Kevvik Posted November 8, 2017 Share Posted November 8, 2017 6 hours ago, PerryToxteth said: Thanks for the update. And thanks for teaching our youth! Are you in the Toronto metroplex of Ontario or out in the NW part (Thunder Bay)? While I am originally from Thunder Bay, I am currently working about an hour north of Toronto. Nice to see someone who realizes there is more to Ontario than the GTA and NCR since the governments often forget. Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 8, 2017 Share Posted November 8, 2017 6 hours ago, PerryToxteth said: Thanks for including the soundtrack - that's one hell of a list! Can't believe they got the Stones on board with some of their best tracks. You might be interested in the soundtrack for Ken Burns' Vietnam documentary. It's on iTunes. It has some iconic tracks as well. And it's one phenomenal documentary. Funny thing is, it's not the kind of music I'd listen to in my free time. For some reason I like listening to it when it's in the right setting (games/movies/TV shows that run in that era. I'll make sure to check out that documentary! 46 minutes ago, dizzyshadow said: Game 1 Lego Star Wars – The Force Awakens (vita) I think most people will have played a lego game at some point or at least be familiar with the concept. But just in case if you haven’t they are a fairly simple 3d platformer, clearly targeted at younger gamers, but they are also a rare (these days) 2 player couch Coop game. It's kind of funny as the games/toys are intended for younger audiences, but I think most people that buy LEGO-related things these days grew up in the 70s/80s/90s (as in collectors). I'm not sure to what extent kids these days are interested in playing with these types of toys (same goes for Playmobil for example). I'd think kids nowadays either play outside or watch TV / be in front of a PC.when they're home. Link to comment Share on other sites More sharing options...
dizzyshadow Posted November 8, 2017 Share Posted November 8, 2017 2 hours ago, voodoo_eyes said: It's kind of funny as the games/toys are intended for younger audiences, but I think most people that buy LEGO-related things these days grew up in the 70s/80s/90s (as in collectors). I'm not sure to what extent kids these days are interested in playing with these types of toys (same goes for Playmobil for example). I'd think kids nowadays either play outside or watch TV / be in front of a PC.when they're home. I think kids do still like toys like this, or at least mine do, I sometimes think our house is buried under a huge pile of Lego, Playmobil etc. but you are definitely right about people who grew up with it buying a lot of Lego now, in fact even my Dad (who is in his 60's) had a Lego set for Christmas last year (at his request) & I have a Playmobil Stay Puft Marshmallow man on my desk at home. 2 hours ago, mking_63 said: @dizzyshadow The part about reusing pieces in different builds sounds interesting. The Lego games were in dire need of something resembling a puzzle mechanic. For all the franchise action games they release I would really like to see a new Lego Racers game. You ever play those? Unfortunately not, i was quite late to console gaming, my first ever console was a Gamecube, so i missed out on a lot games that were on earlier consoles. If they did decide to remake one it could be really interesting, particularly with all the different franchises they have access to now. Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted November 8, 2017 Share Posted November 8, 2017 3 hours ago, voodoo_eyes said: It's kind of funny as the games/toys are intended for younger audiences, but I think most people that buy LEGO-related things these days grew up in the 70s/80s/90s (as in collectors). I'm not sure to what extent kids these days are interested in playing with these types of toys (same goes for Playmobil for example). I'd think kids nowadays either play outside or watch TV / be in front of a PC.when they're home. 7 minutes ago, dizzyshadow said: I think kids do still like toys like this, or at least mine do, I sometimes think our house is buried under a huge pile of Lego, Playmobil etc. but you are definitely right about people who grew up with it buying a lot of Lego now, in fact even my Dad (who is in his 60's) had a Lego set for Christmas last year (at his