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Most frustrating things in Skyrim


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Some minor spoilers about quest structure pertaining to the Thieves Guild. Don't know if someone will fly off the handle if I don't black it out, but I'll do so just in case --

 

Spoiler

Frustrating? That they had to resort to radiant quests to pad out the Thieves Guild storyline. It's pretty bad when the actual story ends at "Darkness Returns" (the second to last Thieves Guild trophy), and then you have 20 or so radiant quests that need to be completed to truly "complete" the Thieves Guild storyline. Don't know if they used this as a launching point to introduce their new (at the time) radiant quest system, but it was really, really lame.

 

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I dropped 120 hours into PS3 Skyrim, and 107 hours into PS4... I only used followers when I had to have one (or escort type quests). PS4 load screens were the #1 improvement I noticed; I was actually dreading them in the remaster, but they are crazy quick. If you haven't played a Bethesda game before, you should turn on every Auto-Save option first... when you open the menu, upon quick travel, etc. 

 

After 227 hours of Skyrim, my biggest complain would be the recharge time on Shouts. As a stealth/ranger playstyle, I often used Aura Whisper and nothing else (unless needed to by a quest requirement). There are a crazy amount of neat shouts but because they took so damn long to recharge, I didn't even touch them. As a core gimmick of the game, you'd think that improving your Thu'um would be a skill tree...

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  • 1 month later...

I really hated the loading times. I'm so glad to hear it's better in the ps4 version, which made me consider getting it for the ps4 when I buy one later this year.

 

And the inventory was really bad. Loved the inventory mods on PC.

 

Everything else was good enough, or at least not that bad to get on my nerves :D

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Inventory menus become very laggy once the save file size becomes too big.

Blacksmithing lags since latest patch, mainly when you have been playing for a long time in your current save.

Frame-rate and loading times issues when save file size becomes too big.

Dying and therefore losing hours of progress because you didn't save in a long time, especially when exploring huge areas like dwarven ruins.

Random execution deaths by strong enemies when playing Master difficulty or Legendary. The game seems to decide you're too weak so you wouldn't win the fight anyways. (How about actually giving me a chance to fight you back and find out you were wrong?)

Epic music stops playing when fighting dragons once you become overpowered. It can be fixed by taking off armor to force the game to play theme but it's still annoying.

Magic damage in early game when playing Master and Legendary.

Poison damage and falmers, really high damage regardless of how far you're into the game.

The one I hate the most: Not being able to enchant same type of item (many weapons of the same type e.g. Iron Sword (22)), making you at times spend 40+ minutes to enchant all the items you want to sell to merchants.

Not enough gold in merchants inventory... Like ever...

Death by 2 arrows when facing strong end game enemies in Legendary difficulty such as Draugr Death Overlord or Falmer Warmonger (DLC).

 

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1.  Limited difficulty setting, the 1-100 slider in Oblivion was perfect.  Skyrim becomes a joke by the time your character reaches about level 35, even on Legendary difficulty.

2.  Merchant's gold does not instantly replenish like it did in Oblivion.  Constantly jumping around map to sell items is an endless chore.

3.  The grinding/screeching sound of the secret passage door every time you enter the Thieves Guild to yet again sell more stolen items (see item #2).  

4.  No main city like the Imperial City in Oblivion.  Towns in general are not nearly as impressive.

5.  Lack of truly super items available at level 1, like Apotheosis, Ebony Armor, and Umbra in Oblivion.  THE BLADE, IT HUNGERS FOR SOULS.  UMBRA, IT IS EVERYTHING!

6.  Can't craft custom magic spells. Magic attack spells are generally underpowered compared to Oblivion.  

7.  Can't use magic when holding a bow.

8.  Favoriting things is cumbersome and limited, the favorites "wheel" in Oblivion was perfect.

9.  Dragons and more frequently Vampires from the Dawnguard DLC killing critical merchants and NPCs.

10. No Adoring Fan to follow you around, carry your weapon, shine your boots, and give you backrubs, until you find a creative way to murder him! 

Edited by Narniak
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- Not being able to use any good weapons/armors until the very end of the game.... nice.

- Cheap enemies at times, difficulty seems all over the place in this game.

- Leveling system

- Followers who push you or stand in the way of everything

- Quest NPC's being able to be killed off, who's great idea was that? 

- Not being able to kill children. 

