Popular Post voodoo_eyes Posted October 15, 2019 Popular Post Share Posted October 15, 2019 #401 - Intruders: Hide & Seek Was a decent game. Way too short considering the 20€ price tag. If you're thinking of picking this up, do so in a sale as it's only about 2 hours long. Enjoyment: 6 Difficulty: 2 14 Link to comment Share on other sites More sharing options...
Popular Post StraightVege Posted October 15, 2019 Popular Post Share Posted October 15, 2019 DETROIT MASTERCollected all trophies! #208 - Detroit: Become Human Friends are aware of my outspoken, love-hate attitude towards David "I know Ellen Page" Cage's big shot director fantasies. I've always found them to be overrated—bombastic, awkwardly written and paced; ridden with plot holes, unnatural characters, shoehorned-in drama, and the same old tropes. As films, they would likely flop. They're also a huge guilty pleasure of mine: I simply have to play them all, just for the unintentional hilarity and "so bad, it's good" appeal. There's usually at least a few worthwhile moments in his stories, and the hard-working teams behind these games always provide a technically impressive experience. Detroit looks phenomenal on a 4K HDR display, and at times, my brain was tricked into thinking it was seeing live action. The staggering number of branching choices here is impressive, too. Unfortunately, I don't have the time to try everything. The concept of sentient androids as a marginalized group has been thoroughly explored (and in superior fashion) throughout media, so it's hard not to sneer at Detroit's effort, but a thirsty sci-fi fan like me will take whatever he can get. My favorite aspect of this game was playing Connor as a bumbling Terminator, who can't seem to stop getting himself killed. I must say, I had a difficult time buying Markus as a leader, though. His actor really lacks charisma and gravitas. Also, congratulations to David for not forcing a creepy sex scene into his game for once! He's improving, folks. It's probably Quantic's best work so far, but "Until Dawn" remains my favorite interactive movie. Spoiler 20 Link to comment Share on other sites More sharing options...
Popular Post Nelson_ Posted October 15, 2019 Popular Post Share Posted October 15, 2019 #181 - Trails of Cold Steel 18 Link to comment Share on other sites More sharing options...
Popular Post GhostNinjaKidd Posted October 15, 2019 Popular Post Share Posted October 15, 2019 Hollow Knight All 35 Trophies 15th October 2019 • Platinum in 2 days, 21 hours 20 Link to comment Share on other sites More sharing options...
Popular Post Bumperklever Posted October 15, 2019 Popular Post Share Posted October 15, 2019 #102 Timber Tennis: Versus (PS4) PlatiniumDate Achieved: 15 October 2019Rarity: Uncommon (33-34%)Enjoyment: 6/10 I started this game to help somebody and give myself the online trophies in the meantime as well. I played some and achieving gold and stuff was really fast, so I played a lot more, to the point that I am trying to get fastest achiever. While the journey (definitely in the beginning) wasn't in my favour, I would push myself to see how far I can get. The story ended in having too many high cost characters, which made me stop and just plat it the next day. While again the route wasn't optimal, I was in a pretty fast pace and would have got it if my RNG was a tad bit better. Obviously if you really want a record you should play on an alt account first, but it was fun to try blindly I guess. But about the game: The game cost almost nothing is OK for what it is. descriptionaire: Pong disguised as a tennis game with powerups. Could be fun with friends, but honestly there are better alternatives. The AI in tournament is way too easy though, never lost once! And the trophies are just to grindy for the content it offers. 8 Link to comment Share on other sites More sharing options...
Popular Post LucianaRosethorn Posted October 15, 2019 Popular Post Share Posted October 15, 2019 Platinum #20 Crystar Difficulty: 3 Enjoyment: 5 This was a game I had been looking forward to ever since it got announced for Japan, unfortunately I got it day one and it definitely wasn't worth the price. I don't regret getting it day one but it's just so empty, like really empty. The game doesn't have any sort of upgrading, there's around six characters, barely any skills, levels don't mean much, all the enemies and levels look the same ect. It wouldn't be a bad game if it was cheaper but for £50 it wasn't worth it. But my biggest issue was the story, plot wise it was great! Plenty or twists and surprises but the downfall, the game has a weird time travel element and it makes you play the end half of the game four times. This would be fine, except nothing changes besides the end really. Same bosses but harder, same area and same monsters but different colours which is definitely not enough to keep it interesting. It's also missing a lot of features like saying how much exp you'll need, what skills are equipped to each button and other little things. At least the platinum image is cute, Good Girl Thelema! 19 Link to comment Share on other sites More sharing options...
