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Are MMORPGs dying?

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On ‎1‎/‎8‎/‎2018 at 4:43 AM, starcrunch061 said:

 

Trophy hunters have neither the numbers nor clout to kill off MMOs.

 

Trophy hunters represent maybe 2 or 3 percent of all Sony PlayStation gamers. No more than 5 percent.

 

90 - 95 percent of everybody, including my friends, just plays games for the multiplayer or to play through a story once and then call it quits. They're missing out on a lot but if that's what they want to do when I'm not going to stop them from enjoying what they like.

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On 1/8/2018 at 7:43 AM, starcrunch061 said:

 

Trophy hunters have neither the numbers nor clout to kill off MMOs.

 

My friends...

 

Sons and Daughters of PSNP. This much I vow:

 

The history of these days will be written in shitposts.

 

By crushing the MMOs of our PC enemy, by seizing the remasters and ports they thought to turn against us, we were fighting for our very backlogs.

 

But if there are those who would deny us trophies; refuse us our rightful place in the trophy universe, then we will unleash such terrible memes that MMOs yet unborn will cry out in anguish!

Edited by Trophy Huntress
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MMOs aren't dying, they're already dead. They've been replaced with games like League of Legends, Overwatch, and just the F2P mobile market in general. At least in terms of classic MMO style games. There are plenty of games that are large multiplayer games, but people realized that the main reason people were playing them, was for the PvP. So, instead of investing obscene amounts of money in making an MMO, they made a bunch of basic multiplayer games. It's way easier, way cheaper, and they make way more money from lootboxes/gacha systems than they ever did from a subscription or microtransaction system.

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Far from it. It feels like it's a dying genre because the players are spread so thinly.

Back when you played Runescape and WoW, there wasn't much in the way of competition, everyone who played an MMO only had maybe like 5 to play, so the players were concentrated into those handful of games.

Now we have a new MMO coming out every week, people bandwagon around into the 'next best thing', a few stay forever but most move on to another 'big thing'. This means that the players are spread really thin on the ground compared to what they used to be. This also means we have a population of people that haven't 'settled' into a 'home' MMO.

 

And then you have MOBAs, who were big anyway and things like LoL and DotA are their own beasts. But other games like Smite and HotS came along and absorbed some more people.

Then you have things like PUBG and Fortnite, which themselves have absorbed a good amount of people, but it's a novelty genre and will wear out everntually.

And finally, you have Minecraft. When I played MMOs in 'ye good olde days', a lot of the fresh, new players were about 12-14ish. Well, now those kids are playing Minecraft and so the amount of fresh blood joining MMOs has slowed down considerably.

 

You might also feel like it's a dying genre to you as well because you're old. In terms of MMOs anyway. I'm 28 and have played MMOs since I was about 16ish and I played things like FlyFF and stuck with WoW up until early Pandaria. I've hopped around nearly every new MMO release on the market and have recently moved from GW2 to FFXIV. Maybe it doesn't affect you or maybe you haven't realized it - and I didn't myself until someone else said it - people are like broken records. You join a guild and the same types of people are in there. The squeaker, the slut, the LGBT person, the married couple, the wannabe cool guy, the inappropriate guy who thinks he's a 'playa', the neckbeard, the 'mother figure', the couple who aren't together but might as well be etc.

Maybe you're just tired of the same thing all the time? Maybe it's not the games.

 

I disagree though that MMOs are more expensive than ever. A subscription is £8.99 a month, and you can play however long you want. You could play all 24 hours of a day if you wanted. I've paid £8.99 for a month of FFXIV and I play maybe 4 hours a night. That's 120 hours a month, that's less than 10p an hour. As far as value for money goes, I'd say it's a pretty good investment for an entertainment product, and the more time you spend playing, the more cost effective it gets.

 

My only gripe with MMOs, is that you have to live with them one day shutting down. Sometimes I wonder if it's worth investing so much time into something that will eventually shut down, and all that time spent and effort invested will just poof into the ether. At least in single player games I enjoy a story and move on. I guess you could say friendships you make in MMOs aren't a waste of time, and having fun is a legitimate use of recreation time. I know I've started rambling but it's 5AM and this kind of topic always ends with me thinking about my own mortality. I'm not getting any younger after all, the time required is far more to ask than the money spent now.

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