TheDarkKratos Posted March 25 Share Posted March 25 All trophies should Auto-Poop🤣 1 Link to comment Share on other sites More sharing options...
Popular Post Lars Posted March 25 Popular Post Share Posted March 25 (edited) 1. Not every game in your collection can or should be 100% completed. Play until your enjoyment runs out and move on 2. An open world games platinum should always require a 100% completion trophy before you can have your platinum 3. (this one is probably popular) Publishers should stop with putting that 1 bronze new game plus trophy as DLC in the game 2 years after the game has released Edited March 25 by Lars 5 Link to comment Share on other sites More sharing options...
shadaik Posted March 25 Share Posted March 25 (edited) 11 hours ago, RedDevil757 said: Not true now though is it. You don't need to 100% games to get a platinum. They became participation trophies years ago Nonsense. They are still automatically the hardest trophy to get in any (base) game. DLC is something they just can't account for either way, because that would mean taking an already earned trophy away again every time new DLC comes out. There might be badly designed lists that end after the first few levels (hey, Ratalaika, are you listening?), but that is the respective publisher's decision. Edited March 25 by shadaik Link to comment Share on other sites More sharing options...
RedDevil757 Posted March 25 Share Posted March 25 (edited) 9 hours ago, J-S_93 said: I was, though not sure how that applies to an opinion though, but okay Because platformers where you had to collect everything were all the rage. Mario 64, banjo, croc, spyro spring to mind 8 hours ago, ozymandias1994 said: Hardcore trophies have nothing to do with skill, only amount of free time that person has. Wrong. I'd never be able to do Devil May Cry, Street Fighter 4 or Super meat boy 1 hour ago, shadaik said: Nonsense. They are still automatically the hardest trophy to get in any (base) game. DLC is something they just can't account for either way, because that would mean taking an already earned trophy away again every time new DLC comes out. There might be badly designed lists that end after the first few levels (hey, Ratalaika, are you listening?), but that is the respective publisher's decision. It's not nonsense. Recent games do not require 100% to get the platinum. Look at Rift Apart and Spider-Man 2 for example. Edited March 25 by RedDevil757 Formatting Link to comment Share on other sites More sharing options...
Popular Post JohnCenaSong- Posted March 25 Popular Post Share Posted March 25 22 hours ago, Phlegeth said: No one cares about your trophy list more than you. You pad it with those $3 dollar paid platinums or you only do Ultra rare. Whether it's 35% or 100%. People are going to look at your profile and go, "huh, neat" at best. This is the truth that some people hate to hear. If you're manufacturing your profile for other people/validation then truth is no one else really cares. At best, if you have an exceptional list of tough games you might get a couple compliment messages a year. If you send it off to one of these 'trophy review' folk you might also get some praise. That's all. There are much faster and easier ways to achieve validation and spending the same amount of time and effort people do manufacturing their profiles on their personal lives would probably net far greater positive response on a day to day basis. I'm not one to want to encourage exercising for the sole purpose of body image and validation but... you would get more validation and positive comments from having a six pack than you would for getting the platinum in Crypt of the Necrodancer and it'd take less time 18 hours ago, J-S_93 said: Unpopular Opinion: Collectible Trophies are quite possibly one of the most worst objectives a player has to endure in video games... And quite frankly is lazy game design used to artificially extend the game's playtime without actually providing anything meaningful or fun for the player do. And I partly blame trophies/achievements. Back in the day collectables either served a gameplay purpose, unlocked something or were intrisictly enjoyable to seek out. These days they're just haphazardly thrown onto a map and act like a checklist towards a trophy or maybe if you're lucky some games might still give you a skin for it. 17 hours ago, Startyde said: If someone has 10 "shovelware" plats, they are by definition a better trophy hunter than someone with 1 Ultra Rare. Congratulations, you may win for most unpopular opinion but... if I'm understanding your point correctly... you're absolutely right lol. By definition, on a simple objective basis the only true measure for success as a trophy hunter is having more trophies. Everything else is subjective and everyone's going to disagree on what does and does not make a good trophy hunter. As busted by the shovelware as the leaderboards are, those at the top are objectively the most accomplished and 'best' trophy hunters. If you have an ultra rare trophy, okay, but it's still just 1 trophy. Now personally I think the 'best' trophy hunters are those who do it for fun and truly enjoy it, don't do things they don't want and are content to leave game unfinished. Play what they want when they want etc. but that's entirely just my opinion and is not an absolute objective measurement we can use. Total trophies/level is though. 