Popular Post Sea_Dragon777 Posted October 15, 2019 Popular Post Share Posted October 15, 2019 (edited) Platinum #34 Tom Clancy's The Division 2 Edited October 15, 2019 by Sea_Dragon777 8 Link to comment Share on other sites More sharing options...
Popular Post aldreezi Posted October 15, 2019 Popular Post Share Posted October 15, 2019 #283 - Bloodstained: Ritual of the Night Overlord Difficulty: 3/10 Time taken: 34 hrs Enjoyment: 10/10 Spoiler One of the best games this year. 11 Link to comment Share on other sites More sharing options...
ArmoredSnowman Posted October 15, 2019 Share Posted October 15, 2019 13 hours ago, The_ThunderIord said: Rayman Legends Are you going to do the Chinese versions? 1 Link to comment Share on other sites More sharing options...
Popular Post StewartBros Posted October 15, 2019 Popular Post Share Posted October 15, 2019 Platinum # 143 Trophy # 8,000 Enjoy Your Powers Collect all trophies Difficulty: 3/10 Enjoyment: 7/10 22 Link to comment Share on other sites More sharing options...
Popular Post scemopagliaccioh Posted October 16, 2019 Popular Post Share Posted October 16, 2019 (edited) #147 Furi And it only costed me a finger! Difficulty: 7/10 Enjoyment: 9/10 It's kinda hard to describe it, it kinda seemed like a return to form about older games I played when I was little. I adore that you have an auto walk function, big open world games tend to make you lose track of things, especially to me, who I lack a sense of direction in videogames. I love bosses so of course it should go without sayin', that's the correct way to make a videogame, focusing on making memorable characters from gameplay, not movies, and the devs managed to do that just fine with a diverse lineup of bosses. Not as hard as I would expect a <2% platinum rate, though it gave me a small callus on my left finger for all the pressure on spamming the l1 dodge button. I felt motivated to continue and get good neverthless, and them adding a practice mode, with a phase skipper in order to get good at a specific phase was top notch, so much so that I'm wondering "why the fuck are they the only ones doing it?". You can clearly see they had inspirations from Suda, Kamiya and Miyazaki without looking at the credits, but that's okay. Finally with the platinum on hand I read some of the devs' comments, saying how they don't want to make another Furi, because they want people to consider it a "one of a kind" experience... that hurt me more than I thought it would, now I can no longer hooe they'll give me this level of entertainment again, it's such a pity, but what can you do. Edited October 16, 2019 by scemopagliaccioh 22 Link to comment Share on other sites More sharing options...
The_ThunderIord Posted October 16, 2019 Share Posted October 16, 2019 5 hours ago, ArmoredSnowman said: Are you going to do the Chinese versions? Yeah, I already did this on PS4 It miss me VITA and VITA chinese ? 1 Link to comment Share on other sites More sharing options...
Popular Post sephiroth4424 Posted October 16, 2019 Popular Post Share Posted October 16, 2019 #167 Bound by Flame (ps3) Enjoyment: 3/10 Difficulty: 3/10 Sony's offering to the ps+ moro..., i mean subscribers. August 2018 i think.It's not common for them to offer an RPG so it was bound to be shitty. The game is bad. I understand low budgets but damn. There is so much imbalance in the battle system that playing the game on easy (Recruit) and very hard (Captain) almost feels the same. Final boss is very cheap, so you have to use cheap tactics against him. At least the game was very short, campaign can be done in 3-4 hours (5-6 with sidequests) 20 Link to comment Share on other sites More sharing options...
Popular Post Riv1404 Posted October 16, 2019 Popular Post Share Posted October 16, 2019 Trine 4: The Nightmare Prince Great game, but for me a big dissapointment because there is no hardcore trophy. Complete level without duying, on harcore difficulty, only with one character. This trophys gives game something special. Difficulty:3/10 Playtime: 10+ Enjoyment: 8/10 15 Link to comment Share on other sites More sharing options...
