Popular Post crimsonidol38 Posted March 4, 2017 Popular Post Share Posted March 4, 2017 Game 1, Day 3: Shantae and the Pirate's Curse (PS4) Didn't play much of Shantae yesterday. Only got the three mummy pieces and tried to make my way through the Tanline Temple where Shantae has to make it through without getting noticed and without any special item. Therefor I can't add much besides the things already mentioned. I started to like the game a bit more than at the beginning but somehow the motivation to continue playing Black Flag was a bit higher. I try to give this game a bit more playtime during the course of this event as it really deserves it. Right now it would be somewhere between a and a on my personal scale. Stats:Total playing time: ~4 hoursTrophies earned: 15 / 45Completion rate: 22%Rank: DDid the game lower my completion?Yes Later on I will give a first impression about Blur as I already spent a few hours with it. 9 Link to comment Share on other sites More sharing options...
Pickle_Riiiick_X Posted March 4, 2017 Share Posted March 4, 2017 @PerryToxteth I took the liberty of dying multiple times in many areas of the map purposely just to help out fellow trophy hunters as I knew a few of us were playing ?? 1 Link to comment Share on other sites More sharing options...
Pickle_Riiiick_X Posted March 4, 2017 Share Posted March 4, 2017 @Fredoline05 Get in, grab one computer and then get out became my tactic most of the time.....the guards overwhelmed me otherwise ? Link to comment Share on other sites More sharing options...
Popular Post crimsonidol38 Posted March 4, 2017 Popular Post Share Posted March 4, 2017 Game 2, Day 1: Blur (PS3) It's always nice when a racing game starts with a cult classic composition like Ennio Morricone's Ecstasy of Gold so the hype is high right from the start. Sadly the ingame music itself seems to be boring and pale electro tunes, no matter what I choose (there's the choice between licensed music and some compositions specifically created for Blur). And there's no button to skip specfic tracks. Personally I don't mind electro music but the songs chosen here are rather annoying. But before I spend the whole post talking about the horrible music I will now mention the game's core mechanic. Blur is mainly a mix between the standard arcade racers with real cars combined with the power-up and weapon system of games like Mario Kart. There are several power-ups you can gather. Some examples are the standard homing missiles you can shoot at other cars, mines you can place behind or put in front of your car, use a shield to protect yourself from incoming objects, or activate a lightning strike that places some "shock zones" on the track which will harm the enemies and slow them down. These power-ups are combined with a health bar. Once that's lowered you will have a rather long cooldown phase to make it back into the race but you can replenish it by collecting some kind of medi kit. So far I spend about one and a half hour in the singleplayer which features a career that is divided into several sub-divisions. Each division consists of several races and has some cumulative tasks you have to fulfill like using a given amount of power-ups or finish a given amount of events in the division. Once you fulfilled them you will unlock a rival whom you have to race one-on-one. If you win the race, you will earn the car, otherwise you have to retry. So far I played the first division and raced against the first rival. The funny thing is the first time I raced against her, it was more or less a tie between us and according to the results screen I lost (maybe by <0.1 seconds) but the trophy for winning still popped. Ehm yeah. The race types I was able to play so far were normal races and some demolition races where I had to destroy the enemy cars to rack up some points. I also played a bit in the multiplayer which seems to feature the same event-types as the singleplayer. And it also has a nice feature that I haven't seen in any other game so far: It tells you the amount of active people in the multiplayer and shows you for each mode how many players are currently in there. While I tried the mode there were still about ~50 people online and I played a few races. About half of them I placed in the lower half but I also was able to score a few 3rd places against some higher ranked players. So far I'm liking the game but I still enjoy other racing games (e.g. the Codemaster-ones) much more. 14 Link to comment Share on other sites More sharing options...
wtru9 Posted March 4, 2017 Share Posted March 4, 2017 8 hours ago, voodoo_eyes said: I played this during the last KYC and found it reasonably fun, but felt it would wear itself out fast (which it did). I played this on and off after the event and finished the racer "campaign" once as well. The to-do list has to be completed another 2 times to reach rank 60... same goes for the cop route, which puts me off this game for the most part. Well, at least you're not just doing an insane xp grind to get to level 60. I'll probably go back to it and pop the plat sometime after the event, but I do get the sense it'll be one of those games I'm thankful for the PS4 Spotify app. 1 Link to comment Share on other sites More sharing options...
