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Things you wish games would start.. or stop doing


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1 hour ago, AJ_Radio said:


I will admit that TellTale Games deserved some credit because they started the episodic game series that we know today.

Personally, I hated TellTale Games' take on things. When I played my first game that they made, I kept waiting for it to get to the action before I realized that you just make choices and let the game play you. lol

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3 hours ago, Z1MZUM said:

Start releasing complete products.

Agreed. Quit taking a $60 game and trying to turn it into a $150 one by breaking it into a "base game" and several DLCs.

 

There's also rubber band AI. I don't generally do sports games, but one example is how comeback code for CPU opponents is done. In a basketball game, your accuracy or stealing stats could take a big hit because you're ahead by 20. As that happens, the CPU gets some major stat boosts. Any sort of comeback logic should be mild. Don't nerf the player. Just make the CPU opponents change up their AI patterns and boost them slightly.

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- Games to start using or testing Physic Based Engines, could make gameplay interesting regardless of Genre.   Zero-G, Destructive, Wind, Liquid, Melt etc.

- Focus on Good Level Design, some games are fun based on traversing the world and finding hidden secrets like behind walls or hard to reach spots etc.

- Multiplayer is mostly 2-100,  there are a few games that run around 200 players in a map.  It would be neat to see this increase without hindering gameplay / performance.

- Genre of games have been under used like 3D platformers, Racing or puzzle along with some others. 

- Artstyle is almost everything, of course it's completely bias based on what looks good or not.

 

I used to say "Games + Nostalgia = Joy" Now some of that is true but new games/franchises  should also be encouraged.

 

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I would love an option to start a game with all trophies deactivated. That would give us the possibility to try a game for a couple of hours without worrying about polluting our profile. Another option would be the return of free demos with, for example, the first hour or the 1st chapter of a game, without trophy obviously.

EDIT: I use blank account to try games, but that's a boring process to always backup your saves/screenshot etc before deleting and re-synchronize your profile if the game worth it. Plus some system parameters have to be set again.

 

But that's only a trophy hunter/completionist point of view. Since we are a minority, they don't really care and that's understandable.

 

 

Edited by walafc0
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- Ability to save at any time (WHY is it not a thing?).

 

- Don't make escort missions if your AI is more stupid than a piece of cardboard.

 

- Make all online trophies into a DLC pack, or a +Multiplayer, so the platinum is ALWAYS obtainable. Then the people who does the online have the 100%, and then the guys who gets the game late, or is not interested in MP, can still get the platinum.

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3 hours ago, TomataEighty9 said:

- Ability to save at any time (WHY is it not a thing?).

 

- Don't make escort missions if your AI is more stupid than a piece of cardboard.

 

- Make all online trophies into a DLC pack, or a +Multiplayer, so the platinum is ALWAYS obtainable. Then the people who does the online have the 100%, and then the guys who gets the game late, or is not interested in MP, can still get the platinum.

Most annoying part about escort missions is their running speed is faster than your walking speed, but slower than your running speed. You have to constantly stutter step or run a bit and stop and wait.

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6 minutes ago, SnowxSakura said:

Most annoying part about escort missions is their running speed is faster than your walking speed, but slower than your running speed. You have to constantly stutter step or run a bit and stop and wait.

 

It's even worse, when they stop in the open, or go towards enemies, and soak up bullets :o Like how the hell am i supposed to rescue you, when you insist on dying

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8 minutes ago, Darling Baphomet said:

Please. Please stop with the open worlds. For the love of god. If you're going to be the next Fallout or Skyrim, or otherwise have a game that depends on being an open world, do that. But I am so tired of this trend of every game needing to be open world. No, not every racing / fps / rpg / action rpg / whatever the fuck game needs to be open world. Having an empty ass open world where you have a beautiful world with every part of the world being exactly like the others, having the exact same quests, the exact same activities, etc, is SO. FUCKING. BORING. Open worlds as implemented in most games do not add to gameplay variety, they crush it under heel. These games feel mass produced and soulless. You can travel from the slums to the gorgeous uptown district, and the only difference will be that the slums has one less diaper collecting activity than the uptown district does.