Edited by DARKB1KE
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  • 1 month later...

Ohoho, I have quite a list of frustrations with Skyrim. I don't want to be angry at the game, I'm just disappointed.

 

1. The loading screens, those dreaded loading screens. I found turning off the autosave function when travelling/entering rooms, really reduced how long, I was staring at them.

2. Follower Limitations, the fact you can only take one, instead of say, 3 or 4, for an adventuring party sucked. I know it would make the game too easy on normal. But that's more Bethesda's fault than mine.

3. The fetch quests - How many times, were you asked by some unimportant NPC to risk your skin and dive into a ruin, to pick up a sword, shield, ring etc? More variety in these little sidequests. Like maybe one, where it's actually a trap, similar to Patches in Dark Souls?

4. Unique Weapons - The legendary Auriel's Bow and the Daedric Artefacts are not all that intimidating. They need to be, much stronger.

5. Unique Armour/Weapon models - There needed to be way more, unique models for these weapons. Not just renamed vanilla armour, how many times, did you find some unique weapon and get sad, when it looked like any other, generic blade?

6. 'Cities and towns' - This was one of my personal, biggest gripes. These are incredibly small. This is supposed to be a province of the Empire right? Why are there barely any proper cities? I get it that Winterhold mostly fell into the sea, so why hasn't there been any effort to rebuild or expand on the land, that they do have? Why is Morthal basically just a road, with a few buildings on the side? Why is Whiterun so small? Same for Solitude. They could easily fix Whiterun, with like an exterior that's expanded with a wall. And markarth is meant to be a Dwemer city, so why aren't more people, living underground, in the Dwemer parts of it? Why isn't there a whole bigger underground city? =/

7. Lack of quest choices - In Skyrim the quests really lacked solutions on how to finish them. You generally had one or two options,but they weren't all that great. Like the Thieves Guild, you have to be a dick, you can't offer to cover someone's debt, or refuse to help imprison/frame Brand Shei, or reform the guild in a more positive manner, or defy Maven Blackbriar. You're basically more a thug, instead of a gentleman thief like Robin Hood. Or the Gray Fox. You're also forced to become a werewolf to continue the companions quest, instead of simply refusing the offer for now, and continuing the plot.

8. No option to join the Forsworn faction? Or to cripple and fully eliminate them? I can wipe out The Thieves Guild, Dark Brotherhood, Miraak's Cult, The Volkihar Vampire Clan, but not a bunch of fur covered warriors, using primitive weapons?

9. The buildings all look fairly similar, only Solitude, Whiterun and Markarth really stand out as settlements go. They lacked their own identity, which is disappointing.

10. The Levelling system to improve your skills is very exploitable. It's a good idea, but it needed some work, I think I've got a pretty simple solution to fix it though. 

 

For smithing, Leather/Iron/Steel will only let you reach level 10 or 20, forcing you to use other materials, for smithing. This could be extended, maybe letting you level up a bit more, with crafting variants of the armours, like the plate, banded and treated or boiled leather. To progress further, you'll need to use Moonstone, Orichalcum, Glass etc. Which should also have their own variants, like hardened glass. Maybe have tailoring be a unique skill tree, or low-level smithing requirement, for armoured robe gear? Similar to the Mantle of the Champion style armour, from Dragon Age 2. You might also need to learn from specific tutors, how to craft jewellery, silver weapons and stalhrim.


Same goes for potion ingredients, basic ingredients make lower level potions. Basic Health, Magicka, Stamina, Poison resistance etc. But if you want to continue, to progress and level up. You will need to experiment and try and make, more advanced potions.  Using more potent alchemy ingredients, to make better potions. Also if you read an alchemy potion recipe, your character should know, what the ingredients do, and not need to test them out.


For Magic, you level up and gain better control of your magic through practice. But now you should be able, to improve existing magic spells. As well as learn new ones, so for instance, a fireball could be more intense, so it does more burning damage. Or it could become more explosive and have a chance to knock back enemies. Conjuration would obviously increase summoning times, but could also strengthen summoned creatures, or even add magical armour to them. Also needs to have more elemental destructions magic, like air, water, earth, shadow/void etc. Spells should also be able to combine, so a flame-cloak combined with the flames spell, would result in a stronger stream of fire. 

