dmland12 Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, MarkusT1992 said: Have you tried Cities: Skyline? It's said that this game is like SimeCity only better. I haven't played SimCity or Cities: Skyline so I can't really say anything about it. Cities: Skylines is on my list (scheduled for Nov 13-15). I've seen my cousin play it a little on Xbox and it reminded me a lot of SimCity 2000/3000/4. From what little I've seen, I'd say that SimCity, but better could be accurate. I'll have to play it myself to say for sure. Tropico 5 is a nice game too, but has a very different approach than SimCity. Link to comment Share on other sites More sharing options...
Metal Slime King Posted November 3, 2018 Share Posted November 3, 2018 21 hours ago, Spaz said: Dokuro is a puzzle indie platformer that was released on the Playstation Vita around six years ago. You play a skeleton, who is tasked with helping the princess reach her destination, which happens to be a flower. I remember liking this game alright but whenever I see it pop up on psnp it always seems to be getting hate. I think it has the same issue as other physics platformers where a trophy asks for a level of precision from the player that the engine itself doesn't allow for. The prime example from this game would be the trophy for going through Chapter 14 (boss re-fights) without taking damage when a weird glitch in the game could cause you damage and invalidate your run. Although probably not of interest to you, others might be interested to know that there is a trick to facilitate the Chapter 14 trophy if you save your level skips and take a backup save before Chapter 14. 1 Link to comment Share on other sites More sharing options...
Popular Post Edunstar84 Posted November 3, 2018 Popular Post Share Posted November 3, 2018 Game #1 - Final Review Playtime: 11 hours Trophies Earned: 17/23 Story Thus Far: I meant to finish the story today, but I forgot I had prior commitments. But I got as close as I possibly could, which was just a few main missions short from the end. The story won't win any GOTY awards, but it's a nice, delightful game about a kitten saving the land from dragons. Of course, there's more to the plot, but I don't want to spoil anything for anyone. I must say though that it's a great game to play in-between long, difficult games. Gameplay: Pretty simple. Magic on the L and R buttons, and . There are monsters that appear on the world map that you can run past or fight. Nothing too bad, depending on the area, and if you completed any of the side-quests. Also, there are caves and ruins filled with monsters and treasure where your cat person and train and loot. I would say those were the most time-consuming rather than the main story. Graphics: The art style is really lovely. The colors are bright and cheerful, and will immediately lighten the mood. Platinum Prospects: Moderately easy plat list; I took a quick peek, and saw that I still need a few of the more grindier trophies, but it's not big deal, and it's something I can work towards while playing the other games. Recommend: Yes, if only for the cat puns. It's meow-velous! 13 Link to comment Share on other sites More sharing options...
AJ_Radio Posted November 3, 2018 Share Posted November 3, 2018 5 hours ago, dmland12 said: Cities: Skylines is on my list (scheduled for Nov 13-15). I've seen my cousin play it a little on Xbox and it reminded me a lot of SimCity 2000/3000/4. From what little I've seen, I'd say that SimCity, but better could be accurate. I'll have to play it myself to say for sure. Tropico 5 is a nice game too, but has a very different approach than SimCity. Simcity 2000 through 4 were probably my favorite childhood strategy games. So many good memories when your city was running into debt, you obtained bonds which ended up eating your entire budget and you had high unemployment. Cities: Skylines looks to be a modern day city builder. Link to comment Share on other sites More sharing options...
Popular Post Oobedoob S Benubi Posted November 3, 2018 Popular Post Share Posted November 3, 2018 2064 Read Only Memories Non-VR game #1 Second Review (Day Three) Total playtime: over two hours Played a bit more today. Gotta say, I love having these six day stretches for a game, means I can do some stuff in between. I played all of chapter one, and figured a new chapter was a good point to call it a day. Don't have much to add to my previous review. The game is very funny. That is, it tries to cram a lot of jokes into everything that isn't actual conversation (and has a few jokes even in conversations), and I find myself chuckling at many if not most of them. I've met the cat-lady @xFalionx was talking about. As in, the woman who has been augmented to look more like a cat, with fur and ears and such. Look, I know it's a metaphor for transgenderism and the overall message of the game is that we're all human and should be able to express who we are regardless of gender identity or sexual orientation, but damnit, this game is also a comedic conversation tree game, and if it allows me to say to a cat-lady "I'm out of here, before you cough up a hairball", then I'm damn well going to take that shot. Don't know if @xFalionx had the same issue by the way, but I got confused by the bartender. He did that *bling* noise followed by a smile that I've only seen Turing do, so I figured he was some kind of ROM, but after that I saw actual ROMs which basically look like robots so perhaps that bartender is human after all. 10 Link to comment Share on other sites More sharing options...
