Evil_Joker88 Posted June 18, 2018 Share Posted June 18, 2018 Welcome @coolsnowvil good to see that you can talk with us here from now on And oh boy have you chosen some time consuming games ... one FF game unfinished would be enough for me, but it's cool that you have 3 games completed already Link to comment Share on other sites More sharing options...
Popular Post Dragon-Archon Posted June 18, 2018 Popular Post Share Posted June 18, 2018 (edited) On 6/15/2018 at 10:51 PM, Kent said: Wait, what newcomers rules? I've heard nothing about this. This one: On 6/15/2018 at 10:54 PM, wolverine123 said: I think they need 25 posts to comment in some sections now. Definitely in contests section. On 6/15/2018 at 10:56 PM, Toogie53 said: This is what I know. Due to porn spamming at some point in the past, brand new accounts have limitations on the number of times they can post for at least a couple of weeks. This isn't disclosed very well. What happens is the reply, quote, etc buttons on threads just disappear. If you manipulate the URL to force it to appear to edit a past post, it's grayed out and you can type but it won't let you actually post any changes. I've seen a few people mention that they could see the date where the limitation would leave. I think this would be viewable for only them on their forum profile, but I am not sure. On 6/15/2018 at 10:59 PM, Kent said: That's weird, I haven't heard of that up until now. Not really a fan of that change but since it's been implemented already it should really be updated in the new members thread as you already suggested. As someone who pretty much only comments on the community events section it's upsetting to see it's being blocked off to new members. On 6/15/2018 at 11:13 PM, Fidel said: I'm not so sure. But it's hard to confirm since those threads were deleted.. But I believe he told Professor Plat he was doing it, and would let him try in vain to reach 25 posts with any other accounts he decides to make to make another contest. Fidel is right, the 25 post limit was implemented after the giveaways from Professor Plat and Vigors_ turned out to be fake. On 6/17/2018 at 2:57 PM, Inuty said: Not Really Sure what i should response to the stick discussion but i'm glad you are having Fun Event finished for me with the platinum for YsVIII (Cabin 5) . Great game! With Two playthroughts and the help from the guide from @Dragon-Archon I needed round about 60 hours for the Vita platinum. Next Game on my list will be Trails of Cold Steel 2. So I guess this will Be a longer Platinum for me this time all Games which I now complete will be a Bonus for this Great event @Toogie53 But first i will Relax with the WM Start from Germany! Nice, congrats with the plat . Have fun with ToCS2, I liked it a lot. On 6/18/2018 at 0:49 AM, malachi1987 said: Ok so since I'll be the one playing I have no problem skipping cut scenes since I have 2 other play thru 2 do. So where is a good guide on what to do the fastest to keep up with maximizing theb15 hour, not change accessory in beginner I might turn this into an official speedrun gameplay guide with boss strategies, etc. if people think it'll be useful, but here's what I did. Since it contains spoilers, I've put the info into spoiler tags. When starting the game (dream sequence): Choose the sword and give up the shield. This will determine the order of which ability unlocks. You get scan at level 7, which reveals the enemy hp bar, imo this is very useful. Besides that, you get more attack and slightly less defense. If you're doing this while going for Unchanging Armour defense won't matter, as bosses in the last 2 worlds hit hard anyway. If you're not going for this trophy, then you can equip better accessories to balance this. You'll be asked 3 questions by Tidus, Wakka, and Selphy. The answers will determine how fast you level up. There are 3 outcomes: dawn, midday, and dusk. Dawn requires less exp to level up until lvl40 compared to Midday, but more afterwards. Midday has no bonus and penalty. Dusk requires more exp until lvl 40, but less afterwards. Choose the following answers to start your journey at the dawn: Being number one Getting old To see rare sights Prologue Spoiler Destiny Islands Day 1 Collect the following materials: Log: there's a wooden bridge connecting to a small island. One log is on the beach under the bridge, another on the small island. Cloth: there's a house at the top of the walkways to the left of the waterfall (you have to climb a ladder to reach it), the cloth is hanging on the wall. Rope: this is where you answered the questions, all the way on the left side of the island. You need to climb another ladder to get here. Day 2: The door Kairi was blocking can now be used. Race against Riku (winning or losing doesn't matter). Talk to Kairi again to collect more materials, which are scattered on both the day 1 part of the island and day 2 part. To avoid needless backtracking, the list below mentions where to get them. Fresh Water: walk through the waterfall on the part of the island where you were yesterday (day 1 part) Fish: there's one fish on the day 2 part of the island and 2 on the day 1 part. All of them are in the ocean. Coconut: attack the trees until a yellow-ish one falls down and collect it. Coconuts can be obtained from any tree that's climbable, but the trees on the day 2 part are good to use, since there are a lot of them. Seagull Egg: Remember that bridge on the day 1 part that connects to a small island? At the start of the bridge is a small tree that can't be climbed, it has an egg at the top. Climb on the nearby coconut tree and jump on it. Mushrooms: There's one