Psy-Tychist Posted November 5, 2017 Share Posted November 5, 2017 I'm in GMT, so not much difference. I'm around most evenings and some days, just need to re-download the game. Link to comment Share on other sites More sharing options...
vin_rob Posted November 5, 2017 Share Posted November 5, 2017 23 hours ago, MarkusT1992 said: This game also has a multiplayer mode which I haven't tested yet. I want to test it on the third day if it isn't dead. good you are enjoying the game I've got all trophy's except any online.. I didn't even want to try the online part If you like it, I might give a go for the plat with the remaining online trophy's ... Link to comment Share on other sites More sharing options...
Psy-Tychist Posted November 5, 2017 Share Posted November 5, 2017 21 minutes ago, vin_rob said: good you are enjoying the game I've got all trophy's except any online.. I didn't even want to try the online part If you like it, I might give a go for the plat with the remaining online trophy's ... Count me in if you want to boost them Link to comment Share on other sites More sharing options...
Popular Post Oobedoob S Benubi Posted November 5, 2017 Popular Post Share Posted November 5, 2017 (edited) Game #3: Downwell Final Review Total playtime: less than five minutes Trophies: 0/23 for an F rank 8-bit sounds and sights control screen mentions no guns waste of a Plus slot Yeah... No. So I had about half an hour or so of gaming time suddenly, which would not be enough for Darksiders but which could be used to get a feeling for Downwell, which I wanted to play tomorrow. As @mking_63 had theorised, I did not enjoy the graphics or sounds at all. It's not just 8-bit, it's extra strength ugly 8-bit. Just like with Xeodrifter, I think that these games might do better on the Vita's small screen. On the Switch, I even play gems like Shovel Knight and Stardew Valley mostly in handheld mode (exclusively, for Stardew Valley), it was to be expected that bargain bin stuff like Xeodrifter or Downwell wouldn't sit well with me. And before the blind defenders arrive saying that it's hard to program a game with a small team and 8-bit makes it easier: Screw you, you don't know what you're talking about. Sure, 8-bit is easier than 3D graphics but just because it's 8-bit doesn't mean an effort can't be made; Shovel Knight and Axiom Verge look splendid. Axiom Verge, Dust and Stardew Valley are three games that were each made by one-man developing teams (the one from Dust got some help for the music), and all three look great, so there is no reason for me to forgive bad graphics and sounds just because the developing team is small. Anyway, you may or may not have noticed that I'm writing a final review while I have played Downwell for only a few minutes. Here's the thing... According to the controls screen that is shown to me when starting the game, I can do three things - walk left, walk right, and jump. For some reason the game decides not to tell me that I can shoot weapons from my boots while I am airborne yet it does find it necessary to have me immediately after starting the game end up on an entire row filled with blocks that can apparently be shot through, which I didn't figure out until going online because I didn't know I could double-jump and didn't try because there wasn't anything to jump towards. By the time I figured it out, I had already had enough of the very annoying soundtrack, so Downwell is now deleted from my PS4 and I never want to see it again. Yeah yeah, I'm supposed to give a game a fair chance with three hours but Downwell is not worth my effort, it has proven that much. On the positive side, I can see a bit more spare room in my schedule right now. I can add a game to my list if I finish early. Downwell final score: Next up: not sure yet but possibly Leo's Fortune* *As I'm not sure how much I'll be able to play on Tuesday, so my next game should be one I could possibly get through in one day. Edited November 5, 2017 by Cubone spoiler tag fix 10 Link to comment Share on other sites More sharing options...
MarkusT1992 Posted November 5, 2017 Share Posted November 5, 2017 1 hour ago, vin_rob said: good you are enjoying the game I've got all trophy's except any online.. I didn't even want to try the online part If you like it, I might give a go for the plat with the remaining online trophy's ... 38 minutes ago, Psy-Tychist said: Count me in if you want to boost them We could try to play a bit together. I don't know how many people are needed to boost the trophies but maybe we can find some others. Maybe after the event would be better than during the event for the boosting part. Do you have time tomorrow evening at around 7 pm? (monday) I ty to play the multiplayer at this time. Link to comment Share on other sites More sharing options...
Psy-Tychist Posted November 5, 2017 Share Posted November 5, 2017 I'm back about that time, but will eat first. So after 7.30pm GMT is good for me. Is this the PS3 or PS4 version? 1 Link to comment Share on other sites More sharing options...
MarkusT1992 Posted November 5, 2017 Share Posted November 5, 2017 11 minutes ago, Psy-Tychist said: I'm back about that time, but will eat first. So after 7.30pm GMT is good for me. Is this the PS3 or PS4 version? It's the PS4 version. That would be 8.30 pm for me and for @vin_rob Link to comment Share on other sites More sharing options...
DamagingRob Posted November 6, 2017 Share Posted November 6, 2017 @vin_rob @Psy-Tychist @MarkusT1992 Most of Tomb Raider's online can be done with 3. You need 4 to start a Ranked Match, though, and the trophy "I'm all that!" is for winning in each ranked mode. Most of the trophies can be done in 2-3 hours. Then there's the grind to level 60.. You can do that solo, though. Otherwise, I think the other method is to keep blowing each other up with grenade launchers. Either way, it takes awhile. I binged a 13 episode season of a show while grinding out both versions. Lol. If you need a 4th for the ranked part, I should be around then. This is one of those PS4 games I refuse to delete from my hard drive, for whatever reason. :/ Link to comment Share on other sites More sharing options...