kingofbattle8174 Posted November 3, 2018 Share Posted November 3, 2018 (edited) 1 hour ago, Edunstar84 said: Game #1 - Final Review Playtime: 11 hours Trophies Earned: 17/23 Story Thus Far: I meant to finish the story today, but I forgot I had prior commitments. But I got as close as I possibly could, which was just a few main missions short from the end. The story won't win any GOTY awards, but it's a nice, delightful game about a kitten saving the land from dragons. Of course, there's more to the plot, but I don't want to spoil anything for anyone. I must say though that it's a great game to play in-between long, difficult games. Gameplay: Pretty simple. Magic on the L and R buttons, and . There are monsters that appear on the world map that you can run past or fight. Nothing too bad, depending on the area, and if you completed any of the side-quests. Also, there are caves and ruins filled with monsters and treasure where your cat person and train and loot. I would say those were the most time-consuming rather than the main story. Graphics: The art style is really lovely. The colors are bright and cheerful, and will immediately lighten the mood. Platinum Prospects: Moderately easy plat list; I took a quick peek, and saw that I still need a few of the more grindier trophies, but it's not big deal, and it's something I can work towards while playing the other games. Recommend: Yes, if only for the cat puns. It's meow-velous! Next year some time there is going to be a sequal. It is going to be co-op and have a much larger map. It involves the dog empire I believe. https://thegentlebros.com/catquest2/ Edited November 3, 2018 by kingofbattle8174 1 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted November 3, 2018 Popular Post Share Posted November 3, 2018 (edited) Lumo- Final Review I don't know what more to say, so let's go over all the ways this trophy list will make you want to kill yourself.. 1. All these trophies that require collecting things or completing a section without dying, forcing you to make tons of backup saves. Add to this, the fact that the game will actually prevent you from loading said save when connected to the internet, and it becomes a massive headache.. 2. Minigames with stupidly hard time requirements. I was stuck on the rolling ball one for around 3 hours, failing many times right near the end, because I couldn't get the ball up and over the last obstacle. And because this ball has a backwards control scheme, I had to keep trying it with my controller turned upside down. If you'd like to see it in action: Spoiler If it looks easy, trust me when I say it is not. I thought that many times, while watching videos of this stuff. Then you go to do it, and it's like, "Oh, my God, why is this a thing!?" 3. Old School Mode. After everything I've already gone through, here's where the real "fun" begins.. No saves, limited lives, and you have to get through the entire game. When dying just means retrying a room, it's fine. But you add in this, and hooooly shit.. With sections where the floor is ice, and you slip and slide... And things like flames, spiders, lasers, etc. all trying to kill you... One day, maybe I'll conquer this mode, but I am very uncertain. Despite this trophy list from hell, I actually liked the game. It's pretty fun, when not doing this tedious or aggravating shit. With a lot of references to famous games/movies like Pac-Man, Paperboy, Indiana Jones, The Lord of the Rings, and more I may not have caught or remember. The music that plays in a certain elevator also made me crack up. And even if I never get the Plat, my completion actually won't be affected at all. With every other trophy earned, I'm back at what I started the event with (with a bunch of new Ultra Rares, as well). Forgot to give a score.. I'm going to go with . The bronze for that absolutely atrocious trophy list. Time played: 15 hours? Trophy progress: 41/43 for 91% and an A rank. Did it lower my completion? No. Edited November 3, 2018 by DamagingRob 11 Link to comment Share on other sites More sharing options...
dmland12 Posted November 4, 2018 Share Posted November 4, 2018 13 minutes ago, DamagingRob said: 1. All these trophies that require collecting things or completing a section without dying, forcing you to make tons of backup saves. Add to this, the fact that the game will actually prevent you from loading said save when connected to the internet, and it becomes a massive headache.. 2. Minigames with stupidly hard time requirements. I was stuck on the rolling ball one for around 3 hours, failing many times right near the end, because I couldn't get the ball up and over the last obstacle. And because this ball has a backwards control scheme, I had to keep trying it with my controller turned upside down. 3. Old School Mode. After everything I've already gone through, here's where the real "fun" begins.. No saves, limited lives, and you have to get through the entire game. When dying just means retrying a room, it's fine. But you add in this, and hooooly shit.. With sections where the floor is ice, and you slip and slide... And things like flames, spiders, lasers, etc. all trying to kill you... One day, maybe I'll conquer this mode, but I am very uncertain. 1. It won't help you since you've already dealt with the ducks, but you don't need to make any backup saves. You can hit the PS button and close the game when you die and restart (on PS4 anyway, not sure if it's the same on Vita). It only saves after you move from one room to another, so if you die just close the game. That makes the no-death duck trophy much less painful than having to backup your saves and play offline. 2. Yep, that ball rolling one is annoying for sure, especially at the end with those "gears" that you have to roll over and that last jump where it's hard to tell where you're supposed to go. Congrats on going through that. Probably more annoying than Old School Mode in my opinion. 3. There's a real learning curve there, but it's doable. I was surprised at how quickly I went from dying all the time to hardly dying at all. There's a couple key parts you have to get good at, because if not they can burn a lot of lives. And then after that you've got to be careful. For the ice, I found that jumping all the time helped with the slipping. Anyway, good luck to you if you do decide to go for this at some point. 3 Link to comment Share on other sites More sharing options...
