Popular Post Golem25 Posted Friday at 01:39 PM Popular Post Share Posted Friday at 01:39 PM Platinum #172 Humanity [PS5] WHO'S A GOOD BOY? - Earn all other trophies. 28,472 Owners -6,027 Achievers for a percentage of 21.17% (Uncommon) (average completion; 29.55%) Enjoyment; 6/10 Difficulty; 2/10 Trophies; 7/10 (plenty of collectibles, but also plenty of character) Personally, I wouldn't follow a glowing dog; 10/10 This was an interesting little game, 'free' courtesy for PS Plus Extra. A puzzle game where you play as a brightly glowing dog going through otherworldly levels wherein you herd and lead mindless humans from the start of a level to the end. The story is.... yeah, it's interesting, but just roll with the fact that you are a glowing dog with magic powers. Each level requires a certain number of humans to reach the end alive, and your fail conditions are always linked to running out of people - some levels will have them respawn endlessly, but others only give you a finite number which is either slightly higher or exactly the number you need to get safely to the other side of the level. The game is divided in seven 'worlds' and each introduces one or more new mechanics. You start out only being able to set markers in the level which make the humans change direction, but as you progress you get the ability to make them (long) jump, equip them with hammers and guns, and so on. This keeps the game quite fresh and constantly has you rethink your approach, especially as each level will give you a different selecton of tools - I don't think there was a single level where you had everything at your disposal. The game has close to a 100 levels to go through, and I think these constraints work to the overall experience's favour in making sure that things stay novel and don't drag too much. While the game is extremely novel and unlike anything I've ever played, it is a puzzle game with set, unchanging levels, so if you happen to have a guide by your side.... yeah, this is a single digit hour Platinum with very little challenge outside of having to get your timings right. I'll just admit, I played it with an excellent guide found on Youtube, so it was a true 2/10 for me - also made it a largely enjoyable experience, because I have very little time for puzzles without guides. They're just not what I consider fun, and I think that's a feeling I am entitled to. If you had to do this without a guide, I'd say a six or seven might be fair - some of this stuff I could've broken my head over for hours and hours. This obviously isn't a photorealistic game, rather stylized in fact, but it still looks quite brilliantly on PS5, with a lot of visual spectacle from the never-ending wriggling line of humans making their way through the levels. So, credit where it is due, and add it to the pile of reasons to play it besides it being a relatively easy-going, fun time with an accessible Plat (thank you, Mr. Guide Creator Man!). Honestly, there is nothing here that makes me want to discourage you from trying the game out yourself, and quite a bit going in favour of taking it for a quick spin. Beware, though, that Humanity, both the PS4 and the PS5 version, has been on PS Plus Extra since release in May 2023, and considering some of the day one releases have eventually rotated out (Stray and Tchia come to mind), I'd say you should give this one a go ASAP. If you love it, great, and if you don't, get the guide out and enjoy a pretty painless Platinum. 19 Link to comment Share on other sites More sharing options...