Popular Post Kittet3 Posted November 6, 2017 Popular Post Share Posted November 6, 2017 Game 1: The Sims 3 I feel like everyone knows what the Sims is, but just a short recap is that it’s a life simulation game where you control people (Sims) and play life. You can control their personality and wishes and traits and choose where and if they work, their hobbies, their friends and love interests, and all of that fun stuff. This game hasn’t aged well. The loading screens are long and frequent. The tutorial system should have been improved to take away the unnecessary steep learning curve. There are lots of menus and the only tutorial there is involves reading through pop-ups on the screen. There’s also not a clear goal for the player to work towards. I think you can somehow choice your own goals through the wish system, but that’s as far as I got. It’s also really awkward to control more than one Sim, but if you just have one then you just sit watching the screen a majority of the time as they work. The positives are that it does involve a lot of choice for the player and allows the player to really define their own goals and game experience. The personality system is integrated very well into how it affects your Sim and your gameplay as it gives you unique options and helps define your ‘wishes’. The game doesn’t force (or highly recommend) you have any type of playstyle and is very inclusive. Overall score: 7/10 – Positive Trophies Earned: 6/51 Time Played: 2.5 Hours Current Completion Rate: 55.55% (Down 0.34) Next Game: Unravel 9 Link to comment Share on other sites More sharing options...
PerryToxteth Posted November 6, 2017 Share Posted November 6, 2017 3 hours ago, MarkusT1992 said: We could try to play a bit together. I don't know how many people are needed to boost the trophies but maybe we can find some others. Maybe after the event would be better than during the event for the boosting part. Do you have time tomorrow evening at around 7 pm? (monday) I ty to play the multiplayer at this time. I would definitely try to set up boosting sessions for this, the regular MP is awful. I will always remember this game's MP as a Bunny Hunt. Most MP players repeatedly hop around like bunny, making them a harder target. It's just plain dumb. As Damaging Rob said, you can boost Level 60 solo, but it is monotonously dull. If you can speed it up with 2-3 players, do it. On 11/3/2017 at 8:02 PM, Melanogaster1987 said: Game #1 of 10: Pinball Arcade A pinball simulation game that features real pinball machines from the top manufacturers (Williams, Bally and Gottlieb machines, mostly). The first table (Tales of the Arabian Nights) is free to download, but if you want more than just this one machine, you're going to have to buy DLC table packs or season packs. This gets very expensive if you want to buy everything like I did (all six seasons currently available weighs in at almost £150 on the UK PSN store), but there is a ton of content here - over 80 tables out now, with another one being released each month. If you like "playing the silver ball", you're getting potentially thousands of hours of gameplay for your money. A game like this can only be as good as the real-life tables it is simulating, and The Pinball Arcade really hits it out of the park here. You don't get just any pinball machines, you get an all-star lineup of the best tables ever made. Check the top rated list on the Internet Pinball Machine Database (ipdb.org) and you'll see that the vast majority of the top 100 solid-state tables are included. Many of the top ones not in the game are based on movies or TV series - licensing would be a problem for these. When it comes to the range of tables, the developers (FarSight Studios) simply couldn't have done better than this regarding quality. However, I do wish that more tables from the early years of pinball history were included - we currently have lots of tables spanning from 1966 to the 21st century; and they do a mighty fine job of showcasing how pinball has evolved over the decades, but I would like to have seen a handful of machines from the 1930s, '40s and '50s as well, to give us a taste of what the game was like in its infancy. As for the accuracy of the simulated machines, I'm pleased to report that the in-game tables seem to be recreated exactly like their real-life counterparts. I've been searching for pictures and videos of the real things for a few of the tables on offer, and everything on the playfield looks and sounds just like it should in The Pinball Arcade. Gameplay modes and scoring rules are all present and correct, too. The first pinball machine I ever played in real life was High Speed II: The Getaway, back when I was 7, and trying it out in The Pinball Arcade 22 years later brought some good memories of my many hours spent in arcades as a kid flooding back. That nostalgic experience might not have happened without all the little details being right. All of the above is great, but pinball games live and die by their ball physics, and it would be a crying shame if this was messed up - I've played some bad pinball games in the past whose interpretation of physics would have had Isaac Newton spinning in his grave! Fortunately, The Pinball Arcade does a good job here as well. Apart from one or two times where the ball plunger seemed a bit reluctant to spring the ball into play with sufficient force, I haven't noticed any real problems with the physics. However, maybe there is a bit of room for improvement, given that those on the Pinball Arcade forums who have far more experience than me when it comes to playing the real things are in near-universal agreement that the simulations play significantly easier than their real-life equivalents. The only thing I've really found not to like about Pinball Arcade is the presence of a couple of annoying bugs. Firstly, the tables that use an alphanumeric LCD display to show scores and messages don't display certain letters correctly in the PS4 version - there are missing line segments in the M, N, Q, R, V, W and * characters, which just doesn't look good. Why they haven't cleaned up such a noticeable problem after 5 years of updates, releases and fixes baffles me. Also, at the end of a game, sometimes the Pinball Arcade's HUD doesn't reappear, forcing me to quit back to the PS4's main menu. Finally, it would have been nice to have trophies for all the tables, not just the first season, but I can't blame FarSight for this - it's Sony's fault that the trophy system only allows for so many DLC trophy packs per game. My rating (using BillyHorrible's system): Platinum/Gold/Gold- The best pinball simulation I've seen yet. If you're at all into pinball, it's definitely worth downloading and at least giving the free table a try. --- Trophies earned in this game: 10 (3, 7) for 195 points [12% completion] Current completion rate: 58.95% [Down 0.88%] Thanks for the great review! I highly enjoyed all the references. I was never a "Pinball Wizard" but admired the guys who would "own" a machine at the local arcade. I recently stumbled into a Millenial-type club and in the back, they had an 80s themed arcade. Can I be that old where my youth is looked on as nostalgia by other generations? Anyways, it was awesome seeing the wall of pinball machines. 1 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted November 6, 2017 Share Posted November 6, 2017 3 hours ago, PerryToxteth said: Can I be that old where my youth is looked on as nostalgia by other generations? We knew 8-bit before it was retro, when it was just all we had. We knew vinyl albums, cassette tapes, a life before mobile phones and a life before internet, before dial-up even. We've already been there for a long time now, it's just that you now started to realise it. 1 Link to comment Share on other sites More sharing options...