DamagingRob Posted November 4, 2018 Share Posted November 4, 2018 7 minutes ago, dmland12 said: 1. It won't help you since you've already dealt with the ducks, but you don't need to make any backup saves. You can hit the PS button and close the game when you die and restart (on PS4 anyway, not sure if it's the same on Vita). It only saves after you move from one room to another, so if you die just close the game. That makes the no-death duck trophy much less painful than having to backup your saves and play offline. 2. Yep, that ball rolling one is annoying for sure, especially at the end with those "gears" that you have to roll over and that last jump where it's hard to tell where you're supposed to go. Congrats on going through that. Probably more annoying than Old School Mode in my opinion. 3. There's a real learning curve there, but it's doable. I was surprised at how quickly I went from dying all the time to hardly dying at all. There's a couple key parts you have to get good at, because if not they can burn a lot of lives. And then after that you've got to be careful. For the ice, I found that jumping all the time helped with the slipping. Anyway, good luck to you if you do decide to go for this at some point. 1. I didn't want to take any chances. Lol. It seemed to show the save icon when I died (if connected to the internet), and I read a lot of people had trouble with it popping. So... decided to just play it safe. 2. Yeah, it could be. But I don't know if I'll manage it, with my tendency to get really nervous with these types of things. :/ 3. I made it halfway in decent shape (same number of deaths as the video guide I followed), but then it all went to shit pretty quickly. I'll probably try it some more in the future, hopefully getting better at the spots I repeatedly died at, and maybe get through it all. Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 4, 2018 Popular Post Share Posted November 4, 2018 Game #1: Ratchet & Clank Full Frontal Assault Day 3 Impressions Time played : 5 hrs My opinion of this game hasn't changed much. The battles have increased in complexity and difficulty but really, it's just throwing greater numbers of enemies and more waves at you. There really isn't much thought involved in this. I've finished 4 areas and am supposedly heading to the final confrontation. I guess since the main baddie is basically a disillusioned fanboy, it makes sense that the game is this short. Yes, there's grinding to do for trophies and a few challenges but there's not enough here to really recommend. Trophies earned: 15/23, 53% for A rank Score so far: 3/10 Completion rate: 81.78% (-0.11% for the event) Next up: Game #2: Full Throttle Remastered 8 Link to comment Share on other sites More sharing options...
DragonQuest238 Posted November 4, 2018 Share Posted November 4, 2018 Day 3 of Game #1: Well, I certainly made up for yesterday and played Dark Cloud 2 for several hours. All I did though was farm experience for Steve so he could get his defense upgrades. Running through the Underground Channel several times will prep me for the annoying Spheda farming. I will probably just continue the story and fight the first boss tomorrow after church. Not really gonna grind the EXP for the final defense upgrade for the current core as it's boring. 4 Link to comment Share on other sites More sharing options...
SolarCat02 Posted November 4, 2018 Share Posted November 4, 2018 So, didn't play today, it's a hectic weekend. Plan to do one more session with Aven to try out scenario/world 2 since I finished the first one, then move to the next game. I don't dislike the game. It's got a way of pulling you in too until you don't realize how long you were playing. But it's not as relaxing as I had hoped, and you need to be in the right mindset for it. Link to comment Share on other sites More sharing options...
Popular Post dmland12 Posted November 4, 2018 Popular Post Share Posted November 4, 2018 (edited) Game #1: Crypt of the NecroDancer Trophies: 7/29 (14%) Completion: 93.97% (-0.79%) For my first game of the event, I went with Crypt of the NecroDancer. This is a game with a reputation for being very hard and it's been something I had been meaning to play some time, but it seemed like it was always on sale, so there wasn't any sense of urgency to buy it and I kept putting it off. Now's as good a time as any I suppose. Crypt of the NecroDancer is a roguelike dunegon-crawling game with a twist. It has some of the regular roguelike elements: simple story, random levels, enemies and gear. But, there's also music and you'll need to move to the beat. Enemies also move to the beat and almost all of them have completely predictable movements and attack patterns. The trouble is that you don't really have much time to think about what you're going to do and you need to keep moving and attacking at a steady pace (there's one character that doesn't need to keep up with the music at all, but other than that...). So, most of the time I felt like I was in control and knew what was going to happen next. But, well, sometimes I'd miss a detail or just plain mess something up and things can really snowball on you at that point if there are a lot of enemies nearby since you don't have much time to react to what's unexpectedly happening. Overall, the game was quite fun, although difficult for sure. And even though I died a lot while figuring out how the enemies behaved and then plenty more after, there was surprisingly very little frustration. I'm sure going after the platinum will have plenty of frustration if I ever attempt it. But, in general, my impression was that this was a pretty neat, well thought out game that was also difficult and has some extremely difficult trophies. The music was rather catchy too. I didn't get very far into this, and would like to go back to it sometime to see how many trophies I can get. This seems like the sort of game I'd need to focus on for a while instead of just playing it for a few days to really do any good at it. I'll include a short video of some of my gameplay below like I have been doing in previous KYC in case you're interested in seeing how the game plays. Edited November 4, 2018 by dmland12 spelling 11 Link to comment Share on other sites More sharing options...