ArmoredSnowman Posted October 16, 2019 Share Posted October 16, 2019 2 hours ago, The_ThunderIord said: Yeah, I already did this on PS4 It miss me VITA and VITA chinese Awesome, have fun! 1 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted October 16, 2019 Popular Post Share Posted October 16, 2019 Platinum #58 – Immortal: Unchained 100% Enjoyment: 5/10 100% Challenge: 5/10 Lemme start by quoting Polygon: "Like Dark Souls, Bloodborne, and Nioh, Remnant: [From the Ashes] mixes punishing difficulty, pattern recognition, and complex combat that benefits from trial and error. But it trades out the long swords, katanas, transforming chain-whips, and melee combat of its predecessors for guns and ranged combat. It’s a fantastic addition to the genre." Wait… That is the wrong game! ? But the quote pretty much describes both games anyways, only that Immortal: Unchained (henceforth IU) did this an entire year before Remnant… It seems like IU flew somewhat under the radar, and now Remnant is getting credit for "bringing something new to the genre"? That doesn't seem fair... ? 100% Enjoyment I was interested in playing this game despite the few and mediocre reviews it has gotten. I've heard the usual stuff about the game not running smoothly, about the occasional glitch, the crashes… But I mean, I endured the technical mess that is Darksiders III and still managed to have my fun with it, so still decided to give IU a go. I won't lie, I experienced all of those things, and suffered more crashes than I'm comfortable with, but technically IU wasn't that bad overall. If not technically, Is it otherwise the worst game ever? No, not by a longshot. But it might be the weakest soulslike I've played to date. And yes, I've played Lords of the Fallen, even its piece of shit DLC… I stand by my statement. ? You start the game as usual, by picking one of a handful of classes that all seem to be more or less the same, and then jump into some sort of tutorial. You pick up a primary and secondary ranged weapon, as well as a melee weapon (you will never, and I really mean NEVER end up using melee attacks whatsoever…), kill some enemies, learn how to reload, kill your first boss, die a bunch of times… the usual stuff. And then you reach your "main hub". Already in these first few moments it is very clear that the tone of the game is quite different than in any other such title. And I don't mean that in a good way. The environments are very pale, very sterile, very boring, and remain that way all the way to the end of the game. It might have to do with the futuristic sci-fi setting, but for having such a badass character with bionic implants, tattoos, etc, the environments could have used more variety and attention to detail as well. The game structure is directly copied from the first Dark Souls. You are first tasked with activating three Nexus Orbs on three different planets (equivalent to ringing the two bells in DS), then some previously locked doors open up and you are sent on your way to retrieve three Beast Hearts (hmmm… what could be the equivalent in DS?) in any order you want. But remember how the second half of Dark Souls is weak because all areas are more or less equally challenging, so whatever you leave for later is unfortunately a walk in the park? Well, IU doesn't have that problem, since all three areas you have to visit vary in difficulty. Which is even worse, since you only get the illusion that you are free to get the hearts in whatever order you want, but in practice there is a natural order to the areas, and you might end up having a very bad time if you deviate from it. I learned that the hard way on my initial playthrough. ? There is one particular planet, Apexion, which is designed very poorly. You know, some like to throw the term "trial and error" in the room when talking about soulslike games, but there is actually none of that in the ones that are well designed. Sure, you might get ambushed if you are not careful, you might get surprised if you go AFK (or AFC..?), but usually you can enter any area for the first time, and if you are attentive and careful enough, you can survive it. Not so in Apexion. The devs decided that it was a good idea to introduce enemies that spawn in front of you and out of thin air, immediately shoot a sticky grenade at you, and teleport away, all in less than two seconds. No time to react, and the grenade can one-shot you if you don't roll at the same time it explodes. And often there will be multiple such enemies spawning in at once, breaking you camera with their constant teleportation and making certain rooms really nothing more than simple trial and error chambers. In my opinion, this is very bad and frustrating design. Oh, and the enemy placements change in NG+, so time to learn all the enemy spawns again! Alright, so you progress through the story and the game communicates through gameplay and environmental design how it should be played. Defeating bosses - which honestly are really fun to fight and often pretty varied - give you some of