Popular Post Abby_TheLastofUs Posted August 20, 2020 Popular Post Share Posted August 20, 2020 (edited) Quote Game Science, the Chinese studio behind multiplayer strategy game Art of War: Red Tides, has announced Journey to the West-themed single-player action RPG Black Myth: Wu Kong for “all mainstream consoles and PC.” Cloud platforms that can run the game smoothly are also being considered. https://www.gematsu.com/2020/08/journey-to-the-west-themed-action-rpg-black-myth-wu-kong-announced-for-consoles-pc Quote Developed by Game Science, Black Myth appears to be taking soulslike approach to gameplay, but with a vibrant environmental art style (created in Unreal Engine 4), and a neat stealth mechanic in which you turn into a fly to avoid bigger threats. No release date's been given, and with good reason - Game Science explains that the team is currently very small, and is using the early announcement to attract new talent to the studio to help build the final version. https://www.ign.com/articles/black-myth-wukong-announced-consoles-next-gen-pc-gameplay Edited December 8, 2023 by Abby_TheLastofUs 9 Link to comment Share on other sites More sharing options...
PraiseTheFluppi Posted August 20, 2020 Share Posted August 20, 2020 This game looks incredible!? 2 Link to comment Share on other sites More sharing options...
ziggypossum Posted August 20, 2020 Share Posted August 20, 2020 Link to comment Share on other sites More sharing options...
RoastedPeanut Posted August 20, 2020 Share Posted August 20, 2020 Oh hell yes! I hope this doesn't disappear into the void 1 Link to comment Share on other sites More sharing options...
Mori Posted August 21, 2020 Share Posted August 21, 2020 This looks promising. Hopefully it delivers, the combat looks fantastic. Link to comment Share on other sites More sharing options...
LoveInHell Posted August 21, 2020 Share Posted August 21, 2020 This looks awesome, definitely going to buy this. Link to comment Share on other sites More sharing options...
BlackTorito Posted August 21, 2020 Share Posted August 21, 2020 Looks amazing, and it was a pre-alpha lol. Link to comment Share on other sites More sharing options...
sh4d0wzcs Posted August 21, 2020 Share Posted August 21, 2020 Very very interesting. Link to comment Share on other sites More sharing options...
You Posted August 21, 2020 Share Posted August 21, 2020 It will make a change to be able to play as the actual Son Goku and not the Saiya jin version that we're all used to playing as. Link to comment Share on other sites More sharing options...
ShadowReplicant Posted August 21, 2020 Share Posted August 21, 2020 As someone who grew up on the 1986 TV series Journey to the West, I'm absolutely loving this. If this is what a Chinese indie game looks like, I'd like to see what these guys could do with a AAA budget. 1 Link to comment Share on other sites More sharing options...
Good_Sir_Matt_II Posted August 21, 2020 Share Posted August 21, 2020 Looks incredible, let's hope it doesn't get cancelled Link to comment Share on other sites More sharing options...
ziggypossum Posted August 23, 2020 Share Posted August 23, 2020 1. This game was known internally as Project S. If you followed any of the team on art station or other sites you could see they had been posting art and other teasers from the game for months, but this is when they have finally been able to show off the game in full to the world. 2. The studio released this trailer to show the world what they had worked on, recruit new staff who have passion to work on the project, and to network better in the games industry. 3. They remain committed to creating a single player Action Adventure RPG with AAA standards. 4. The team has completed a lot of R&D but there is still work to be done, such as the full game script and additional combat elements. 5. There were 13 people working on the game in year 1, now 30. Hence why they are hiring more to complete the project in a timely manner. 6. The CEO said later that he just wanted to create an honest trailer about where the project was at to show the world and recruit people, he did not expect to be showered with praise as an industry superstar or similar. 7. The team will now go back to work on the game more. 8. They were happy to see great feedback not just from fans, but from the games industry as well. With positive comments on Chinese social media from companies such as CDPR, Epic Game and Nvidia, as well as positive comments on Western social media from people like Cory Barlog. 9. The company wanted to make this game when it was first founded in 2014, after working on another Journey to the West themed game called 'Asura' prior, which they developed under Tencent. While Asura was an MMORPG, they dreamed of making an Action adventure RPG at AAA level. 10. They initially could not realise this dream and so worked on smaller titles such as 100 Heroes and Art of War: Red Tides to grow and become stable They also wanted to make sure market conditions, costs and technology would be in their favor, finally starting dev end of 2017. 11. They are taking their learnings from Asura and aiming to be more ambitious with a more well thought out story, more authentic and mythological world and more emphasis on Journey to the West The game design is based around this original mythology, with many aspects re-created. 12. The team has a philosophy that it does not matter if something has been tried before or whether it is something entirely new, what matters is that it has to be done well Whether the player can be impressed / satisfied is the most important, not whether it is chasing a trend. 13. The team has been committed to learning new technology to fulfill this dream and has overcome many limitations. They said that what was shown is indeed playable and is not fake. But they say there is still a long way to go. 14. For example, they still need to work out how to do more precise facial animations and emotions because that was something, that if you looked very closely, could be seen to be incomplete. Secondly, interaction between characters and environments is still quite rough. 15. The CEO also said they have had huge difficulty with the heaven gameplay, the part at the end in the clouds with 1,000 soldiers, where the frame rate tanking was something that has given them trouble The boss at the end still has issues with fur, the water is incomplete etc. 16. They do have ambition though. They plan multiple games in the series. Want to fully implement fights with the giant monsters. Add in executions and harder difficulty etc... The single shot camera idea was taken directly from God of War, a game they were inspired by. 17. In terms of funding, they have worked on previous games to fund this. They have said they don't plan on selling out any time soon. Some staff also got head hunted after the trailer dropped but they are all committed to staying at Game Science to work on Wu Kong. 18. Right now they plan to go back to working on the game and likely won't show anything again until they have something more significant to show. They do not plan to get funding that will make them change their vision of the game. All energy now focused on development. 1 Link to comment Share on other sites More sharing options...
