Undead Wolf

Does the Trophy System Need an Overhaul?

Does the Trophy System Need an Overhaul?   330 members have voted

  1. 1. Should it be changed?

    • It's outdated and should be changed (be sure to post if you have a better idea than mine)
      151
    • It's perfect the way it is now
      178

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262 posts in this topic

5 minutes ago, crauuecrauue said:

I wish they'd just scrap the trophy levels, rarity, and points entirely, and make trophies and descriptions only visible after you've earned them yourself. Make them fun surprises instead of goals to boost to reach because you know about them in advance.

 

In place of individual trophy rarity, an average amount earned value for the game as a whole, without ever revealing to the players how many a game has in total (so no more platinums to boot).

 

When viewing another player’s profile, it will only show images of the earned trophies per game, no descriptions unless you have also earned them and no total number to fetch for leaderboard sites.

Not in this timeline pal

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In my opinion rarity system is not really feasible and will demand continous recalculations of leaderboards, rankings etc, because level of rarity is not know at the launch of the game, but after some time, when reality is verifying how many players are capable of collecting a trophy.

 

And in my opinion the idea of making surprises out of trophies is not in favour of both players and game developers, because only completely hidden trophies are not encouraging players to explore the game areas or specific game mechanics that developers spent time and energy on creating. Trophies are in my opinion one of the way to motivate players to look into the places in the game that otherwise would never be visited or using all the items, weapons etc that developers prepared for us. Good example are open world Ubisoft games.  

 

One idea I have but rather for Psnprofiles than PSN is to assign games into different leagues, alike triple A games, Indie games, 1$ games etc (just example) so them leaderboards can show rankings in different leagues. This would minimise the frustration among people that are collecting trophies in more demanding (usually also more expensive) games and can not rank up because there are lots of people playing some third-sort 20 min. platinums.

 

If we go this direction there shall be also league for people that collect trophies from one region only, not stacking up points from all regions available for a title. 

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It's been interesting watching this poll go from 30/70 to very close to 50/50.  I don't know what it means, but it's been interesting.

 

I'd love to see Sony rework it's trophy system to better take into account rarity, but I think it's unlikely.  More practical would be for trophy sites like this one to introduce their own systems and see what people prefer.  The top xbox achievement site and it's less popular trophy sister site already consider rarity on it's main leaderboard, and it works well enough for them.

 

One benefit of promoting something involving rarity is that it's somewhat self-correcting.  If there's something out there that's easier than it's rarity, then people would chase it and drive the rarity up.  That's a different dynamic than just counting PSN points.

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23 hours ago, Undead Wolf said:

Platinum trophies used to mean something!

I do admit I am part of the problem. I am a person who doesn't really like hard challenges so when a game promises me a EZPZ platinum, I sometimes go for it. I do agree that the idea of the platinum has lost its luster because there are all sorts of games which could have probably better as non-platinums. (My Name Is Mayo, Super Weekend Mode, etc.) However, on the other hand, I think that some games should have been given a platinum trophy because getting 100% in the list is tougher than you think. (Song of the Deep deserves a platinum trophy.)

 

What I think Sony should do is give all games which do not have platinum trophies a minor form of platinum trophy called the electrum trophy, which would be awarded for getting 100% in the game. However, to make it implantable, the points would have to be reworked: Platinum trophies would have to be worth more than 180 points because the electrum trophy would be 100 points and therefore be almost as valuable as a platinum, forcing the game's point scores to be increased. Therefore the Platinum would have to be worth something like 270 points to push those games into higher point totals.

 

It would take at least a year to implement this idea if it got approved so that's why the system hasn't changed for a long time. You need to remember that changing the trophy system requires changing the network itself. We took years before the PSN Network was able to allow you to change your PSN Name.

 

I am not saying that the current trophy system is awesome. It's far from perfect. But it's better than nothing. Nintendo doesn't have a trophy system and people aren't complaining about it. Trophies are a young art(they have only been around since 2009) so maybe it'll change. Maybe not.