to the right of Kairi (when standing in front of her) in a small cave that's blocked by a boulder. Push it aside to enter the cave (day 2 part). Another one can be found by going towards where the race against Riku started (day 2 part). Go back a bit until you reach the part where you have to jump 3 times. There's a wooden box here and the mushroom is hiding in the bushes. Optional: If you're not going for Unchanging Armour, you can use the wooden box to enter a small cave, there's a Protect Chain inside. The entrance is too high to jump, so carry the box and throw it near the entrance. The last mushroom is in a cave immediately to the left of the waterfall from day 1. Final Part: Go back into the cave to the left of the waterfall (where you found the mushroom) and defeat the boss, which is the same as the one from the dream sequence. Traverse Town Spoiler Go into the accessory shop, which is behind you after you walk out of the alley. Afterwards, go into District 2. Once here, I believe you need to visit the Gizmo Shop, which is found by taking the left path and go all the way to the end. Afterwards, exit and jump down to be in front of the church-like building at the end. There's a small alley to the right, which has a house you need to visit to find out about the 99 missing Dalmatians. There's another alley to the right of this one that goes parallel for a bit, this one leads to District 3, which isn't needed for now. Return to District 1 for a boss fight, winning or losing doesn't matter, but you get exp for winning, so give it your best shot. Talk to Leon, open a chest, then talk to him again. You can choose to save the game in District 1's Accessory Shop or make your way to District 3 immediately. There will be a boss fight here and I recommend to reach level 7 to unlock Scan. First there will be wave of Shadow heartless and afterwards the boss will appear. It's hands, feet, and torso move separately. You need to destroy all 5 parts and destroying one will drop lots of hp orbs. Get rid of the feel first, these have the least hp and are the most annoying ones to deal with. The Feet can jump and cause a shockwave when landing and follow you around while walking, which deals damage. Once both feet are destroyed, move onto the hands. The hands will spin around and turn into fists to slam you. Once both of those are destroyed, the torso's health bar will also have been decreased, so now finish this one. The torso will spin around in circles. Afterwards you unlock Fire, Dodge Roll, Guard, and Blue Trinity. There's one near a cafe in District 1 and another one in District 3 (there's a path behind the square where you fought the boss, the trinity is in the corner). When going back to District 3, there's a door that leads to District 1. Unlock it by interacting with the lock on the right of the door. There's also a door with a fire insignia, you can lock on and use fire on it. Reach the house at the end to unlock a save point and a shortcut, which can't be used until later. Reaching this house is necessary later, so you might as well do it now. In this world are also 10 postcards that offer good rewards when posting them in the red mailbox in front of the Accessory Shop. You can already obtain 4 now: The blue trinity near the cafe leads to one. Go into the Item Shop in District 1 (to the left of the Accessory Shop, near the cafe), lock onto the fan at the ceiling, and hit it. Near the District 2 entrance in District 1 look to the left to spot a blue safe with a keyhole behind some crates, it contains a postcard. Carry one of the wooden boxes to the elevated place behind the Accessory Shop to get on the roof. Make it to the side with the chimney to find a chest. Also, be sure you have at least 1 potion in your inventory, you'll need it in Wonderland. You can buy these in the Accessory Shop. Once you're ready, leave the world. Quick Stop Spoiler Now that you can travel between worlds, you should generally aim to complete these in the order of the difficulty stars they have. However, I strongly recommend to make an exception this time and visit the 2-star world first. You get Thunder, which is the strongest offensive magic in the game and imo one of the three best spells (the others being Cure and Aero). You can hit an enemy from anywhere, including flying ones. Only thunder heartless are resistant against it. This spell will make the boss fight of the next world much, much easier. You have to do some training courses to get Thunder, which consists of hitting barrels to break them within the time limit. Barrels will be launched in a straight line after your 3rd attack (only when doing a 3-hit combo) Try to line up barrels by positioning yourself so that the combo finisher will launch a barrel into another one. Once you have Thunder, go to Wonderland. Wonderland Spoiler Since you have Thunder, use it on special flowers that consists of multiple flowers in a row. Doing so will net you some treasures. In the Bizarre Room push the bed, then drink the content of the vial to shrink. Continue and you'll be forced to find evidence boxes. Collect all 4 to get the Blizzard spell. If you don't want to do this, you'll get Blizzard after defeating the boss of this world, so it's not missable. The evidence is found here: In the Lotus Forest continue a bit until there's a part on the right with a yellow flower and a blue trinity. The first evidence box is here. In the same place as box #1 there will be a small mushroom and a big one. Jump on these to reach a lotus leaf platform. Go inside the hole in the tree trunk to fall down to box #2. Backtrack to Lotus Forest and continue until you see a