request) & I have a Playmobil Stay Puft Marshmallow man on my desk at home I grew up on LEGO and still buy sets (I'm in my thirties now, and I mainly concentrate on Star Wars vehicles but I also have stuff like the Tower Bridge). I gave my dad (sixties) a big LEGO castle set, at his request and which stands on display in the guest room. My nephew from my wife's side (under ten) is into LEGO and loves spending time at our place now that he knows I'm into LEGO too and if he's with us I'll debrick a large set for him and let him build it again. LEGO is for all ages, though the surrounding media is mainly kid-oriented. I really liked the LEGO Movie and LEGO Batman Movie for how many jokes aimed at the adults they had. 1 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted November 8, 2017 Popular Post Share Posted November 8, 2017 Game No. 2 Subject 13 Final Review Trophies Earned: 5/13 26% D ranking Time Played: 2 hours Overview: So this was purely an impulse buy on one of the latest sales. It looked short, was cheap, and is a puzzler. That combination worked well in this slot as I had only 1/2 a day to get into it. And with only two hours of gaming, I'm already halfway through it. Subject 13 is basically a puzzler with the intent being to help your character escape a secret science laboratory. The story starts intentionally ambivalent, with screen shots of a car sinking in water, followed by a human body. Following that, you gain control in a pod, where you are strapped in and a voice advises/antagonizes you. Your first puzzle is to escape the pod. The controls are rudimentary, which doesn't help with interacting with the environment, a key essential to advance the game. Basically, you move the cursor around the screen until the "action " prompt appears. Then you might need to pick up a tool, or turn a crank, etc. If you ever played The Room app games, this is similar gameplay, albeit a very less exciting and less polished version. There are 20+ collectibles in this game and as you nab them, the story starts to reveal itself, though truth be told, there's not much to reveal. Essentially, you are on a version of the Island of Doctor Moreau, though what they are studying is unsure. The lab looks like a missile silo and here is where the game suffers. Although made in 2016, the game plays exactly like Resident Evil. No, not the latest installment but the first one way back in the PS1 days. As in, a static environment screen pulls up, and you walk your character around until the action prompt appears. Or, when you reach a door to the next room, you will be asked if you want to "pass" into it. Moving around in the environment is challenging, and often times you will be "spinning legs" as you try to maneuver the character to the target. This isn't a hark back to retro gaming, this is lazy game development. Added to that, the puzzles are best described as clunky. It's unclear exactly what you can do to interact with the tools and environment, given the shoddy game controls. Puzzles are more challenging because of game mechanics and less on brain stumping. And, if you happen to get stuck, there's no easy way to reboot because the game only works on autosave, but doesn't tell you when that happens. Trophies: There's not many. Given the game typically takes 4-6 hours to complete, there's no platinum. Half the trophies are progression, a few are collectible-related. There is one doozy where you need to complete the final puzzle in under 20 minutes. I haven't researched too much into what it entails, but trophy guides suggest to make a backup save before starting Chapter 4. Final Thoughts: Subject 13 is essentially what it is packaged as. At $1.99, my expectations weren't very high but it has been more entertaining than frustrating or boring. Though at a very modest entertainment level. Evidently, the game developer has a reputation for decent puzzle games but they must have ran out of funding for this one. Using the KYC scale, I'll give it . KYCV Statistics Pre-KYC numbers are in (). Games Completed - Played 81/60 (79/60) Trophies Earned - 2822 (2809) Unearned - 381 (330) Trophy Rarity - 43.54. (43.51) Completion % - 87.43. (88.68) Two games in and already down more than one point (gasp!)! Next Up: Eventide: A Slavic Tale 8 Link to comment Share on other sites More sharing options...