Hemiak Posted March 4, 2017 Author Share Posted March 4, 2017 3 hours ago, Fredoline05 said: Really? OOooooh No new trophies yet, but 1 thing is for sure, I won't get the 100% before Christmas' Eve (what a stupid idea for a trophy)! Yeah, the trophies in this game seriously encourage using loopholes. On the first page there is a cloud save option. After a good run or two choose your local save and upload it. If you die back to the title page and choose the cloud option to re-download it. Only takes about 20 seconds including menu navigation to get back into the game. You can also set your system date to Dec 24th and then go knock out that trophy. Date/time specific trophies are duuuuuuumb. 1 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 4, 2017 Popular Post Share Posted March 4, 2017 Game #2 Day #1 Total Time Played: about 1h 30m Trophies earned: 5/31 Well, this one will tank my completion that much i for sure. Most of the trophies are related with killing bosses and beating the game without taking damge or gettin killed. A game that has 2 trophies that mock you for dying (which I earned already), you can guess that this one isn't too easy. Or maybe I just suck at it. What is it? Slain is an action-platformer with a metroidvania-ish feel to it. It play similar to the old Castlevania games, and even the setting is familiar. The game is pretty linear though, as there aren't any branching paths you can explore. You fight your way through demons and monsters with the environment drenched in blood. To dispatch of your foes you have a sword (there are a few variation it seems, as so far I have a regular and a flame sword) that can reflect projectiles and a magic attack that pierces through enemies, but is limited to the mana you have. You can gain mana by executing a critical strike on your enemies, by blocking at the right time. For the most part that attack tears regular enemies to shreds. The levels are also filled with traps that kill you instantly, the same goes for the enemies though. So that's something at least. I haven't made too much progress. I only beat one boss and am now in the 3rd area (I think). I might play a bit more later tonight, which doesn't necessarily mean progress will be made though . 12 Link to comment Share on other sites More sharing options...
Popular Post Jaguargenie Posted March 4, 2017 Popular Post Share Posted March 4, 2017 Game # 1 Final Review Strider Trophies: 7/31(24%) My completion: 74.86% (-.27%) Sorry about the late post. Had to work this morning... So I'll start with the criticisms because the positives remain mostly the same from my early impressions. My review won't be as fancy as others either since posting on the forum is almost too technologically adanced for me. Cons: Most metroidvania games have a built in backtracking requirement for completion. Sure you don't have to backtrack, but to fully level your character, you need to acquire some skill or weapon, and then go back to an early section to open up a door. Standard. Something we take for granted is shortcuts or fast travel. Neither of which is present in Strider. Now I fully admit that I am only about 3 hours deep so something might come up, but these levels are HUGE and running from one end to another is a chore. Shortcuts would have been nice. Multiple exits and entrances even. Strider has neither. Enemy variety: I think I have maxed out. The game seems to opt more toward re-skinning enemies and sometimes giving them new guns. There are 5 unique types of enemies. Each of those hAve 2 or 3 subsets with different weapons. Not that much variety. This is a bit disappointing. I already touched on the difficulty. Or lack thereof. No need to retread, just suffice it to say it hasn't gotten any harder. Pros: Strider controls so well. So fluid and smooth. Getting hit is usually my own impatience at fault and not the game. It looks beautiful. A very colorful palette runs throughout the game. Each different region also has its own feel to it. I havent really encountered a section yet that feels repetitive. Bosses and upgrades keep coming at a pretty regular clup so it keeps things fresh. I would say you take on a new boss every 20-30 minutes. It's a nice volume. It's fun. Nuff said. Overall: (I'm gonna use the DMC rating scale here and going forward) A (but depending on how annoying the cons get, could be a B ) Platinum Potential: (DMC scale) B. The lack of shortcuts and fast travel is annoying. If backtracking become a too much of a PITA, I might can it and move on. Thanks for reading. On to Borderlands: the Pre-Sequel!!! 13 Link to comment Share on other sites More sharing options...