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8 minutes ago, gieras said:

And in my opinion the idea of making surprises out of trophies is not in favour of both players and game developers, because only completely hidden trophies are not encouraging players to explore the game areas or specific game mechanics that developers spent time and energy on creating. Trophies are in my opinion one of the way to motivate players to look into the places in the game that otherwise would never be visited or using all the items, weapons etc that developers prepared for us. Good example are open world Ubisoft games.  

Pretty sure developers would be far happier to read about 15% of players exploring for exploration’s sake and discovering the secrets on their own over a few weeks than about 20% of players boosting for a weekend while watching a walkthrough and never touching their game again because all they cared about was checking off a list.

 

Play doesn’t require a set of bright yellow goalposts for every interaction to be viable, and keeping the goalposts hidden doesn’t preclude walkthroughs helping other players eventually. Plus, sharing your discoveries and hearing or reading others’ reactions, on top of stories of their own, is infinitely more satisfying than just having a value assigned objectively stating “yep, this is rare, but you knew that before didn’t you?”.

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1 minute ago, crauuecrauue said:

Pretty sure developers would be far happier to read about 15% of players exploring for exploration’s sake and discovering the secrets on their own over a few weeks than about 20% of players boosting for a weekend while watching a walkthrough and never touching their game again because all they cared about was checking off a list.

 

Play doesn’t require a set of bright yellow goalposts for every interaction to be viable, and keeping the goalposts hidden doesn’t preclude walkthroughs helping other players eventually. Plus, sharing your discoveries and hearing or reading others’ reactions, on top of stories of their own, is infinitely more satisfying than just having a value assigned objectively stating “yep, this is rare, but you knew that before didn’t you?”.

Players discover what are the trophies and how to get them, secret stops being secrets, players complain why it is even hidden in the first place and we're back at starting point.

 

Also, 20% of the players boosting? What gave you that idea, tiny fraction of the PSN users making sessions here? Seriously?

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I totally agree with you. Harder plats should get more value (points) than easier ones. I would have a lot more plats, but I prefer to go after ones that are hard and are more rare. It would be nice to know that my dedication gets the recognition is deserves. On a side note, I don't know if it has been already mentioned or explained as to why its not available, but I would like to see a trophy progression stat, so that I can see how far I am to completing a trophy (kind of like Xbox, maybe that's why PS doesn't have it due to some sort of copyright, idk).

 

Also off topic, but for the same reasons you mentioned is the same reason Sony ended the Trophy Pass system for Sony Rewards. People were just only playing the same easy games and racking up points. Not gonna lie it was a smart idea and probably was great income for the indie game developers, but Sony should implement the same idea (maybe slightly tweaked for the Trophy Pass system) you have.

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6 minutes ago, Varhur said:

Players discover what are the trophies and how to get them, secret stops being secrets, players complain why it is even hidden in the first place and we're back at starting point.

 

Also, 20% of the players boosting? What gave you that idea, tiny fraction of the PSN users making sessions here? Seriously?

Why so confrontational? Seriously?

 

I’m not claiming to quote a verified statistic, it’s just supposed to represent a slightly larger percentage of people who’ve discovered the secrets and benefit my argument that a developer would be happier with fewer people discovering the secrets through emergent discovery than through grinding away at a list.

 

Also players complaining about trophies is always and will always be the most meaningless conversation in the universe. Were not back at the starting point, were leaving people behind who care more about a checklist than the interactive art and entertainment they’re attached to.

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4 minutes ago, crauuecrauue said:

Why so confrontational? Seriously?

 

I’m not claiming to quote a verified statistic, it’s just supposed to represent a slightly larger percentage of people who’ve discovered the secrets and benefit my argument that a developer would be happier with fewer people discovering the secrets through emergent discovery than through grinding away at a list.