Popular Post Jaguargenie Posted November 8, 2017 Popular Post Share Posted November 8, 2017 (edited) BONUS CONTENT!!! It isn't on my list, but I played about an hour of the Frozen Wilds. And it's more Horizon. Which means it's %^&=<#; AMAZING. I loved Horizon and for the hour I played, I'm loving this too. I finished it 100% So I was max level for the base game. All the weapons and the slick end game armor, plus a max level of 50. The VERY FIRST machine I fought would have killed me 3 times over if it wasn't for my awesome, health regenerating Uber armor. So this expansion is no joke on the difficulty. Every machine I have come across thus far has some version of corruption so this automatically takes the difficulty up a notch. My only complaint actually is in regards to the armor. I get the impression that the game wants you to put on new armor that has the aesthetic feel of being furry and warm since this is set in the equivalent of the Canadian North in the middle of December. Aloy is constantly shivering and commenting about the cold in the armor I'm in, but I'm not suffering any ill effects. So I'm just going to grin and bear it. If you haven't played Horizon yet, what are u waiting for?? Edited November 8, 2017 by Jaguargenie 11 Link to comment Share on other sites More sharing options...
dertswa687o Posted November 9, 2017 Share Posted November 9, 2017 Can I join late? I've been out of town the past week so I haven't had a chance to play games at all. I'm literally hanging out in the airport right now for my flight home. The last trophy I unlocked was October 29th so my stats are still the same. Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 9, 2017 Popular Post Share Posted November 9, 2017 (edited) Game #3: Yasai Ninja Day 2/Initial Impressions Time played: 3.5 hrs I ended up not babysitting tonight so I made the most of it as tomorrow night will likely be a write off as Thursday night usually is for me. Started Yasai Ninja, a 3D beat-em-up where you play either as a disgruntled samurai onion or as a Nunchuk wielding broccoli with a feel like a blaxploitation flick crossed with a samurai flick. Reading this back, yeah, that's pretty close. Your samurai feels frustrated as the shogun he serves is plotting against the emperor and he doesn't think this is honourable. He decides to free prisoner Broccoli Joe and make a run for it, beating up the cucumber army in their way. Then he decides he needs to defeat his shogun or die an honourable death at the shogun's hand. Joe decides to help for reasons that really only make sense in this sort of story. Cue beating up vegetables, regular army and bosses as you progress through the chapters. Combat is simple, X to jump, circle is block/dodge, attacks of different types using triangle and square. You can switch between onion and broccoli as you wish. If one character runs out of health, he will call "help me" for a bit and you can semi-res him to half health with the other. This should run smoothly but combat can be ragged and clunky (God of War this ain't). I also found it a bit buggy where suddenly I might not be able to control the onion and it would stand still getting beaten on until I switched to Broccoli Joe and back a couple seconds later when control would re-establish. Never happened with Joe though. There are also puzzles like there usually are of QTE button pushing and dragging statues around. Fairly generic stuff though dragging controls could be haphazard in direction. The camera can also be a nuisance both here and in combat. Mixed in is some 2D platforming with likewise frustrating controls, primarily due to inconsistency of results from jumps/double jumps and finding out by dying that the platform you jumped to collapses after a second or two. Slight rotation of perspective also contributes to inconsistent results along with a fixed camera which occasionally rotates during jumps and which is beyond your control. Add in extra long segments between some checkpoints where you return after cheap feeling deaths, you get the idea. Overall, I haven't found any part of this that runs perfectly smoothly. If it wasn't for a rather good personality to the characters and a quick moving story in bite sized chapters, I don't know if I would have stuck with it. I'll likely finish this as I am most of the way there but with a 2nd playthrough in Pro Mode and/or a coop playthrough which apparently needs to be done in one sitting, I'll likely be taking my time. Trophies I've gotten are for completing chapters and X number of kills of different enemy types for the most part. A few situational ones and collectibles. I'm on the last chapter going up to the final boss. Pretty disappointed in this, frankly. I wasn't expecting a masterpiece but hoped for a little more polish in the gameplay. Trophies earned: 24/35, 52% for B rank Rating so far: 4/10 Edited November 9, 2017 by Kevvik 9 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 9, 2017 Popular Post Share Posted November 9, 2017 (edited) Game #3 - Volume - Final Impressions So I'm at the halfway mark of this game (50/100 levels and the game is still generally dull. Most of the levels have been easy so far, with only a handful being rage inducing. At it's core it's a stealth game in an angled top-down view with puzzle elements. The puzzles basically consist of distracting guards/dogs/turrets in order for you to get past them. You can distract them by whistling, or by picking up various gadgets. Furthermore there are pressure plates that alert nearby enemies as well as moving laser barriers which need to be bypassed. Sounds fairly good so far, right? Well, unfortunately there are issues with most aspects of the game. First off the camera, which apparently can't be rotated. This means that for parts of the game your vision will be blocked. Then there's the gadgets that take overly long to recharge. The levels are quite short and have checkpoints scattered throughout them, which don't always work either. Lastly the lasers are a major pain in the ass and due to the camera perspective you can't tell how high your character is, and with those lasers moving up and down it will frequently happen that the whole level will get alerted, because you were caught by them. Anyway, the game is pure mediocrity that a step away from being a bad game. Time played: 3h Trophies earned: 12/25 PS: Over a 100 collectibles and no counter for them? Fuck off... Edited November 9, 2017 by voodoo_eyes 11 Link to comment Share on other sites More sharing options...
