DarkHpokinsn Posted October 8, 2020 Share Posted October 8, 2020 1 minute ago, FrediPy_ said: Sure it does. What I meant is that some people aimed to level up at the same time of achieving a certain trophy (typically a platinum or a hard/significant trophy). That disappears with the level redistribution, as you don't level up at the exact same amount of points. The level history with the old system is still there on this website, but I guess it will change soon. That doesn’t really change any milestones though, the points don’t have any impact on milestones like 10000th Trophy or 100th Platinum. Level History will definitely change, but Milestones would not. Link to comment Share on other sites More sharing options...
FrediPy_ Posted October 8, 2020 Share Posted October 8, 2020 2 minutes ago, DarkHpokinsn said: That doesn’t really change any milestones though, the points don’t have any impact on milestones like 10000th Trophy or 100th Platinum. Level History will definitely change, but Milestones would not. I see the confusion now ? I didn't remember that list is called literally "Trophy Milestones" on the profile, I simply meant milestone as an important event (related to levels, which is what we're talking about), sorry about that! 1 Link to comment Share on other sites More sharing options...
punkshepherd Posted October 8, 2020 Share Posted October 8, 2020 (edited) -Kudos to the Mathematicians - Hello to the ensnared new Trophy hunters - Meh to Sony for implementing a mediocre change. - WOAH to my new level. Edited October 8, 2020 by punkshepherd 2 Link to comment Share on other sites More sharing options...
Isle-of-Miku Posted October 8, 2020 Share Posted October 8, 2020 16 minutes ago, DarkHpokinsn said: You’ve got this logic like we’re still on the old system, it’s more or less the same except the level scales changed, you’re literally in the same place you were, just updated to the new system. Not hard to understand. I haven't said I don't understand it. I said I liked the old system better. Being lv 50 or 500 is practically the same, but now the platinum is a bigger part of the formula. And because of the rising number of "games" like My name is Mayo I don't really like that higher importance of a platinum trophy. Link to comment Share on other sites More sharing options...
DarkHpokinsn Posted October 8, 2020 Share Posted October 8, 2020 6 minutes ago, punkshepherd said: -Kudos to the Mathematicians - Hello to the ensnared new Trophy hunters - Meh to Sony for implementing a mediocre change. - WOAH to my new level. On the new system that’s a low level. Link to comment Share on other sites More sharing options...
Scion_of_Umbra Posted October 8, 2020 Share Posted October 8, 2020 28 minutes ago, DarkHpokinsn said: Lol they definitely did. Makes perfect sense to me, people just have a problem with change and think any change is worse than what we had, when it really isn’t. they just changed the scale. Talk about an overreaction. Not really sure how I overreacted... All I did was make a suggestion on how the scaling could have been done differently. I understand it's the same but I guess I wanted more of a challenge out of it. Oh well, damage already done. Horrible debut post. 1 Link to comment Share on other sites More sharing options...
DarkHpokinsn Posted October 8, 2020 Share Posted October 8, 2020 (edited) 3 minutes ago, Scion_of_Umbra said: Not really sure how I overreacted... All I did was make a suggestion on how the scaling could have been done differently. I understand it's the same but I guess I wanted more of a challenge out of it. Oh well, damage already done. Horrible debut post. Lol too funny, it’s a fine post. it’s more or less the same level of challenge though, the higher up you go the longer it takes to level up. Edited October 8, 2020 by DarkHpokinsn Link to comment Share on other sites More sharing options...
Rejim Posted October 8, 2020 Share Posted October 8, 2020 Hmm dunno how I feel about it exactly, too soon to tell. Not gonna lie though, levelling up by completing just a game or two instead of ten will make it more rewarding, especially for lower levels (where they need to make you addicted to continue on). The plat change 'seems' good, finishing a game completely should be rewarded accordingly, only issue being the rata games but don't think Sony can do anything about it (my solution would be for these games to have all of their trophies being bronze, instead of the gold/silver they tend to have; that should make the total points more reasonable but still interest trophy hunters). To be fair, mostly trophy hunters were interested in these games, and I highly doubt it will change now. Big kuddos at @NathanielJohn for the math and everything Link to comment Share on other sites More sharing options...
takeshikitano3 Posted October 8, 2020 Share Posted October 8, 2020 My level hasn't changed yet. Anyone know how this all is rolling out? Link to comment Share on other sites More sharing options...
