Works for me. Should help to avoid recency bias, I hope.
It's definitely a good game to play if you'd rather watch/listen to something else. You might die by crashing into things a few times, though.
Alright. We got one more game from last month to clean up.
Platinum #428 - F.I.S.T.: Forged In Shadow Torch
You know, you don't have to put the acronym in the title...
We're back to Metroidvanias, boys! I started this game around Easter because I saw it featured a rabbit as the main character. But was this bunny-themed adventure FORGED in greatness, or should this game just be put to the TORCH? (Hang on, let me check if that's a real phrase people say. OK, apparently it is.) Let's hop to it.
We're going to make this more of a standard review. I tend to ramble if left to my own devices. So, let's discuss every major aspect of this game and then I'll give you my overall opinion.
Story and graphics. You play as a rabbit named Rayton. Your best friend is a bear named Ursa. (This is bordering on Potion Permit levels of cringe.) Rayton, much like Nara in the previous game, is a former pilot who is trying to protect the... *sigh* furtizens of Torch City against the oppressive Iron Dogs. This entire game takes place in a sort of futuristic, steampunk world that's probably more impressive than it has any right to be. Visually, I think the game is really nice. I'm a little weirded out that they made Lady Q (the token ass-kicking female character in the game) more human than animal, when everybody else is more animal than human, but I imagine marketing had something to do with that. Either way, every area in this game, from the city to the factories to the mines to the underwater base, is very gritty and mechanical, which I think helps for the more serious story they wanted to tell. Mutant Year Zero did something like that too, with those hyper-realistic animals and darker tone.
Audio. Let's separate this into voice acting and music. The VA work is... kinda hit or miss. The individual VAs do an OK job. Rayton, for example, sounds like a grizzled war veteran. It's not really the delivery that's bad either. It's more like... let me think of an analogy. OK, you know how in fighting games, you'll select your brawler and then your brawler will exchange dialogue with the random brawler you're facing off against right before the match begins? Something like, "I will crush you like a can of soda!" and then "I'd like to see you try!" But in the next match, you'll be facing off against a different brawler, and the lines will be, "I will crush you like a can of soda!" and "You will pay for your sins, vile fiend!" Even though those lines technically work together, you can tell they were recorded independently and designed to be used as a sort of catch-all because there's no natural flow in the conversation. That's how the dialogue in this game comes across. It feels like the characters are reading lines instead of talking to each other.
Let me try to explain further with an actual example from the game. I didn't write down the exact quote, but it was something like this:
Ursa: Now you can breathe underwater!
Rayton: I'll head underwater now.
Even without the audio, do you see how those two lines don't work together? People don't talk like that. Rayton should be acknowledging what his friend said and probably not repeating the last word. Something like, "This will be useful for scouting ahead" or "Thanks to you, Ursa! I'll swim down and let you know what I find" would sound a lot more natural. I'm not sure if the writers or director are to blame, but there's definitely something off in every cutscene.
Music is great, though. My only gripe is how short some of the tracks are and how noticeable the loop is. In Old Town, for example, which has one of the best tracks in the game, the music actually stops for a full second before it picks back up from the beginning again. It's jarring and just as out of place as the rest of the audio miscues.
Gameplay. There's an even mix between combat and platforming, so we'll deal with them one at a time too. First up: the combat. Fighting game lovers will probably like this. It reminds me of Guacamelee, with the way you can combo and juggle enemies with enough skill and practice. I suck at fighting games and I probably suck at Guacamelee too, so I actually found combat a bit challenging in this game, even on Easy. In my defense, though, the enemy AI doesn't lend itself well to the combo system. Too many enemies block or have high defense, which makes your combos practically useless. Plus, every new weapon you get seems to be better than the weapon you were previously using, so I rarely saw a reason to go back. Your three primary weapons in this game are a fist, drill, and whip. (I think Freud would have something to say about that, Mr. Developers.) Those are the order in which you unlock them and also the order of usefulness. Why would you not want the weapon with the most range? Also, these weapons assist with traversal. The drill can help you swim faster and Dixie Kong-twirl in the air, while the whip lets you hookshot to reach higher platforms or cross instakill (insta-teleport back to the nearest area with safe ground) spikes. Platforming can be pretty tricky too because of this.
You also get an Estus Flask, which is carrot juice. That's cute. It uses SP, which you can also use for more offensive choices, such as missiles or the ability to parry. And upgrades to your weapons allow you to access new areas or open up shortcuts to earlier areas. It actually does a pretty good job with level design and just being an overall competent Metroidvania in this respect.
Verdict. This is a mixed bag. One of the reasons I wanted this more standard format is because I tend to decide if I like or hate a game first and then either eviscerate it in my review or spend the entire time praising it and hand-waving away any faults. This game does a lot of things well, but it also does a lot of things poorly. Once again, I find myself in a quandary. Do I forgive this game for its shortcomings, or do I find it wholly irredeemable? I...
...do not forgive it. This is not a great game. This is a disappointing game. I think I actually preferred Chorus, and that's bad. This is because it suffers from many of the same things: a bland story, annoying side quests, tedious combat that is only fun for a few minutes after getting each upgrade, one of the worst fast travel systems I've ever seen (seriously, who decided to place those things where they did?), and is twice as long and ten times as big as it should be. Why would you play this when there are so many better Metroidvanias out there? At least Chorus is in a somewhat unique genre.
Play Ender Lilies instead. Hell, play Moonscars instead.