Jaguargenie Posted November 9, 2017 Share Posted November 9, 2017 3 hours ago, voodoo_eyes said: Anyway, the game is pure mediocrity that a step away from being a bad game. Time played: 3h Trophies earned: 12/25 PS: Over a 100 collectibles and no counter for them? Fuck off... I completely agree. Just barely palatable. As for the collectibles, be very careful. The guide I used had the levels that each milestone trophy should pop. It's a good indicator if you missed one. Also great tip: if you die after getting a collectible, but before a checkpoint, you must go back and get it again; it will not save. Good luck. Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted November 9, 2017 Popular Post Share Posted November 9, 2017 Day 1 2- Indigo Prophecy Hopefully, I can play this more today. Should be the first time in 3 days, that my parents aren't dragging me out of town until the afternoon. Had to go with on Tuesday to watch my brother, while they did something out of town. Then didn't feel that great afterwards, so just watched the Bulls, a movie, and went to bed. Yesterday, they decided to bug bomb, so it was evacuate or die. :/ Played a little bit once we got home, but that was about it. Think I may have caught a cold or something, but feeling better today, so going to try and make some progress in this game. Anyways, onto the actual review! The game starts out in the bathroom of a diner. There's a guy in the stall, and another one using the sink to wash up. In some kind of mind-controlled state, the guy in the stall comes out with a knife and murders the other one. At this point, you actually get to play. Your goal is to cover up the murder as best you can, and escape before the cop in the diner discovers what's happened. I mean, you're innocent, but who's going to believe you were being controlled? So we grab a mop and clean up the blood on the floor, wash ourselves off in the sink, hide the murder weapon and dead body, and head back to our seat. While we're there, the cop goes into the bathroom, discovers the body, and... Game Over. Not moving fast enough can result in this happening. So repeat the last set of actions, but this time do it faster. At the table, we take a drink, get a bite to eat, pay the bill, and head for the exit. But not before playing a song on the jukebox with a coin we found in the bathroom. Now, I don't know if you need to do all this, but certain actions can raise or lower your character's mental health. That was my motivation behind all these things. Outside, we find a cab, and depart the scene before the cop discovers the body. Success! After that, we play as two cops investigating the murder scene. You can switch between the two, and look for clues/perform actions that raise or lower their mental health. Not a lot is found out, other than no one knows why someone would want to murder the victim. And the murderer seemed normal enough, until he was possessed or whatever. After this, it's back to playing as Lucas (the guy from the diner). A cop shows up at your apartment, and you have to hide any evidence that looks suspicious. After that, you head to the park to talk with your brother about what happened. Your brother, Markus, can't believe you could do something like that. He's also a priest. After parting ways with him, you have a vision of a boy drowning. But the cop from the diner is there. Do you save the boy, or hightail it out of there? I went with option 1, and saved the kid. The cop lets you go, so it probably doesn't matter (although, it affects your mental health, which is probably tied to endings and people living or dying). And at that point, I called it a day. The story seems very interesting so far, and I will probably get hooked on it. Quicktime events will likely show up a lot, as I've already done a few. Things like alternating and as fast as you can, or moving the analog sticks in the correct direction. But other than that, it's very Heavy Rain-like. Walking around, talking to people, and interacting with things. You can actually run in this game, though, which