BeardedScot86 Posted October 8, 2020 Share Posted October 8, 2020 16 minutes ago, takeshikitano3 said: My level hasn't changed yet. Anyone know how this all is rolling out? Have you earned a trophy? Most I have seen updated after getting a new trophy Link to comment Share on other sites More sharing options...
takeshikitano3 Posted October 8, 2020 Share Posted October 8, 2020 That I have not yet done today. Hopefully that does it. Link to comment Share on other sites More sharing options...
DarthMagnus0605 Posted October 8, 2020 Share Posted October 8, 2020 I am not sure if other people have posted any proposals on how to make the leveling system a bit more fair and standardized so I thought I would give my opinions here. I agree with the general sentiment that these changes to the trophy system do not actually address the issues that trophy hunters deal with and in fact exacerbates the quick and easy platinum strategy. I am of the camp that your level should be reflective of skill and dedication rather than just cheap tactics. I thought about how to improve the system and the best proposal I can come up with is to normalize the points based on percent completion. Obviously it is difficult to adjust points based on a theoretical difficulty of how hard a platinum is to earn but one thought is to modify the points based on the percentage of people who have earned that trophy. Under the previous point system: Bronze = 15 points Silver = 30 points Gold = 90 points Platinum = 180 points However if we divide the points by the percentage earned we might be able to standardize it a bit more. For example if we take the bronze trophy in Tetra's escape for World 1, that has a 98% completion rate (I'm using PSN profiles completion rate for this example). If we divide the bronze trophy point value with the completion percentage the adjusted bronze trophy would still be worth 15 points. However, compare that to the bronze trophy in Dark Souls remastered for the Covenant: Way of White trophy which has an 84% completion rate. This trophy would now be worth 18 points. I tried doing this exercise for Dark Souls and Tetra's Escape since both of them come out to exactly 1230 points and the adjusted points based on completion were as follows: Tetra's Escape: 1230 (originial) --> 1300 (adjusted) Dark Souls Remastered: 1230 (orignial) --> 2990 (adjusted) I would love to see some kind of system like this be implemented. This system can also adjust over time so if a trophy becomes more common its point value goes down and vice versa. I think that this system would be a much better way of incentivizing trophy hunters to actually chase after games that are challenging and have the PSN level be far more reflective of skill. Would love to hear your thoughts 1 Link to comment Share on other sites More sharing options...
JNSpradlin Posted October 8, 2020 Share Posted October 8, 2020 I updated my spreadsheet I keep and these metrics lined up great at least to 622, thanks 21 minutes ago, DarthMagnus0605 said: I am not sure if other people have posted any proposals on how to make the leveling system a bit more fair and standardized so I thought I would give my opinions here. I agree with the general sentiment that these changes to the trophy system do not actually address the issues that trophy hunters deal with and in fact exacerbates the quick and easy platinum strategy. I am of the camp that your level should be reflective of skill and dedication rather than just cheap tactics. I thought about how to improve the system and the best proposal I can come up with is to normalize the points based on percent completion. Obviously it is difficult to adjust points based on a theoretical difficulty of how hard a platinum is to earn but one thought is to modify the points based on the percentage of people who have earned that trophy. Under the previous point system: Bronze = 15 points Silver = 30 points Gold = 90 points Platinum = 180 points However if we divide the points by the percentage earned we might be able to standardize it a bit more. For example if we take the bronze trophy in Tetra's escape for World 1, that has a 98% completion rate (I'm using PSN profiles completion rate for this example). If we divide the bronze trophy point value with the completion percentage the adjusted bronze trophy would still be worth 15 points. However, compare that to the bronze trophy in Dark Souls remastered for the Covenant: Way of White trophy which has an 84% completion rate. This trophy would now be worth 18 points. I tried doing this exercise for Dark Souls and Tetra's Escape since both of them come out to exactly 1230 points and the adjusted points based on completion were as follows: Tetra's Escape: 1230 (originial) --> 1300 (adjusted) Dark Souls Remastered: 1230 (orignial) --> 2990 (adjusted) I would love to see some kind of system like this be implemented. This system can also adjust over time so if a trophy becomes more common its point value goes down and vice versa. I think that this system would be a much better way of incentivizing trophy hunters to actually chase after games that are challenging and have the PSN level be far more reflective of skill. Would love to hear your thoughts Truetrophies does this with their own scoring. It's pretty nice but you can go way up on a new game then it crashes after more people play it. It's nice though. Link to comment Share on other sites More sharing options...