Popular Post vin_rob Posted November 6, 2017 Popular Post Share Posted November 6, 2017 Game #1: Mass Effect Day 1 - 3 To start this event I have chosen to play Mass Effect, I have played some other mass effect games before, and definitely titles from Bioware so I had some indication what I could expect from the game. We had a slow week at work so I’ve chosen before the event was announced that I would take a few days off, this off course gave me too much free time to play the game. Ok so the story follows you Commander Sheppard, you are a soldier from the alliance. You serve on the ship called the Normandy. At the start of the game a human colony is under attack, so your team is send to take care of it. You find that the human colony is being turned by the Geth (robot enemy’s) When you continue in the story. You gain new companions not only humans. And of course there are more planets to be explored, this is great and good fun. But there is something called the “Mako” this is a vehicle to help you explore the planet faster, there is also a jet booster too jump a bit, a big mounted cannon and machine gun that helps killing enemy’s. That is all but good, if there weren’t collectibles on like every planet somewhere on a high mountain / place where the Mako has trouble getting to so that gave me some irritation every now and then. I didn’t really liked how the controls were, with the ps3 controller. I’ve paired a ps4 controller after a while this made the whole experience better. Controls were the same of course but the ps4 controller just sits better reacts better in my opinion.. And the battle system was hard to getting used to at the start. Since I was used to Mass Effect Andromeda made me want to jump all around, or hide in certain ways that you can’t do in the first. You can hide behind rocks and crates but it doesn’t really work that great.. for the rest it’s aim and shoot. Your weapons have an unlimited amount of bullets, the only thing you have to worry about is overheating. And since it’s an RPG you gain experience per kill, for every codec entry you find etc. when you level up you get some points you can distribute into weapon skills, or abilities. You can also customize your gear. The weapons have levels of their own. But that’s in the name like version I or Version VII and last but not least you can put mods on your gear and weapons. These use the same level system as the weapons and gear. Final trophies 23 / 47 Percentage 53.16% next game will be Infamous for the ps3 8 hours ago, MarkusT1992 said: We could try to play a bit together. I don't know how many people are needed to boost the trophies but maybe we can find some others. Maybe after the event would be better than during the event for the boosting part. Do you have time tomorrow evening at around 7 pm? (monday) I ty to play the multiplayer at this time. 6 hours ago, Ditto said: @vin_rob @Psy-Tychist @MarkusT1992 Most of Tomb Raider's online can be done with 3. You need 4 to start a Ranked Match, though, and the trophy "I'm all that!" is for winning in each ranked mode. Most of the trophies can be done in 2-3 hours. Then there's the grind to level 60.. You can do that solo, though. Otherwise, I think the other method is to keep blowing each other up with grenade launchers. Either way, it takes awhile. I binged a 13 episode season of a show while grinding out both versions. Lol. If you need a 4th for the ranked part, I should be around then. This is one of those PS4 games I refuse to delete from my hard drive, for whatever reason. :/ Monday is usually a bad time for me.. But If you want to boost it, I'm definitely in for it to do this after the event.. I might be able to persuade my friend to let me do the ranked matches first.. and continue with the rest later.. If that isn’t a problem for you guys?? 11 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted November 6, 2017 Popular Post Share Posted November 6, 2017 Game No. 1 Grand Ages Medieval Final Review Trophies Earned: 8/51 12% D ranking Playing Time: 7 1/2 hours So I'm already a bit behind given my travels over the weekend but I'll be able to catch up now that my flight is no longer delayed. Overview: In my profile, I have 80 games listed and given my trophy OCD, I have completed 60 and have only one game with an E ranking. That game is Port Royale 3, a game I have tried to get into twice and burned out quickly. Fast forward to this event and the first game is Grand Ages Medieval. Two hours into this game and I need to start setting up trading routes. I open up the city screen and there are barrels with goods and sliders underneath them indicating how much I intend to sell. Suddenly, I start having flashbacks, where have I seen this before? Oh no. Oh no! Port Royale 3! What a sec, who made this game? Kalypso. Who made Port Royale 3? F'ing Kalypso. Good God, what have I done to myself?!? After swearing like a drunken Frat Bro for a few minutes, I calmed myself and kept going, intent on learning how to play this trade-heavy civilization strategy. And frankly, the tutorial didn't help any better than the Port Royale 3 one, so I did what any modern-day gamer does when they are stuck - go to YouTube! Sure as shit, there are clips on YouTube of how to make money, how to trade, how to run a prosperous civilization, etc. and after 30 minutes of an actual explanation of the mechanics of the game, I