is nice. Most games like this force you to walk everywhere. Graphics aren't too shabby. I mean, it's no Heavy Rain/Beyond: Two Souls. But they're a bit better than I expected for a PS2 game. Time played: Hour and a half, maybe? Trophy progress: 2/49 for 3% and an E rank. 11 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 9, 2017 Share Posted November 9, 2017 25 minutes ago, Jaguargenie said: I completely agree. Just barely palatable. As for the collectibles, be very careful. The guide I used had the levels that each milestone trophy should pop. It's a good indicator if you missed one. Also great tip: if you die after getting a collectible, but before a checkpoint, you must go back and get it again; it will not save. Good luck. Yeah, I've a word document that I edit after each level with the collectibles I picked up. I actually thought I missed a collectible as I didn't see the trophy pop. I was already thinking that I had to redo a ton of levels, but luckily I just didn't notice the trophy popping as I was too focused on trying to finish the level. I'll probably try to wrap up the game next week just to get the plat out over and done with.. Link to comment Share on other sites More sharing options...
Hemiak Posted November 9, 2017 Author Share Posted November 9, 2017 19 hours ago, dertswa687o said: Can I join late? I've been out of town the past week so I haven't had a chance to play games at all. I'm literally hanging out in the airport right now for my flight home. The last trophy I unlocked was October 29th so my stats are still the same. Pm me your list and plan. No promises. Link to comment Share on other sites More sharing options...
Popular Post MarkusT1992 Posted November 9, 2017 Popular Post Share Posted November 9, 2017 Game #3: Tony Hawk's Pro Skater 5 (Day 1-3) I played nearly ever Tony Hawk game since Pro Skater 3. That being said I was a bit exited when Tany Hawk's Pro Skater 5 was announced but lost interest after the bad reviews the game got. Normaly I build my own impression on games and don't care for the reviews. But somehow the ones for this game made me not buy the game till it was on a decent sale. I played Pro skater 4 many times, like dozen of times. What is THPS 5? It's a skateboarding game with somewhat weird physiks, which made the games so much fun to play. The 5th installment (although not the 5th game, there were many non numerical games in the series) just plays like I remember the old ones. This game features many skater I don't know. Most are new to the series. The one probably everyone at least heared of is Tony Hawk, one of the best skaters in the world and the person the game is named after. The game is divided in levels you can skate on and complete goals. At first you only have one level but unlock more while completeing the goals. The goals reach from simple task related to skating like scoring a specific amount of points, doing a combo worth X points or doing some given tricks. Other goals are racing through rings in a given time or destroying some things. Each goal can be completed in three difficulties which depend on how fast you are or how many points you get. The easiest is amateur, then pro and last but not least sick. I only played the first level so far and got three stars for each goal (completing on sick). After doing every goal you unlock the pro goals for that level which are much harder. There's on for doing a 750k combo without doing reverts, an important trick to keep your combo up. No clue how I shall do that. Speaking of tricks you can do flip tricks with and grab tricks with while holding the left stick in one of eight directions. With tapping and or vise versa you can do a manuel. While you are near a rail you can grind it with which brings me to a change the made in this game. By pressing you slam to the ground, which means you cann't keep pressing it to land on a rail. Other things they changed are switching tricks while grinding or doing a lip trick. In previous games you could use the front buttons to change your trick to raise your combo