 

It's kinda like RPG leveling - not every game needs an RPG system, especially if you're going to half ass it with skills that are boring as hell and completely unexciting to unlock. Oh yay, I get a minimal stat increase or a minor ability that I'll probably use once or twice. Game design should be deliberate. If it enhances the game, put it in the game. But enough of this "implementing features terribly because they're popular in games that actually do them right" bullshit.

Too many Sony games are going Open World, I'm so sick of it

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7 minutes ago, SnowxSakura said:

Too many Sony games are going Open World, I'm so sick of it

 

At least Sony's open world games are pretty well implemented. I'm absolutely certain they could have made a God of War without the open world, and it may even have been a better game, but it managed to be fun open world and pretty distinct from the usual activity spamming. With Horizon Zero Dawn, I feel like it gave the game its sense of journey, plus hunting in the wild would have been weirder in a linear game. And I can't really say I'd want Days Gone or Death Stranding to have been linear, either. Infamous: Second Son and Gravity Rush 2 on the other hand are above average open world activity-thons, but they definitely do have some of that generic open world feel to them. Sony's clearly trying to capitalize on open world season and trying to push open worlds anywhere they can. Give us gameplay diversity, god damn it.

 

It'll probably be as bad on the PS5; I imagine one of the best ways to show off its shiny SSD would be instantly loading open worlds. Ratchet & Clank's portals are another one, but I highly doubt most games are going to go for that approach.

Edited by Darling Baphomet
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Oh, another pet peeve: the "indie game with no dialogue" trope. It was novel when Hyper Light Drifter and Journey did it, but now it's just annoying. Dialogue is good. I like dialogue. Some of these games feel like they would be much more interesting with dialogue. Having to figure everything out based on environmental clues is fun once or twice as a novel experience, but like, I like words. I like reading words. I like listening to words being spoken. Words are good. Please put words in your games.

 

Like, at the very least, you could put in an intro with words so you get a basic context for the game, and maybe have spoken bits at important moments, and then let the rest of the game be investigative. But this "our game is completely language-free!" stuff is just annoying.

Edited by Darling Baphomet
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  • 2 weeks later...
On 17/02/2021 at 8:53 AM, Toast_On_Cheese said:

For games specifically, focusing too much on graphics or size, I've seen games like mafiaIII go by, focused on fancy graphics and huge scale and the gameplay is overly monotonous rinse and repeat.

 

For consoles, start focusing on customisation, I have like 50 custom themes on my ps3, they're really great, and not being able to do that on ps4 sucked.

 

Yeah, what bugs me about themes is when sony add a new feature which gives a new icon on the system later into the consoles life, and any theme prior to this becomes outdated with the ugly default  white icons, so many cool themes i refuse with this, ps5 is even worse, i dont even see how a theme could be designed around its ugly 'card selection' type interface, im stumped why we cant pick different themes at one time, install a certain theme that has cool looking icons but the background image sucks, so install a different theme for the wallpaper side, and more importantly a separate theme selection for menu soundtrack or icon sounds when navigating, but looks like were waving goodbye to themes when we get hold of a ps5, were getting less and less options for customization when we should be getting more, sony are missing some beats for sure

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Collectibles .. please just stop putting collectibles in your game, that have no purpose whatsoever except for to be collected. I genuinely wonder when this trend started, which game is responsible for that crap every other game had to copy ...