Popular Post Myu Posted March 4, 2017 Popular Post Share Posted March 4, 2017 Day 4 Game 2 : Contrast I've started Contrast this morning. It's a very beautiful game with an interesting gameplay but I suspect it to be rather short since I already have 66% of the trophies. If it really is as short as I think (I'm at the beginning of Act III and according to the trophy list, it's probably the last act) I'm kinda relieved because the game triggers some serious motion sickness after about 20 min, especially if I have to look everywhere to find something or if I'm struggling with one of the puzzles. It's a shame really, I really like playing it. 13 Link to comment Share on other sites More sharing options...
PerryToxteth Posted March 4, 2017 Share Posted March 4, 2017 1 hour ago, Crimson Idol said: Game 2, Day 1: Blur (PS3) It's always nice when a racing game starts with a cult classic composition like Ennio Morricone's Ecstasy of Gold so the hype is high right from the start. Sadly the ingame music itself seems to be boring and pale electro tunes, no matter what I choose (there's the choice between licensed music and some compositions specifically created for Blur). And there's no button to skip specfic tracks. Personally I don't mind electro music but the songs chosen here are rather annoying. But before I spend the whole post talking about the horrible music I will now mention the game's core mechanic. Blur is mainly a mix between the standard arcade racers with real cars combined with the power-up and weapon system of games like Mario Kart. There are several power-ups you can gather. Some examples are the standard homing missiles you can shoot at other cars, mines you can place behind or put in front of your car, use a shield to protect yourself from incoming objects, or activate a lightning strike that places some "shock zones" on the track which will harm the enemies and slow them down. These power-ups are combined with a health bar. Once that's lowered you will have a rather long cooldown phase to make it back into the race but you can replenish it by collecting some kind of medi kit. So far I spend about one and a half hour in the singleplayer which features a career that is divided into several sub-divisions. Each division consists of several races and has some cumulative tasks you have to fulfill like using a given amount of power-ups or finish a given amount of events in the division. Once you fulfilled them you will unlock a rival whom you have to race one-on-one. If you win the race, you will earn the car, otherwise you have to retry. So far I played the first division and raced against the first rival. The funny thing is the first time I raced against her, it was more or less a tie between us and according to the results screen I lost (maybe by <0.1 seconds) but the trophy for winning still popped. Ehm yeah. The race types I was able to play so far were normal races and some demolition races where I had to destroy the enemy cars to rack up some points. I also played a bit in the multiplayer which seems to feature the same event-types as the singleplayer. And it also has a nice feature that I haven't seen in any other game so far: It tells you the amount of active people in the multiplayer and shows you for each mode how many players are currently in there. While I tried the mode there were still about ~50 people online and I played a few races. About half of them I placed in the lower half but I also was able to score a few 3rd places against some higher ranked players. So far I'm liking the game but I still enjoy other racing games (e.g. the Codemaster-ones) much more. You really are a glutton for driving punishment! You just knocked off DiRT 3 and then you tackle another UR driving plat! What's on deck in April - Twisted Metal??? Link to comment Share on other sites More sharing options...