Popular Post AK-1138 Posted Friday at 03:11 PM Popular Post Share Posted Friday at 03:11 PM (edited) Platinums #787 and #788: God of War & God of War II Difficulty: 4.5/10 (GOW), 4/10 (GOW2) Playtime: 10-15 hours (GOW), 15-20 hours (GOW2) Okay, okay... now, some of y'all out there may be surprised to discover that The Best Zelda Game of the 2010s was, in fact, not my first brush with Crate Toss the Unfriendly Ghost, and his unfriendly crate tossing ways. I don't know about you, but I always found it weird how he categorically only ever kicks them, y'know? Hardly a toss to be seen. Oh, you know where this is going... Story Time with AK Swole-well-not-really-but-at-one-time-still-moreso-than-Adam-Cole BABY!!! A long ass hecking time ago--say, oh, sometime 'roundabouts when everyone and their asthmatic hamster named Joe-Bob Billiamsworth III were still naive enough to believe Burrick O'Bama would turn out to be more than just another spineless lobbyist gladhander--a guy played a demo of a game called God of War... and did not have a particularly Good of Time. That guy... was me. Already antipathic towards dial-a-combo gameplay so endemic to the era from the off, matters were not at all helped by clumsy platforming, finnicky beam balancery, and an absolute pisstake of a section in which a crate has to be protected from fire archerizing skellingtons. Yep, you read that right: an actual goddamn crate ass escort fucking mission. At least Natalya Fyodorovna could kinda sorta sometimes hold her own under pressure... no such luck with just a plain old stupid inanimate box what can't even handle a revolvery gun. Crappy crappy no joy. And so the Rage Meter kept continually building until, almost inevitably, Rage Quit Mode was triggered, and one swiftly moved onto whatever else was on the demo disc... like, I don't know, fucking Herdy Gerdy or something? Talk about going from one frying pan to the next... hey, I'm not your goddamn Sunday breakfast, okay? And so, one swiftly moved onto something actually enjoyable... like, I don't know, contriving steamy love triangles between Uma Thurman, Pam Grier, and Carrie Fisher in one's heavily-modded and questionably legal copy of Sims 2 because one once was a cringeworthy creep!!! ...Anyway. Having thusly been thoroughly burned, any future interest in Crate Tossing evaporated instantly... because interest is actually water, I guess? Well, to make a long story short (I know, I should have done that 200+ words ago, and I'm so so sorry... it ain't gonna get any better from here, neither), a chance encounter on the town with some drunken gadabout or other who wouldn't stop chewing my war off about the new God of Ear (he may have been some Durdenesque tulpa creature, come to think of it), I decided to give it a whirl, and... whelps-a-poppin'. Transformative experience, Game of the Year, Zelda of the Decade, you know the drill, blah blah bleh... Now, it must be said, any interest in revisiting the series' roots was hardly revived in an instant... but as the flame of anticipation for the continuation of the story of Crate Toss and Box Boy was stoked by the Mighty Bellows of Hype, part of said conflagration seemed to spread like a fire that is wild to the silty ashes of games of yore, causing a Phoenix-like restoration of a nigh-Promethean aspec--holy hemophiliac harpy hangnails, are you as tired of this fustercluck of cheesy fire metaphors as me? Suffice to say, I made up my malenky rassoodocks to effin' play 'em already! Okay, so full disclosure first: for reasons that will become inexorably clear in future, I've decided to review I and II as more or less a duology separate from III. Just as well too, as the first two are fundamentally similar enough for there to be a whole bunch of redundant repetition were they to be reviewed separately... and this thing is going to be enough of an overstuffed word goulash already, as you will surely agree. Well, at least unlike Hack Snyder, I possess the ability to make a fully-formed bloated mess on my first go-'round... Let the Crate Tossing commence! Yep, so... surprise surprise surprise, the opening of GOW1 is still a clunky slog that exemplifies the worst aspects of its era... but, lo and behold, almost immediately upon its conclusion, the trajectory of quality shifts so dramatically so as to provide the kind of whiplash that would upfuck every single one of the Hydra's innumerable potential necks... if, uhh, you hadn't just killed the wee beastie to make your very escape from this Bad Beginning and all. From this moment on, the idioSocratic joys of kicking seventeen shades of scarlet grape juice out of gods and monsters alike with endless chainbladey flurries of spectacular and glorious death are made self-evident, and only rarely return to the unholy underworlds of inept slogdom, and that scintillating sense of progress is hardly contained to the first game alone. In fact, it's rare to see a series with such a consistent upward trend in sussing out what works and what doesn't. It's the kind of stuff increasingly rare in the games of our time, which are as likely to throw out a mechanic in need of a tweak or two with the bathwater as they are to leave it unchanged in its stanky swamp of static stagnancy, and also, stuff. Moreover, they are games that reward good play rather than overly punish the odd rotten bit of errant botchulism. Combat options are manifold yet memorizable, and experimenting with said mercifully minimalist collection of combos, spells, and other assorted battletastic whoopees to make the