scemopagliaccioh Posted October 8, 2020 Share Posted October 8, 2020 28 minutes ago, DarthMagnus0605 said: I am not sure if other people have posted any proposals on how to make the leveling system a bit more fair and standardized so I thought I would give my opinions here. I agree with the general sentiment that these changes to the trophy system do not actually address the issues that trophy hunters deal with and in fact exacerbates the quick and easy platinum strategy. I am of the camp that your level should be reflective of skill and dedication rather than just cheap tactics. I thought about how to improve the system and the best proposal I can come up with is to normalize the points based on percent completion. Obviously it is difficult to adjust points based on a theoretical difficulty of how hard a platinum is to earn but one thought is to modify the points based on the percentage of people who have earned that trophy. Under the previous point system: Bronze = 15 points Silver = 30 points Gold = 90 points Platinum = 180 points However if we divide the points by the percentage earned we might be able to standardize it a bit more. For example if we take the bronze trophy in Tetra's escape for World 1, that has a 98% completion rate (I'm using PSN profiles completion rate for this example). If we divide the bronze trophy point value with the completion percentage the adjusted bronze trophy would still be worth 15 points. However, compare that to the bronze trophy in Dark Souls remastered for the Covenant: Way of White trophy which has an 84% completion rate. This trophy would now be worth 18 points. I tried doing this exercise for Dark Souls and Tetra's Escape since both of them come out to exactly 1230 points and the adjusted points based on completion were as follows: Tetra's Escape: 1230 (originial) --> 1300 (adjusted) Dark Souls Remastered: 1230 (orignial) --> 2990 (adjusted) I would love to see some kind of system like this be implemented. This system can also adjust over time so if a trophy becomes more common its point value goes down and vice versa. I think that this system would be a much better way of incentivizing trophy hunters to actually chase after games that are challenging and have the PSN level be far more reflective of skill. Would love to hear your thoughts TA/TT has a similiar system like this, and it's kinda sad that PSNP with its higher userbase doesn't have something similiar. Link to comment Share on other sites More sharing options...
Kittet3 Posted October 9, 2020 Share Posted October 9, 2020 16 minutes ago, scemopagliaccioh said: TA/TT has a similiar system like this, and it's kinda sad that PSNP with its higher userbase doesn't have something similiar. To be fair, it's easier to do more "innovated" things with a smaller userbase. I don't understand any of the numbers TT gives me because it's so specific to the site and I don't care to figure out if my 100,000 points or whatever is actual decent or not. Link to comment Share on other sites More sharing options...
mako-heart Posted October 9, 2020 Share Posted October 9, 2020 10 hours ago, SunnyCrappyYT said: I hope this site will allow us the ability to switch between the old & new systems when the new system eventually gets implemented. Same, but I'm not hopeful. Link to comment Share on other sites More sharing options...
DarthMagnus0605 Posted October 9, 2020 Share Posted October 9, 2020 1 hour ago, scemopagliaccioh said: TA/TT has a similiar system like this, and it's kinda sad that PSNP with its higher userbase doesn't have something similiar. I didn't know that! Wow that would be great if PSNProfiles could at least implement some kind of system like that. I might have to check that website out now. Link to comment Share on other sites More sharing options...
Colin_Raleigh Posted October 9, 2020 Share Posted October 9, 2020 6 hours ago, BeardedScot86 said: Have you earned a trophy? Most I have seen updated after getting a new trophy Some members of my friends list who haven't earned a trophy in weeks have been able to update just fine, in all honesty I think this is a buggy, annoying, frustrating, and not needed piece of shit update. Earning a trophy may or may not solve this issue (no way to know for sure yet), I'd have tried it by now but it's been a busy week. Guess I'll try tomorrow when I have more time. If it ain't broke, don't fix it is clearly a motto that Sony doesn't believe in. SMH Link to comment Share on other sites More sharing options...