Popular Post Hemiak Posted March 4, 2017 Author Popular Post Share Posted March 4, 2017 (edited) Game 2, 1 hour played. 0/15 trophies So I had to tear myself away from Knytt to start this. I'm glad I did because this game is pretty addictive. As others said, it's a 2D side scrolling Stealth Platformer. Some people call it a Rogue like but I don't really think it fits. Dying in this game only sets you back to the beginning of the last level you played, and only costs you whatever you had just stolen. You have a new character but he/she has all the same upgrades and bank account. Any who the story revolves around you, who wants to become the greatest Thief in the world. Unfortunately Scotland Yard is 100 days from releasing a new invention which will basically eliminate all thievery in the world. Talk about bad timing. Your goal is to get good enough fast enough to eventually steal the device, so you can continue... Stealing. Either way the game starts you in an airship, where you can look at upgrades or begin a new heist. You start with no money, and only get to keep your spoils if you leave a heist of your own volition. You start in the slums and have to unlock each new area by purchasing it. As others said, I love the whole 'one more heist' feel. I'm not having any real issues with the controls at this point. I feel like when I die it's my own fault for not doing something correctly, or noticing an enemy. Now the negatives. Each level is procedurally generated which is cool. What isn't is the fact that often there are sections of the level you can't access... Period. (edit: OK, there are ways, more on that in the next update.) Seriously, there might be a whole subterranean tunnel or attic completely closed off with an enemy and some loot, which presents you from being able to 100% that heist. (unless....) Also, you get absolutely no benefit from a heist you don't complete. I like the whole win or die premise, but when you slap a finite 100 day time limit on a game you're just begging to be save exploited. Especially if you throw in a trophy for beating the game with your starting person. Either way I'm enjoying it so far and am actually turning it back on right now. Edited March 5, 2017 by Hemiak 14 Link to comment Share on other sites More sharing options...
Alpsmile05 Posted March 5, 2017 Share Posted March 5, 2017 3 hours ago, Hemiak said: Yeah, the trophies in this game seriously encourage using loopholes. On the first page there is a cloud save option. After a good run or two choose your local save and upload it. If you die back to the title page and choose the cloud option to re-download it. Only takes about 20 seconds including menu navigation to get back into the game. I might use this when I get back to the game after the event, but for now I just try it legit, we'll see how far I'll get 3 hours ago, Hemiak said: You can also set your system date to Dec 24th and then go knock out that trophy. Date/time specific trophies are duuuuuuumb. This is exactly the kind of 'cheat' that I refuse to do (unless a trophy becomes unobtainable otherwise). So I'll do this one legit and wait for Christmas' Eve to get it. 1 Link to comment Share on other sites More sharing options...
Popular Post xFalionx Posted March 5, 2017 Popular Post Share Posted March 5, 2017 Well, I think I'm just bad at this event, or I should have looked at the completion times before putting my list together but I didn't have that much room for choices in my list either, so whatever I guess. Anyways, I just finished my second game, raising my completion by +1.37% over the duration of the event, and I'm not even ashamed for finishing my game, it was just that great. I guess I won't finish my next game though, there's at least 1 annoying online trophy that I probably won't even bother getting after the event is over. Also, I think it's an RPG, I can't finish one of those in 3 days. Now to post my final review on the first day... Game #2: Prince of Persia: The Forgotten Sands (on PS3) Final Review Total playtime: about 9 hours Trophies: 41/41 for an S rank Man, this game is great. It feels just like a PoP game should feel like, fast paced free running broken up by rewarding combat sections and small puzzles to solve. Whenever the platforming starts to get old, they introduce a new mechanic, making it a lot more interesting. Mainly used is the ability to solidify water to create temporary