boulder at the end that's blocking the path. Jump on it, then jump left on a lotus leaf for box #3. Go back to the start of the Lotus Forest and examine the yellow flower on the left. Use a potion on it to grow, then jump on the tree stump on the right of the entrance to raise some lotus leaf platforms. Grab the acorn from the tree to shrink (if you don't get the prompt, hit the tree twice). You can reach the new platform by going the same route as box #2, but this time don't go into the tree (obviously ). Once you fall down, look to your right to spot box #4. Save your game and talk to the cards that are guarding the Queen to present your evidence. Your evidence and the Queen's evidence will be mixed up and you'll have to choose 1 box. With all 4 boxes there will be an 80% chance you'll pick your evidence. No matter which box you choose, there will be a mini-boss fight. Should you pick the Queen's evidence, Donald and Goofy will be locked up and you'll have to fight alone. However, you can free them by destroying their cages. All the while the card soldiers will attack you and they will revive after a while when their hp reaches 0. You can also knock out the Queen for personal satisfaction and to stop the soldiers from ganging up on you all the time. The real boss of this fight are the the 3 levers on the small tower. Keep attacking them until they break. After the fight, the boulder in the Lotus Forest is gone. Go in the Tea Party Garden. It's possible to sit in each chair to receive various rewards, though 3 chairs will summon Heartless. When that happens, the chairs will disappear. Leaving and re-entering this area will respawn the chairs again. Go through the door to enter another part of the Bizarre Room. Your goal is to light the lamps by going up the hill and jumping to them. If there enemies you can't examine the lamps. After lighting both of them go back to the Bizarre Room that has the talking doorknob near the start of the world for the boss fight. The Trickster boss' legs are immune to damage. Instead his body must be hit. But you'll have to jump and attack or jump on the table. The boss will slam the table and it'll take a while before the table appears again. This is where Thunder comes in, as you can hit the boss from anywhere then collect the mp orbs it drops to restore mp. Olympus Coliseum Spoiler Make your way back by going to Traverse Town first, as going to the new world will force you to land. Enter the tournament and reach the final wave. Winning or losing the final wave doesn't matter, but you do get exp for winning. Afterwards there's a fight against Cerberus, this one must be won. Attack the heads from the sides to damage them and avoid the biting attack. You can block the fireballs Cerberus shoots. Once he starts to vomit darkness, keep dodge rolling, as you'll be attacked from below. After winning you'll get Sonic Blade, which is a very useful ability to have. Deep Jungle Spoiler Go to the new world and you'll be forced to land. Defeat Sabor (attack him after he lunges) and make your way to the camp. Talk to Jane inside the tent, then go collect the 6 slides in the camp: To the right of the tent entrance behind the globe. Continue jumping on the tent to find it. While on the top of the tent you should see white stalls straight ahead, jump on those. The slide is at the end. Jump down and one of the crates in these stalls has another slide. The huge pile of crates in the centre of the camp has one on top. From the top of the pile, face towards the tent, then look to the right to see a small chalkboard. The slide is next to it. Go back inside the tent and examine the camera. After exiting the tent, go towards the left to the next area. Reach the end and climb up the vine. It's possible to climb the ivy at the start, then swing the vines in the next area, but this takes longer as you have to go through 2 ares. In this area (Vines 2) climb up ivy again on the tree. This next area is circular and you have to reach the end to jump on a platform with a blue trinity to reach the tree house again. Next, go back to the tent in the main camp again for yet another cutscene. A quick way to do that is to get to the lower lever of the tree house (where the net is). There will be a huge tree branch that you used to reach the house. Jump off the branch on the side that doesn't have the net. If you thought the backtracking is over, you're in for a treat as it's necessary to visit specific areas to defeat all the heartless. First one is the camp area. Then go to the right exit (when standing with your back to the tent) to a bamboo area and also the area after that. Make your way back to the circular area and finally the tree house area. Had enough yet? Regardless, go back to the tent in the main camp once again, then to the bamboo area to fight Sabor for the final time. Back to the tent again (you're going to get nightmares about backtracking ), then to the circular area again. Heartless will continue to spawn until you use magic on all 3 flowers to make them bloom. One is near the big, black fruit, another on the same tree as the fruit, but to the left. The final is on the horizontal branch to the right of the fruit that you can walk on. Keep attacking the fruit until it's destroyed. From this area go up the third exit and then another one to reach a save point. Save the game and prepare for a boss fight. Go back to the tree house and jump off the left side. Defeat Clayton, then fight the chameleon heartless. It can turn invisible. Once it's shooting lasers from its eyes you can't kill it until the animation is over. After the fight you receive Cure and you have to