the most powerful weapons, which have the tendency to be "energy" based (there are physical, energy, fire, cold and acid weapons…). You'll also start encountering more and more enemies that can only be damaged with energy weapons, so naturally you use your limited resources to improve those awesome weapons and commit to your build. Furthermore, the level layouts also invite to use ranged combat from mid to long distance, so that's what you'll resort to in most situations. There are too many enemies to really get too close, and too many pits and holes and narrow corridors to properly dodge when fighting at close range. And then all of a sudden you face the most bullshit boss this game has to offer. Aras, that's his name, is (almost) immune to energy damage, has a protection shield in a 2 meter (~6 feet) radius around him, and teleports constantly, breaking your camera. The consequence? The weapons you spent all your resources leveling up are useless now, the way you learned to approach combat in this game is useless as well, since you need to be up in his face if you want to deal any damage… Well tough luck! What is the point of this boss other than representing a giant middle finger up your nose? ? And that's not the only time I think the devs wanted to boast about their game being "difficult" (which it isn't, and if it was, then for the wrong reasons). Whenever you are killed I think something like 100 times, you'll see a special game over animation that looks something like this: Yes, that's a pair of "Thug Life" glasses. Well, fuck you too ? Alright, but not everything is bad here… Although there is still one negative point I have to mention. The NPCs, OMFG the NPCs… This must be the most monotonous voice acting I've come across in any video game I've ever played. Imagine having amnesia, not knowing how you got to a planet covered in snow, wondering what happened to your friends and family… and still having less emotion in your voice than Stephen Hawkins. Holy shit it's so incredibly bad I couldn't believe it. I swear I don't know what the sidequests are about, since I couldn't bare paying attention to what I was being told. ? But other than that (what is there left?), this game ain't that bad. It doesn't do anything particularly well, but it mostly does an OK job at being fun for a while. I certainly had a good time with IU whenever I wasn't feeling frustrated by its cheap mechanics, but it is not a game I'd recommend playing, especially if you are a completionist (we'll talk about that in a moment). It's just… very mediocre. No wonder it didn't get much attention. And hey, I still gave it a 5/10 in enjoyment. 100% Challenge Overall, getting this game to 100% requires a bit of time and resistance to boredom, but there isn't anything that is particularly challenging. There are over 200 collectibles to look out for (together with those from the paid DLC), but luckily those carry over to NG+, and three missable sidequests. So why are there only eight people (myself included) that have this game at 100%? There are quite a few topics now in this forum about adding NG+ trophies to games. Days Gone did that, as did Horizon: Zero Dawn, Marvel's Spiderman, etc… It seems to be a trend, and personally I really don't care that much. But these devs went a bit overboard with that. They added NG+ with a free update at some point with the following trophies: Complete NG+ Complete NG++ Complete NG+++ Complete NG++++ So five total playthroughs. BUT WAIT! They then released a new free update that introduced a new character class, "The Cursed One" (only for hardcore players, as the warning reads when you choose this class) that came with new trophies: Complete the Game as The Cursed One Get all Curses as The Cursed One. What's "hardcore" (ugh ?) about this character is that whenever you beat a mandatory boss, you need to choose one of two curses that sticks with you for the reminder of the game. There is one where you lose 15 HP each second that you are standing still (horrible for Sniper Builds ?), one where every time you consume an item there is a chance to be left with 1 HP, one where the cost of upgrading weapons is increased, etc… you get the idea. Now, to get all curses you need to play through the game, and then play through NG+, this time choosing the second curse after each boss. That brings us to a total of seven playthroughs. SEVEN! And it's not like anything interesting happens in NG+ and above… Enemy placement is a bit different, but that's it. So yeah, the first two playthroughs are enjoyable, but it soon becomes a bit repetitive. But it's how it is, so I tried to make the best of this and started speedrunning the game. I found some fast routes and sequence breaks, and created a really OP build that could even one-shot most of the bosses and would almost never run out of ammo. The downside was that I would die in one or two shots from almost any basic enemy as well. At least it made each playthrough a lot quicker... 27 Link to comment Share on other sites More sharing options...