Popular Post Oobedoob S Benubi Posted November 4, 2018 Popular Post Share Posted November 4, 2018 HITMAN Bonus game #1 Preparation for HITMAN 2, non-VR game #3 Total playtime: dozens of hours Turns out I'm into Hitman big time now, going about 100%ing the last game in preparation for the one releasing next week, so I figured the least I could do is write up a review for it. Might give anyone who actually reads these also a perspective on how I'll look at the new game. I can't fully review Hitman before saying that I've tried the series a few times before. I tried what probably was the very first Hitman on PC, but couldn't get into the control scheme (this was in the days before the PC controllers existed). I've tried two more on X360, buying one and getting another through PS+, but I never got beyond the tutorial in either, just because I had other games to play first. So, about a year and a half ago, I decided to try out the new Hitman game, HITMAN. I downloaded the free base game (tutorial) and liked it enough to decide I would buy the full game at some point, when my backlog was low. That point came early this year, when the complete edition was on a nice digital sale. Which, come to think of it, is the first time on PS4 that I've paid for a digital AAA game that could be bought physically as well. I guess now was the best time for me to step into the Hitman series, because 1) the better hardware makes the game have more possibilities, more NPCs, more stuff in general, and 2) the story right now seemed perfect to step in with, as I didn't feel like needing any extra info when playing this game and already noticed with the tutorial cutscenes that it seemed made for new time players. It's just like with Assassin's Creed; go on for too long and not only do fewer older players return, but you can't draw in new ones because they feel lost with the overarching story. Which is why Origins is a perfect step in point, with only a few things pointing to earlier games, and mostly as easter eggs. I thought HITMAN was a great game. I'm not too good at full stealth games, but I coped, occasionally with lots of saving in between. There are "opportunities" in the game, kind of a bit of handholding to assassinate targets in one specific way out of the many possibilities, but in my first playthrough I wanted to figure stuff out on my own, only using opportunities when I stumbled across them. Basically, the game is about assassinating targets, with the occasional "get item" side target. You generally do this by incapacitating non-targets and taking their clothes as a disguise. A cook's uniform will get you kitchen access, but there will be a few other cooks who know you don't actually work there and who will see through your disguise. HITMAN has a big hunk of content, with just playing through the main campaign once probably only taking you around ten hours, maybe less if you're good at it (or naturally if you use a guide), but that's just a small piece, with generally about half a dozen opportunities per target and half a dozen additional challenges to kill them that are less straightforward than "snipe them and run away", which what I ended up doing a few times when I couldn't find anything better. Even though I'm not that good at stealth, I love this game. I like trying to find out a good opportunity to get the kill without being noticed, I like the dark humour it has, and I like the varied settings, especially Sapienza. I can very much recommend it to others, and I am very excited to get my hands on the sequel next friday. That game can be just more of the same in different locations and I won't complain at all. HITMAN Final score: 8 Link to comment Share on other sites More sharing options...