obstacles that sometimes need to be timed correctly because some water jets start flowing and dry up again in fixed intervals. Especially getting around those obstacles that need to be timed correctly feels great, but my favorite free running mechanic is one that gets introduced late into the game, in some forgotten Djinn city ruins. Basically most of those ruins has fallen apart over the centuries it has been abandoned and you get an ability to recall one broken section at a time, which has you press mid jump to make the next platform appear and with it the one that was last recalled disappear. This makes for some really fun platforming, especially when combined with the water mechanics. While I liked having a hard difficulty option besides easy and normal, the platforming towards the end of the game was hard enough to be fun and the battles were still hard enough to require more than just pointless button mashing, so I'm not that upset about the difficulty. I even had times where I ran out of energy to revert time (you have energy slots in this game, 4 at the start and you can get up to 8. Magic abilities, including the iconic time reverting, take one of these energy slots and they can be refilled by breaking random pots and fighting enemies) when platforming, and I've also been quite low on health a few times because I wasn't paying enough attention. Like with platforming, combat also gets a few new things throughout the game to spice it up a little. First the leveling system that I mentioned in my first thoughts on the game. It feels really rewarding because it doesn't take that long to level up in this game and most of the perks you can unlock by leveling up feel useful, so it's always a joy to spend another skill point. Besides the leveling aspect, there's also lots of enemy types. There's your average cannon fodder type skeleton, a bulkier version of that enemy that has more health and hits harder, an enemy type with shield, which you have to knock down first before being able to kill them, those guys are especially annoying in large crowds of other enemies. Then there's also some necromancer type of enemy that can summon new enemies and push you away using a shock wave, a ranged enemy, an almost miniboss like bulky enemy that can charge at you and has an actual health bar displayed because it just has that much health and lastly my favorites, the titans. Those guys are huge, hit like a truck and have a bunch of health. Also, when you get them down to half of their HP you can perform an epic execution move, defeating the titan. Another thing I love about the combat are the sheer masses of enemies you get to fight. At some points I was even wondering how the hell my PS3 can keep up with that many enemy models loaded at once. The trophies in this game are also pretty fun. Most of the trophies that aren't story related are combat related and the requirements aren't annoyingly hard but require some creativity. For example one trophy requires you to jump from enemy to enemy 30 times in a row without touching the ground. There are a few missable trophies but these aren't bad either. I'm a bit disappointed that the trophy for beating the bosses without getting hit was so easy to get because you could just cast the earth magic ability for the whole duration of the fight, which makes you invincible for a time. And while we're at the topic of boss fights, I just wanna say that this game had the most epic final boss fight I've yet to see in my gaming history. I won't say much more than that but you literally fight in a giant sandstorm, jumping from giant rock piece to giant rock piece in the sky. The actual mechanics of the boss are pretty arcade-y but overall it's a fun fight and I mean, how often do you get to fight on giant rock pieces circulating in a huge sand storm? All in all I can just say this game is great. I haven't played a game this great in quite a while, I only wish it was a little longer. Despite its minor flaws, I'd give this game a solid 9/10. Prince of Persia: The Forgotten Sands final score: - xFalionx Next up: The Lord of the Rings: War in the North (PS3) Since I haven't really got anything to play for the next 2 days, I guess I'll just watch more Dragon Ball GT and maybe play some more Terraria on my Vita, since the recent debates made me feel like playing it again. 14 Link to comment Share on other sites More sharing options...