 

Also players complaining about trophies is always and will always be the most meaningless conversation in the universe. Were not back at the starting point, were leaving people behind who care more about a checklist than the interactive art and entertainment they’re attached to.

I meant that if your idea of trophy system would be true, then players would eventually discover the trophy list, secret's lost and it's the same situation as before. Yes, there would be less trophy hunters, but is that a good thing? Short games don't have to be bad games.

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4 hours ago, thefourfoldroot said:

This is why I only really care about platinum trophies to be honest 

Dude if you go for platinum you definitely came across a few that you see my point 

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1 hour ago, fastflowdaman said:

but level and ranking would finally mean something again and not be a sole representation of money and time at hand.

Rankings always have been a representation of time at hand and money. Those with disposable income can buy more games and those with an excess of free time can play longer than others. I have no idea why you think this fact would change if trophies were given more value in terms of their rarity when those with the money to buy games and with the free time to play them can carry on business as usual.

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I'm on board with more strict, clear guidelines as to what kind of game can have a platinum. But I don't think Sony will ever put forth the effort to regulate that. Other than that, I've always liked trophies as they are. I've always thought they were better than just a pure points system.

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3 minutes ago, majob said:

Rankings always have been a representation of time at hand and money. Those with disposable income can buy more games and those with an excess of free time can play longer than others. I have no idea why you think this fact would change if trophies were given more value in terms of their rarity when those with the money to buy games and with the free time to play them can carry on business as usual.

 

While this is partially true, there'd be a difference, especially if something like a devaluation or nullification of e.g. common trophies came into play.

 

There's also the thing of the rarest trophy earned displayed in any game you played on PS4. This could be expanded for comparison purposes as well.

 

And so on.

Use your brain and be creative and you'll get the idea you're missing.

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Nah it's fine as it is. Maybe add a out of game tracker like Xbox has, but that's about it.

I will say that it weird that people are trying to change anything based on "rarity" since most plats are "Ultra Rare" or "Very Rare" based on PSN rarity. So all that would happen is that everyone's PSN level would balloon up and that's it. We would still be in the same situation, but everyone's PSN "number" would be higher.

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Posted (edited)

33 minutes ago, fastflowdaman said:

 

While this is partially true, there'd be a difference, especially if something like a devaluation or nullification of e.g. common trophies came into play.

 

There's also the thing of the rarest trophy earned displayed in any game you played on PS4. This could be expanded for comparison purposes as well.

 

And so on.

Use your brain and be creative and you'll get the idea you're missing.

You're under the presumption that the devaluation of "common" games will suddenly make the rankings change from reflecting those with time and money when the reality is that those with time and money can still put time and effort into those games at a better rate than others regardless. It all boils down to you thinking that "easier" games being less valuable will suddenly propel people who play "harder" games irregardless of that factor and I simply told you that isn't true. Rankings are a reflection of those with money to buy multiple games and the time they have to collect their trophies. Changing what games matter won't change these factors unless you somehow think that these people are only playing easy games exclusively. As many have said, there simply aren't "enough" of those games to impact rankings that heavily and regardless, what one plays shouldn't penalize them in the first place. You're essentially telling people they need to buy and play certain games or they don't deserve to be in the same circle as you, and that's textbook elitism.

Edited by majob
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The PSN trophy rarity system is shit. However it’s not lying, it takes everybody with a PSN account who has said game, not just people here on PSNPROFILES. 

 

The rarities here on this website are a lot more reflective of what rarities should represent. 

 

You have Marvel’s Spider-Man which is still a common platinum because it’s easy. Also you have to take into account that certain games like Bloodborne, while they can be pretty tough, have a rather high platinum trophy percentage because the game was good enough to see people sticking with it. 

 

I know ton of games on PSN that are very rare and ultra rare in their trophy percentages that are in no shape or form all that difficult. That just means that a lot of people probably just played these games for 20 - 30 minutes, then dropped them and moved on. A lot of niche games are that way because they specifically cater to a certain audience. 

