DamagingRob Posted April 6, 2017 Share Posted April 6, 2017 (edited) @FFHannibal Let the rivalry commence! But yeah, I wouldn't be scared off by the difficulty rating or rarity. Other than 3 fights in Commander mode, I completed it with relative ease. Just waiting for Rain Day to pop the final trophy. Edited April 6, 2017 by DamagingRob Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted April 7, 2017 Share Posted April 7, 2017 After completing my first run of This War Of Mine, I was pretty close to my original percentage. Got three more trophies in TYPE:RIDER today (already had the qualifications of two of them but two trophies in this game have delayed unlocking and another one is pretty sensitive), which is not a KYC3 game but it is one of the additional games I played during March. I also obtained one trophy in the Ripper DLC for AC Syndicate. Just noticed I'm now on my starting percentage again, making KYC3 the first one I get back from! Now on to my starting percentage of KYC2... 3 Link to comment Share on other sites More sharing options...
Popular Post xFalionx Posted April 7, 2017 Popular Post Share Posted April 7, 2017 On 4/2/2017 at 5:50 PM, FFHannibal said: Ah, another victim. I feel your pain . Yeah, this isn't even the first time this happened to me. I had another long review that I lost to some stupid stuff like that, but this one was pretty special as I had a short review, 2 long reviews, and my final thoughts all packed into that post, spanning what feels like 2 DinA4 pages of text. Anyways, here's my start to the missing reviews... Game #8: From Dust (on PS3) Final Review Total playtime: about 15 hours and 30 minutes Trophies: 12/12 for an S rank Well, this game feels like it was pretty much made for me. Like some Ubisoft employee smoked some weed and went: "Hey, let's make a game about some some tribe trying to survive and the player controlling the elements to help them, and let's make it exactly like that. There's gonna be some Falion guy who's gonna pick it up in some future thing called PSPlus and he's really gonna love it that way." To brush up on what this is exactly, since some time has passed since the last reviews of this game have been posted, it's basically a puzzle-god-game where you play as some entity summoned by a tribe to control the elements and aid the tribe in their survival. To do that you need to rebuilt all the villages left by the ancients, usually 3 or 4 per map, and then dispatch a group of villagers to an exit point to get to the next level. Since all the intricate works of the game have been described before here's my opinion on the story and challenges. I really loved the story mode. I starts off nice and simple and gets harder with every level. The different scenarios are varied and creative, and there's anything from islands to deserts. A few of my favorite maps were one that had a bunch of volcanoes which you have to protect your villages from. Those volcanoes became inactive with time, the lava dried up and gave birth to a river. I have to compliment the games erosion physics though, I went away for a few hours to do some chores, and when I came back I almost couldn't recognize the level. It turned from a volcano wasteland island to a large green paradise. When I came back around half an hour after I went away, I saw the rivers creating deltas, then in the end, they had moved a lot of landmass towards the ocean and a smaller island outside was almost connected to the bigger one. The other level I really liked in story mode was one where you get to have fun with the infinite earth ability for the first time. It's a large island with 3 raised areas and a lower plateau which was regularly submerged by water. There were 4 cities, 2 on the raised areas, then one in the middle of the plateau and one in a sort-of connection between the plateau and the raised areas, which was also flooded regularly. You had to be really fast to build a new village there, and then have it be protected by the repel water knowledge carrier from another village, then do the same for the final village and stop the water by building up large walls between the raised areas of the plateau. While I also liked the challenges, I felt like I'd rather have some more story levels to play through as the story is rather short with a playtime of somewhere around 6 hours. This game is probably my favorite gameplay wise, and I've even managed to be the 29th fastest one to complete the game on PSNP. The only reason this game does not get a platinum rating from me is because it's too short in my opinion. From Dust final score: - xFalionx Next up: Darksiders (PS3) Lumo (PSVita) 12 Link to comment Share on other sites More sharing options...
Popular Post Hemiak Posted April 7, 2017 Author Popular Post Share Posted April 7, 2017 (edited) 12/12 trophies The heathens have been repelled. I was able to play the final 6 levels yesterday and then clean up the two mp and one survival trophy last night. I ended up having to restart 4 levels total. I failed on the final (of 42) wave of the 3rd to last level when I thought I was done. Apparently I had missed a few workers because the bottom two floors were completely clear and I had already begun celebrating. I also lost the final level within the last 2 minutes (of 20) because the workers get a huge speed burst during the final 4 minutes. I totally screwed up the start in my next attempt and restarted with 17 minutes left. Got it pretty easy on my final attempt. All in all this game was decent fun, and not too difficult. It was a nice change to go from 'From Dust' to this as they're basically completely opposite games. I'll probably work on something from one of the first two KYC events alongside Xillia 2 for a while. Edited April 7, 2017 by Hemiak 9 Link to comment Share on other sites More sharing options...