was back at it. And now seven hours later, I'm starting to enjoy it! I am playing through the Campaign where they give you simple tasks (example - found two cities, build a military unit) before you can advance to the next stage. The campaign mode is kinda like playing with training wheels on. You can do whatever you want, but by focusing on what the task at hand is, you won't get stuck wasting resources or end up in a winless war. Like Port Royale 3, the game is heavy on trading and empire improvements and weak on the military aspect. In fact, very weak. My first miltary unit battled a roaming horde of leopards (leopards in the Balkans?) and my mercenaries got slaughtered. To battle, you command your troops to march into the area where a hostile is and they automatically engage. But the battling is too hands off and simplistic for me. Each unit has allotted hit points and once they engage, you can only choose an offensive or defensive tactic. And then you are helpless in watching the hit points dwindle without any control. You do have a 'flee' option, which will send your troops running all the way back to their town barracks. It feels like Civ II battles from 20 years ago on the PC. Trophies: There's a hodge-podge of trophies with most focusing on the progression of your civilization. A few are in the 'Rare' category but I'm not sure if that is from the difficulty of the game or players getting burnt out. I did earn one of the more risque trophies I have ever seen. To end the first chapter, the Empress visits your town and the Got Laid trophy pops. So I guess I got that going for me. There are 5-7 MP trophies which I haven't touched yet, and honestly don't have an interest in. But I have a booster set up forvthose and will knock them out hopefully, sometime this month. Final Thoughts: This isn't a great sim-strategy. It lacks the excitement and exploration of the Sid Meier Civ games and is nowhere near the battling fun of the Total War series. But that's probably not a fair comparison, as those are PC titles. That said, I wouldn't have put in over 7 hours of gaming in three days if I wasn't having fun. There's enough intrigue and entertainment factor to keep me going with this one. And it actually might have given me the courage to go back to Port Royale 3 and erase that ugly Hester Pyrnne scarlet E on my profile. So I will give it a . - I had to start Game No. 2 before I left so I'll list my completion stats when I review that title. 8 Link to comment Share on other sites More sharing options...
Jaguargenie Posted November 6, 2017 Share Posted November 6, 2017 14 hours ago, PerryToxteth said: Can I be that old where my youth is looked on as nostalgia by other generations? Remember when this was the pinnacle of gaming? I feel old... 1 Link to comment Share on other sites More sharing options...
Popular Post jasondm300 Posted November 6, 2017 Popular Post Share Posted November 6, 2017 I didn't put my thoughts in game 1, so here is a twofer Wild Arms 3 4/28 trophies 6% Rating D 3 1/2 hours Wild Arms is a (sadly) dormant RPG series that started on PS1. The setting was always really cool to me in that it mixed a fantasy setting, with magic and monsters and added a wild west theme. I only played a bit of the first one years ago, and I put a ton of time into the second, but that was also about 17 years ago, so I don't remember much. The stories are all stand alone like Final Fantasy, so no knowledge is needed to play one or the other. The third installment follows the adventures of Virginia, Gallows, Clive and Jet, a group of Drifters or adventurers in their world. The beginning is 4 small vignettes that show how they all get in a Mexican Standoff which begins the game. Their motivations are started and show why they are all present and on the train, along with a little back story on the Ark Scepter. I finished the first major dungeon after the prologue and then did some grinding for money and exp. I do want to continue playing this game, but there are a few PS2 RPGs I have on the PS4 that I want to put more time into first, when it comes to this group of games √Letter 7/27 Trophies 19% Rating E 5 hours Root letter is a Visual Novel where your character is trying to re-connect with your penpal Fumino Aya form 15 years past. Going by the letters you received, you go back to her hometown of Matsue to talk to her after finding one additional letter that states she killed someone. Upon arriving, you find out that no one named Fumino Aya was alive 15 years ago, but a girl with the same name died 25 years prior, and is said to haunt the high school. You only clues are her friends mentioned in the letters, and to find them and ask questions. The gameplay is more reminiscent of Ace Attorney as opposed to a straight VN. It probably is the most hand holding VN game I have ever played as well. The story seems ok, but it hasn't grasped me fully yet. That is a sentence that I feel I think on a lot of VNs but then something happens to kick it up into high gear. I am looking forward to finishing the story. The chapters are nice a quick, so far only about 20 minutes each. and I'm 4 out of 10 chapters done. there are multiple endings, but the main story is the same, with just the final 2 chapters differentiating. It will be an easy platinum once I finish the first playthrough. 10 Link to comment Share on other sites More sharing options...