most of any given combat configuration is a fun way to break up the wholly non-existent monotony of spending 99.4% of your time spamming the PLUME OF PROMETHEUS!!!, because by the buffeted ballsack of Hades, is it ever the everloving tits. If the Norse Duology is missing anything, it's a POP that feels as good as the OG. And on the rare occasion in which ceaseless onslaughtery does not proffer prevailitude, there is always dodge rolling and parrying to fall back on, whose generous helping of invincibility frames is a very motivating factor as it applies to getting the timing down. That being said, even though it's a minor quibble and mostly a Me Problem anyways, they should have either made the combo counter timing window bigger, or scrapped the mechanic altogether. As it is, it's clunky and rarely allows you an opportunity to rack up a really good one almost irregardless of skill level. Inaccessible prestige mechanics get my goat every time. It does improve slightly from game to game but never quite becomes an intrinsic part of the experience that encourages skillful play like, say, the Arkham games. The platforming, too, quickly becomes good fun, especially combined with hunting for chests deftly hidden amongst your nearly invariably ruined environs... which you will sometimes be compounding as part of the hunt... oh well, you gotta smash a few front doors if you wanna do a heroing (if only nomimally). As a byproduct of some of the most well-crafted and engrossing fixed camera layout work I've ever seen--a lost art if ever there was one--taking a chance on a nook or cranny just out of sight and usually being rewarded with upgradetastic eerie eyes, flashy feathers, and horny horns is the stuff endorphins are made of... and comes within a hair's breadth of being intuitive enough so as not to require some supplementary guide consultation, in addition to some leeway should you miss a few. Not a given for games of this period in the slightest. Unfortunately, this is where my praise ends, because... well... how shall I put this... story's just a big ol' bundle of nope. If you're going to tell a dark story of hateful and pragmatic gods manipulating mortals and demigods alike in some byzantine chess power game, you had better make doubly sure you've a protagonist worth rooting for amidst all the copious sound and fury. Maybe I'm just a smidgeon too beholden to my deeply ingrained westernized values and mores... but a laconic and brooding mid-2000s "hero" slaughtering bystanders and delivering unlucky boat captains unto damnation just because... well, that ain't it, chief. Even Crate Toss' tragic loss of Lady Crate and Baby Crate fails to instill this story with the pathos needed to outweigh the darkness... after all, how many other families have been irrevocably shattered as a result of his vendetta of moral myopia? I guess this was all beyond the scope of the self-admittedly immature developers at the time, whose priorities lay more in creating moments DOPE and BADASS, as if Dollar Store Stone Cold Dean Moxley himself served as creative consultant. But unlike said cringeworthy clod, the folks what wrought this would not remain forever stuck in their Charybdian vortex of arrested development... consider this a foreshadowing of Part II. Ultimately, misguided and inept storytelling isn't really enough to derail the stupendously cinematic and gorgeously gritty swordy sandalness of it all... ahem, though the option to skip cutscenes on a second playthrough would not have gone amiss. The only other sticking point of note is the battle challenge mode, whose opaque optimal strategies the games do little to prepare you for... and even with the help of some clever internet denizens, they are never really quite the apex of fun. Another germ of an idea that would reach full flower come time... story of the series, really. ...Oh yeah, and as a postscript, for reasons that will become evident in the review of GOW3, this rabble of rambly review-adjacent ravings is specifically predicated upon the Vita versions... my experiences documented elsewhere may well be of use to those intimidated by the notorious glitchery endemic to these predictably dodgy ports. Well, at least you won't have to enact some complex convoluted computerification to contend with a certain fucked game that was unfucked then refucked again by dispassionate dumbshit developers... a lil' old hintaroonie as to what I was doing while finishing up this needlessly protracted work of pure self-indulgence. ...So, uhh, yeah, good games and all that fine shit. See ya in the next one... maybe. I mean, Zeus might deem ya mightily smitable if'n you miss out... best not take any chances with mercurial pansexual shape-shifting lightning gods. He ain't a good dude, but he sure do appreciate him some bad writing, and sometimes that's enough for a Rotten Person such as your Humble Narrator. Your choice, bub... Final Scores: 8/10 (GOW), 8/10 (GOW2) Edited Friday at 03:19 PM by AK-1138 Forgot to add a linkamajigger 16 Link to comment Share on other sites More sharing options...
Popular Post LukeTheGooner Posted Friday at 04:44 PM Popular Post Share Posted Friday at 04:44 PM Toy Story 3 plat (psp version) I've always been a massive Toy Story fan so I was pleased to find out the other day that this game and Toy Story 2 now have trophies I already have the plat for the grindy ps3 version of this game but this is a different game to that, it's fun and a quick/easy plat, I enjoyed it 16 Link to comment Share on other sites More sharing options...
