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Street Fighter 6 - 92 on Metacritic


Abby_TheLastofUs

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https://blog.playstation.com/2022/06/02/street-fighter-6-aims-to-redefine-the-fighting-genre-in-2023/

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Revealed in today’s State of Play, Street Fighter 6 hits the scene in 2023. Experience a brand-new era of Street Fighter with stylish mechanics to express your creativity, vibrant characters, and new modes that will reimagine the fighting game experience. Street Fighter 6 is jam-packed with content and more ways to play for everyone – whether you’re new to the fighting game community or been a part of it since Street Fighterreleased in 1987.

Thirty-five years in the making, the Street Fighter series has welcomed fans from all walks of life with different gameplay experiences. From Arcade Mode, online matches, Training Mode, local versus battles, and more (all found within the Fighting Ground), we’re bringing modes present in previous titles – plus two brand-new modes called World Tour and Battle Hub – to Street Fighter 6 to offer an unbeatable gaming experience.

 

Classic Street Fighter Built for a Modern Era

After our Teaser Trailer back in February, we hinted at a more hyper-realistic look for Street Fighter 6. We’re proud to announce that this new entry in the series is being developed on Capcom’s own RE Engine – previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5. With the RE Engine, you’ll notice enhanced visuals in every aspect of the game. Beads of sweat will roll down across skin, muscles will tense up when used, and cherry blossom petals will flitter and twirl in line with a character’s movement. Pair this graphics upgrade with the explosive splashes of paint and the striking graffiti treatment, and you’ll end up with an art style distinct to Street Fighter 6.

 

Meet the First Characters

And what is Street Fighter without its iconic roster of characters? Returning in Street Fighter 6 are Ryu, Chun-Li, and Luke, all of whom have undergone redesigns for this new era. Joining them is a brand-new face, Jamie who will add his own flair to the game with his unpredictable move set – based on drunken boxing – that incorporates breakdancing and chugging a ki-unleashing drink.

Luke uses his background as a contractor for a private military company to teach mixed martial arts. He spends his days off eating junk food, playing video games, and challenging opponents to a good old fight. Nevertheless, he always has victory in his sights.

 

Select Moves:

DDT – A powerful throw activated after the first hit of an Overdrive (OD) Flash Knuckle. Useful for when you want guaranteed extra damage.

Fatal Shot – Fire an additional shockwave after an OD Sand Blast to secure more damage after trading projectiles.

Jamie is a peacekeeper from Chinatown who aspires to walk in the footsteps of Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial arts.

Select Moves:

The Devil Inside – Jamie takes a swig out of his ki-unleashing drink to raise his Drink Level. Higher levels unlock access to additional moves.

Luminous Dive Kick (Drink Level 1+) – While forward jumping, Jamie extends his leg and quickly drops to the ground. Useful as a surprise attack or a way to close the distance.

Ryu continues training on his endless quest to find true strength. Well-mannered and sincere, he travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now yearns for something greater.

Select Moves:

Hashogeki – Ryu concentrates ki in his palms and unleashes it a short distance forward. Useful as a follow-up after block strings and combos.

Denjin Charge – Ryu envelops his fists with the Power of Nothingness, enhancing special moves such as Hadoken and Hashogeki. Ryu is vulnerable while performing this move, so careful timing is critical.

Chun-Li is a former agent from the ICPO (International Criminal Police Investigation). She now looks after Li Fen, a victim of the Black Moon Incident from Street Fighter V.  With Shadaloo now fallen, Chun-Li teaches kung fu classes and has become a beloved member of the local community.

Select Moves:

Tensho Kicks – Chun-Li rises into the air with a flurry of kicks. Useful for countering an opponent’s jump attack or to close out combos.

Serenity Stream – Chun-Li switches to a low, stationary fighting stance. While in this stance, Chun-Li’s normal attack buttons change.

 

A Battle System Built for Creativity

With every new Street Fighter comes mechanics you can master to rise to the top. Introducing, the Drive System, a gauge you’ll need to manage wisely and one that is ripe with creativity. You can utilize the Drive Gauge to perform five different techniques that can easily enhance your offense or defense.