Popular Post Myu Posted April 7, 2017 Popular Post Share Posted April 7, 2017 I Need My Completion Rate Back - Update 3 And let the grind begin! I'm currently at 35h of playtime, I've finished the 2nd playthrough and I'm nowhere near completing the two grindiest trophies. Basically I have : - about 2500 / 10.000 enemies defeated - 1.000.000 / 100.000.000 of whatever the currency is in this game I also have to max out a weapon and to get all my characters to lvl99 but I think this is going to pop in a few hours of wandering in the Tower. I've downloaded the DLC Tower but you need to be at least lvl200 after a few floors, it will probably get handy later. 6 Link to comment Share on other sites More sharing options...
NebbyLunala Posted April 7, 2017 Share Posted April 7, 2017 36 minutes ago, Myu said: I Need My Completion Rate Back Hey, that sounds like a GREAT name for a Community Event! I might try putting up a thread for that, but I'll have to see if the mods allow that. Link to comment Share on other sites More sharing options...
Myu Posted April 8, 2017 Share Posted April 8, 2017 12 hours ago, NebbyLunala said: Hey, that sounds like a GREAT name for a Community Event! I might try putting up a thread for that, but I'll have to see if the mods allow that. I'm honored Would it be a kind of backlog-type of event? I see a lot of those lately ? Link to comment Share on other sites More sharing options...
Edunstar84 Posted April 8, 2017 Share Posted April 8, 2017 13 hours ago, NebbyLunala said: Hey, that sounds like a GREAT name for a Community Event! I might try putting up a thread for that, but I'll have to see if the mods allow that. Maybe there could be different editions...maybe? I'm not trying to do raise my completion percentage per se, but I am concentrating on completing the games I did on KYC mk2. Link to comment Share on other sites More sharing options...
Popular Post xFalionx Posted April 8, 2017 Popular Post Share Posted April 8, 2017 It's time for missing review #2. Game #9: Lumo (on PSVita) Final Review Total playtime: about 6 hours Trophies: 12/43 for an A rank I really wanted to like this game, it looked pretty fun from what I'd read about it. Turns out it's not only pretty mediocre, it's also a buggy mess on the Vita. So, what is this, you ask? It's an isometric platformer, which is a genre that pretty much died out a long time ago, and it's set in a game. You basically start as some random dude walking up to a PC before the actual game starts. Anyways, this game is packed to the brim with references to... old things in general pretty much. There's references about old games, most of which I don't really get because they were pretty niche or something like that, and there are references to old technology in general. For example, one of the collectibles are audio cassettes, didn't think I'd see one of those again. The platforming is fun for the most part, and some of the collectibles are challenging to get. There's also a deal of diversity as there are always new concepts introduced to the game, which keep the short game from getting monotonous. I'm almost at the end of the game with around 6 hours played. I was looking for collectibles myself and had to redo lots of the rooms, so I bet you could complete the whole game in less than 2 hours if you were speedrunning it. Besides the platforming there's also some clever minigames added to the mix and those include anything from a Donkey Kong Country style mine cart section to Monkeyball style ball running. Anyways, while this game feels like an enthusiasts project of bringing back an extinct genre, the game has its fair share of problems. For one the game has a depth perception problem. The fixed isometric view makes it really hard to guess where exactly you are jumping to, which leads to a whole bunch of death that feel like they're the games fault. This is especially tedious in areas where you can't even see your drop shadow. In those areas it's just a matter of repeating the same set of jumps multiple times until you finally hit the platform you were trying to aim for. Some improved UX design like a toggleable grid would help a lot with this. This game also loves to make you wait. The rooms take pretty long to load in comparison to the time you spend in them, so the 1-3 seconds loading time can really be felt when you're blazing through the easier rooms in a matter of 5-30 seconds. At least respawning when you die is quicker than entering a room in the first place. Besides the loading time, all of the obstacles seem to be designed around the idea of waiting, much like modern mobile games. For example there was one room where you had to pass by a pipe with holes that spewed hot gasses on different cycles. You wait for one of those to go away, then you go to the next one and repeat that a few more times. When you die somewhere in the middle you gotta do all the waiting again. Another problem with the game is the Vita port. There are a few unobtainable trophies int hat version, and there's an unobtainable collectible which technically makes a few other trophies unobtainable. This version is