MarkusT1992 Posted November 6, 2017 Share Posted November 6, 2017 17 hours ago, Ditto said: @vin_rob @Psy-Tychist @MarkusT1992 Most of Tomb Raider's online can be done with 3. You need 4 to start a Ranked Match, though, and the trophy "I'm all that!" is for winning in each ranked mode. Most of the trophies can be done in 2-3 hours. Then there's the grind to level 60.. You can do that solo, though. Otherwise, I think the other method is to keep blowing each other up with grenade launchers. Either way, it takes awhile. I binged a 13 episode season of a show while grinding out both versions. Lol. If you need a 4th for the ranked part, I should be around then. This is one of those PS4 games I refuse to delete from my hard drive, for whatever reason. :/ 11 hours ago, vin_rob said: Monday is usually a bad time for me.. But If you want to boost it, I'm definitely in for it to do this after the event.. I might be able to persuade my friend to let me do the ranked matches first.. and continue with the rest later.. If that isn’t a problem for you guys?? @Psy-Tychist I guess it is better we find a time after ther event to go for the online trophies. @Ditto How can you grind the levels solo. Do you need to play a specific gamemode? 1 Link to comment Share on other sites More sharing options...
Popular Post Oobedoob S Benubi Posted November 6, 2017 Popular Post Share Posted November 6, 2017 Game #3: Leo's Fortune Final Review Total playtime: about two hours Trophies: 12/14 for an A rank platforming trouble puzzles and traps all around nice atmosphere too Spoiler So, it's day six and I'm on four games played, or one game slash two days ahead. Not enough yet to compensate for the future days this month I can't game on, but at least I've got some more breathing room than when we started. In the game you play Leo, a puffy ball with an adorable mustache and a soothing voice who's had his fortune stolen and is on a quest to get it back. On his quest he will cross forest, water, desert, mine and snow, and lots and lots of ruins with weird contraptions. Taking into account the low price one has to pay for Leo's Fortune (€7 at full price and the game is on sale a few times a year), the game is fun, not hard at all but not insanely easy, it has a nice (if predictable) story and the levels evolve and change enough that you won't be bored. There's twenty levels that take about three to five minutes each, divided into five acts of four levels each, and all have their own theme - in puzzle build, graphics and music. This means that you're figuring out new puzzle and platform themes to solve, keeping the game fresh even if the platforming and puzzle parts aren't all that hard to do. That's about it really. The levels aren't really hard, and checkpoints are plentiful so there's not too much to redo on the moments you do die. The story, level design (both puzzles and background themes) and music are entertaining. In the end, it's a cheap game that will keep you entertained for about two hours, for longer if you're a speedrunner and/or completionist. In between the huge open world games you lose yourself in and the hard-as-nails games you punish yourself with, this game is a snack-sized snippet for whenever you just want to relax for a few hours and finish a game in one sitting. Leo's Fortune final score: Next up: not sure yet but possibly Hyper Void 9 Link to comment Share on other sites More sharing options...
PerryToxteth Posted November 6, 2017 Share Posted November 6, 2017 4 hours ago, Jaguargenie said: Remember when this was the pinnacle of gaming? I feel old... I was always an Intellevision guy! 2 hours ago, MarkusT1992 said: @Ditto How can you grind the levels solo. Do you need to play a specific gamemode? You play a mode where you play the Beach map and fetch cases. It can be done solo and you earn XP every time you retrieve a case and bring it back to the hub. Play the Beach bc it's the smallest map. It takes hours and hours of grinding. It certainly isn't hard, just monotonous. Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 6, 2017 Popular Post Share Posted November 6, 2017 (edited) Game #2 - Final Impressions This game wasn't received all that well when it released. On PC there was the issue of locked fps and for PS4 the trophies were glitched for quite a while. By now both have been fixed, which doesn't mean the game is without it's fair share of problems. So far I've encountered chairs that would be spinning in the air, as well as beer bottles being suspended in the air, along with a few clipping issues. On one occasion the police wouldn't give up the search even though I was already miles away from their search radius. A more concerning issues was no more missions being available at one point. Quitting and restarting the game fixed that. Those are pretty much the only unpleasant things about this game though. The city, characters, cars all look great. The driving is fantastic, to the point where you can hear the gravel clicking against the metal, if you drive over over a dirt street. The cars leave tire marks when driving over dirt as well, and move considerably slower, unless you're in a pick-up truck. It's the only sandbox game in which I don't mind driving from point A to point B, just because the music and driving are so great. The soundtrack for those that are curious Spoiler Mafia III Soundtrack "Mother's Little Helper" by the Rolling Stones "Paint it Black" by the Rolling Stones "Sympathy for the Devil" by the Rolling Stones "Street Fighting Man" by the Rolling Stones "Chain Gang" by Sam Cooke "Wonderful World" by Sam Cooke "Bring it on Home to Me" by Sam Cooke "Another Saturday Night" by Sam Cooke "I'm Gonna Forget About You" by Sam Cooke "Ninety-Six Tears" by Question Mark and the Mysterians "Go Go Shoes" by Lonnie Youngblood "Take me for What I Am" by L.C. Cooke "I Let a Good Thing Go By" by Dewey Edwards "Dance of the Hours" by Beethoven Ben "Hang Ten" by the Fun Sons "Proud Mary" by Creedence Clearwater Revival "House of the Rising Sun" by the Animals "Fortunate Son" by Creedence Clearwater Revival "You" by Marvin Gaye "Hold On, I’m Comin’" by Sam and Dave "Pictures Of Matchstick Men" by Status Quo "Chain Of Fools" by Aretha Franklin "Respect" by Aretha Franklin "Piece Of My Heart" by Big Brother & the Holding Company "I Fought the Law" by Bobby Fuller Four "The Letter" by Box Tops "Time Has Come Today" by the Chambers Brothers "Slip Away" by Clarence Carter "Psychotic Reaction" by Count Five "White Room" by Cream "Bad Moon Rising" by Creedence Clearwater Revival "Born On The Bayou" by Creedence Clearwater Revival "Palisades Park" by Freddy Cannon "Somebody To Love" by Jefferson Airplane "Folsom Prison Blues (Live)" by Johnny Cash "Shotgun" by Jr. Walker and the All Stars "Nowhere To Run" by Martha and the Vendellas "(Sittin' on) the Dock of the Bay" by Otis Redding "Palisades Park" by Ramones "King of the Road" by Roger Miller "Soul Man" by Sam and Dave "Li'l Red Riding Hood" by Sam the Sham and the Pharaohs "Desperation" by Steppenwolf "You Keep Me Hangin’ On [#1]" by the Supremes "Ain't Too Proud To Beg" by the Temptations "Wild Thing" by the Troggs "One" by Three Dog Night "You Keep Me Hangin' On" by Vanilla Fudge "One Bourbon, One Scotch, One Beer" by John Lee Hooker "Good Times are so Hard to Find" by Blue Cheer "Ay-Tete Fee" by Clifton Chenier "You Belong To Me" by The Duprees "Take Me for What I'm Worth" by the Searchers "What Kind of Fool (Do You Think I Am)" by The Tams "Black Ghost Blues" by Lightnin' Hopkins "Green River" by Creedence Clearwater Revival "Walking the Dog" by Rufus Thomas "I Got My Mojo Working" by the Shadows of Knight "You Belong To Me" by Misfits "Bad Moon Rising" by Mourning Ritual ft Peter Dreimanis "Tramp" by Otis Redding & Carla Thomas "On The Road Again" by Canned Heat "Don't Go To Strangers" by Etta James "Long Tall Sally" by Little Richard "Running Scared" by Roy Orbison "Crazy" by Patsy Cline "Runaway (1967 version)" by Del Shannon "Eve of Destruction" by Barry McGuire "Knock on Wood" by Eddie Floyd "Help Me, Rhonda" by Beach Boys "Born To Be Wild" by Steppenwolf "I Wish It Would Rain" by Temptations "Heroes and Villains Beach Boys "Reach Out, I'll Be There" by Four Tops "White Rabbit" by Jefferson Airplane "G.I. Blues" by Lightnin' Slim "Keep Searchin’ (We’ll Follow The Sun)" by Del Shannon "Love Child" by Diana Ross & the Supremes "You've Really Got a Hold on Me" by the Miracles "Baby Love" by the Supremes "Son of a Preacher Man" by Dusty Springfield "Wouldn’t It Be Nice" by Beach Boys "Get Up and Get Down" by the Dramatics "Bottom of the River" by Delta Rae "Ring Of Fire" by Johnny Cash "Kicks" by Paul Revere and the Raiders "We Gotta Get Out Of This Place" by the Animals "Needles & Pins" by the Searchers "In-a-Gadda-da-Vida" by Iron Butterfly "I Can't Turn You Loose" by Chambers Brothers "Hard to Handle"by Otis Redding "The Weight" by The Band "Paint it Black" by the Avengers "Five Card Hand" by Mercy Dee Walton "You Better Stop" by Sonny Rhodes "Must Have Been the Devil" by Otis Spann "I Got You (I Feel Good)" by James Brown "Hey Big Momma" by Roosevelt Sykes "Sinner's Prayer" by Lightnin' Hopkins "The Howling Wolf" by Lightnin' Hopkins "A Little Less Conversation" by Elvis There are also collectibles spread throughout the city, but none of them are needed for trophies. Someone should call up Ubisoft and make them take note. Gameplay and exposition are fantastic and I'm enjoying every minute of it. The story missions are fun and the optional missions aren't excessive in number. Furthermore there are a few ways you can approach the missions in. You can opt for stealth or go in guns blazing or even try and beat the crap out of everyone with brutal melee kills in slow motion. So brutal in fact that the graphics glitch out during them every once in a while. You can buy weapons and cars, and do side missions to increase loyalty with your under bosses as well as their and by association your income. Only did a few of them so far, which involved delivering drugs and stealing a boat of drugs from rival "families". The random things occurring in the city, although not as detailed as they were in Watch Dogs 2, are still interesting. Civilians running to the nearest phone booth (remember when those were a thing?) to call the cops, if they witnessed you running over someone. Police doing arrests, people having a barbecue and other little things like that. I'll definitely buy the DLC for this one, when it's discounted again. Time played: about 10 hours (I don't really know, as time just goes by playing this). Trophies earned: 16/86 PS: Swapping the positions of game #3 with game #5, so next up is Volume EDIT: Just remembered another thing about this game which wasn't fun. I had the game installed as well as the patch, but when I booted up the game I had to wait 30 minutes for the game to actually install. Edited November 7, 2017 by voodoo_eyes 10 Link to comment Share on other sites More sharing options...