Popular Post MarkusT1992 Posted March 5, 2017 Popular Post Share Posted March 5, 2017 Game #2: Mirror's Edge Catalyst I only played the first Mirror's Edge game for like one or two hours, so I have no clue about what happened befor this game. Mirror's Edge is basicly a platformer game. Contrary to the first Mirror's Edge this game is an opne world game where you run across the roofs of a city called Glass and take missions scattered across the city. You have your main missions, some side missions, races and random delivery missions. At least I think they are random because after trying one three times or so I decided to do it later because I was to slow, but the mission was gone. You can also hack some billboards which are part of the multiplayer. I found three screens which all were hacked by @BillyHorrible. Your dominition over Glass is over The multiplayer also features user created races and some sort of beacon you can find. According to the ingame stats I already have 25% of the story . Seems to be a short game. You earn EXP for completing the missions which will let you unlock new skills in three skilltrees. You have Movement, Combat and the third I forgot is for map upgrades and such stuff. Now on to the controlls. You run across the roofs by using the left stick and move the camera with the right stick. With you can jump over hurdles and with you can slide under hurdles. is also used for the different moves you can do like wallruns and walljumps or jumping from roof to roof. You can't fall indefinitely and need to roll at the landing with because otherwise you will have a hard landing and can't keep your momentum. With you can turn 180 degree. Pressing lets you push forward a little you gain faster speed after a hard landing. At first I had a few problems with the controlls but after a little time I got used to it. It's fun to run across the roofs and find a way or just to follow you runner vision, which is basically a guid to your set goal. There's also combat in this game. So far I encounterd three different enemy types. Two melee and one ranged. One of the melee is a weak one and the other is a bit stronger and you need to evade. You can do this with + holding the left stick in a direction. To hit your enemies you can use for a light attack and for a heavy attack. You can also attack right after a wallrun, a jump over something or sliding under something. Basically you can attack after every action, which is rwuired when you just need to run so that you don't have to stop. While holding the left stick you can push your enemies in different directions to throw them against each other or over rails. I don't know if the story is continued in this game or not but Faith, the main protagonist, was released from prison. You go back to your old friends who all are runners including Faith. The city is under controll of K-Sec, which has everyone connected to "Grid" a system to connect everyone and everything. The Runners refuse to live under the Grid and that's the reason why the live on the rooftops of the city. So far I enjoy the game but it feels a bit repetative. I mean it's a game where you just run. There can't be that much varity. The main missions I played so far were a bit different to each other so at least that's a good thing. Trophies earned: 11/50 Completion: 15% Time played: About 2h 30mins 16 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 5, 2017 Popular Post Share Posted March 5, 2017 Game 2, Day 1: Digimon Story: Cyber Sleuth First, some music to set the mood: So, it seems to be a standard turn-based JRPG. Your turn, enemy's turn, your turn again. Options to attack, defend, run, use an item or skill. There are a lot of similarities to Pokemon in this one. Catching and raising Digimon, leaving them in the Lab to gain XP when not fighting, evolving at a certain level, random battles, etc. There are medals that can be obtained from fighting, or found on the field, but I'm not sure what they do yet. It looks like you have a certain amount of memory, and each Digimon takes up so much. This dictates how many you can bring along with you, and only 3 of them will go into battle. Actually catching Digimon seems to be its own quirk, though. You can't throw a Digiball at them, if you catch my drift. Everytime you fight one, you get a certain percentage completed. 100-200% seems to be what's needed to then create the Digimon in the Lab. And then you can start the process over again, to create the same Digimon, if you want. Why would you want more of the same one, you ask? Well, there are multiple evolution paths. So, to get all the different Digimon, or just want some of the other evolutions, you'll need to. You can also fuse them, to power up a Digimon quickly(and possibly have it learn moves, it wouldn't otherwise have?). Seems pretty neat. There's a Colliseum in the Lab, too, where you can fight online battles against other people. I'm digging the story. Reminds me of .hack. After going into the world with some friends, your body is now in a coma, and you're trying to find out why. Although, unlike .hack, you can seemingly be seen in the real world still, and have joined up with a cyber detective(who shows a liiiiittle bit too much cleavage, for what I thought was a kid's cartoon. Japan and their fan service. :/). But I am enjoying it. It's been pretty simple and easy, up to this point, though. If you're looking for a challenging JRPG, this may not be the one for you. Although, with the trophy guide's difficulty rating, I'm assuming this will change. Time Played: 2 and a half hours(Been out of town most of the day, after parents decided to bug bomb. And then went back out with my old man for a few things. And will be watching the Bulls soon, so not a lot of time for gaming today). Trophy progress: 2/57 for 2% 11 Link to comment Share on other sites More sharing options...
MarkusT1992 Posted March 5, 2017 Share Posted March 5, 2017 13 minutes ago, DamagingRob said: Game 2, Day 1: Digimon Story: Cyber Sleuth I love Digimon and this reminds me to continue with this game some time. I hope you enjoy this game. 1 Link to comment Share on other sites More sharing options...