also prone to crashes and slowdown, I've had my game crash within the first 30 minutes but after that is was fine. I did see some people complain about more crashes though. At least there were some posts suggesting that the developers are trying to contact the company responsible for porting the game to the Vita so they can fix the bugs. It's a bit sad though as this is a perfect Vita game in my opinion. It has this "just gotta complete one more room" feel going on, and it's easy to pick up and drop again due to the small rooms and the game saving each time you enter a room. While the game has many problems, I still had fun playing it, and I saw myself coming back to this for 30 minutes a day in favor of Xenoverse, so it isn't all that bad. I could see this getting a gold rating from me if the depth problem and the Vita bugs were to be addressed, but currently I can't give this game more than a low silver rating. Lumo final score: - xFalionx Next up: Dragon Ball Xenoverse (PS3) 13 hours ago, NebbyLunala said: Hey, that sounds like a GREAT name for a Community Event! I might try putting up a thread for that, but I'll have to see if the mods allow that. 1 minute ago, Edunstar84 said: Maybe there could be different editions...maybe? I'm not trying to do raise my completion percentage per se, but I am concentrating on completing the games I did on KYC mk2. I think this could work pretty well if you made it the opposite of the KYC event. Basically, you would select 10 games you already started before and play them for 3 days each, so you can decide which one to focus on next. 10 Link to comment Share on other sites More sharing options...
ladynadiad Posted April 8, 2017 Share Posted April 8, 2017 13 hours ago, NebbyLunala said: Hey, that sounds like a GREAT name for a Community Event! I might try putting up a thread for that, but I'll have to see if the mods allow that. I actually debated on it back in December after KYC2 but ended up running the Boost Your Trophy Grades one instead, which does allow for completion percentage goals to be set as well even if it's a longer challenge. I'd be interested in one like KYC though since I actually have enough unfinished games for that! Anyway, popped back in to say that I finally got my completion back to the level it was at before KYC2. BTW, I was one of the two who lost over 10% during that event. I did finish the one game I played for this event before I had to drop it, but not much more progress on my KYC2 games. I've actually been working on even older stuff. Probably will hit up Time and Eternity some more soon though and I have Ateiler Rorona and Rune Factory on my list for the spring backlog event as well. 1 Link to comment Share on other sites More sharing options...
Myu Posted April 8, 2017 Share Posted April 8, 2017 32 minutes ago, xFalionx said: I think this could work pretty well if you made it the opposite of the KYC event. Basically, you would select 10 games you already started before and play them for 3 days each, so you can decide which one to focus on next. But you've already played those 10 games so you already know what to expect from them, right? Link to comment Share on other sites More sharing options...
xFalionx Posted April 8, 2017 Share Posted April 8, 2017 1 minute ago, Myu said: But you've already played those 10 games so you already know what to expect from them, right? Yeah, but sometimes when I've abandoned a game for a while I tend to need a little push to get back into them. That's the same reason why I made my own backlog even, to give me that push by reducing my choice of games to a certain theme for each month. For example Atelier Ayesha Plus, it's a game with a concept I really liked but I got distracted by something else at the time. Now I'm picking it back up for my event, otherwise it would have been sitting there for quite a while longer. I feel that if you were to play a game you didn't finish yet for a few days, you are more likely to finish it. Link to comment Share on other sites More sharing options...
Edunstar84 Posted April 8, 2017 Share Posted April 8, 2017 23 minutes ago, xFalionx said: Yeah, but sometimes when I've abandoned a game for a while I tend to need a little push to get back into them. That's the same reason why I made my own backlog even, to give me that push by reducing my choice of games to a certain theme for each month. For example Atelier Ayesha Plus, it's a game with a concept I really liked but I got distracted by something else at the time. Now I'm picking it back up for my event, otherwise it would have been sitting there for quite a while longer. I feel that if you were to play a game you didn't finish yet for a few days, you are more likely to finish it. Ah! That's cool that you're going for Ayesha Plus. Has been sitting in my mind in the past few months. I just need to complete a couple of games before I get to it. I think I'm going to have to start over from my Clear Save to be able to get through those dragon bosses. It would be nice to have someone to play with around the same time. Link to comment Share on other sites More sharing options...