17 hours ago, Xylobe said: I think the hate that speedrun trophies get is massively overblown. Almost all of the ones I've seen are super lenient, and they're quick to knock out pretty much by definition. Yeah, I find this odd. They're usually super lenient. I remember talking to someone way back over an incoming indie game they knew the developers of and I suggested to them, because they mentioned they had brought in some speedrunners to test the game, that they should add some trophies to beat the best time the testers set. Their response was utter disgust at the idea and I was baffled, those times will be set by, sure, speedrunners, in a game they've never played with at most a couple attempts at it those times will be obliterated in a matter of days after release with little to no effort as skips and glitches get found. It doesn't take all that much time and effort to beat a speedrun trophy. My favourite one (and this must have been a joke) was in Doom 3 to 'speedrun' the game in less than 10 hours... 10 whole hours to beat Doom 3 I think most people got that on their first playthrough without noticing. 17 hours ago, Sebulba2000 said: Trophies should always require doing absolutely everything a game has to offer. This is my personal preference. That doesn't mean by default I want every game to be long and hard to 100% the trophies in but I think they should be contextually relevant to what the in-game 100% is. If it's an easy game it'll still be an easy 100% but skipping out on completion requirements and still getting a platinum just feels off to me. I feel weird when I see a platinum pop whilst I'm in the middle of finishing a game. 16 hours ago, VigilantCrow said: 99.9% of trophies can be obtained by 99.99% of functional people. People who claim they can't obtain a trophy are lying to themselves and simply lack proper self esteem, not skills. YES. I want both people who doubt themselves AND the egoist elitists to understand this. Most trophies, even the 10/10 ultra uber hard trophies are still perfectly attainable for the vast majority people. It's okay if someone doesn't want to put in the time and effort, it's perfectly fine to walk away and say that it's too much for you but it's definitely not 'out of your skill level' like some people believe. It's not like competitive gaming where success in that demands you be exceptional and a top percenter. Trophies are a static goals that the developer mostly intended for their community to attain even if it takes a lot more time and dedication compared to some others. To compare to athletics for example, harder trophies may be like doing a marathon. You don't need to be a professional runner and only a handful of people out there will be breaking records but quite literally ANYONE who puts a little time in can train and participate in/complete a marathon, it's not out of your reach. It comes down to, like you said, self esteem. Lacking that confidence in yourself to even try. And beyond that the willpower to persist through failure when they do try and end up hitting a wall. Everyone can do it, and if anyone reading this has put something off they really want to finish because they've doubted themselves let me be the one to tell you that you absolutely can and will do it if you give it another crack, have more faith in yourself. Almost no trophy is out of reach, and likewise I'll criticise any egoist asshole who thinks they're some gifted/special pro gamer just because they do have a hard trophy that others gave up on. No trophy is really all that special and there's always the truly top 1% kind of gamers out there doing far above and beyond what any trophy lists ask for. To use Crypt as an example because it's the go-to for 'hardest trophies ever'. One of the harder trophies in the game is to get a Coda clear, you just need one clear and this character was very much intended to be cleared by dedicated fans of the game. A fair number of the trophy achievers attained this either through phasing mode or getting the ring of phasing early into a run. Not to criticise or gatekeep it at all, but that's seen as a bit of a Coda crutch in the Necrodancer scene and many die-hard Necrodancers have done what they called Coda streaking, that's getting back-to-back wins where they can get all kinds of setups, some really bad ones and yet still prevail numerous times in a row. It's not to downplay the platinum and it takes considerable time and effort but there is WAAAAY more beyond the platinum... like Coda dance mat clears as well . The platinum is, whilst hard, it's still accessible for most. 12 hours ago, Iker_01 said: 1, 2 and 4 are linked and should share the same spot. Maybe not entirely. These factors whilst can be linked do influence rarity a tad differently. Higher quality usually makes things less rare as people continue to persist whilst whilst low quality sees a higher player drop-off. Popularity mostly just increases the volume of owners which makes the odds of the trophies being rarer higher but matched with high quality can lead to Souls games high %ages. That does link the two, true, but changing one factor can wildly change rarity so each one I feel can be it's own significant part. PS+ is bit different to popularity however because people who made a (somewhat) considered purchase are more likely to play further even if quality is low and they don't finish it meanwhile PS+ thrusts it onto a large number of people who's intention may only be to try it and likely might not even stay long enough to get more than a single trophy (if they even get one at all). It's more common to see a PS+ inflated game with the most common trophy being under 30%. 8 Link to comment Share on other sites More sharing options...
Startyde Posted March 25 Share Posted March 25 ^ This guy gets it 1 Link to comment Share on other sites More sharing options...