Popular Post ScottyDaHotty2 Posted Friday at 05:20 PM Popular Post Share Posted Friday at 05:20 PM #138 Sly Cooper and the Thievius Raccoonus (PS5) 19 Link to comment Share on other sites More sharing options...
Popular Post zafira1290 Posted Friday at 07:17 PM Popular Post Share Posted Friday at 07:17 PM #1100 Quake Great Old One You have conquered all the realms of the Elder Gods. Congratulations. 15 Link to comment Share on other sites More sharing options...
Popular Post Elvick_ Posted Friday at 08:15 PM Popular Post Share Posted Friday at 08:15 PM (edited) Platinum #354 | #355 Sly Cooper and the Thievius Racoonus (PS5 | PS4) A Cooper's Pride Unlock all trophies in Sly Cooper and the Thievius Raccoonus. Thrilled to see them adding PS2 stuff finally. It was a blast to play through Sly Cooper again, and I like the trophy list more in these versions than the PS3/Vita versions. It requires more effort on your part. 10 time trials weren't too bad, the first area most aren't hard and two of those have skips (both of which are related to trophies) that speed things up tons. And the second area isn't much harder either for them. I didn't realize you got commentary for it since I never did it even on PS2. Those are interesting rewards for beating them. I'm not sure why people complain about the aspect ratio, I think the game still looks stunning. The PS4 version (on PS4) does chug a bit when you have the rewind enabled. But I just enabled it for specific things like that first Murray race which for some reason always gives me issues lol, or the time trials. Most of the time just saving is fine for stuff. Without it, it runs pretty well for me. I hope Sly 2 and 3 aren't too far out. Granted, I don't look forward to doing 3 again if it means 100%. I always lose steam doing the challenges on that one. edit; I posted this prematurely, oops. But I will have the PS4 version within the next few days. I mean to just type it up but forgot and posted it edit; got it done yesterday~ Edited Saturday at 02:17 PM by Elvick_ 20 Link to comment Share on other sites More sharing options...
Popular Post LukeTheGooner Posted Friday at 08:17 PM Popular Post Share Posted Friday at 08:17 PM plat for Reveil 12 Link to comment Share on other sites More sharing options...
Popular Post Galecove Posted Friday at 08:44 PM Popular Post Share Posted Friday at 08:44 PM Plat# 30 mekabolt Plat# 31 The walking dead 10 Link to comment Share on other sites More sharing options...
Popular Post fischyyyOfficial Posted Friday at 09:31 PM Popular Post Share Posted Friday at 09:31 PM #198 - Stellar Blade ( Plat. + 100% Completion ) - EVE Protocol ( 7,4% Very Rare / 32,23% Uncommon ) Time to 100% the Game : 70 hours Completed in 3 weeks, 1 day Difficulty : 3 / 10 Game Rating : 8.5 / 10 Personal impression : The game is great, from the first to the last minute. I enjoyed the whole story and all the cinematic cutscenes. The combat feels super smooth and fast-paced. I didn't encounter a single bug or glitch during my 70 hours of playtime. The performance of this game is excellent, even in big boss fights. And of course, EVE, the main character, is amazing in every way. I spent 65 hours on my first playthrough and rushed through NG+ in 5 hours. There's no difficulty if you play on story mode. Some trophies are missable, but if you follow a guide, you'll be fine. I have to deduct 0.5 points from my personal game rating because some of the regions look very simple, just like some desert areas. There isn’t much to explore. I also have to deduct another 1.0 point because many of the side quests are quite repetitive—finding someone or killing something. But that's fine. The game is still an 8.5/10.0 and a great choice to play. 24 Link to comment Share on other sites More sharing options...