Popular Post Metal Slime King Posted November 4, 2018 Popular Post Share Posted November 4, 2018 Game #1 - Bloodborne (Day 3) I made some progress, reached the first boss then levelled up a bit. I was making another run for the first boss and then saw something new on the ground that said it was going to summon the second boss I was looking for. Well it summoned him as a minion so I figured I didn't want to waste him so I ran straight away to the first boss and the minion took most of the aggro and I just stood behind the boss and threw Molotov bombs at him and hacked at his back legs until he was dead. So it felt sort of like I cheesed him but oh well, he's dead and this game is on my profile for good now. I did some further exploring and found a sewer area and some giant rats and they were really revolting just to look at, so good job with the character models. I'll certainly give it some more time in the next two days now that I'm more into it. Game #2 - Rayman Legends (Day 1) Decided to throw some more games into the mix because why not? Maybe on a rotating sort of schedule. We'll see how it goes. Rayman Legends looks more like a simple 2D action platformer with colourful graphics and nice music. You go through different levels to collect rescue 10 little kidnapped creatures and get a high enough score to ace the levels. There's also a daily challenge component to get more cups, I'll have to look at the game requirements a little more thoroughly tomorrow. I know it's supposed to be a bit of a grind. It controls well enough and they let you use the d-pad, which I always appreciate in 2D games. I'll have more on it later. 10 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 4, 2018 Author Popular Post Share Posted November 4, 2018 (edited) Game #1 - Yomawari: Night Alone - Final Impression Time played: around 4-5 hours (although 30m were just idling for 2 trophies) Trophies earned: 7/28 I might still play some more of it today, but I don't think I'll earn any more trophies in this today. Unless I end up coming across a can to kick around that is . So about this game, well it's sure is a horror game. You walk around town at night, with a flashlight (because horror game, you see?). You can pick up 3 usuable items (so far). Coins, rocks, and animal food. Animal food so far was only useful for a trophy, the rocks let you stun/distract enemies (depends on the enemy) and the coins let you create a checkpoint at statues that are spread around town, which can be used as teleporters. Also to be found across the town, are hide spots that keep you safe from the ghosts. You also have access to what looks like a hand-drawn map, and you are able to run until your stamina is gone. That should cover the basics. This game was kind of a rough start. The first chapter was more annoying than fun. Maybe 30 minutes into the game you get put into a chase sequence, which wouldn't be too bad, if it wasn't for the other ghosts along the way. There is one hiding spot and the only checkpoint is essentially at the end of the sequence. This is where the mechanics of this game come into play and I don't like them. I also find it unfortunate that the game is on the Vita, as the items that you can pick up are tiny glows that you need to look out for quite closely as they more often then not blend into the environment regardless of the glow. As such the small screen isn't ideal. First off, the running. As previously mentioned you can run until you're out of stamina. There's another condition to this though. If you run past or are relatively near to a ghost your stamina depletes a lot faster and you move slower by default. While this may not be an issue early on, as you can walk faster than some of the ghosts, eventually they'll be faster than you. Some of the ghosts only can be seen when you shine a flashlight directly at them. While you can tell that one might be around, because the heartbeat will let you know, you don't know where it is until you shine light on it. Then then there are some that fade in and out of the darkness. So it's just a pain to deal with that stuff. Then there's the hiding. Again, not a fan. When you hide, you stop being able to see what's going on. You just see the outside of the object you're hiding in/behind. All you get is the heartbeat sound and red flashes of light that represent enemies. The heartbeat is supposed to indicate how far an enemy is away you, depending on how fast it goes. Now I've had it happen where the heartbeat was as mellow as it could be, leave the hiding place and get immediately killed by a ghost. And that happened 6-7 times during the chase sequence I mentioned above. Another minor inconvenience is that you can only save in your house, which you only get access to after said chase scene. So yeah, the first section of this game, sucks gameplay-wise. The positive is that the game is starting to grow on me since then. I like the art style quite a bit. and it's fun to explore the town. Furthermore, once you unlocked several statues, navigating through the town becomes much easier. The gameplay itself is fine,and boils down to exploring, looking for clues and being kind of stealthy. It's the mechanics tied into it that unfortunately are annoying. I finished the second chapter, which was a school area (it wouldn't be an Asian horror game, if there wasn't a school) and slowly making progress. So far I'd say it's an ok game, with potential to be good. Depends on how the story unfolds at this point. As such it's currently a . Edited November 4, 2018 by voodoo_eyes 9 Link to comment Share on other sites More sharing options...