 

Marvel’s Spider-Man is catered to the general public, therefore I know why a lot of people are still playing it. Spider Man himself is one of the most famous comic book heroes of all time. 

 

1 hour ago, majob said:

You're under the presumption that the devaluation of "common" games will suddenly make the rankings change from reflecting those with time and money when the reality is that those with time and money can still put time and effort into those games at a better rate than others regardless. It all boils down to you thinking that "easier" games being less valuable will suddenly propel people who play "harder" games irregardless of that factor and I simply told you that isn't true. Rankings are a reflection of those with money to buy multiple games and the time they have to collect their trophies. Changing what games matter won't change these factors unless you somehow think that these people are only playing easy games exclusively. As many have said, there simply aren't "enough" of those games to impact rankings that heavily and regardless, what one plays shouldn't penalize them in the first place. You're essentially telling people they need to buy and play certain games or they don't deserve to be in the same circle as you, and that's textbook elitism.

 

What I highlighted bold for you, you pretty much put the nail in the coffin.

 

That’s what rankings boil down to. 

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Posted (edited)

8 hours ago, Blood-Stalker1 said:

Dude if you go for platinum you definitely came across a few that you see my point 

Yes, but my point is that for me all trophies are merely a step on the way to platinum. The colour is irrelevant to me if it is not platinum. I realise this is subjective, but my feeling is that once I've got the plat the game is finished, before that it's not. It's that binary for me. Others are different, they may value gold trophies too, as you do. That's fine too. Others feel they need to get all the DLC trophies to fully finish a game. That's fine too. Just giving my feelings is all.

 

It occurs to me that, if people really wanted trophy ranks to mean anything, they would suggest facial recognition, or maybe having thumbprint recognition on PS5 controllers, as necessary to unlock a trophy on a profile. A far bigger issue than stacking is people using shareplay or just getting others to get trophies for them.

Even on these type of sites you hear people unashamedly tell of how they let others play on their profile.

I'm a bit OCD and don't allow this, but I'm sure everyone at the top of the leaderboards share profiles, otherwise they must not sleep.

Edited by thefourfoldroot
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7 hours ago, majob said:

what one plays shouldn't penalize them in the first place. You're essentially telling people they need to buy and play certain games or they don't deserve to be in the same circle as you, and that's textbook elitism.

 

You're only proving that you're either not reading correctly or that you're not able to process what you read.

 

I won't go over everything again, just a few notes.

 

Penalizing - this is what shows the stupid attitude behind all this.

1. It's not a punishment, it's a leaderboard or a level system.

2. If you want to look at it like a punishment if you are lower in rank than somebody else who did something with more effort, then go ahead. This is typical snowflake behavior. It's like two people writing a test and both demanding the same mark regardless of the result. It's like two people applying for a job with different qualifications, but both should have the same chance of being hired. It's - ridiculous.

 

Telling ppl what to play - I'm not telling shit to anybody.

What about “You do you“ did you not understand?

 

In my circle, elitism - I said I auto-popped SoundShapes, which is a no-go to so-called elitists. IDGAF. I'm playing easy and medium to medium-hard games. Mostly easy and short games during the last months due to not having the time to dedicate to longer / harder games.

There are a lot of ppl who achieve stuff I'd never be able to pull off. Those ppl would always be ahead on such a leaderboard.

And here we are. LEADERBOARD, TROPHIES, LEVEL, ACHIEVEMENT, RANK. Do those expressions ring a bell? It's not a snowflake contest. Achievement and effort should be honored on a leaderboard.

Feeling punished because you're not allowed to have the same rank like anyone else or somebody who put in more work than you is characteristic for the snowflake behavior that's all too present nowadays.

Perfectly portrayed in the SouthPark episode Sarcastaball.

 

 

Ofc there's a ton of crap that needed to be ironed out - hackers, share play etc. And there would always be ppl handing their controller to others to do certain stuff for them. But that'd be negligible in comparison to the situation at hand.