Popular Post zemiguelreis Posted Saturday at 12:02 AM Popular Post Share Posted Saturday at 12:02 AM #118 - Pure Pool Pure Trophy - Win all the Pure Pool™ trophies Enjoyment: 8/10 Difficulty: 9/10 Duration: 120 hours PSNProfiles Rarity: 0,23% (Ultra Rare) PSN Rarity: 0,1% This is my rarest trophy so far with a 0,23% completion rate on PSNProfiles. Took me around 60 hours to do most of the base game trophies including the Master Playthroughs, plus another 60 of potting the black ball as Player 2 to reach Level 126. Overall I really enjoyed the first part of the game and it was good challenge, but the second part was very tedious. Thankfully, most of the time I was listening to podcasts, watching videos and speaking with some friends in the PS voice chat which helped a little bit. I still need the hardest trophy in the game, which is "Maximum break" from the Snooker DLC pack. In the future I'll also be updating my Most Recent platinums or other trophies in my youtube channel community section in case you want to follow: https://www.youtube.com/@zmiguelr/community 11 Link to comment Share on other sites More sharing options...
Popular Post JadedDragos Posted Saturday at 12:11 AM Popular Post Share Posted Saturday at 12:11 AM #168 11-11: Memories Retold Another historical game for me. This was a good game to play, had a great storyline, and the graphics were in the style of watercolor type paintings. You could make things out clearly, but still had that brushstroke look to the game. It wasn't a hard or really challenging game, it was more focused on the story telling, which I thought was a great point to it. 11 Link to comment Share on other sites More sharing options...
Popular Post kazuhiro_ex Posted Saturday at 03:37 AM Popular Post Share Posted Saturday at 03:37 AM Platinum #86: Alan Wake II 16 Link to comment Share on other sites More sharing options...
Popular Post Jermster_91 Posted Saturday at 04:20 AM Popular Post Share Posted Saturday at 04:20 AM #178 Venba A wonderful short game that shows the struggle of immigrants moving to a new country. 12 Link to comment Share on other sites More sharing options...
Popular Post Viper Posted Saturday at 04:31 AM Popular Post Share Posted Saturday at 04:31 AM (edited) #356 LEGO Marvel Super Heroes: Universe in Peril (Vita) Your Fabulous No-Prize! So April of 2015 I finally decided to play my first LEGO game, the PS3 version of LEGO Marvel Super Heroes. I ended up absolutely loving it, so much so that when I finally got a PS4, I went ahead and stacked the PS4 version (and it's the only one I've stacked to date). Fast forward all these years later, and I've played like 20 LEGO games...LEGO Marvel Super Heroes remains my favorite out of all of them (horrid flying controls aside). It was even to the point that I was delighted to write the trophy guide for LEGO Marvel Super Heroes 2 (on PST)...unfortunately, that game ended up being a bit of a turd. So I figured, now that I have a Vita...why not do it a third time!? My favorite LEGO game, now in handheld, another Plat, seemed like a no-brainer. Yeahhhh...what in the absolute hell was this pile of trash? This game was NOTHING like the console versions, there's a few story beats that are similar...but other than that, this is a complete departure from the typical LEGO formula you know. It's a lot like back in the day when you played a game on SNES, then turned around and played the Gameboy version and it wasn't at all what you were playing on console. But, you understood that the Gameboy couldn't handle what the SNES could, so you had to play a drastically scaled-back version made for lesser hardware. But this is the Vita we're talking about, a system that consistently kept up with the PS3 and PS4 versions of games, where compromising on graphics is about the extent of what you had to deal with. So I was expecting the console versions of this game just...graphically what the Vita could handle. Instead of the open world, they went with 15 levels, with 3 linear missions per level. All extremely short missions, but every mission has 10 challenges you have to complete (for a total of 450!), with a "Multi-Challenge" in each one as well, where you have 3 tasks tied to it that you have to do at the same time within that mission, such completing the mission on time, taking no damage, and not tagging in your teammate. It's all from a top-down perspective, and you're pretty much just moving from point A to Point B in a straight line. There's the usual stuff like collecting a certain number of studs or getting a red brick or the Minikit, but It still has the console LEGO game approach where certain characters, with specific powers, are needed for certain challenges (like Jean Grey to move objects, or Iceman to put out fires, maybe Hulk is needed to destroy a wall), which means you have to replay these levels several times over just to complete one Challenge. Free Play doesn't allow you to switch characters on the fly...one character is tied to the level you're playing, while you choose whoever else you want. This big issue here is, you have to choose your character before you see the challenges list, so if you chose wrong (say you needed Jean to rescue Stan Lee, but you went with Thor), you have to back out, contend with long (ish) loading times and go back in and choose again. So if you're going to play this...have a list available somewhere on who to bring with you, and refer to it before starting the level...it's mind-numbing otherwise. Most of this sounds all well and good...but a lot of the challenges, especially the Multi-Challenges, have you on a timer...a very strict timer on a lot of levels. Combine this with the fact that you can DIE in this game...that's right, unlike other LEGO games, where when you lose your hearts you just respawn right there, this one you die and you fail and you have to start everything you completed ALL over again, coupled with challenges that require you beat the boss in that time frame, without being hit and they have this tendency to block your attacks or you have to wait for their animations to finish...WHICH screws your time. Made for one of the single most frustrating playthroughs of a game, I've played in a very long time. It took me 2 months to Plat this because I took like a month break from it. I would play and finish a level and put my Vita down because I just didn't want to look at it anymore. I absolutely detest a LEGO game being in this format. It's horrible...because above all else, it's not even that fun to play on a core level. Aside from characters having their specific power, which you need for the challenges and tasks, everyone feels exactly the same. to Punch, to Dash, to Grab, and for projectiles, which some characters don't have...and certain characters can Fly. It's all basically the same, no matter who you choose...so that feeling you get in Free Play with other games of trying ouy your favorite character and going to town, just isn't present here (although in the long run, Iron Man is probably the Superman of this game, he seems to be the most useful). Oh, most characters have a Super Attack too...but these take forever to build up and a lot of challenges tell you not to use them. The only trophies that were kind of fun to to were the miscellaneous things where you needed to beat a boss and specific character, or team up two specific characters in a specific level. But even that can prove tedious sometimes...such as there being a trophy for beating Doctor Doom with each of the Fantastic Four characters. Easy enough, but you have to replay that level 4 different times ON TOP of however many times you had to play it to get your challenges done. I don't know how many times I would curse the design of this game...just playing it, pausing it, and facepalming asking "what the hell were they thinking?". The game isn't insanely difficult (though I would rate it higher than the average LEGO game), it's just hard at times because it just works against you at every turn, and it's not that fun to play. This game sucked. Somehow LEGO Marvel Super Heroes is simultaneously my favorite and by far my least favorite LEGO game. Edited Saturday at 04:36 AM by Viper 14 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted Saturday at 06:26 AM Popular Post Share Posted Saturday at 06:26 AM #754 One of those platformers in which you'll die whenever you take damage. Not too punishing, as it tends to save the collectibles you've picked up and enemies you've killed before you died. Enjoyment: 5.5 Difficulty: 3 9 Link to comment Share on other sites More sharing options...
Popular Post Warrior_of_Doom Posted Saturday at 10:25 AM Popular Post Share Posted Saturday at 10:25 AM #179 Raji: An Ancient Epic - Raji and Golu 16 Link to comment Share on other sites More sharing options...
Popular Post zafira1290 Posted Saturday at 10:34 AM Popular Post Share Posted Saturday at 10:34 AM #1101 Far Cry 6 Conquistador Unlock all trophies 14 Link to comment Share on other sites More sharing options...
Popular Post Feral Posted Saturday at 02:23 PM Popular Post Share Posted Saturday at 02:23 PM #82 - Assassin’s Creed: Mirage 13 Link to comment Share on other sites More sharing options...
Popular Post Thrillhelm Posted Saturday at 03:36 PM Popular Post Share Posted Saturday at 03:36 PM #3650 Bluey - The Videogame (PS5 version) Platinum in about 2 hours with a 1/10 difficulty. Another child show video game tie-in, this time Australia's smash hit Bluey. The show is superior to Peppa Pig (sorry UK) and especially to Paw Patrol (sorry Canada) - I mean if your kids love dogs then Bluey is the series to go. Its so full of good advices for parents and has great messages for the target audience. Almost all of what makes Bluey great is missing in this game. The Heeler family takes you to a treasure hunt during summer holidays, divided in four chapters and an epilogue. Only here and there are glimpses of the good dialogue and messages, the rest are some sub-par mini games and a collect-a-thon. Whats worse is it is sloppily programmed, like the hats you can collect sometimes do not fit and the characters, especially Bluey (especially when walking towards the screen), move awkward at times. Its short and has little replay value. And it is kind of sad because Bluey is the one enjoyable kids show for the whole family, where the creators actually put some thought in it. Anyways, lets hope there will be a new and better Bluey game, preferrably not by Outright Games. 10 Link to comment Share on other sites More sharing options...