Popular Post xFalionx Posted November 4, 2018 Popular Post Share Posted November 4, 2018 I think since I'm going on a 5-day cycle it might make sense to change up my review schedule by having my initial thoughts on day one, an update on day 3 and a final review on day 5, which will likely be much shorter than my reviews from KYC 777 and more like a summary of my overall thoughts on the game because I won't have the time to spend hours writing each review this time around. Game #1: 2064: Read Only Memories (PSVita) 3rd day Total playtime: about 12 hours (by now basically just a rough estimate since I've had trouble keeping my time for this game) I'm now done with chapter 3 now and I must say that I'm really enjoying the story so far. I'm excited to finally solve the the mystery of Hayden's disappearance and I really love the way the attitude of characters changes towards you depending on how you treat them. It's also very interesting to watch the interactions between Turing and the other characters. Another thing I like is that at one point you have two leads and can choose which of those to follow first. I think this makes the game feel a little less linear even though it really doesn't change much since you're doing both routes anyways. Thus far I've managed to finally find some bad aspects to point out about the game. I've been noticing very long load times when opening the menu (for example in order to save) or when trying to start the arcade minigame that's required to beat for a trophy. Since the game does crash from time to time (happened once to me already) and the game doesn't auto-save you'll want to save often and the load time makes me want to save less often than what is ideal. I've also had some issues with he minigame since it's actually pretty hard to reach and beat the final boss and the game seems to drop butten inputs sometimes, which leads to a broken multiplier and a couple more wasted minutes of my life in a failed attempt, since the boss only spawns after a certain score has been reached. In the end it might look like you should be able to fight the boss but your score is off due to dropped input and that's it, very frustrating. The crash made me find out about my major gripe with the game. The speed at which you can skip text is gonna make further playthroughs for trophies, especially the Iron ROM trophy where you have to beat the game in one sitting without dying or loading saves, a nightmare. Skipping text takes almost as long as it takes me to read the text and since the game is prone to crash, there's much more time than necessary for this to happen and new tries are gonna take much longer than necessary thanks to this. Overall, these are the only bad things I've managed to find about this game and they're mostly just annoying when it comes to trophy hunting, so I'm just nitpicking. Also, since I'm playing the Vita version of the game, some of these issues might not exist on the PS4 version. In the end, I'm still having a great time and I'm very glad to have put this game on my list. On 11/2/2018 at 0:01 AM, eigen-space said: Syberia 3 First Impressions (Playtime Thus Far: ~1.5 Hours, 5 of 41 Trophies/10% for E Rank) (Current Completion - 93.33%, -1.02%) Spoiler After playing both Syberia and Syberia 2 in the prior KYC, I purchased Syberia 3 as I was interested in the continuation of Kate Walker's story. Kate is a young, American lawyer who was tasked with finishing up contract agreements to sign over a European toy factory to an American buyer. Things didn't go quite as planned and, instead, Kate had to adventure through fictional European cities in order to fulfill the job she was sent to do. In order to not spoil the story of the first two games, I can't say much more than that. Syberia 3 picks up after the somewhat open-ending of Syberia 2, with a local tribe finding her nearly lifeless. They take her to a hospital, where the game begins. So far, I'm kind of unimpressed by this game. The first two games had reasons why they had clunky game play, and that's because they were PC ports with the original game being released in 2002 (PS3 version was released in 2014). I was hoping that the clunkiness would have gone away considering that Syberia 3 was actually planned for multiple platforms and was released in 2017. Instead, it still has similar problems with character movement. There also seems to be some problems with audio as it gets dropped on occasion. Another reason why I'm unimpressed is that the first two games were more focused on Kate's adventure and personal growth, whereas this game seems like it's actually creating villains for the purpose of driving the story. It just feels like a different experience than what the original games offered. One thing I'm kind of nervous about with this game would be the missable trophies. Many of the trophies require you to get a puzzle right on the first try. The reason why this kind of sucks is because the game autosaves for you (you have no option to manually save), so if you notice that you screwed up a puzzle, you need to restart the game before finishing it (autosaves often happen after puzzle completion) and hope that the prior autosave wasn't too far back. It doesn't seem like this game is going to require a huge time investment, so if you did miss something you wouldn't be wasting a ton of time, but you can't skip dialogue to make it go faster like you could in the first two games (at least not that I have found anyway). On the plus side, the music and cut scenes are still great. I was wondering why you'd have to download a 13GB patch to play a fairly old game because I remembered playing the Syberia games on PC a decade ago but I guess I forgot that it wasn't a trilogy back then. It's sad to hear that it's a bit of a letdown since I'm pretty sure I liked the first two games. 15 hours ago, Kassandra said: I've met the cat-lady @xFalionx was talking about. As in, the woman who has been augmented to look more like a cat, with fur and ears and such. Look, I know it's a metaphor for transgenderism and the overall message of the game is that we're all human and should be able to express who we are regardless of gender identity or sexual orientation, but damnit, this game is also a comedic conversation tree game, and if it allows me to say to a cat-lady "I'm out of here, before you cough up a hairball", then I'm damn well going to take that shot. Don't know if @xFalionx had the same issue by the way, but I got confused by the bartender. He did that *bling* noise followed by a smile that I've only seen Turing do, so I figured he was some kind of ROM, but after that I saw actual ROMs which basically look like robots so perhaps that bartender is human after all. I sure had trouble not taking all of the cat joke options but I wanted to have my nice guy playthrough the first time around. But I can't wait to see some of the reactions when I go for the jerk playthrough. I can imagine the carnage. Hmm, must be a bug because I don't recall Majid doing robot noises. As Turing says, all ROMs look either cute or like lifeless machines in order to make sure they are well out of the uncanny valley. So no robots that look like humans in this game. 14 hours ago, DamagingRob said: Lumo- Final Review Spoiler I don't know what more to say, so let's go over all the ways this trophy list will make you want to kill yourself.. 