Edward_FOX_86 Posted November 6, 2017 Share Posted November 6, 2017 HI everyone ! I think I said pretty much all about FIFA 13 for the VIta. I think if you're a football fan its definitely worth your time on the go if not maybe just stick with the console version Ps3 or Ps4 FIFAS are good (maybe avoid 16) Now I'll be playing my next game in about an hour so I want to swap the order so it will be and I do hope this is fine: FIFA 13 Kingdom Hearts 2 PS4 DEX PS4 Castlevania PS3 Dark Cloud PS4 Cheers and have fun gaming Link to comment Share on other sites More sharing options...
vin_rob Posted November 6, 2017 Share Posted November 6, 2017 3 hours ago, MarkusT1992 said: @Ditto How can you grind the levels solo. Do you need to play a specific gamemode? I believe there is a rescue thing or something like that.. you just need to get med kits and return them for xp.. there is a video in one of the guides that explains exactly how to do it. Link to comment Share on other sites More sharing options...
Popular Post MarkusT1992 Posted November 6, 2017 Popular Post Share Posted November 6, 2017 Game #2: Tomb Raider Definitive Edition (Day 3) There's not much to add to my first review. I advanced a bit in the story (about two areas) and the rest of the time I searched for missed collectibles. In each area you can find a treasure map which shows you the position of the other things to collect. But finding the map takes some time as well. Beneath the collectibles you have one or more challanges you can complete. In the first area you can shoot down ten flycatcher or whatever they should be. Finding them isn't that easy and they aren't shown on the map. I only found eight so far. What helps with finding them is your survival instinct, which functions like the eagle eye in Assassin's Creed. It's fun to just jump around and find your way throught the areas to reach your next goal. I now have a climbing tool which lets me climb some walls to reach higher points. I guess there will be more such things to help navigate better. I wanted to try the multiplayer a bit but couldn't find a match, so no info about that. Time played: 4 hours maybe Trophies: 4/51 for 5% Rating: 9 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted November 6, 2017 Popular Post Share Posted November 6, 2017 15 hours ago, vin_rob said: Monday is usually a bad time for me.. But If you want to boost it, I'm definitely in for it to do this after the event.. I might be able to persuade my friend to let me do the ranked matches first.. and continue with the rest later.. If that isn’t a problem for you guys?? If your friend needs the trophies, I'd just be there to help. Lol. I Platinumed both versions a long time ago. 3 hours ago, MarkusT1992 said: How can you grind the levels solo. Do you need to play a specific gamemode? I think Perry and the other Rob got you covered. But yeah, there's a mode where you carry health kits to a spot on the map. By playing solo, you won't have any opposition, and are free to run around picking up and delivering them. I didn't mind it as much as Perry, but I multitasked. If you're just doing that, it will probably bore you to death. Final Review- Starwhal (╯°□°)╯︵ ┻━┻ . Nothing more needs to be said? Fiiiine... Starwhal is a very challenging game. There are 32 challenges, and to get a Platinum medal on some of them, you need to have just about perfect runs. Some took me over a hundred tries, no joke. The first level I encountered where you can actually die, I earned the trophy for 100 deaths on before leaving it for awhile and trying the other Medium and Hard ones. I now have the Platinum firmly in grasp. I just have to idle my way to 1,000 deaths, which I have my PS4 doing as we speak. But it was no easy feat. The physics are so awkward and the obstacles so tricky, that it takes a certain amount of determination, skill, and luck to complete all of them with Platinum ranks. You will be dodging fireballs, trying not to fall into acid, breaking ice blocks, and trying to bounce the way you want off of bouncy blocks. All I can say is, good luck. Lol. Try not to get discouraged and watch videos to find the best way to go about things, because some will take you a lot of attempts to perfect. Something I didn't mention in my first post, is that there are a bevy of customization options for your narwhal (not swordfish, as was pointed out to me by a certain someone). You can choose a number of different colors, throw on an afro, a silly outfit, or even have a mini astronaut (with one of the developer's faces on it?) ride on its back. Below I've included a few images of the different options available: Spoiler The first two are without a doubt based on Street Fighter characters. I used the top one for my entire playthrough, and call him Guilewhal. The last has one of three lightsaber noses you can choose (red and blue being the other colors), and one of the mini astronauts. So yeah, I'd say I enjoyed the Challenge portion, despite it being a really tough challenge for me. The multiplayer... not so much. But it worked out pretty good yesterday, as I just grinded those out while watching football. I'd probably give it somewhere between a and a rating, though, 'cause having more than half your playtime be mindless grinding isn't a good thing. Time played: Around 20 hours maybe? Trophy progress: 21/23 for 90% (that should be 100% before the day is done, though). Did it lower my completion? No. 7 Link to comment Share on other sites More sharing options...
Popular Post Kittet3 Posted November 7, 2017 Popular Post Share Posted November 7, 2017 I’ll be starting Unravel probably tomorrow, but I’ll give my expectations today. I saw the Unravel artwork on a gamer card and quickly tracked down what game it was and purchased it last December when it was half off. I played it for about twenty minutes but got distracted by other games quickly afterward. I’m expecting a cozy game with an equally cozy story. I’m interested to see how the strings work as a mechanic and if they found some unique uses for that. I love the artwork and I hope I find another string thing to make friends with. I equally hope not to encounter a cat. 5 Link to comment Share on other sites More sharing options...