Popular Post Valzentia Posted Saturday at 07:19 PM Popular Post Share Posted Saturday at 07:19 PM #227 - Steins;Gate (NA/Vita) Difficulty: 1/10 Fun: 7/10 Honestly, I preferred the anime of Steins;Gate. The general gist of the game (a visual novel) is that you find a dead chick in a building, and it's apparently the result of time travel, so it's basically a time travel murder mystery...but all of your time traveling fucks up the universe and then you have to stop World War III and shit like that. The gameplay is just...clicking shit. But it's a really good story, however I just preferred the anime. 18 Link to comment Share on other sites More sharing options...
Popular Post Darghel Posted Saturday at 10:58 PM Popular Post Share Posted Saturday at 10:58 PM (edited) #218 Alone in the Dark: The New Nightmare Difficulty: beside the jankyness, it's not too hard. The rewind helps a ton Time to Complete: 17 hours (2 playthroughs) Recommended: maybe Total score: 7/10 I'm a huge fan of Alone in the Dark, specifically the original 1992 game, which still terrifies me. Have you seen how scary the character models are?! And the chicken monster?! Stuff of nightmares! But jokes aside, I grew up with Alone in the Dark, with me and my father playing the game together, trying to figure out what to do, and also playing a french copy despite not understanding French at all. Good times! After the third game - which kinda made me wanna go all cowboy too - I lost track of the games, and only later saw this new game coming out, so I bought back then...on the dreamcast! Remember the Dreamcast? Well, that version was quite good, it had graphics that looked almost like the PC, and it was fluid enough! This is important to mention because, as expected, this version is from the ps1 version, and it shows: it's quite literally a downgrade on every level, and the downgrades does impair with finding items - and sometimes you can see enemies and items through walls, which is not fun. I give it credit though, it is an impressive port for its time, so despite the flaws and issues I had, it surprisingly holds up. And with the whole graphical downgrade out of the way, time to talk about the game itself: AITD:TNN is yet another "resident evil clone" game, where you'll fight the darkness instead of virus-imbued zombies, you have unlimited inventory space, and have 2 characters to choose from, both having their own path and areas to explore. Resi2 inspired the game and it shows, with the two characters having drastically different beginnings, areas to explore, puzzles, and so on. This makes the two playthroughs very different, and it was very enjoyable to revisit the same area but with a different take. There's no difficulty to choose - which I kinda prefer this way - so you'll be often required to run and conserve ammo, which is not to hard since most enemies won't grab you. Can't tell much else other than that most of the troubles I had with the game were technical issues, including some bugged trophies that required me a complete data deletion to fix the problem - kudos to @UlvenFenrir and @L3x_GaLatsi for telling me that! The grainy background often meshes with the items, resulting in them being harder to find, and despite you requiring to use your flashlight to see them, it doesn't feel smooth to use it. Enemies also have the bad tendency to respawn once you kill them - forcing you to just run 90% of the time - and a lot of times they will cheap-shot you as you enter a room... a good thing the rewind helps a lot! In fact, if it wasn't for the rewind, the game would be a lot more frustrating! But honestly, there's not much else to say: trophy-wise it's not particularly difficult either - no speedrun trophy to boot! - and most of them require collecting items or doing some specific things, such as reaching the sewers without shooting a single bullet, reloading while in the menu, or turning the lights on 10 times. It's genuinely an enjoyable game to play, despite its flaws, and the trophies are a nice extra for replayability sake. I just wished it wasn't the ps1 version... Edited Saturday at 11:00 PM by Darghel 10 Link to comment Share on other sites More sharing options...