And the profiles earning trophies in a way only shared profiles would be able to pull off - earning trophies 24 hours a day, earning trophies simultaneously - would be discernible quite easily.

 

Yeah, the few notes went on longer than expected, I guess.

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14 hours ago, Undead Wolf said:

I've seen a lot of people say they like the current system but wish Sony cared more about quality control and had better standards when it comes to which games are allowed platinum trophies. I agree that this would be the best solution, but I don't see them going back to the way things used to be. Besides, are things too far gone at this point? I mean just think about how many easy, sub 1 hour plats there are now. Even if Sony did start to care about preserving the value of trophies once again, that doesn't change the fact that tens, maybe even over a hundred of these games are available on the store now if you take into consideration all the different stacks. The suggestion I made in the OP is a way for the trophy system to gain value once again without requiring Sony to take action against these developers who are out to make a quick buck from trophy whores.

 

As for my suggestion about having the EXP value given from a trophy depend on the rarity, I've thought about how that could be expanded upon. First of all, it would require a "fix" to the current PSN rarity. As people have rightly pointed out, most platinums on PSN are considered rare even when they're actually quite easy due to all the non-trophy hunters and people who play a game for an hour or so before stopping. It's just a thought, but maybe people who only have something like 20% or less of the trophies in a game wouldn't count in the overall equation. Maybe then the PSN rarity would be a little more accurate as it would only take into account people who were serious about playing the game.

 

Secondly, I propose some kind of tiered system that a game can fall into depending on the rarity of its platinum. What I mean by this is that all games with an ultra rare platinum would have a set amount of EXP assigned to each trophy, very rare would have different EXP values, and so on. For example...

 

Games with an 'ultra rare' platinum:

:platinum: = 360 points

:gold: = 180 points

:silver: = 60 points

:bronze: = 30 points

 

Games with a 'common' platinum:

:platinum: = 60 points

:gold: = 30 points

:silver: = 10 points

:bronze: = 5 points

 

So essentially every game comes with a platinum as standard but the trophies in that game are valued depending on how rare the platinum is. I hope that makes sense to everyone.

If we do it like that, it would look something like this (just an idea):

                 COMMON     UNCOMMON     RARE     VERY RARE     ULTRA RARE

BRONZE        2pts.              4pts.             6pts.           8pts.                10pts.

SILVER         10pts.             20pts.           30pts.         40pts.               50pts.

GOLD           20pts.             40pts.           60pts.         80pts.              100pts.

PLATINUM     25pts.             50pts.           75pts.        100pts.             125pts.

 

                                                             OR

 

There can be another trophy, and trophies can be valued by how rare they are e.g.:

BRONZE=COMMON (10pts.)

SILVER=UNCOMMON (50pts.)

GOLD=RARE (100pts.)

DIAMOND=VARY RARE (125pts.)

PLATINUM=ULTRA RARE (150pts.)

Which means if a games has multiple ultra rare trophies, they should be platinum. For 100% trophy (you get it when you collect all other trophies, which is platinum now), again it should be valued how rare it is. If 100% is a common trophy is should be bronze, for uncommon, silver, etc. Just an idea.

 

 

 

 

 

 

                                        

                                      

                                       

                                       

                                       

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Posted (edited)

On 4/10/2019 at 11:14 AM, FawltyPowers said:

I think it's time now for Sony to insist all games feature a platinum for consistencies sake or at least have a standard that games have to adhere to in order to feature a platinum trophy. It's turning into a complete mess.

 

Other than that I think the trophy system works well, however, this is what Sony should do for the PS5 and I'd be surprised if they aren't doing already (except for point 4 as it's just wishful thinking):

 

1) Progress indicator next to each trophy. 1000 kills needed then lets see 0/1000 next to the trophy.

2) Total time playing the game. We know this is already an unseen feature in the background. This would be a nice addition to the trophy list.

3) More statistics. I know this site is built on statistics and we love to see them. Time to have some visuals on the PS5.