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This isn't really a complaint, but still... I would really like to be able to plat the game while using a few mods. I understand why we can't. I just really want to play with mods that improves the immersion, such as the mod adding more traveling groups of guards, legionnaires, stormcloaks, thalmor etc. I guess I'll have to plat the game first, then enjoy it again with these mods installed.

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On 4/2/2017 at 7:05 AM, Narniak said:

1.  Limited difficulty setting, the 1-100 slider in Oblivion was perfect.  Skyrim becomes a joke by the time your character reaches about level 35, even on Legendary difficulty.

 

Skyrim is always going to be a joke when you can use this exploit:

http://elderscrolls.wikia.com/wiki/Forum:Skyrim:Alchemy/Enchanting_Loop

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You know what, ever since the arrow to the knee jokes a few years ago, I thought this game would be brilliant because it seemed like everybody was playing it. I just never played it. I love the Dragon Age series - except Origins - and so I expected it to be like DA to an extent. The unfortunate part of that expectation is it was so like Origins, the one DA game I didn't like. And the reasons were all the same for both.

 

  • The bleak, grey, boring look and the uninteresting variety on the game world environments, for one. There was a two-year difference between DA:O and Skyrim. I'm not sure why I expected it to look any better than it does. The important thing is it doesn't. Sure, Skyrim's world is a lot bigger, but the trees; the character models; the dressage walk/run horses do... even the way your own character moves annoyed me.
  • I can't stand games with silent characters, personally, because I don't find the appeal to caring about the characters' plights. It's the same here.
  • No cutscenes. This seems to be different for everybody. Personally I enjoy them.
  • The combat system is just boring. You can only have two abilities on the controller. So if you want a fire spell and you think you're going to need another shoulder button using a heal spell, you're going to have to change the assignments through your favourites menu if you want to do anything else.
  •  ^ Adding to the above, weapon and spell changes seem to take a few seconds longer than any point. At least DA:O had more ability options, but even with that game, it was dreary, slow, cumbersome, not at all immersive and some other verb.
  • The progression system was also a simple attribute system that was almost a copy per class you needed across the whole thing. The guide said it's extensive but it's not. The most interesting thing, probably, was leveling the spells or class - something these games could make use of more - and that's the only thing I liked.
  • When it comes to fantasy RPGs I need the immersion of dramatic combat to keep me pulled in. So far only DA2/DA:I and LOTR: War in the North have ever given me that. This, just like Dragon Age: Origins, appears like some sort of turn-based slaps system.

 

As for the story, it was interesting, but Shouts are something you need the taste for. It hearkens back to the fantasy genre of the eighties - a time when LOTR was the big thing. Talking dragons too. It definitely made me cringe when I read the loading screen that said when dragons are fighting with Shouts they are simply having "a heated debate". What, to death? Pity that doesn't happen in the Houses of Parliament.

 

Another gripe I had with the story is how all of the "bad characters" tended to keep diaries where they always incriminated themselves. That sort of thing works once but a writer has to be lucky enough. In this game it happens all the time, and usually after some long, drawn out dungeon.

 

 

I have a load of other hates about this game. When looking at the limited list above, though, the list of things I did like in this game is very more slim: the music at times was great - it was such a pity for me that the gameplay was spoiled by the things above. The second thing, like I said before, is the leveling system of your spells. Lastly, as a writer myself, I really have to commend them on the level of detail they've added to the game. From interesting character backstory to environment details, they done a good job. The only cry is the incriminating diaries complaint above being excessively employed.

 

I played it for just under a week and decided to send it back to Boomerang for the next game I want to rent. A few days was enough for me, especially when I realised all I could do with the game was moan about it. Great, if you enjoy this game - hope you do - but for me, I've definitely given it enough time.

Edited by GarryKE
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The main problem I have with Skyrim is that I just can't finish it; it's too big and I get distracted with these games both in-game by doing non-productive stuff and out of game by starting on other stuff.

 

Hope I can finally finish this once I get the PS4 version, I recently finally played through the story of one of these huge games (Witcher 3) after a few failed attempts.

 

@GarryKE Other way around for me - I really liked Skyrim and Witcher 3 so I figured I would like Dragon Age as well (especially since I like the dev's Mass Effect games), but I tried all three Dragon Age games and got bored by all of them. Might get back to Inquisition at some point to give it another go.