Popular Post Kristycism Posted October 16, 2019 Popular Post Share Posted October 16, 2019 I forgot to post my thoughts on the last couple of games I played, so this may be a bit lengthy. I'll just put each of my thoughts in spoiler tags to save people from scrolling too much. #113 - Grand Kingdom Hero of Resonail Time to Plat: ~75 hours Enjoyment: 7/10 Difficulty: 2/10 Spoiler I'd been meaning to play this ever since it became a PS+ offering, but kept putting it off for reasons I can't explain to myself, never mind anyone else. It was always a "I should play this soon, it looks good!" type game. I really wish I had started it sooner, rather than having to rush things because of the server closure, as it's a great game and I kind of ruined my experience a bit by forcing myself to rush it - it would've been more fun to play at a more leisurely pace. That said, I did still enjoy my time with it, and would highly recommend it to those who either don't care about having an impossible plat on their account due to server closures, or those who have already got at least 2 online flags towards the Flag Collector trophy, which is the only one that's now unobtainable. It's quite different from most games I've played, but it's a little like the old Final Fantasy Tactics games, though quite a bit easier (even more so if you took advantage of online power levelling while it was available). You set up your team formations with four playable characters, and then engage in turn-based combat, which consists of a movement gauge as well as an action-gauge for what you can do in the turn. It plays really well, even if it is fairly simple. The balancing, however, is...rather bad, which makes for a very easy experience if you abuse Overspin Paladins to kill everything within one turn. But if you play without them (which I did for the first several hours of my playing) it's actually pretty good, and if you're not over-levelled, you actually need to strategise a little to work out how to take down each enemy formation effectively. The characters are all quite standard stereotypes, from the designs of the playable classes (of which there are quite a few, and they do all play quite different, besides the male/female versions of the same class of course) to the NPCs, there isn't anything original really, but it actually works quite well regardless in my opinion. And I do actually like the character designs, even if they are just stereotypes. They're still cute and have nice, vibrant colours. The main campaigns, which are the only parts with stories, are also quite stereotypical, but again it kind of works for the game, as long as you don't take it seriously or expect anything particularly ground-breaking. As long as you're not over-levelled though, they can be quite fun to play through - but if you're overlevelled and one-shot everything, it's very dull. It's honestly a game I would probably have played for a long time and kept coming back to if the servers hadn't closed, as the War aspect was really fun. But with servers closed, I probably won't return to it at all, unfortunately. #114 - forma.8 formed Adventurer Time to plat: ~6 hours (with a guide, because I'd played the game before) Enjoyment: 3/10 Difficulty: 4/10 Spoiler Ehhhhhhh....the game had potential, but never quite lived up to it. I played it on my old account (where my PS+ sub is still active...because I want to clear my backlog before moving it to this account) and it was...okay. It certainly isn't as good as many of the other Metroidvania style games out there, but it does do something a little different too - the character doesn't walk/run, it floats. I really liked the idea of the controls, where you had more free movement than traditional Metroidvania games where you are limited in your ability to traverse the environment at the start of the game. I did wonder how they would implement the standard "backtrack with your new abilities to discover new things" mechanic, which is one of the best bits of the genre, but they actually did an okay job of it - don't want to say much more as it may be considered a spoiler. The main issue I have with the game was that your character is sooooooo slooooooooowwwwwwwww. Even after getting abilities to improve your speed, it's still so slow to get from one place to the next. Which creates another problem - dodging enemy projectiles. For enemies where you can stop them by hitting them, it's fine, because you can react to that and avoid getting damaged. But enemies that throw things? You basically have to hope you're moving in the right direction already when the projectiles close in, and keep going in that same direction, as you take so long to turn that if you try it, you're getting hit. And this is made worse by the fact your health is so low, that you can only take a couple of hits before returning to the start of that room to begin the long, slow journey back to where you died before. On a similar note, the combat in the game is...not very well thought-through. It's fine in the beginning, where you only have your basic move to damage anything that comes close, but later on when you need to use mines and throw them...it's just convoluted. The controls are not well-made enough for the way the combat works: essentially, you need to drop a mine, which you can then throw at an enemy using your basic attack. But because you move so slowly, and the enemies move more quickly, there are a lot of fights where it just doesn't work out and either your mine explodes before you had a chance to throw it, or you just miss completely because the enemy changed direction from where it looked like it was going, since enemies can do that even though you can't. Which leads me on to another point - combat is completely pointless. There are no rewards to be gained from taking down enemies, since all they drop is health, and you'll likely lose more than they drop by engaging in it. Therefore you end up trying to avoid as many encounters as possible, just rushing from the start of an area to the exit, because there is absolutely no benefit of trying to take the enemies out as you go. I mean, maybe you could use them as practice for the unskippable encounters throughout the game, but really, you'll just be adding way more time to the game than you need/want by doing so. I ended up using a walkthrough guide to get the plat on this account, which I almost never do as I prefer to play games blind and do a second playthrough for the Plat if there's missables, or