A Drive Impact is a powerful strike that can absorb an opponent’s incoming attack and can lead to a wall splat. Use Drive Parry to repel your opponent’s attack and refill your Drive Gauge. Cancel out of a Drive Parry or normal attack into a Drive Rush to quickly close in on your opponent. Overdrive Arts are similar to EX Moves from past games that power up your Special Moves. Use Drive Reversal to perform a counterattack to get you out of tight situations. One gauge, five techniques, unlimited possibilities. Use your creativity to choose which technique to utilize and when. It’s all in your hands!

 

Drive System Overview

 

A Modern Control Type for Everyone

For those who are worried that fighting game inputs are too complicated and just want to unleash your inner fighter, we have a solution in the form of a new control type option. First off, Classic Control Type is what veterans can expect to use for inputs with its six-button layout. New to Street Fighter 6 is the Modern Control Type, which allows for easier inputs where a special move can be performed by combining the “Special Move” button with one directional input. This is perfect for newer players or those who may have found classic command inputs a bit too difficult in the past. With the Modern Control Type, your character will perform some of their flashiest (and best) attacks with just a few button presses. Modern Control Type is optional, but we highly recommend new players give it a try!

 

Enter the Real Time Commentary Feature

Finally, we’re happy to announce a new feature that will add all the hype of a competitive match without actually being in one. Enter the Real Time Commentary Feature. We’re working with well-known FGC (Fight Game Community) commentators and other recognizable faces to incorporate their voices directly into the game! Enter a match and as the fight goes on, their voices will narrate what is happening on screen just like a real tournament. In addition to the added excitement, this feature will also provide easy-to-understand explanations about gameplay. This will help anyone new to Street Fighter have a better grasp of the mechanics to use for future battles! The Real Time Commentary Feature will also support subtitles in 13 languages for more accessibility. The first legendary commentators to join this feature are Vicious and Aru! We’ll announce the rest of the lineup in the future.

 

A New World to Step Into

Let’s talk briefly about two of the new and foundational modes you also saw in the latest trailer: World Tour and Battle Hub. World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows you to leave your own legacy within Street Fighter 6with your player avatar. And while Battle Hub – briefly shown at the end of the trailer – seems like just a venue for online matches, it will also bring new and unique forms of engagements and communication. Both of these modes will require a deeper dive in the future and we can’t wait to discuss them in more detail.

This is what we mean by “Your Moment. Your Fight.” Whether that is through the expansive new modes, tailored options to improve your experience, or through the possibilities of the Drive System, Street Fighter 6 is the future of the fighting game genre. Available in 2023 on PlayStation 5 and PlayStation 4! (Psst, did you notice anything appear on the Battle Hub screen at the end?)

 

 

Edited by SiC
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The newest trailer looks so good. And they're bringing back parry and focus attack with the new drive mechanics. Plus it looks like they're making an effort to make it easier to understand, without making the game itself less complicated to learn or play. On top of all of that they've even got what looks like actual single player content with a create a character system. The only question mark is the roster and how they're going to go about in the inevitable DLC.

 

They really seem like they've learned from their past mistakes with SFV. So unless they really screw people over and launch with like 6 characters and charge for the rest, sign me up.

 

Edit: Apparently they have a simplified mode that makes specials be done with a single direction + button, and has auto-combos. I'm glad the easier specials exist. I wish every game would take the power rangers approach and make the commands easier, while keeping the timing for combos harder to learn. But I'm worried about the auto combos. Games with really good auto combos always get real old real fast. Since all you have to do is mash a single button forever.

Edited by ExHaseo
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3 hours ago, majob said:

One button Hadokens? This is a dark path we're going down

Yeah, making the game easier to play so that more people can jump in without having to spend hours of time learning basic functions is terrible. The game might actually expand and become popular and successful beyond the current scope of players. We can't have that.

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Curious how it all turns out. Not a fan of the color splashes though... 

Ryu looks weird. Luke... ugh. But yeah, that open walk around stuff reminds me of Tekken 6.