multiplier but now it's gone. Flatland tricks are also gone. The game puts you together with other players on the levels, which is kind of useless. Some goals can be played in co-op but the ones in the first level were all doable solo. For completing goals you earn skill points to upgrade the stats of your skater like speed, air, rotation or olli. You also unlock decks for your board and emblems for I don't know what. If you want you can creat your own skater with unlockable heads and shirts. In previosu games like Underground you could create your own skater with a real characer creator. That's another thing that's gone. Beneath the singleplayer part you can create your own parks to share with the community. that was always fun in the previous games and is fun in this one as well. You could build your dream skate park if you have enough patience. I only built one for the trophy. As I said at the beginning of this review I didn't buy the game based on the bad reviews. After playing it I can say it's not totally bad. Sure it's not as good as Tony Hawk's Pro Skater 4 or Underground but still ok. I hope they will release some of the old Tony Hawk games on the PS4 although I doubt it. Time played: Around 4 hours Trophies: 13/46 Rating: @voodoo_eyes Shall we play Portal Knights multiplayer this weekend? 9 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 9, 2017 Share Posted November 9, 2017 2 minutes ago, MarkusT1992 said: @voodoo_eyes Shall we play Portal Knights multiplayer this weekend? We can give it a go, sure. Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 10, 2017 Popular Post Share Posted November 10, 2017 Game #4 - Initial Impressions Alright, so I've put an hour into this and so far it seems to be pretty good. You can choose whether you want to start an online or offline world, after that it goes to character creation and choosing one of three available classes (Warrior, Mage, Ranger). Then you'll be staring at a loading screen for a while, which will be recurrent for every time you transition to a new "planet". The goal of this games seems to be the repairing of portals in order to warp to new areas and eventually reach the end, I guess. The gameplay is pretty much like Minecraft, you beat on the environment and it gives you blocks of something you'll be using for crafting at some point. Major difference to the previously mentioned title is, that this game actually looks quite good. You'll be getting XP for killing enemies who also drop coins, which I haven't found a use for so far, as well as other random items. You can also plant veggies and crops, which I also haven't figured out how to properly harvest them or if that is even possible. One odd thing to note is that the game has a FOV slider, which was set to minimum as default for whatever reason. 9 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 10, 2017 Popular Post Share Posted November 10, 2017 Game #3: Yasai Ninja Day 3 Impressions Time played: 4.5 hrs So I played for another hour, beat the final boss to a remarkably lacklustre final end sequence. Pretty disappointing which really just sums this game up. I cleaned up a little bit, finding the collectibles that I had missed in chapter select so I picked up a few more trophies. The remaining ones I'll collect when I'm in the mood, the one sitting coop will probably be the most annoying. I'll get my son to give me a hand with that. Little else of my opinion yesterday has changed. In fact, I probably dropped it a bit with the crappy ending. The story's charm was probably the high point of the game for me and they crapped that too in the end. Trophies earned: 28/35, 67% for A rank Day 3 Score: 3/10 Completion Rate: 80.91% (-0.57% for the event) Did putter with Tokyo a Twilight Ghost Hunters early in the morning and got a gold trophy which raised my completion rate a bit as well. Next game: Will probably surprise myself again tomorrow so I have no idea which one. We will have to see. One of these days I'll decide early... 8 Link to comment Share on other sites More sharing options...