1. All these trophies that require collecting things or completing a section without dying, forcing you to make tons of backup saves. Add to this, the fact that the game will actually prevent you from loading said save when connected to the internet, and it becomes a massive headache.. 2. Minigames with stupidly hard time requirements. I was stuck on the rolling ball one for around 3 hours, failing many times right near the end, because I couldn't get the ball up and over the last obstacle. And because this ball has a backwards control scheme, I had to keep trying it with my controller turned upside down. If you'd like to see it in action: Reveal hidden contents If it looks easy, trust me when I say it is not. I thought that many times, while watching videos of this stuff. Then you go to do it, and it's like, "Oh, my God, why is this a thing!?" 3. Old School Mode. After everything I've already gone through, here's where the real "fun" begins.. No saves, limited lives, and you have to get through the entire game. When dying just means retrying a room, it's fine. But you add in this, and hooooly shit.. With sections where the floor is ice, and you slip and slide... And things like flames, spiders, lasers, etc. all trying to kill you... One day, maybe I'll conquer this mode, but I am very uncertain. Despite this trophy list from hell, I actually liked the game. It's pretty fun, when not doing this tedious or aggravating shit. With a lot of references to famous games/movies like Pac-Man, Paperboy, Indiana Jones, The Lord of the Rings, and more I may not have caught or remember. The music that plays in a certain elevator also made me crack up. And even if I never get the Plat, my completion actually won't be affected at all. With every other trophy earned, I'm back at what I started the event with (with a bunch of new Ultra Rares, as well). Forgot to give a score.. I'm going to go with . The bronze for that absolutely atrocious trophy list. Time played: 15 hours? Trophy progress: 41/43 for 91% and an A rank. Did it lower my completion? No. My biggest problem with the game was that it's nearly impossible to guess where exactly your character is at the moment, due to the lack of a drop shadow below your character. That made it incredibly hard to get through some parts of the game and many of the mistakes felt like I was doing the right thing but something was wrong with the game. Overall I can't believe you actually managed to get almost all of the trophies in just about 15 hours, that's not bad at all. I don't know if I'll ever get back to the game, there's just too many annoying trophies. 11 hours ago, Kevvik said: Game #1: Ratchet & Clank Full Frontal Assault Day 3 Impressions Time played : 5 hrs Spoiler My opinion of this game hasn't changed much. The battles have increased in complexity and difficulty but really, it's just throwing greater numbers of enemies and more waves at you. There really isn't much thought involved in this. I've finished 4 areas and am supposedly heading to the final confrontation. I guess since the main baddie is basically a disillusioned fanboy, it makes sense that the game is this short. Yes, there's grinding to do for trophies and a few challenges but there's not enough here to really recommend. Trophies earned: 15/23, 53% for A rank Score so far: 3/10 Completion rate: 81.78% (-0.11% for the event) Next up: Game #2: Full Throttle Remastered Wow, I can't believe this game is so short. I thought they'd at least put some content into their weird spinoff. I wanted to give this game a try one day, mostly because I love both R&C and tower defense, but I think if it's this short I'd probably only get it if it was an upcoming Plus game. Anything else would just feel like a waste of money to me... 7 Link to comment Share on other sites More sharing options...
DamagingRob Posted November 4, 2018 Share Posted November 4, 2018 11 minutes ago, xFalionx said: My biggest problem with the game was that it's nearly impossible to guess where exactly your character is at the moment, due to the lack of a drop shadow below your character. That made it incredibly hard to get through some parts of the game and many of the mistakes felt like I was doing the right thing but something was wrong with the game. Overall I can't believe you actually managed to get almost all of the trophies in just about 15 hours, that's not bad at all. I don't know if I'll ever get back to the game, there's just too many annoying trophies. Well, there actually is a shadow. Only way I could tell if I was going to land on platforms sometimes. Lol. Some deaths did feel a bit cheap, though.. It may have been a little more. Or less. Hard to gauge playtime exactly, when you don't keep track and take breaks here and there. But it's not an overly long game. Even with some of my minigame and other trophy struggles, I beat it in two days, and got most of the trophies in the process. Day 3 was simply replaying the second half of the game for a missed trophy and practice for Old School Mode. And then trying Old School Mode. Once. Then I kind of lost all motivation to continue playing. :/ 1 Link to comment Share on other sites More sharing options...
xFalionx Posted November 4, 2018 Share Posted November 4, 2018 6 minutes ago, DamagingRob said: Well, there actually is a shadow. Only way I could tell if I was going to land on platforms sometimes. Lol. Some deaths did feel a bit cheap, though.. It may have been a little more. Or less. Hard to gauge playtime exactly, when you don't keep track and take breaks here and there. But it's not an overly long game. Even with some of my minigame and other trophy struggles, I beat it in two days, and got most of the trophies in the process. Day 3 was simply replaying the second half of the game for a missed trophy and practice for Old School Mode. And then trying Old School Mode. Once. Then I kind of lost all motivation to continue playing. :/ Hmm, then that's either a PS4 exclusive "feature" or the result of a patch because I'm completely sure I didn't have a shadow when playing this on the Vita back when it was on PSPlus. I might give it another try in that case because that's gonna make the game much more forgiving. I had a lot of trouble when I played it because I just never could tell what tile I'm on once I'm in the air. Link to comment Share on other sites More sharing options...
