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100% game #82 broken sword 5 the serpents curse episode 1 (vita)

completed in 1 day and 19 hours

 

100% game #83 broken sword 5 the serpents curse episode 2 (vita)

completed in 6 hours and 13 minutes

 

power outages messed with completion times, couldn't look how to progress as a result, finished both games and beginning the 2nd of 4 planned lego games with lego star wars 3: the clone wars

Edited by kingdrake2
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Asdivine Hearts 100%

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Great game that reminded me of the old school RPGs from the 90s. I am a huge 2D RPG fan, so I really enjoyed the story, the visuals and the battle system. A plat would have been even better, but I still enjoyed getting the 100% :) 

Edited by Izul
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I'm glad I waited for Frozen Wilds to do NG+ on Ultra Hard. Got an extra 10 levels out of it, and marginally better weapons from it. Plus, I got the armor that health regens which let me save on healing items/meds. I just swapped it out during travel. Rushing through the story of this game didn't take too long, though storyparts you can't skip for some reason.

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#116 - Kingdom Hearts 358/2 Days 

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Difficulty: 0/10 

Enjoyment: 10/10

 

I said I would begin with the Kingdom Hearts series so I decided to give this one a try first. A little disappointed that there was no gameplay but that story...that story. I'll admit I was confused because I didn't play any of the other games at first but I don't think it mattered...at least I think it didn't. I was instantly invested in the each of the characters after their first appearance in the story. There wasn't a moment when I wanted to quit the story because I wanted to find out what was going on in the Organization. What a sad ending...it hurt...why? I really don't know but that's the magic of it. The only issue I had was that some of the characters talked a bit slow at the beginning and it felt cumbersome (Axel's dialogue at the beginning) but other than that, it was a great experience. I'll be moving onto Re:coded next and then starting with the first official game and work my way from there.

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This was far more boring than I thought it would be. Not sure what I expected honestly. It's not as bad as I thought it would be either, other than how wonky the shooting is and getting stuck in corners with enemies (and the bullets not being able to hit half the time when stuck like this). It's basically Propaganda: The Game, I stopped reading the "story" after about two lines.

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#10 Non-Platinum 100%
#39 100% Achieved

Enjoyment - 5/10
Difficulty - 4/10

I'm probably giving this a higher difficulty than it deserves, but I kinda suck at platformers....
The puzzles were fun and the story was decent. Not sure if it was a side effect of me sucking at these types of games, if the controls are a little screwy on the Vita, or if the game is screwy in general, but sometimes I'd select a new color and it would either not change or change to the color right next to it. Definitely a frustration.
Regardless, I am glad I picked this up as a free game from being a PS+ member last month (I think).

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VALIANT HEARTS -THE GREAT WAR- 100% (70 COMPLETED GAMES OVERALL)

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Most difficult trophy:

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40-bronze.pngHealing Hero 
Save Karl for the third time without making any mistakes

 

Easy 100% and a very emotional game, beautiful and special!. 
A little piece of art in the form of a videogame.

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Final Fantasy XV Multiplayer Expansion: Comrades

 

What to say? I think the game had a good idea, but the execution was somewhat poor.

 

Let's start with the positives. As I stated, the fundamental idea of this game is very agreeable; create your own character and embark on a branching string of missions unlocking stuff on your way. It's nice that you have some liberties with it in which order you open up the map points; even if on the long run it doesn't matter much, it still gives off the feeling of being able to choose. Then, the character customisation was quite good all things considered. I tested it out by creating characters of both genders and altering their looks after unlocking all of the customisation items, and I must say I am satisfied with how they turned out. Weapon upgrading was fine as well.

 

Then the negatives. First of all, the loading times are abysmal in this game. You stare at the loading screens more than you actually play. It's straining and boring, making level upping and material hunting a dull --- or even annoying --- chore. It's not motivating at all. The battles itself are also a bit flawed in some aspects and don't flow as well as battling does in the FFXV main game. Besides overall clumsiness and hiccups, for some reason targeting enemies, let alone specific body parts of them, is really difficult, especially when the area is crowded. The character you control likes to aim at everything else expect the thing you want and makes poor choices, even picking targets outside the screen though you have some enemy in front of you you're desperate to hit. Also, it's irritating that once you get "vulnerable" status on an enemy, very often your character suddenly changes targets even if specifically locked onto the downed enemy, sprinting off somewhere else. The camera, too, had slight problems and at times I was presented with a screen full of tree branches or something of the sort that were so persistent that even when I tried to change the angle, it would revert making battles into ones where you just blindly held down circle button because you couldn't see what the enemies were up to.

Then there's that, that if you stray over an invisible borderline around the battle area, you automatically abort the mission. It was really annoying that in some missions enemies kept throwing me over the line, resulting in a mission abortion, so if the enemies moved close to the edges, I just had to wait for them to get back to the centre to not risk it on small areas. During battles I encountered glitches like enemies as well as allies getting stuck in the air in uncomfortable poses. And while it may look funny, it's not ideal to have you stuck inside an enemy carcass and your teammate standing on his head a few feet away. I have never encountered the "characters balancing awkwardly on top of things/each other" in the FFXV main game, but in Comrades I witnessed a three person stack flailing away like circus performers. I also had the displeasure of seeing Cid's character model distorted in a way that the back of his jacket jutted horizontally through his torso as if someone had thrust a baking tray in him.

At a few times subtitles disappeared in places they shouldn't have had, both in story cut scenes and camp scenes,  and sometimes during missions the "how many enemies to kill" bar went missing; I repeated the Roboresurrection mission to get enough kilowatts for the trophy related to that and that mission sometimes had the bar, sometimes not and sometimes it disappeared in the middle of fighting after the first kill. Also, in one mission the ground had grassy and rocky areas and  I discovered that if you stood on the rocky part, the enemies couldn't reach you, they just ran at the edge of the grass as if on a treadmill, and similarly, in one other mission if you had a tree and a rock between you and the enemy, the enemy didn't circle around them and just sat there eating crossbow attacks. The AI party members suffered from the inability to circle around stuff, too; it pained me to see them run against a random thing for a long period of time while I killed the enemies. One time all the three AI members got trapped behind Cidney's truck in an escort mission and they didn't get out of there --- one me wasn't enough to keep the truck protected from a horde of enemies and I failed the mission. The AI  party members are somewhat incompetent and their damage output is minuscule, but at least they are not complete potatoes, because they can attract enemy attention and usually come to your aid pretty quickly if you hit "danger" status.

 

Oh, but look at me, I've already written quite a wall of text, so I'd better stop now. Suffice it to say, it took some patience to 100% this game, and I think that in order to make me play this again they need to polish it up a bit or at least roll out the new content. Hopefully it will turn out the right way, because the basic idea is good and I did enjoy it when it worked, but if not... then it just doesn't and that's that.

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100% game #84 (306th completed overall) Altered Beast (ps3)

completed in 1 hour and 52 minutes

 

100% game #85 (307th completed overall) alex kidd in miracle world

completed in 4 hours and 9 minutes

 

going to work on grim fandango now.

 

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100% game #86 (309th completed overall) Revenge Of Shinobi (ps3)

completed in 6 hours and 33 minutes

difficulty 4/10. my difficulty 5/10. 

 

100% game #87 (310th completed overall) Super Hang-On (ps3)

completed in 47 minutes and 16 seconds

 

i lied a bit, had to complete that game and now i eat dinner. going to get Xmen destiny loaded into my console after (hopefully it still works).

just hit 90.00% game completion (long-term goal achieved).

Edited by kingdrake2
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