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I think my biggest complaint is that games still have so much clipping. It really pulls you out of the illusion when in a cut scene one character just walks through another or when their hair or something on their outfit is just blatantly clipping through stuff. Maybe it's just me haha

Edited by Super_Mep
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On 2/23/2021 at 6:51 PM, Darling Baphomet said:

Please. Please stop with the open worlds. For the love of god. If you're going to be the next Fallout or Skyrim, or otherwise have a game that depends on being an open world, do that. But I am so tired of this trend of every game needing to be open world. No, not every racing / fps / rpg / action rpg / whatever the fuck game needs to be open world. Having an empty ass open world where you have a beautiful world with every part of the world being exactly like the others, having the exact same quests, the exact same activities, etc, is SO. FUCKING. BORING. Open worlds as implemented in most games do not add to gameplay variety, they crush it under heel. These games feel mass produced and soulless. You can travel from the slums to the gorgeous uptown district, and the only difference will be that the slums has one less diaper collecting activity than the uptown district does.

 

It's kinda like RPG leveling - not every game needs an RPG system, especially if you're going to half ass it with skills that are boring as hell and completely unexciting to unlock. Oh yay, I get a minimal stat increase or a minor ability that I'll probably use once or twice. Game design should be deliberate. If it enhances the game, put it in the game. But enough of this "implementing features terribly because they're popular in games that actually do them right" bullshit.


You just explained Ubisoft in a nutshell. 

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On 12/22/2020 at 7:38 PM, DaivRules said:

I want more games that have related smartphone apps that I can grind away at while I'm not able to get on my console.

 

For example, I'd love for Disgaea to have a smartphone (or Vita!) app that just has an item or class world that I can grind away at and then when I'm done, reconnect it and gain something in the console game. Knack had an app that let you play a Match 3 game to unlock jewels and gadgets. I liked the approach since I don't get a lot of console time these days. I see opportunities for this in just about every game.

That knack app thing was such an awesome feature! Agreed, more of this please 

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2 minutes ago, Orenn16 said:

That knack app thing was such an awesome feature! Agreed, more of this please 

 

 

In a similar vein, I really liked that thing that Fallout 4 did, and I think one of the Assassin's Creed games (I forget which one) where you could load up a companion app on your iPad, and have it as your map / inventory, taking that off the main screen, and freeing up that real estate on the screen.

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No more trophy lists with expiration dates!

(of course, online only games don't apply, duh) 

 

For all the (deserved) shit everyone threw at Bioware for the Mass Effect 3 and Andromeda blunders, they did one exceptional thing, specially for us trophy hunters: despite having online trophies, they were made so there's a secondary, offline way of getting them all. 

 

In 10 years both ME3 and MEA servers will be gone, but their platinum trophies will still be achievable.

 

I wish every game with online trophies was like that trophy wise. But that would have the devs thinking about how to implement it, and we all know game developers aren't good at thinking. Bioware tried but their brains couldn't process how to make great games AND great trophy lists and that's how they ended up with the greatest trophy list ever.

Fin. 

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I recently realized how much I detest unwinnable/forced failure boss encounters. If you want to demonstrate how powerful the antagonist is, you might as well just have the player character lose in a cutscene, rather than wasting my time and effort on a rigged fight. Some games repeat this over and over again! Even some of my all-time favorites commit this sin, such as Dark Souls' first Seath encounter.

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3 hours ago, BlitzkriegHottie said:

No more trophy lists with expiration dates!

(of course, online only games don't apply, duh) 

 

For all the (deserved) shit everyone threw at Bioware for the Mass Effect 3 and Andromeda blunders, they did one exceptional thing, specially for us trophy hunters: despite having online trophies, they were made so there's a secondary, offline way of getting them all. 

 

In 10 years both ME3 and MEA servers will be gone, but their platinum trophies will still be achievable.

 

I wish every game with online trophies was like that trophy wise. But that would have the devs thinking about how to implement it, and we all know game developers aren't good at thinking. Bioware tried but their brains couldn't process how to make great games AND great trophy lists and that's how they ended up with the greatest trophy list ever.

Fin. 

Take a bow, this should be pinned to every desktop of every dev studio worldwide, so everyone gets the ******* message

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