Hemiak Posted April 8, 2017 Author Share Posted April 8, 2017 (edited) 5 hours ago, xFalionx said: I think this could work pretty well if you made it the opposite of the KYC event. Basically, you would select 10 games you already started before and play them for 3 days each, so you can decide which one to focus on next. We talked about this during (after?) KYC2 and a few people seemed interested. I thought that's what Billy was going to do but his event is a little different obviously. Was going to call it "Why did I stop playing this?" or something. Nobody really wanted to run with it back then though. Edited April 8, 2017 by Hemiak Link to comment Share on other sites More sharing options...
AJ_Radio Posted April 8, 2017 Share Posted April 8, 2017 I thought about participating in the next KYC event, but I'm currently aiming for 90 percent completion. Will it be held this coming summer? Link to comment Share on other sites More sharing options...
Hemiak Posted April 8, 2017 Author Share Posted April 8, 2017 2 minutes ago, Spaz said: I thought about participating in the next KYC event, but I'm currently aiming for 90 percent completion. Will it be held this coming summer? I'm currently aiming for July for the next iteration of the event. Unless I die, then it'll probably start a few days late. Link to comment Share on other sites More sharing options...
DamagingRob Posted April 8, 2017 Share Posted April 8, 2017 14 minutes ago, Spaz said: I thought about participating in the next KYC event, but I'm currently aiming for 90 percent completion. I'd like to hit that mark someday, but it probably won't happen by the time the next one starts.. Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted April 8, 2017 Popular Post Share Posted April 8, 2017 On April 7, 2017 at 4:14 PM, Myu said: I Need My Completion Rate Back Works for me. Trying to bring mine back up along with working a couple of other backlog events as well from xFalionx and Mr Horrible. Would love to have another event. Add to that trying to gain a little face by at least getting up to a silver rank in the two PPs I took stewardship of. ? On that note, I can update on a couple from last month. Game #7 Tales from the Borderlands New trophy count - 36/36 for 100%, S rank Man, I enjoyed this! Great characters, cool story with interesting decision results. Plus a real Borderlands feel finish with a huge boss. Yeah, you fight with QTEs instead of real guns but still a real blast. Just an all-out fun game. Final grade - 9/10 Game #1 TorqueL New trophy count - 10/13 for 61%, A rank This game has grown on me. I still think it is better in small doses but I've gotten better with the controls and only have a few routes left to 100%. Getting a better understanding of the controls makes all the difference. Finding the happy medium of enough playing time to get a handle on smoother controlling vs the frustration which builds when you can't? Might be a bit off balance in that regard. I'm still making mistakes but less of them, still my fault, not the game's. Hoping to finish it in the weeks to come. Final grade - 6.5/10 Getting some of my completion rate back but still a ways to go. Enjoy the recovery, everyone!? 10 Link to comment Share on other sites More sharing options...
xFalionx Posted April 9, 2017 Share Posted April 9, 2017 I'm gonna skip my review for today, I'm pretty tired because AC: Brotherhood had me staying up for too long... On 4/8/2017 at 1:51 PM, Edunstar84 said: Ah! That's cool that you're going for Ayesha Plus. Has been sitting in my mind in the past few months. I just need to complete a couple of games before I get to it. I think I'm going to have to start over from my Clear Save to be able to get through those dragon bosses. It would be nice to have someone to play with around the same time. Yeah, I only played it for a few hours myself, so I'm also starting from scratch when I start playing some time within the next few days. It's always nice to have someone to discuss the games you're playing with. 20 hours ago, Hemiak said: We talked about this during (after?) KYC2 and a few people seemed interested. I thought that's what Billy was going to do but his event is a little different obviously. Was going to call it "Why did I stop playing this?" or something. Nobody really wanted to run with it back then though. I guess there's already enough events to tackle your backlog in a multitude of interesting ways anyways. Link to comment Share on other sites More sharing options...