DamagingRob Posted March 5, 2017 Share Posted March 5, 2017 4 minutes ago, MarkusT1992 said: I love Digimon and this reminds me to continue with this game some time. I hope you enjoy this game. Loved Digimon, back in the day. Pokemon had the better games back then, but Digimon had the way better anime. Link to comment Share on other sites More sharing options...
NebbyLunala Posted March 5, 2017 Share Posted March 5, 2017 I had played that game up to Chapter 10, great game. Sadly, the fact that there is an on-line trophy makes it hard for me to platinum so I got rid of it. I might try it again in the future. For now, I might look into Digimon New World Order instead since I have some money now. 1 Link to comment Share on other sites More sharing options...
MarkusT1992 Posted March 5, 2017 Share Posted March 5, 2017 1 hour ago, DamagingRob said: Loved Digimon, back in the day. Pokemon had the better games back then, but Digimon had the way better anime. But the very first Digimon World was such a great game. I even liked Digimon World 3 and 4. 1 hour ago, NebbyLunala said: I had played that game up to Chapter 10, great game. Sadly, the fact that there is an on-line trophy makes it hard for me to platinum so I got rid of it. I might try it again in the future. For now, I might look into Digimon New World Order instead since I have some money now. As far as I know there are bots in the multiplayer so you can get the trophy even when no one is playing online. 1 Link to comment Share on other sites More sharing options...
Jaguargenie Posted March 5, 2017 Share Posted March 5, 2017 6 hours ago, Hemiak said: Game 2, 1 hour played. 0/15 trophies So I had to tear myself away from Knytt to start this. I'm glad I did because this game is pretty addictive. Wow. With all the positive buzz swindle is getting, it looks like I have to add it to my backlog! Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted March 5, 2017 Share Posted March 5, 2017 4 hours ago, MarkusT1992 said: Game #2: Mirror's Edge Catalyst I only played the first Mirror's Edge game for like one or two hours, so I have no clue about what happened befor this game. Don't worry, it's kind of a reboot. 4 hours ago, MarkusT1992 said: I found three screens which all were hacked by @BillyHorrible. Your dominition over Glass is over Probably the only three screens I did I remember being annoyed by the screens, not being able to change my icon unless I would register at EA. Link to comment Share on other sites More sharing options...
Popular Post Fitzquaid Posted March 5, 2017 Popular Post Share Posted March 5, 2017 Game #2: Dishonored 2 Day 1 Expectations: Boy, I gave myself an easy start to this event. It's a sequel to a triple-A game that I was a big fan of, so I was just hoping for more of that. Impressions: It really is more Dishonored. I chose to play as Emily rather than Corvo for my first playthrough. This time around you're not a silent protagonist, so hearing her comment on the environment makes her feel more like a character and less like a faceless avatar of vengeance. I've only unlocked a couple of Emily's powers so far, but they're fun to use and distinct from Corvo's abilities (and pretty sinister-looking - her stealth power involves turning into a scuttling shadow-monster). Setting-wise, the big change is that the game isn't confined to Dunwall's city limits; the second mission takes place in the much brighter, warmer city of Karnaca, and the start of the third mission, set in an island sanitarium, reminded me of the look of Bioshock Infinite. The biggest quality of life change is probably the in-mission stats screen that lets you know if you've been spotted and how many people you've killed, which will be great for ghost / clean hands runs. Trophies Earned: 4/51 (7%) 14 Link to comment Share on other sites More sharing options...