HellcoreFire Posted August 23, 2020 Share Posted August 23, 2020 After seeing Genshin Impact and now this, I hope CRPG's become a thing in the future. I wonder who the second Wukong that saved Yamcha is, though. Link to comment Share on other sites More sharing options...
Viper Posted August 27, 2020 Share Posted August 27, 2020 This being Souls-like means I won't be playing it. But I'm damned impressed...it looks absolutely incredible. Link to comment Share on other sites More sharing options...
Sora760 Posted August 31, 2020 Share Posted August 31, 2020 Very excited for this game Link to comment Share on other sites More sharing options...
Conor Posted August 31, 2020 Share Posted August 31, 2020 This will be either the best or second-worst thing to come out of China Link to comment Share on other sites More sharing options...
ziggypossum Posted September 11, 2020 Share Posted September 11, 2020 https://www.ign.com/articles/black-myth-wukong-length-series-sequel-19-new-details Black Myth: Wukong - New Details Black Myth: Wukong has been in development for two years so far. The team is aiming to release the game no less than three years from now. Game Science is aiming for more than 15 hours of playtime. The team plans on including over 100 enemy types in the final game, including bosses. Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll. The trailer shows three different monkeys - players will have to wait to work out who the real Wukong is. The trailer area is called Black Wind Mountain, and took six months to build. The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game's earlier levels. Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release. The demo is entirely playable, and can be played using different approaches - fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance. The player can use multiple different transformations during the Wolf boss fight - more than the one shown in the trailer. The game currently features a test area - nicknamed "Toilet" - that includes four other bosses not shown in the trailer. Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe. 3 Link to comment Share on other sites More sharing options...
ziggypossum Posted September 19, 2020 Share Posted September 19, 2020 Link to comment Share on other sites More sharing options...
Darling Baphomet Posted February 9, 2021 Share Posted February 9, 2021 (edited) Three years? Damn, it'll be a masterpiece by then, unless it gets the Cyberpunk 2077 treatment. Five years is a really long development cycle for a non-open world game. Edited February 9, 2021 by Darling Baphomet Link to comment Share on other sites More sharing options...
ziggypossum Posted February 9, 2021 Share Posted February 9, 2021 Fuck IGN, this IS the quality https://heishenhua.com/video/b1/gamesci_2021.mp4 1 Link to comment Share on other sites More sharing options...
dieselmanchild Posted February 13, 2021 Share Posted February 13, 2021 This game just landed on my radar a couple days ago when I saw the gameplay trailer, and wow! It looks fantastic. Definitely one of the most intriguing Soulslikes I’ve seen. 2 Link to comment Share on other sites More sharing options...
ziggypossum Posted March 30, 2021 Share Posted March 30, 2021 Link to comment Share on other sites More sharing options...
BrandedBerserk Posted March 30, 2021 Share Posted March 30, 2021 (edited) Looks promising but the musou segment was definitely a big turn off for me. If there's one type of game I'll probably never get into no matter how hard I try it's probably that one. Edited March 30, 2021 by BrandedBerserk Link to comment Share on other sites More sharing options...
The Arizona Ranger Posted August 20, 2021 Share Posted August 20, 2021 1 Link to comment Share on other sites More sharing options...
ziggypossum Posted August 20, 2021 Share Posted August 20, 2021 Link to comment Share on other sites More sharing options...
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