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Just now, BillyHorrible said:

@GarryKE Other way around for me - I really liked Skyrim and Witcher 3 so I figured I would like Dragon Age as well (especially since I like the dev's Mass Effect games), but I tried all three Dragon Age games and got bored by all of them. Might get back to Inquisition at some point to give it another go.

Out of interest, what didn't you like about DA:I?

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Just now, GarryKE said:

Out of interest, what didn't you like about DA:I?

 

I think with Inquisition it was actually less about being bored like with the earlier Dragon Age games and more like Witcher 3, Skyrim, Fallout and the likes, that it was just too big to not get distracted.

 

Though it really didn't help with Inquisition that it starts real slow and that I just didn't get what my motivation and course of action was supposed to be. Finally getting through Witcher 3 makes me a bit more confident that I can tackle Inquisition as well though.

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1 minute ago, BillyHorrible said:

 

I think with Inquisition it was actually less about being bored like with the earlier Dragon Age games and more like Witcher 3, Skyrim, Fallout and the likes, that it was just too big to not get distracted.

 

Though it really didn't help with Inquisition that it starts real slow and that I just didn't get what my motivation and course of action was supposed to be. Finally getting through Witcher 3 makes me a bit more confident that I can tackle Inquisition as well though.

Fair enough. It's my personal favourite, ever, so I was happy to run around for hours with no direction until I wanted it :D I can see why people don't appreciate that though.

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Just now, GarryKE said:

Fair enough. It's my personal favourite, ever, so I was happy to run around for hours with no direction until I wanted it :D I can see why people don't appreciate that though.

 

I'm really bad with lack of direction :D I get too distracted in-game with side stuff until I have no clue what the plot was and what I should be doing, and I get distracted out of game because all that faffing about in-game gets me bored after a while so I decide to play something else alongside it, and then suddenly I'm half a year and dozens of games further and I have to start all over in the big game.

 

It's why I have no problem with games like Assassin's Creed, Zelda, GTA and Red Dead Redemption and the likes - other than generally being a bit smaller (except for the last Zelda), those games are much more obvious in pointing out where you need to go next. Somehow it gets double bad for me if I have a first person view, don't know if it's about the view itself or about how those kind of games tend to have no way of travelling with ease.

 

I did get through Witcher 3 though last month (Zelda doesn't count; it's really big but the story is actually quite short and understandable), which has given me hope that I can one day go back to those huge games I started on my card and get through them, I just have to make sure that my backlog is small so I don't have many other games to get distracted with.

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Finding out 100hours in that you can't get the Oblivion Walker trophy because you chose the wrong ending to a couple of quests you did in the first five hours. 

 

Still havent pulled together the energy for a second run through to get this.

 

 

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  • 1 month later...

My main issue with Skyrim is the interface. You have to dive into menus for almost anything. Why can't I use left and right to cycle through left and right hand items like in Dark Souls?

 

Let's explore a cave.

Equip my torch -> quick menu, select torch

Oh a bad guy -> quick menu -> select shield

Ouch, big hit -> quick menu -> healing potion

Awesome, killed him -> loot menu

Back to exploring -> quick menu, select torch

 

It's such a shame that the interface is so badly designed as it slows down the game so much. I mean, sure, it's an RPG and there are going to be some menus, but in that scenario I described, the loot menu should really be the only one.

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1. When merchants barely have any money for me to sell an overabundance of items.

2. When I accidentally quicksave right before an enemy hits me with a killing blow so I'm stuck in a loop of endless dying, and my previous save before that was an hour ago ?

3. There isn't a 3rd option in the civil war questline where you don't side with either the Imperials or Stormcloaks, but there's some sort of closure to the story.

4. Followers standing in doorways/hallways and block you.

5. Switching between weapons and spells is tedious as you have to continuously open the menu or favorites list.

6. When health is nowhere close to being low yet an enemy somehow pulls off an execution on me, especially when they're far away from me.

7. "You can't fast travel when enemies are nearby" I understand why this is the case if it were a dragon or a group of vampires coming after you, but if it's just a single mudcrab hiding in the water, it's pretty pointless...

8. Despite helping Madanach in Markarth, the Foresworn are still hostile.

9. The game frequently glitches out a lot or freezes.

 

And lastly, everyone knows this one...

 

10. That damn frost troll you encounter on the way up to High Hrothgar for the first time. ?

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