Popular Post Oobedoob S Benubi Posted November 10, 2017 Popular Post Share Posted November 10, 2017 (edited) Game #4: Hyper Void Final Review Total playtime: about fifteen minutes Trophies: 2/15 for a C rank linear shooter no originality grammar errors too Spoiler Dang, I'm just not getting enough time to game these days. I haven't played the game for nearly long enough yet but I won't get much gaming done until Monday so I kind of have to finish up now. Played about fifteen minutes on Wednesday, getting two trophies in the first level and getting killed in the second level though I thought I was doing pretty fine. Decided if the game wanted to be that tough then I should play it when I was more in the mood for it, and ended up not having time to game on Thursday until I was already going to bed (so I did Stardew Valley on the Switch). Hyper Void is a forgettable linear shooter, that starts out easy enough but will probably get hard as nails later on and doesn't have a difficulty setting (though by getting a good enough score on a level, you can unlock a higher difficulty mode). Graphics are okay enough, music is techno halfway between bland and annoying, and the story isn't much to write home about either. You'd think that years after release, they would have bothered with fixing the "reckon mission" mistake in their opening scroll. Either they never realised, or they didn't care, and I'm going with the last one as we're in the digital age and surely someone has mentioned this mistake to them. In the end, my precious gaming time is just worth too much to bother with Hyper Void, sorry. I might give it a second (longer) shot somewhere down the line, but not for now. Such a shame, as in theory a game like this could be a blast. NEXT! Hyper Void final score: Next up: not sure yet but possibly Lumo Edited November 10, 2017 by Cubone 8 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted November 10, 2017 Share Posted November 10, 2017 22 hours ago, voodoo_eyes said: Anyway, the game is pure mediocrity that a step away from being a bad game. That's too bad, I was hoping this would be good. It's from the makers of Thomas Was Alone, isn't it? Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 10, 2017 Share Posted November 10, 2017 18 minutes ago, Cubone said: That's too bad, I was hoping this would be good. It's from the makers of Thomas Was Alone, isn't it? Yeah, it's from the same guys. I saw the developer Mike Bithell on a Podcast once, where he was shilling both games at every opportunity he had. Personally I've never felt any urge to ever try Thomas Was Alone as I can't find anything appealing about that game. Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted November 10, 2017 Share Posted November 10, 2017 40 minutes ago, voodoo_eyes said: Yeah, it's from the same guys. I saw the developer Mike Bithell on a Podcast once, where he was shilling both games at every opportunity he had. Personally I've never felt any urge to ever try Thomas Was Alone as I can't find anything appealing about that game. ... Can it be called "shilling" if you're the creator yourself? I liked Thomas Was Alone a lot myself. Not that difficult but its themes and story were very good. Link to comment Share on other sites More sharing options...
Popular Post Metal Slime King Posted November 10, 2017 Popular Post Share Posted November 10, 2017 (edited) Game #3 - Transistor So, my third game for this event was Transistor, the second game released by Supergiant Games, makers of Bastion. Like Bastion, Transistor is a 2D overhead isometric action / adventure game with RPG elements. Like Bastion, it has a very artistic feel to it with well drawn graphics and atmospheric music that throw the player into a rather abstract world experiencing some form of cataclysmic decay. Transistor is uniquely anachronistic in that the game has a lot of sci-fi elements to it but the art style, to me at least, evoked more of a 1920's neo-gothic, film noir feeling. Like an imagining of the future based in the past, if that makes any sense. Like steampunk maybe, but a little cleaner. Anyways, with regard to game play this game is quite unique. There are a number of "functions" that you can collect by levelling up. You can freely place these functions in either a main slot (maps to the 4 controller buttons and performs some sort of attack), a sub slot (modifies the function in a main slot in some way) or a passive slot (modifies your character in some way). Each function takes up a certain amount of memory of which you have a limited amount. Additional memory slots, sub slots and passive slots can be unlocked through levelling up. Functions can be moved around freely at save points allowing you to radically alter your build. Functions are also people's souls (?) and you can find out their stories by using each function in each slot type. The game also incorporates a unique strategy element where you freeze time, line up a combination of attacks and then execute them. That seems to be how the game was meant to be played, you perform a "turn()" then avoid enemies while your "turn()" meter fills up. Normally