Edunstar84 Posted April 9, 2017 Share Posted April 9, 2017 16 minutes ago, xFalionx said: I'm gonna skip my review for today, I'm pretty tired because AC: Brotherhood had me staying up for too long... Yeah, I only played it for a few hours myself, so I'm also starting from scratch when I start playing some time within the next few days. It's always nice to have someone to discuss the games you're playing with. I guess there's already enough events to tackle your backlog in a multitude of interesting ways anyways. Next few days? Don't think I'll be ready by then. I'm looking towards the end of April/beginning of May. I want to clear space by platting Hyperdimension Neptunia Re;Birth2. Link to comment Share on other sites More sharing options...
xFalionx Posted April 9, 2017 Share Posted April 9, 2017 3 hours ago, Edunstar84 said: Next few days? Don't think I'll be ready by then. I'm looking towards the end of April/beginning of May. I want to clear space by platting Hyperdimension Neptunia Re;Birth2. I was thinking about finishing the game by then to make it count towards this months theme of my own backlog event, I guess I could just play a short PS+ game instead though. So if you're going to play it later, I could hold off as well. I'm pretty invested in AC Brotherhood right now anyways, so having some more time for that would also be nice. Link to comment Share on other sites More sharing options...
Edunstar84 Posted April 9, 2017 Share Posted April 9, 2017 7 minutes ago, xFalionx said: I was thinking about finishing the game by then to make it count towards this months theme of my own backlog event, I guess I could just play a short PS+ game instead though. So if you're going to play it later, I could hold off as well. I'm pretty invested in AC Brotherhood right now anyways, so having some more time for that would also be nice. Go ahead then. It would be interesting to see how you get by the ultimate bosses. I don't want to slow you down. Link to comment Share on other sites More sharing options...
Myu Posted April 9, 2017 Share Posted April 9, 2017 I Need My Completion Rate Back - Update 4 Playtime : 43h30 Got everyone to lvl99 (I'm lvl188 right now thanks to the first DLC dungeon). It took me forever to get to S rank quests because I had to farm a lot of stones to synthetize the required items. Galdo is officially the worst stealer I have ever seen in a video game. I'm now left with going back and forth in the DLC dungeons until everything is complete. Enemies defeated : 3811 / 10.000 (+1.311) Money : 5.430.703 / 100.000.000 (+4.330.703) Fairy Fencer F is available for less than 5 euros in the current EU sale, who wants to join my own personal hell ? 4 Link to comment Share on other sites More sharing options...
DamagingRob Posted April 9, 2017 Share Posted April 9, 2017 Finally finished BlazBlue's story late last night. Took 3 days of solid playing(no idea how many hours). So... yeah. They should have just made this a visual novel. :/ Started working on challenges, now. And it remains to be seen if I can complete 100 of them. I make it as far as the 4th, 5th, or 6th one, and then it just gets too complicated. If I could complete the first 5 or 6 with all of them, though, that should give me enough. So, I might be able to do it. But then there's Abyss Mode... And 5 character trophies, that are going to be absolutely brutal on the Vita. Send help. ;w; 3 Link to comment Share on other sites More sharing options...
Popular Post Psy-Tychist Posted April 9, 2017 Popular Post Share Posted April 9, 2017 Ok, so I think I should really do my reviews and wrap up. So I will apologise in advance for the kind of spammy nature of the next posts. Game 6 : Stealth Inc 2: A Game of Clones Trophies : 3/12 (15%) Time played : about 2 hours Completion : 50.06% (+0.01%) - Hatoful Boyfriend: Holiday Star helped tank my completion. The second incarnation of the Stealth franchise pits you as a test subject to complete ever more increasingly difficult 'chambers' to progress. As to what the end goal is I am unsure, the story is rather vague and I didn't get a whole distance into the original. From a story standpoint, the test runners pit little goggle-wearing guys against various obstacles. This all seems to be done on a quota (I have literally no idea what quota as the number seems to be in the trillions) and so your tests begin. If you have played any puzzle game before, you know the general drill of trying to solve the issues presented. It moves forward from the original by adding tools to your arsenal (but only after progressing so far and in certain levels) and these play a much bigger role than just using the environment. If you want a classically terrible example, think of Stealth as Portal but 2D and without the gun. It has the same feeling of being trapped in 'test chambers', being followed and watched by a much larger force and deadly consequences for failure. I enjoy the series as it doesn't lead itself to be frustrating, more that you haven't thought of the best option or have forgotten a small game mechanic. The snarky comments posted on the walls as you venture further (or when you die) are quite hilarious and don't intrude much into the experience. Overall, I'd give this a Silver, possily gold if I get further into the game. Next is: The Swapper 9 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now