 

Have to see more. Probably won't get at launch unless it's actually a full release unlike SFV. Also depends on reviews and user feedback, especially the EVO event if they get hands on early.

4 hours ago, Gommes_ said:

I don't know what to think about these free roam parts.

reminds me of Tekken 6

3 hours ago, majob said:

One button Hadokens? This is a dark path we're going down

havent looked but if thats confirmed..... i smell MvC3 all over again. Stupidly easy. Sigh.

7 minutes ago, ExHaseo said:

Yeah, making the game easier to play so that more people can jump in without having to spend hours of time learning basic functions is terrible. The game might actually expand and become popular and successful beyond the current scope of players. We can't have that.

 

Its not that, its just the core of SF has been about skill. You pick one or two mains and get to learn their patterns, their combos. Explore. Then actually see yourself grow as a player. 

Easy modes and making it accessible arent BAD, but one handed inputs kind of suck.

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3 minutes ago, Infected Elite said:

Its not that, its just the core of SF has been about skill. You pick one or two mains and get to learn their patterns, their combos. Explore. Then actually see yourself grow as a player. 

Easy modes and making it accessible arent BAD, but one handed inputs kind of suck.

Skill doesn't mean difficult to play. The biggest eSports in the world are all incredibly simple to play, yet take a lot of skill to be good at. Look at League of Legends, one of the biggest. You literally just click and press a few buttons. That's it. That's why it's so big, basically anyone can jump in and play the game. Even in fighting games, at the tournament level, inputs and combos aren't hard to do. It's all about knowing match ups and outsmarting your opponent. Getting people to the tournament level faster is only a good thing. Not to mention that simple inputs doesn't mean it's easier to do an actual combo. A great example of this is Power Rangers Battle for the Grid. That game has single direction inputs and has some crazy stuff you can do.

 

SF6 also has parries. That alone is going to generate a huge skill gap between players, just like in 3rd Strike. Someone doing a quarter circle forward and a button rather than forward and a button to do a fireball isn't going to make a real difference when someone who knows the parry timing can just parry it either way. The difficulty of the inputs doesn't need to be unnecessarily difficult for the game to require or reward skill. Making inputs easier just makes it faster to get through the learning the controls part of fighting games, which is easily the worst part and where a lot of casual players give up.

 

The complicated controls is one of the two biggest things that have been holding back fighting games from being bigger, basically forever. They've finally figured that out and are fixing it. It's a good thing for fighting games as a whole. More people playing the game means more people playing competitively, which means bigger payouts, which means bigger and more extravagant tournaments, which means more legitimacy and attention. There is absolutely no downside to having an optional simplified control scheme. Old players can do what they've always done and newer players can jump in more easily.

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7 hours ago, majob said:

One button Hadokens? This is a dark path we're going down

 

It seems optional and doesn't give tactical advantage against veteran FG players who can do simple qcf notation inputs e.g not being able to have a variable fireball speed nerfs Ryu's zoning game.

 

 

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World Warriors are a staple and deserve to all be in at launch so happy with that. Why waste a slot on Deejay? Not overly impressed with the roster choices beyond the WW's. Ken's design not as good as his Alpha incarnation so still a step down from his best look.

 

Cammy with pants was expected but I'm not mad at it after seeing those abs. ?

Edited by FreshFromThaDeli
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4 hours ago, ExHaseo said:

Yeah, making the game easier to play so that more people can jump in without having to spend hours of time learning basic functions is terrible. The game might actually expand and become popular and successful beyond the current scope of players. We can't have that.

I never thought I'd be that guy but the main draw to fighting games is building your skill and competency with some characters requiring more skill than others, or  as the Souls community says " git gud". Dumbing things down waters down the experience. You shouldn't see entry into fighting games a barrier but a challenge 

Edited by majob
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9 hours ago, Ekir said:

The leaked roster, with a better resolution:

 

YrcnaiT.png

 

 

Here is the Rooflemonger video as well where he talks about the cast :D

 

honestly, I love the roster if true. I would add a few personal faves of mine, but out of my top 5, 3 are in there :D 

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