just use a guide for cleanup if there aren't. But having played the game before on my old account, I just decided to use a guide from the beginning to get it over with sooner (I probably should've just removed it from my backlog instead, because I already knew the game was boring, but whatever...it was a PS+ title and I must play all of them, because...reasons). Which probably made the game even more boring, but again - whatever, it's done now. tl;dr, I wouldn't recommend this game, it's boring and slightly frustrating, though it isn't difficult if you do go for the Plat. #115 - Uncharted 3: Drake's Deception Platinum (really, they couldn't pick a better name?) Time to plat: ~35 hours Enjoyment: 9/10 Difficulty: 7/10 (we won't speak of the journey to 100%) Spoiler Where have the Uncharted games been all my life!? Seriously, if I could tell my past self anything, it would be to play these games sooner. They're great! Actually, I still wouldn't have played them yet but the server shut down announcements made me try and go for the trophies MP from the moment they announced the shutdowns - and I made it with a few days to spare, but never got around to playing the actual main campaign of #3 until more recently. But I'm glad I finally did play them! (Well, I haven't actually played #1 yet...only #2 and #3...I'll play #1 as my next game!) Nathan Drake is a great protagonist, he's funny, charming, and determined to pursue his cause no matter what. I mean, maybe his cause isn't the best, but at least he always sees it through and makes you root for him as he goes! And the supporting cast are great too: Sully is just awesome, I wish I had a father-figure like him. And I'm glad Nate treats Elena better at the end, she's so perfect, I wasn't happy at how things went between them in the past, so the ending of #3 helps a lot. The villains are a bit bland though, but it's not really important. It's not like they have much focus, since it's all about the journey you take and the large amount of their subordinates you murder as you go along. Seriously, where do they find all these psychopaths to keep throwing at you as you murder them all? Surely at some point they think "no, f*** that, I've heard this guy has murdered hundreds of us, it's not worth the risk!" The gamplay is great though - despite being a PS3 game, when I'm used to PS4, everything felt mostly quite smooth. There were a couple of times I got caught on the environment and took a while to get out, but that was more due to me being stupid than anything else. And the platforming sections, sometimes Nate just didn't want to jump where I wanted to (a large majority of my deaths came from this on my Normal playthrough. Crushing, I just got shot and murdered constantly), but that's okay. Overall, the gameplay was still really good fun, and I'm looking forward to going through it again for the PS4 versions at some point in the future. Considering the genre of the game, the story also had a lot more twists and turns than you'd expect. Not that the story was anything spectacular, of course, but it was better than I expected from the type of game, and kept me interested the whole way through (which was helped even more by Nate's charismatic personality). tl;dr I can't recommend this series enough, though play on PS4 if you're concerned about maintaining completion as the servers are closed. #116 - Shiness the Lightning Kingdom Completionist Time to Plat: ~27 hours Enjoyment: 7/10 Difficulty: 6/10 Spoiler This is another game that had a lot of potential but never quite fully lived up to it - though I imagine a large part of this was budget-related reasons since it was a small, crowd-funded studio production. I think this was their only game? That said, it was still a really good game for what it was. The gameplay is a kind of mix of JRPG and fighting games, which actually works quite well, though the combat does start getting repetitive as you go through the game, with the only real difference being how aggressive standard enemies are. The exception is the boss fights against "legends", which each bring something a bit different, though only for part of their fights. The first fight against a legend though is absolutely brutal, considering at the point where you fight him, you're still getting used to the mechanics. It's no wonder the first story-related trophy (for beating him) is only at 12% rarity...I did not enjoy that fight. The good news is, if you can make it through that, the rest of the game is a lot easier! There are also some puzzle segments which are pretty decent, and some of them took me a bit of trial and error to eventually figure out as the solutions aren't always obvious. The story was the main area I felt there was lost potential. It started out like it was going to be interesting, but then it ended before any of the loose ends were tied up. It did have a number of twists, which is good, but there was just so much left unexplained that it should either have been expanded on to explain everything, or cut down to its core to tie up all the loose ends. That's my opinion anyway. What story was there was okay, it just felt...very incomplete. And the characters are...fine. Nothing special really, but nothing too bad either that it puts you off. There are also a few sidequests to complete (quite a few of which are missable if you advance too far), though they don't really bring a lot to the table and are mostly just "fight these things." But besides them, there isn't much to do besides finish the story. Overall, I would still recommend the game, even if it's not as good as it could have been with a larger budget. If they made a sequel, I would 100% buy it though, so that says something. Back to Monster Hunter now to get murdered by some monsters in Iceborne as I try to measure them! 28 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted October 16, 2019 Popular Post Share Posted October 16, 2019 #402 - Odin Sphere Leifthrasir Fun game overall, even though it kind of finds itself stuck in a loop. While the combat is varied and enjoyable with all the charactes and the cooking gimmick is also kind of neat, the rest is kind of meh. The bosses tend to be the same for all characters, but in different order and the same goes for hte extremely geenric locations. If it had more variety in it's presentation this would be an exceptional game, as it is it's just good. Enjoyment: 8 Difficulty: 3 26 Link to comment Share on other sites More sharing options...