Popular Post wtru9 Posted March 5, 2017 Popular Post Share Posted March 5, 2017 Game #2 - Plants Vs. Zombies Garden Warfare 2 Day: 1&2 Playtime: 5 or so hours Only got to play around half an hour yesterday, as I was a bit of a fool . Only decided to start downloading the game on to my hard drive the night before I was due to switch games, and then I forgot to set my Ps4 into rest mode, and accidentally left Rivals running overnight, meaning the download ran slower than it could. By the time I woke up and hopped online it had only done 13GB of the 31 or so it needed to (and told me it would take another 31 hours at the time... thank god it didn't actually take that long!). I was out for most of the day anyway, but by the time I got home it had just about finished, and I was pretty tired, so only played half an hour before I succumbed, and went to bed. However, after plenty of hours of play today I can give a progress update, and I'm happy to say I'm quite enjoying it so far! First of all, I played and really enjoyed the first Garden Warfare. It was one of the few games where I not only found the multiplayer grind acceptable, but fun the entire time. Needless to say I went into this one with high hopes, and so far it's met my expectations For those of you who are unaware, PvZ:GW2 is a class based third person multiplayer shooter based on the mobile game(s) which is more oriented towards children than most shooters, and has both competitive and co-operative multiplayer game modes. Unlike it's predecessor, GvZ:GW2 also has a story component which can be played single player, however the staying power (for me anyway) rests solely in the multiplayer. Admittedly 95% of my time with the game so far has been purely in one game mode; Turf Takeover. Pretty much identical to Gardens and Graveyards from the first game (also the mode I played the most in that game too), in this mode, one team must defend a series of objectives whilst the other team attempts to capture them within a certain time limit. Once an objective is captured, the defending team retreats to defend the next objective, until finally the attacking team arrives at the final challenge, which is unique to each map. One particular map tasks the attacking zombies with thawing out a giant zombie yeti king by reflecting sunlight off of mirrors onto a large block of ice in order for the yeti to unleash it's killer dance moves. (or something like that, I'm sure you get the picture). I love the outlandish, quirky style of the game, and it's always good to play a game that doesn't take itself too seriously from time to time. If you like puns, this game's got planty (haha, ok I'll stop). The problem with the mode is that it's rather poorly balanced such that the defending team will win 90%-95% of the time, meaning you hardly ever get a nice close contest. But, in my experience it's still the most populous game mode, which when you live in NZ, to get a good connection you HAVE to play the most populous game mode on any game other than Call of Duty or so. (and even then you won't find games in some of the more obscure/ less populous modes). That's not to say it isn't fun. I found myself to not caring particularly much about the objective or even winning the game as I would in a game like Battlefield. It feels like the game is trying to tell you it's not about winning or losing, it's about having fun. And that's what this game is; fun. From the, colourful environments to the diverse, creative characters themselves, this game is here to help you have a good time, and you know what? So far it's mission accomplished. I must note though, this game might not necessarily be up everyone's alley, and if you don't enjoy shooters or multiplayer games in general there isn't a real reason I can tell you that you must try this game. That being said it most certainly is up mine ! I mean, how could you not like a game where you can play as a cheerful sunflower with a rainbow healing beam, which can place little rainbow healing flowers and wears rainbow sunglasses in the shape of a peace sign? 14 Link to comment Share on other sites More sharing options...
DamagingRob Posted March 5, 2017 Share Posted March 5, 2017 11 hours ago, MarkusT1992 said: But the very first Digimon World was such a great game. I even liked Digimon World 3 and 4. I have 1, 3, and Data Squad on the PS2. 1 was fun, but I never really felt like I was making much progress.. Your Digimon dying all the time was kind of annoying. None of the 3 were bad games, but they weren't as addicting as those Game Boy Color Pokemon games. Sunk so many hours into those. :/ Link to comment Share on other sites More sharing options...
PerryToxteth Posted March 5, 2017 Share Posted March 5, 2017 On 3/4/2017 at 7:01 AM, zettlock said: Why I love this game? I don't know, really. It might look like there is so much to do, but in fact there isn't. It just has this one-more-turn-and-I'm-done-holy-shit-it's-7-am! effect like Civilization has. This is why my undergraduate diploma doesn't have the words "magna cum laude" on it. And I'm still laughing at your eugenics reference in your review. Hilarious! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now