you can't perform attacks while the meter recharges but one of the functions will allow you to do so when equipped in a sub slot. Nothing (yet) forces you to use the "turn()" mechanism and you could play the game without it, fortunately there is no trophy for playing like that because playing like that wouldn't be as fun, I think. It would certainly be a challenge though. Like Bastion, you can collect difficulty modifiers that you can enable to make the game harder in various ways and you are rewarded (with more xp) for doing so. The game references coding a lot (? Maybe your character is trapped in a matrix like world ?). Everything is a "function()" with the trailing empty parentheses. All of the trophies are the same way (they lose points for not ending the trophy descriptions with a semi-colon though). They even shoe-horn "Hello World" into the narration on one of the first screens. That's not a criticism, just an observation. There are a number of computer terminals that you can access that give you some back story in the form of a news article. You can choose to comment on the articles and the character will self-edit her comment while she's typing, mindful of the watching state. I thought that was a nice touch. I'm going to give this game a () as it's a perfect example of itself. It's a fun, unique experience that's highly polished. I know my first impressions may have seemed negative but a little more time with the game really won me over. I would say I definitely like this game more than Bastion (and I'm not saying Bastion was a bad game it just didn't grab me) and it's probably going to be my next plat(). Edited December 11, 2017 by mking_63 9 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 10, 2017 Share Posted November 10, 2017 21 minutes ago, Cubone said: ... Can it be called "shilling" if you're the creator yourself? I liked Thomas Was Alone a lot myself. Not that difficult but its themes and story were very good. Well, even if you just call it plain advertising, it was still obnoxious as hell, as that basically was his only contribution to a 3 hours podcast. Link to comment Share on other sites More sharing options...
Popular Post Jaguargenie Posted November 10, 2017 Popular Post Share Posted November 10, 2017 Game 3 Final Review I have nothing to add from my initial review unfortunately since I haven't been able to game since. Rating: B Trophies: 20/30 for 40% and a D rating. Completion: 74.71 and -.98% since the start of the event. I do want to pose the question to everyone who might have played this. I only bought this game because of the hype and all the reviews of 9s and 10s. Everyone fell all over themselves about how amazing it was. So tell me, what am I missing? It's interesting and good, but I probably won't think about it again once I'm done. 6 Link to comment Share on other sites More sharing options...
Popular Post jasondm300 Posted November 10, 2017 Popular Post Share Posted November 10, 2017 Game 3 thoughtS Deadlight: Director's Cut 17/33 trophies 41% Rating C 4.5 Hours Deadlight: Director's Cut is a 2.5D Horror action game. You play as Randall in 1980's Seattle after the virus was released and Zombies Shadows are running rampant. You start by being ambushed at your hideout with 3 other survivors, and another one that you had to kill due to her being bitten. There is also another group of survivors called New Law that is kills anyone who doesn't join. Platforming is a pretty important part of the game, and for the most part, is pretty good. I did have some problems trying to jump and grab some ladders. The shooting mechanics are cumbersome, though. The pistol aiming seems a little slow for me. I made it into act 2 of 3, so it really isn't that long of a game. I did spend a lot time in survival mode trying to get the 2 trophies there, which is survive 13:43 (which is the length of the Thriller music video, hence the name) and to kill 200 shadows. The farthest I got was a little over 10 minutes. I will probably go back and at least finish the campaign. I also love that all the trophy names are songs from the 70's and 80's I also did platinum √LETTER. Some of the endings were just really out there and I feel didn't fit really well, but I am glad that the final one I will consider the "true" ending and was satisfactory to me 1 hour ago, Jaguargenie said: I do want to pose the question to everyone who might have played this. I only bought this game because of the hype and all the reviews of 9s and 10s. Everyone fell all over themselves about how amazing it was. So tell me, what am I missing? It's interesting and good, but I probably won't think about it again once I'm done. I n all honesty, I don't see why this game got all the love it did. It was well made, yes, and it is impressive that it was mostly 1 guy, but there was nothing completely special about to me. The characters were ok, and the story is pretty forgettable in my opinion. It sure as hell isn't the greatest game ever made (according to Gamefaqs) 11 Link to comment Share on other sites More sharing options...
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