Andrew_Crane Posted October 9, 2020 Share Posted October 9, 2020 Have everyone's level recalculated correctly? I had 79th, then they counted them to 714th, and after a couple of hours it became 79th again and for almost a day nothing has changed. I looked at the list of friends - some of them also have an old level. Link to comment Share on other sites More sharing options...
dannyswfc9 Posted October 9, 2020 Share Posted October 9, 2020 Ive just updated my psn and ive got a new level but i have not got a bronze/silver/gold icon next to it. Its still the yellowy gold star icon. Is this something thats coming later on Link to comment Share on other sites More sharing options...
Sn1per666999 Posted October 9, 2020 Share Posted October 9, 2020 (edited) The main problem I have with this system is that it's too easy to gain tons of levels early on. A casual gamer with <2,000 trophies can be half the level of someone with 10,000-12,000. The first 300 levels go by too quickly to mean anything. I suggest Levels 1-99 require 150 points 100-199 300 points 200-299 600 points This would also slightly increase the points required for 999 Edited October 9, 2020 by Sn1per666999 Link to comment Share on other sites More sharing options...
RamLem02 Posted October 9, 2020 Share Posted October 9, 2020 On 8.10.2020 at 1:35 PM, NathanielJohn said: Sony hasn't released the new trophy level formula or officially announced the new trophy point values, so I thought I'd start a thread with this information. None of this is official -- it's all reverse-engineered by looking at people's profiles. New trophy point values: Bronze: 15 Silver: 30 Gold: 90 Platinum: 300 The only difference above is that platinum trophies are now worth more (300 points instead of 180). The values of bronze, silver, and gold trophies did not change. New trophy level calculation: Once again, the trophy level calculation is not a smooth curve, but rather has cut-offs. Here is how it works: Levels 1 - 99: 60 points (4 bronzes) per level up Levels 100 - 199: 90 points (6 bronzes) per level up Levels 200 - 299: 450 points (30 bronzes) per level up Levels 300 - 399: 900 points (60 bronzes) per level up Levels 400 - 499: 1350 points (90 bronzes) per level up Levels 500 - 599: 1800 points (120 bronzes) per level up Levels 600 - 699: 2250 points (150 bronzes) per level up Levels 700 - 799: 2700 points (180 bronzes) per level up Levels 800 - 899: 3150 points (210 bronzes) per level up Levels 900 - 999: 3600 points (240 bronzes) per level up Platinuming a single game gets you to level 23 now. It takes a total of 1631340 points to reach level 999, which equals roughly 1200 full games platinumed. if 1631340 points are needed for level 999, why are ppl already 999 with less points than that? (for example Ballin404 1548255 points) Don't get that? What did I miss? Link to comment Share on other sites More sharing options...
NathanielJohn Posted October 9, 2020 Author Share Posted October 9, 2020 22 minutes ago, RamLem02 said: if 1631340 points are needed for level 999, why are ppl already 999 with less points than that? (for example Ballin404 1548255 points) Don't get that? What did I miss? He has 1548255 points under the old formula, not the new one. Platinums are worth more now, and he has 1680975 points under the new formula. Link to comment Share on other sites More sharing options...
hittheroadbucky Posted October 9, 2020 Share Posted October 9, 2020 I’m a little undecided on how I feel about it. I like that platinum trophies are worth more for level ups, but I’ve been working so hard to level up it’s going to be weird jumping from level 21 into the hundreds ??♀️ That being said the fact that level 999 is now a platinum icon is something I want to strive for ? Link to comment Share on other sites More sharing options...
RamLem02 Posted October 9, 2020 Share Posted October 9, 2020 (edited) 1 minute ago, NathanielJohn said: He has 1548255 points under the old formula, not the new one. Platinums are worth more now, and he has 1680975 points under the new formula. ahhhh, thanks....I knew that I missed something Thanks for the calculation, I really love to see that someone is that much into maths Edited October 9, 2020 by RamLem02 Link to comment Share on other sites More sharing options...
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