 

4) I would like multiplayer pvp trophies to be removed. Multiplayer trophies completely devalue the multiplayer experience for those who just want to play the game normally. People who play multiplayer pvp are doing it to try and top leaderboards, they don't care about trophies. Have an online leaderboard rank on their profile instead. Imagine being able to see a leaderboard rank on here and the competition that would create. For games that are just pvp then the game would still be added to your profile but there would be no trophies and instead just an online rank.

 

I agree with you completely on all the points! Though I think dropping multiplayer trophies completely is unrealistic, I think all online trophies should have a difficulty cap in a way that no boosting is required and everyone can get the trophies by playing normally.. but I suppose this is also unrealistic. The reality is that as long as there are very difficult and/or grindy online trophies, it will hurt the real multiplayer and also be annoying for trophy hunters themselves.

That and for the love of god please remove shovelware Sony...

 

On 4/10/2019 at 11:54 AM, Spaz said:

 

PSN Trophy Leaders already does this:

 

https://(URL not allowed)/

 

There is a leaderboard rankings for rarity. Probably the only thing I really value aside from Completist.

 

This is what I have always wanted since 2009! Thank you so much! My dream has finally come true. :D By the way I think the rarity leaderboard still needs some work because I'm #536 mostly due to DCUO (PS3), while it took me and my friend 20 months to grind out that bad boy, over 500k points for rarity is still a bit too much I think.. But nevertheless, amazing site. :) I have always been a completionist kind of trophy hunter, set to 100% every single game I play, now I have a real leaderboard to follow and climb. 

I'm still trying to figure out how the completionist table scoring works, I assume it still takes difficulty into account? Weird that the difficulty ceiling for games is so low though, for example Batman: Arkham City and DCUO have almost no difference, really?

Edited by Timo425
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Posted (edited)

10 hours ago, majob said:

 As many have said, there simply aren't "enough" of those games to impact rankings that heavily and regardless, what one plays shouldn't penalize them in the first place. You're essentially telling people they need to buy and play certain games or they don't deserve to be in the same circle as you, and that's textbook elitism.

 

Well, when this whole game started these people weren't even in that circle. Some just never saw the purpose of achievements, until publishers saw the chance to make cash with easy platinums and with the new player base. Maybe it's textbook elitism, cause trophy hunting was elitist to begin with. It encouraged you to do more than the average player who just finished a game. This aspect is kinda gone. You don't need to go the extra mile anymore to pile up platinums.

 

This is why we have threads like that and discuss this topic so many times. Simply because our hobby changed drastically within our own bubble. It is absolutely normal for most gamers to point out that mictrotransactions are bad for the industry e.g. Why should it be different when it comes to trophy hunting? Or when franchises head in another direction? When countless season passes come out? Etc?

 

These issues could be ignored but than you never face the possible problems that could rise with certain changes. And to be honest, if you are not vocal about anything you probably never really cared about it to begin with.

 

Edited by Gommes_
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2 hours ago, fastflowdaman said:

2. If you want to look at it like a punishment if you are lower in rank than somebody else who did something with more effort, then go ahead. This is typical snowflake behavior. It's like two people writing a test and both demanding the same mark regardless of the result. It's like two people applying for a job with different qualifications, but both should have the same chance of being hired. It's - ridiculous.

 

Further indication that we take trophy hunting far too seriously. 

 

I would much rather see somebody with 10 very impressive platinums than somebody with 100 piece of shit games that they whipped up in 30 - 60 minutes. 

 

The rankings don’t mean anything to some people because the latter is what applies. Someone with 300 platinums? Big deal if most of those were very easy games, especially if they stacked them. 

 

Yeah, the guy with more platinums has a higher rank. The guy with only 10 plays games he probably invested a lot of time in. 

 

I don’t think he was trying to put this as simply punishment, because we all play games differently. 