Lord_of_Ra Posted March 25 Share Posted March 25 (edited) Making the most difficult part of a trophy list online is a dirty move (speaking of games with notable offline modes). Edited March 25 by Crono Link to comment Share on other sites More sharing options...
shadaik Posted March 25 Share Posted March 25 3 hours ago, RedDevil757 said: It's not nonsense. Recent games do not require 100% to get the platinum. Look at Rift Apart and Spider-Man 2 for example. Both require 100% of the base game trophies, there are no platinums that don't. Games that required 100% in-game (in those genres that even had such a thing) have always been a rare occurance. Not doing so could be considered a bad trophy list (not by me, though), but that has nothing to do with whether every game should have a platinum or not. Link to comment Share on other sites More sharing options...
willmill97 Posted March 25 Share Posted March 25 (edited) Online trophies are fine as long as they're not requiring you to do absolutely outrageous feats (6 kills in 2 seconds BFBC1 cough cough). And even if they do, it's fine because then you make new friends from boosting 🤣 Edited March 25 by willmill97 Link to comment Share on other sites More sharing options...
RedDevil757 Posted March 25 Share Posted March 25 1 hour ago, shadaik said: Both require 100% of the base game trophies, there are no platinums that don't. Games that required 100% in-game (in those genres that even had such a thing) have always been a rare occurance. Not doing so could be considered a bad trophy list (not by me, though), but that has nothing to do with whether every game should have a platinum or not. I think you misunderstood me. I don't mean 100% of the trophies to pop the platinum. I mean 100% the game to pop it. I see less and less that require it. Link to comment Share on other sites More sharing options...
Lord_of_Ra Posted March 25 Share Posted March 25 14 hours ago, ozymandias1994 said: Hardcore trophies have nothing to do with skill, only amount of free time that person has. I think you meant UR trophies, cuz hardcore trophies are always, by definition, skill-based. 1 Link to comment Share on other sites More sharing options...
Jeanolt Posted March 25 Share Posted March 25 (edited) 21 hours ago, VigilantCrow said: 99.9% of trophies can be obtained by 99.99% of functional people. People who claim they can't obtain a trophy are lying to themselves and simply lack proper self esteem, not skills. This is kinda true. Except for those games were I'm really outside ot the skill level like DMC or GT, most of them end up incompleted because: 1. I don't like them 2. Really boring/long to do. 3. Don't want to do it. In the end nothing stops someone healthy to complete a game in a hard setting or doing the same action 1000 times, we're all the same and have the same core habilities. It's just the boredom of a long, tedious or hard task that stop us. I've played 6 chapters once of Uncharted in the hardest setting and disliked it so much that I never went for those kind of trophies; I prefer to enjoy my hobbies than spend time in something I end up regretting. Edited March 25 by Jeanolt 2 Link to comment Share on other sites More sharing options...
Seamndel Posted March 26 Share Posted March 26 (edited) • A release should have only one Trophy list. No Stacks. • A re-release should be examined via official PlayStation moderators/AI and pass certain comparision and development cost criterias to be valid for its' own Trophy list. Edited March 26 by Seamndel 1 Link to comment Share on other sites More sharing options...
TheWestPT Posted March 26 Author Share Posted March 26 1 hour ago, Seamndel said: • A re-release should be examined via official PlayStation moderators/AI and pass certain comparision and development cost criterias to be valid for its' own Trophy list. I would only accept this for re-releases that come with added content (Persona 5 Royal, Dragon Quest XI S, ...) Link to comment Share on other sites More sharing options...
KenjiCBZ Posted March 26 Share Posted March 26 2 hours ago, Seamndel said: • A release should have only one Trophy list. No Stacks. True, I already posted in this thread but how could I forget that. As far as I'm concerned, one game should equal to one, and only one Trophy list. Screw PS4/PS5 stacks, regional stacks, re-release stacks, autopop and such bullshit. 🤣 1 Link to comment Share on other sites More sharing options...
willmill97 Posted March 26 Share Posted March 26 (edited) The thumbnail/game icon/banner/whatever you want to call it, is very important to look nice. Sometimes you can tell the effort they have put into the game's trophies just by how nice they've made the thumbnail look. Ones which are just black background and logo blow asssss. (Dead Island 2, The Last of Us, Control). Ones which look colourful and vibrant with things happening (logo or no logo), are much more appealing to the eye; pure judging a book by its cover territory. (Tekken 8, Metal Hellsinger, Elden Ring, Spider-man 2). Edited March 26 by willmill97 2 Link to comment Share on other sites More sharing options...
