jrdemr

Is haptic feedback disappearing?

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One thing I always liked back in the PS2 era games was their strong use of haptic feedback (AKA rumble, AKA vibration). It just really helped you to get immersed in the game you were playing. However, ever since the PS3 came out, the feature has been seeing less and less use. First, they started by toning it down, making the feedback weaker. And now, we've reached the point where some games just ditch it altogether. Even Dragon Ball FighterZ, a fighting game, has absolutely no support for it (hell, I had to check if I'd turned it off on my PS4 by accident!). Is haptic feedback dying just to save up on controller battery life?

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I actually turn that function off on most games so my battery lasts longer. :P The only time I ever use it is when it actually helps in the gameplay (like vibrating when you're trying to find the right place to pick a lock, or if an enemy is nearby, etc).

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After a year using it on xbox360 i just stop using it, battery last longer and i realize i didnt like it. It depends but you really never need it and sometimes it can mess with your aim on fps games

Also its suppose to affect your hands in the long run

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It sure made watching Netflix while grinding out the FFXIV fishing trophy a lot easier. Thanks, rumble! :-D

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1 hour ago, jrdemr said:

One thing I always liked back in the PS2 era games was their strong use of haptic feedback (AKA rumble, AKA vibration). It just really helped you to get immersed in the game you were playing. However, ever since the PS3 came out, the feature has been seeing less and less use. First, they started by toning it down, making the feedback weaker. And now, we've reached the point where some games just ditch it altogether. Even Dragon Ball FighterZ, a fighting game, has absolutely no support for it (hell, I had to check if I'd turned it off on my PS4 by accident!). Is haptic feedback dying just to save up on controller battery life?

 

I think you're in the minority these days (though, I'm right with you). Most people seem not to like the rumble function anymore.

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Rumble is annoying when you need concentration.

I can't remember a game that needed the rumble. 

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Until they bring out the full Haptic suit (ala Ready Player One) it really isn't necessary...

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Rumble is so last generation. :awesome:

 

But no, I'm right there with you. When used well, it can add a lot to a game, like making you actually feel a powerful attack or adding to the immersion. Like many others, I'll never forget that Psycho Mantis fight in the original Metal Gear Solid due in large part to the vibration of the DualShock. I'm actually quite surprised to see so many people say they don't even use it...

 

I hope one day I can well and truly say that "vibration is baaaack!". :giggle:

Spoiler

 

 

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I turned off rumble permanently for my ps3/ps4 controllers because of the battery and I find it distracting.

 

I'm sure in the future there will be a game I play that having rumble would give me an advantage.

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1 hour ago, Undead Wolf said:

Rumble is so last generation. :awesome:

 

But no, I'm right there with you. When used well, it can add a lot to a game, like making you actually feel a powerful attack or adding to the immersion. Like many others, I'll never forget that Psycho Mantis fight in the original Metal Gear Solid due in large part to the vibration of the DualShock. I'm actually quite surprised to see so many people say they don't even use it...

 

I hope one day I can well and truly say that "vibration is baaaack!". :giggle:

 

As someone that plays a lot of action games, vibration is something that really helps me feel the game all that much more. Shame that it seems to be losing fans, reading the comments...

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I turned off vibration immediately on the ps3 and ps4, it's pretty annoying and it drains your batteries faster. It was a gimmick back on star fox 64 and it's still one today

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4 hours ago, predator086siren said:

Also its suppose to affect your hands in the long run

I actually heard that too, don't know if there's any truth to it though. :hmm: 

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I totally enjoy having rumble in my controller because it does indeed add to the immersion but I always turn it off when I'm let's say driving over prolonged periods on gravel or offroad for example and the thing will just keep going and on!

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Rumble was a thing with the Nintendo 64. There was a Rumble Pak you bought separately for your controller so games like Goldeneye 007 would rumble when you fired your gun. I don't remember it entirely, it's been a long time since I played on that console.

 

I'm surprised rumble has lasted as long as it has. It seemed that it would be a fad during the Nintendo 64 days but then Sony had the feature as well and that has lasted for over a decade.

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Whenever I play PS3, I bust out the Sixaxis every time unless it's flat and I have to suck it up and use the heavy ass DualShock 3.

 

I turn vibration off on almost every game, I'm glad the Switch has the option to kill or enable it on a system level, never have to worry about pausing the thing and hunting through in-game menus.

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