Kevvik Posted November 4, 2018 Share Posted November 4, 2018 41 minutes ago, xFalionx said: Wow, I can't believe this game is so short. I thought they'd at least put some content into their weird spinoff. I wanted to give this game a try one day, mostly because I love both R&C and tower defense, but I think if it's this short I'd probably only get it if it was an upcoming Plus game. Anything else would just feel like a waste of money to me... It is that short. Part of that 5hrs was doing a bit of replay for trophy stuff as well. One more mission gives a grand total of 5 missions to do (with one being on a snow-covered version of a previous planet as well). There is replay, I guess, but I'm really not enjoying the game so the trophy replay is going to make this more unenjoyable. I'm glad I didn't actually pay for it (it was free with buying Into the Nexus IIRC). It's been really disappointing. Link to comment Share on other sites More sharing options...
DamagingRob Posted November 4, 2018 Share Posted November 4, 2018 53 minutes ago, xFalionx said: Hmm, then that's either a PS4 exclusive "feature" or the result of a patch because I'm completely sure I didn't have a shadow when playing this on the Vita back when it was on PSPlus. I might give it another try in that case because that's gonna make the game much more forgiving. I had a lot of trouble when I played it because I just never could tell what tile I'm on once I'm in the air. Trophy guide suggests playing it on the PS4. The Vita version is apparently very buggy. Whether or not that's why you didn't have a shadow, though, I'm not sure. Link to comment Share on other sites More sharing options...
DragonQuest238 Posted November 4, 2018 Share Posted November 4, 2018 My PS4 is tied up right now running the Kingdom Hearts 358/2 Days movies so I can have a completed save to unlock the special cards when I get to re:Chain of Memories but I'll try to get in some Dark Cloud 2 before nightfall. Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted November 4, 2018 Popular Post Share Posted November 4, 2018 KYC8 Game No. 1 Spintires: Mudrunner Final Review Playing Time: 6 hours Trophies Earned: 11/63 (15% D ranking) Final Thoughts: Ever wonder what it must have felt like to be a Wehrmacht supply truck driver during Operation Barbarossa? Well, play this game and you will definitely find out; and understand a key reason as to why the Nazis never took Moscow. Mud, mud and more glorious mud! This is definitely an unusual driving game with how slow the gameplay is, but it's still entertaining. I was really hoping to get a couple more hours in but couldn't find the time. There are three playing options in this game: Challenges, Single Player and Multiplayer. The Challenges portion I covered in my earlier post, though I did find out one key addition. Trophies will only unlock when you achieve all three objectives; however, you don't need to achieve all three objectives in the same go. Meaning, you can do one objective (i.e. drive at night, don't use the winch) in one turn, then replay the challenge and go for the other two objectives. On Day Two, I concentrated on the Single Player aspect. In that mode, you play on a big map and have tasks to do. So far, it has been to load up logs and deliver them to the lumber mill. The map is fogged out so you will need to discover the best routes by driving around. If you find a "watchpoint" and drive into it, it will unfog about 25% of the map. As you complete tasks, you will unlock more trucks and other garages to store them. I completed just one-third of the first map so there's definitely a lot to do in this game. I'm guessing the platinum will take around 30-40 hours to achieve, as there are six different maps. There are trophies for a hardcore mode, which seems to be more of an anoyance in gameplay, rather than difficulty. I didn't try the multiplayer but it sounds like you drive around and help other drivers complete their tasks. There are 5-6 mp trophies but it appears they can be boosted rather easily. Trophies: The trophy list pretty much covers all the aspects of this game and it will take some planning to achieve all 63 of them. About half involve the Single Player mode, 25% around Challenges gameplay, and the last quarter about either performing a specific task, or grinding (such as drive X number of miles). None look too tough. Conclusion: I enjoyed this game. It plays similar to a farming simulator, but is much more entertaining and so far, not as monotonous. It's not a game you would play for 5-6 consecutive hours, but is better suited to come in, chip away at a specific tasks for an hour or so, and then play something else. I will definitely come back to this game after the event. KYC8 Statistics Pre-KYC numbers are in (). Games Completed - Played 110/81 (109/81) Trophies Earned - 3739 (3728) Unearned - 507 (455) Completion % - 88.15 (88.86%) Down - 0.71% Next Up: Detention 8 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 4, 2018 Author Share Posted November 4, 2018 30 minutes ago, PerryToxteth said: Next Up: Detention I'm curious to see what your thoughts are going to be on that one. Link to comment Share on other sites More sharing options...
kingofbattle8174 Posted November 4, 2018 Share Posted November 4, 2018 Once my wife decides she is done skyrimimg today, Day one of Attack on Titan 2 will begin. A side question. Is anyone here going to try the 11-11 game being released this coming week. In remembrance of the 100th anniversary of the end of WWI. Link to comment Share on other sites More sharing options...
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