 

2 hours ago, fastflowdaman said:

There are a lot of ppl who achieve stuff I'd never be able to pull off. Those ppl would always be ahead on such a leaderboard.

 

That’s the way it’s always been. Doesn’t matter if it’s sports, video games, marathons or whatever. 

 

There will always be someone better than you. You just have to do the best you can and if that isn’t enough to reach an achievement, then you just pack up your bags and move on. 

 

To be honest with you I’m just laughing at how dead serious we all are when it comes to trophies. Then we turn into snowflakes when someone comes in with an opinion that doesn’t agree with someone else’s. 

 

2 hours ago, fastflowdaman said:

Ofc there's a ton of crap that needed to be ironed out - hackers, share play etc. And there would always be ppl handing their controller to others to do certain stuff for them. But that'd be negligible in comparison to the situation at hand.

And the profiles earning trophies in a way only shared profiles would be able to pull off - earning trophies 24 hours a day, earning trophies simultaneously - would be discernible quite easily.

 

Yeah, the few notes went on longer than expected, I guess.

 

Apart from Share Play, none of this was new. 

 

We were handing controllers over to others decades before achievements and trophies even existed. Hackers have only made a big dent these past 10 - 15 years, which isn’t exactly something we just heard about. 

 

I don’t cheat. I take pride at my own accomplishments and I’m proud for what I’ve done. 

 

The top guys treat trophies as a full time job, rather than a niche hobby that we like to partake in. 

 

41 minutes ago, Gommes_ said:

 

Well, when this whole game started these people weren't even in that circle. Some just never saw the purpose of achievements, until publishers saw the chance to make cash with easy platinums and with the new player base. Maybe it's textbook elitism, cause trophy hunting was elitist to begin with. It encouraged you to do more than the average player who just finished a game. This aspect is kinda gone. You don't need to go the extra mile anymore to pile up platinums.

 

This is why we have threads like that and discuss this topic so many times. Simply because our hobby changed drastically within our own bubble. It is absolutely normal for most gamers to point out that mictrotransactions are bad for the industry e.g. Why should it be different when it comes to trophy hunting? Or when franchises head in another direction? When countless season passes come out? Etc?

 

These issues could be ignored but than you never face the possible problems that could rise with certain changes. And to be honest, if you are not vocal about anything you probably never really cared about it to begin with.

 

 

People bitched about DLC nonstop last generation. The fact that Mass Effect 3 DLC was on the disc but you had to pay for it. The fact that GameStop and Best Buy offered exclusive deals if you bought a physical copy of LA Noire at their stores. Both of these were completely ludacrious.

 

Now look at today several years later. Doesn’t matter how much DLC is thrown peoples way because I don’t hear anybody complain about it anymore. Yet we get Season Passes out the ass and Ubisoft is one of the biggest culprits. We’ll just throw in a bunch of bullshit and other fluff if you bought the Deluxe Edition of Assassins Creed Odyssey. 

 

The reason I am vocal is because I like to address concerns, especially the direction the video game industry is headed. 

 

I can’t say I’m an old veteran of trophy hunting, but I was a Xbox 360 gamer prior to coming over to Playstation. The achievements system used to mean a lot more too, but that has changed to where any piece of shit game can make it on there worth the same amount of points.

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16 minutes ago, Spaz said:

 People bitched about DLC nonstop last generation. The fact that Mass Effect 3 DLC was on the disc but you had to pay for it. The fact that GameStop and Best Buy offered exclusive deals if you bought a physical copy of LA Noire at their stores. Both of these were completely ludacrious.

 

Now look at today several years later. Doesn’t matter how much DLC is thrown peoples way because I don’t hear anybody complain about it anymore. Yet we get Season Passes out the ass and Ubisoft is one of the biggest culprits. We’ll just throw in a bunch of bullshit and other fluff if you bought the Deluxe Edition of Assassins Creed Odyssey.

 

So you get what I mean. These issues are still a problem and I think it is good to speak up.

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In my opinion only triple AAA games should have a platinum

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