Popular Post BlinkWinkel Posted Saturday at 11:26 PM Popular Post Share Posted Saturday at 11:26 PM (edited) #272 - Bullet Girls Phantasia (Vita) Although I enjoyed Bullet Girls 1-2 more, Phantasia is still an incredibly fun game! I've been planning to replay and platinum it for a long time, so I finally did! I played this game back in 2018 around the time it came out, but it was very buggy (random game crashes, glitched trophy, performance issues) so I ended up putting the game on hold and wait for updates to fix most of the issues before doing the rest of the grindy trophies. Enjoyment: 9/10 Difficulty: 5/10 Edited Saturday at 11:27 PM by BlinkWinkel 11 Link to comment Share on other sites More sharing options...
Popular Post EVERJUICECRUMBS Posted Saturday at 11:31 PM Popular Post Share Posted Saturday at 11:31 PM #87 - Returnal / Helios Difficulty: 7/10 Fun Factor: 10/10 This was fairly difficult in my opinion , Originally I played this and didn’t get far at all and moved on to something else and didn’t know if this was for me, I picked it up again and the results were much different this time - upon giving this a second chance - I learned You have to “get good” and learn to avoid the never ending bullet hell, but it was a lot of fun, to learn what items really complement your play style and which one’s don’t. Definitely one of the best games I played this year. Trophy cleanup at the end can be a bit time consuming FWIW. Those darn collectibles! The DLC was a quite good also, and shouldn’t be missed if you enjoyed the regular portion of the game. #88 Aggelos / He Has Returned To The Gods Difficulty 7/10 Fun Factor 7/10 Nice 2d metroidvania style game here, reminds me a lot of Zelda 2 (NES) there’s alot to like here if you’re a fan of either. The art looks cute and all, but on hard mode this can get a bit difficult especially the end game. Final Boss on hard mode will be the hardest battle. (Was for me) I’d even bump the difficulty up to an eight if you try to stack hard mode with the 100% completion,no death trophy, it can be quite difficult in sections. but it’s a good game if you’re up for a challenge and trying to grab the platinum. 13 Link to comment Share on other sites More sharing options...
Popular Post zafira1290 Posted Saturday at 11:45 PM Popular Post Share Posted Saturday at 11:45 PM #1102 Star Wars: The Clone Wars Clone Wars Veteran Unlock all trophies in STAR WARS The Clone Wars. 12 Link to comment Share on other sites More sharing options...
Popular Post Icymind25 Posted Sunday at 12:42 AM Popular Post Share Posted Sunday at 12:42 AM Plat #51: Ben 10 Ultimate Alien Cosmic Destruction Ben 10, Hero of Heroes! Earned all trophies. I remember really liking the Ben 10 series when I was younger. I think I watched all of the original Ben 10, most of Alien Force/Ultimate Alien and some episodes of Omniverse here and there. The game is simple since it's aimed more towards a young audience, but that doesn't mean it's not fun. Because it is. Plat #52: Final Fantasy VII Gaia's Guardian Obtain all trophies Never played the game when it came out, but after playing some FF games years ago I got curious about the older FF titles. Can't say I really understand the hype of the game. Let me explain, I don't mean this in a "this game is bad" or something like that kind of way. I mean it in the way that, since I never played it before, I wasn't part of the "impact" the game had when it was released more than 2 decades ago. I still liked and enjoyed the game. Plat #53: Ben 10 Omniverse Omniverse Overlord Earn Every Trophy in the Game Not much to say here since I already shared my "story" regarding Ben 10. A fun and simple game. Plat #54: Shadows of the Damned Fleming's Pride Complete all game's Trophies. Was curious about this game ever since I watched a video where it was mentioned. My only complaints about the game are 2: 1) Unskippable cutscenes. 2) Having to finish the game in all 3 difficulties since the trophies don't stack. Though, that one is understandable since you can't get all upgrades in a hard playthrough. Still, at least let us play and finish it on easy and then play it on hard and get both normal and hard difficulty's trophies at once. Even though, it was a really fun game, especially the humor. Plat #55: Battlefield Hardline (PS3) Platinum Trophy Collect all other Battlefield Hardline Trophies I think the game was the most "disliked" BF game before 2042 came out, right? And I can understand why. When you think of Battlefield, you think about these war games and all, not a game where you play as a cop. However, I think it's an OK game. 11 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now