TheWestPT Posted March 26 Author Share Posted March 26 (edited) 57 minutes ago, willmill97 said: The thumbnail/game icon/banner/whatever you want to call it, is very important to look nice. Sometimes you can tell the effort they have put into the game's trophies just by how nice they've made the thumbnail look. Ones which are just black background and logo blow asssss. (Dead Island 2, The Last of Us, Control). Ones which look colourful and vibrant with things happening (logo or no logo), are much more appealing to the eye; pure judging a book by its cover territory. (Tekken 8, Metal Hellsinger, Elden Ring, Spider-man 2). You can also include trophy names. Take Horizon Zero Dawn, for example: The trophy names are generic, they literally tell you what you did to unlock them. And then the platinum is something like "Platinum Trophy" or "All trophies obtained". Edited March 26 by TheWestPT 4 Link to comment Share on other sites More sharing options...
willmill97 Posted March 26 Share Posted March 26 21 minutes ago, TheWestPT said: You can also include trophy names. Take Horizon Zero Dawn, for example: The trophy names are generic, they literally tell you what you did to unlock them. And then the platinum is something like "Platinum Trophy" or "All trophies obtained". Yes, however I think your comment is much more popular than mine 😝 1 Link to comment Share on other sites More sharing options...
pnepnepne Posted March 26 Share Posted March 26 (edited) Sometimes wish trophies didn't exist so I could just enjoy games without worrying about them. ALSO Autopop has ruined 100% completion stats to the point they are now pointless. Edited March 26 by pnepnepne 2 Link to comment Share on other sites More sharing options...
Copanele Posted March 26 Share Posted March 26 I got 2 unpopular "in my opinion": It doesn't matter at all whether a game has a platinum or not, all that matters is that the game is good/enjoyable. On this site, a trophy list for a game does not truly count as complete until all the trophies have been achieved (S rank or bust ) 4 Link to comment Share on other sites More sharing options...
darkrequiem7 Posted March 26 Share Posted March 26 Trophies have not improved gaming as a whole. Up until last year, trophies turned my PlayStation gaming from "play a game to have fun, enjoying the story and/or experience" to "Play a game to have fun, but focus on earning all the trophies you want then drop it immediately afterwards." Last year I returned to Fallout 4 and Hitman for several weeks each just to have fun. Trophy-shovelware games wouldn't exist as the market wouldn't be there. Trophies force playing games a certain way (Prey and Deus Ex are good examples, forcing restrictions on entire playthroughs). Trophies force repetition, doing "x" hundreds or even thousands of times to lengthen playtime. Trophies may get people to play a game differently, or engage in otherwise unused game systems, but on the flip-side it can also get people to only play a certain way to get trophies rather than experiment and try things organically. 4 Link to comment Share on other sites More sharing options...
Xillynoc Posted March 26 Share Posted March 26 The difficulty of a list, or specific trophy(s), is subjective on a player-to-player basis, and so what's an 8/10 for some is a 5/10 for others (and vice versa) without any necessary fault for either party. Therefore, trophy guide difficulty/time estimates are subjective and will vary in practice between players, but that doesn't mean it needs adjusting for every single player input, just the average experience. 3 Link to comment Share on other sites More sharing options...
Walt the Dog Posted March 26 Share Posted March 26 Things would be better if non-plat lists were more common like they were back in the PS3 and early PS4 days. Not even counting stuff like Rata games and the literal trophy apps, there's a pretty sizable number of games out there that have a plat you can get in the space of a few hours even as far back as the mid-10s with plenty of shorter and/or smaller-scale games that would normally get non-100% lists showing up with a plat, sometimes with some paltry amount of trophies that could've easily fit into a non-plat list even by the old 285-315 point standard. It's also certainly led to an emboldened sense of "no plat, no play" when basically everything can have a plat, ergo it almost feels like everything should have a plat even if the trophy list absolutely doesn't need it. If anything, the new standard for non-100% lists where they can have up to 945 trophy points (literally a bronze away from the minimum for a plat list) in their base list is a welcome change since it means there's less incentive to shove a plat in a game now that you can have basically a full trophy list without one. Just a shame it's mostly being used by run-of-the-mill games no one's heard of (also I guess Tomb Raider, though that's moreso one of those "everything is a DLC list" cases) rather than anything notable and AFAIK, it hasn't come with any tightening of standards for what constitutes a plat so we still have plats on damn near everything. 🫠 1 Link to comment Share on other sites More sharing options...
Mellenthin Posted March 26 Share Posted March 26 I think that developers as well as Sony should be held accountable for broken trophies. This could mean anything from using more resources in general to reassure they unlock as they should, to pull a game from the store after a certain amount of time has passed without having addressed the problem. While that wouldn't necessarily be unpopular in the trophy community, the ones responsible probably wouldn't like it.🙂 4 Link to comment Share on other sites More sharing options...
Wired-Warlock Posted March 26 Share Posted March 26 Trophies are a Trophy whores best friend. 😘 . 1 Link to comment Share on other sites More sharing options...
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