Popular Post Melanogaster1987 Posted November 7, 2017 Popular Post Share Posted November 7, 2017 (edited) Game #2 of 10: Thief A stealth game in which you play as a thief named Garrett who starts off working with his over-confident partner in crime, Erin, in order to carry out a heist at a local Baron's mansion. Alas, due to Erin's recklessness, it all goes wrong, and a fall through a church's skylight while observing some kind of ritual results in Erin's death and leads to Garrett being knocked out and assumed dead (for a whole year - seriously ?!). After waking up, you are smuggled into a city that's locked down due to a plague and tasked with stealing various objects for your boss, Basso - to what end, I don't know yet. That's a basic summary of the story so far (up to the end of Chapter 2). Something that I noticed from the very start was that a lot of things seem awfully familiar. Let's see here... a stealth game... set in a Victorian-esque city... that's suffering from a plague... and you're armed with a bow... and a focus ability that makes important things light up to guide you... and the hub area where you can tool up between levels prominently features a pub... Yes, it's Dishonored all over again! That's no bad thing (Dishonored is a great game), but couldn't Thief have used a bit more originality here? I'm actually surprised that Square Enix and Eidos Montreal didn't end up getting sued by Dishonored's developers - it really does feel like a straight ripoff. That's enough about the story and setting; let's talk gameplay. As you can guess from the game's title, the game revolves around progressing towards your mission goal and stealing anything that isn't nailed down along the way (there's a heck of a lot of stuff to collect, but I always love exploring in games, so that's fine by me). The main thing that will help or hinder you is light and darkness. Stay in the light, and you can be spotted from a mile away, but go into the shadows, and enemies have to be almost bumping into you in order for you to be seen. This means that, as well as the standard stealth game concern of how to sneak past enemies, much of the game centres on finding a way to put the lights out. This can be done by finding switches, putting candles out with your bare hands (ouch!) or dousing lit baskets of straw. I like the idea of having to manipulate the lighting to your advantage, but I wish that guards had keener vision when you're in the shadows. Being able to get right up to them without them being able to see you has made some areas that might have otherwise been a decent challenge a complete pushover. And no, I can't just bump the difficulty up - it's fixed once you start the game. Although you are warned about this when choosing your difficulty level at the start, adjustable difficulty mid-game is a feature that most modern titles have, so Thief's lack of it is a fairly big omission. To help you, you are armed with your trusy bow, and there are several different kinds of arrows you can equip. Broadhead arrows are just for shooting guards, blunt arrows can quietly activate switches from afar, water arrows can put out flames, and fire arrows can start fires (which will surely create lots of light, so I can't see these being much use). You also have a blackjack for melee attacks and stealthy knockouts, and can pick up bottles in order to throw them and cause a distraction. However, supplies of arrows are very limited, and the slow to reload nature of the bow means that combat isn't really a viable option when faced with more than one or two foes; if stealth breaks down, you likely won't have the resources needed to fight your way out of trouble. I quite like how the lack of more powerful weapons and ammo scarcity emphasises pure sneaking even more so than most stealth titles, but if you prefer a more combat-based approach, your options are going to be a bit more limited. The prologue does a good job of explaining the game's mechanics, and the mechanics themselves are solid overall. I thought that the peek around corners or through keyholes feature was well implemented. I find that stealth games with this feature often make it either too cumbersome to use well, or make it overy powerful by giving you too wide a viewing angle while peeking, but Thief gets it just right. Platforming is simplistic but works well; just press L2 to perform actions like jumping and climbing, no need to worry about properly lining up tricky jumps here. One thing that I didn't care for was the loud backgrund music that sometimes starts up for no apparent reason. The first time this happened, I thought that I'd been caught, but this was not the case - the music was evidently just there to add atmosphere. This is out of place in a stealth game. Being able to hear subtle sound cues is often important, and the tension of wondering if you're going to be spotted when you make your move should provide all the atmosphere that you need anyway. Another strike against Thief is the cutscenes. There are a few problems here; the frame rate and lip syncing is sometimes poor, and in the cinematic between the prologue and Chapter 1, the subtitles were running about 5 seconds ahead of the speech, which made it difficult to concentrate on what was being said. And finally - one small thing that I really like... the presence of an "anti-speedrun" trophy (finish the game in MORE than 15 hours)! As I mentioned earlier, I always like to explore in games, and as a result, my play times are usually much longer than most people. Seeing the requirement for that particular trophy brought a smile to my face. My rating: Gold/Gold/Silver Many people don't really like this game, and I can see why, but I think its solid mechanics make up for some noticeable flaws. --- Trophies earned in this game: 7 (7) for 105 points [10% completion] Total trophies earned in this event: 17 (3, 14) for 300 points Current completion rate: 58.51% [Down 1.32% since start of event] Down 0.88% due to Pinball Arcade Down 0.58% due to Thief Up 0.14% due to other games not part of this event Edited November 7, 2017 by Melanogaster1987 9 Link to comment Share on other sites More sharing options...
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