Popular Post The_ThunderIord Posted October 16, 2019 Popular Post Share Posted October 16, 2019 (edited) #53: Moto Racer 4 It was my first motoracing game and it was VERY repetitive and very boring. Some races are harder than other (especially the end), but nothing impossible The online portion is fast and EZ Personal Difficulty : 6/10 Fun: 4/10 Time to 100%: 3 days, 1 hour (#3 Fastest Achiever) PSNP Rarity (Platinium): 1.46% Edited October 16, 2019 by The_ThunderIord 10 Link to comment Share on other sites More sharing options...
Popular Post Xeroknight67 Posted October 16, 2019 Popular Post Share Posted October 16, 2019 # 29 Kingdom Hearts 1.5 Final Mix . I just noticed I only had to finish the game on proud and get a couple more Blueprints to platinum this one so I did. ? 16 Link to comment Share on other sites More sharing options...
Popular Post B1rvine Posted October 17, 2019 Popular Post Share Posted October 17, 2019 The Sexy Brutale Totale Brutale Casino Masquerade Murder Mystery Puzzle Game Shocktober Horror Themed Platinum #4 Enjoyment : 7.5 / 10 Difficulty : 2 / 10 Scare Factor : 2 / 10 15 Link to comment Share on other sites More sharing options...
Popular Post GoldenShaka Posted October 17, 2019 Popular Post Share Posted October 17, 2019 104 Senran Kagura Peach Beach Splash MARVELOUS! 12 Link to comment Share on other sites More sharing options...
guy_flies Posted October 17, 2019 Share Posted October 17, 2019 https://i.psnprofiles.com/games/e17609/trophies/1La98461.png Concrete Genie. No bragging rights to this one as it was a bit easy and quick. A charming game and a pleasure to get it though. 4 Link to comment Share on other sites More sharing options...
Popular Post CalicoReidso Posted October 17, 2019 Popular Post Share Posted October 17, 2019 Sound Shapes (PS3 - Base Game "72% Plat" & Some DLC) I wasn't fond of the game itself Hopefully will play the rest tomorrow (18th Oct) to get the 100% Plat. Seriously need to get it off my backlog Bayonetta I played this on the X360 many many years ago It's a very good action game to play 13 Link to comment Share on other sites More sharing options...
Popular Post Geiita Posted October 17, 2019 Popular Post Share Posted October 17, 2019 The Never-Ending Nightmare Unlock all trophies. 3.36% Time: 1 week, 20 hours Enjoyment: 7/10 Difficulty: 5/10 Spook: Mild I'm too intoxicated to write a reasonable and coherent synopsis of what I enjoyed and disliked about this plat, so I'll give a short and sweet round-up of my likes and dislikes. LIKES: Claire, Barry, Inviable mode, story, environment, not having to play on No Escape & Claire, (and listening to Matchbox Twenty and Oasis the whole time, not part of the game but definitely a highlight of the experience) DISLIKES: Countdown mode (stresses me out), the grindy kill trophies, getting all the medals, Claires outfit 17 Link to comment Share on other sites More sharing options...
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