reach the top to seal the keyhole. The Red Trinity will unlock too. Traverse Town Revisit Spoiler Go to District 2's back alley (when entering District 2, jump down, then use the door on the left). In here go towards the sealed off submerged path and use the red trinity to destroy the bars. Talk to Leon a few times until he gives you an item. Talk to Cid in the Accessory Shop, he'll ask you to deliver a book in District 3. In District 1 use blizzard on the 4 candles in the cafe to get a stat up consumable. In District 3 go towards the path that leads to the blue trinity (I mentioned this in the previous Traverse Town section). The right side of this path has a broken electricity cable (when facing the door that leads to District 1, it's on the left side). Lock on and use Thunder on it, this is necessary to get 2 more postcards later on in the Gizmo Shop. Go to the house with a flame insignia. If you didn't unlock this during the previous part, lock on, and use fire on it. Reach the house at the end and deliver the book. Also talk to the Fairy Godmother to receive a summon. Go to the Gizmo Shop in District 2, use the moving platforms that go up and down to reach an elevated place and step on 3 switches. Once that's done, interact with the clock and wait for the hands of the clock to stop moving. Interact with it again to receive 2 postcards. Exit the Gizmo Shop at the other side and go up the ladder to the top of the church-like building. At the top will be some boxes that are blocking a red trinity. Go back to District 3. Near the entrance to District 2 is a small house, enter it. Save the game in preparation for a boss fight. Next go back at the top of the church-like building in District 2. The boxes have been moved and it's possible to activate the trinity. Ring the bell 3 times, then go to the centre of District 2 for a boss fight. First you'll fight a Guard Armour, which will then transform. In this form its attack differ a bit, but the general strategy is the same: destroy the feet, then the arms, followed by the torso. The torso can shoot energy orbs. If you stand motionless and block, you can reflect them back to inflict damage and for extra exp points. You'll unlock Aero, which reduces damage taken and later on (when upgraded to Aerora/Aeroga) can damage enemies a bit. Agrabah Spoiler On the world map go towards the warp hole to reach Agrabah. Go to the next area (Main Street? Whatever the name is, that's how I'll refer to it from now on ), then climb up a pole or jump up and use a door to reach Aladdin's house. Move the cabinet to release the magic carpet. Go back to Main Street and into the left area to meet Jasmine. Open the lock, make your way back to the starting area, and go into the desert. Defeat some heartless, save Aladdin, then go back. The paths will be blocked off, so climb up on the right side of the starting area, then reach the end of the left side to go to Main Street. Go inside Aladdin's house, then exit to Main Street, reach the elevated place go all the way right. In this area use the keyblade to open another lock then go back to Main Street. To the left of this entrance/exit is another one that leads to the final area of Agrabah, but it will also start a boss fight. The main boss are the first and last part of the pot centipede. The pots between those are optional, but they do make the fight easier. Sonic Blade is particularly useful due to its invincibility frames. The head and tail pot will damage you when you're hit by them. After the fight go back into the desert for another boss fight: the Cave of Wonders head. The true boss are the eyes all the other heartless will keep respawning. Go to the back of the head and wait for the head to bite into the sand, which you can use to walk on it. Once here, lock on to an eye and start attacking. Occasionally, the eyes will shoot lasers and soldier heartless can reach you with their spin attack. The head will also try to shake you off by flailing around. Once both eyes are destroyed, the fight is over. If you have Aladdin in the party you can use Abu to grab some treasures. This area may seem like a maze. Drop down in the first area to a lower level that consists of multiple areas. There should be a save point. In the lower level you can swim against the small waterfall-ish streams by continuously swimming in that direction. Do so in this area to reach another one. In this second area there's a set of stairs that goes up, ignore it. Instead jump into the water on the right side and keep swimming to reach a hidden area. In here you need to attack the pillar, I can't remember if it has to be a melee attack or if fire magic suffices. Anyway, once that's done, go back an area and use the stairs. Continue all the way to the end to reach the treasure chamber with a save point. In here you can use Aladdin's special ability on the gold statues to use Abu, which will let you reach some treasure chests. There's also a red trinity. The next area is a boss fight against Jafar. During the first fight he isn't that big of a threat. Chase after him and try to stay behind him, as his staff has a laser attack that can't be blocked. Genie will occasionally follow you and take a swing. Later on he'll summon a blizzard in the centre of the area, so avoid that. Once Jafar is defeated another fight will start. The true boss isn't Genie Jafar, but the lamp that Jago carries. Jafar will usually throw giant, flaming boulders, but those can easily be avoided by moving around. Sometimes he'll shoot lasers from his eyes, but that's it. Beating this world will upgrade Fire to Fira and Blizzard to Blizzara. You also unlock Green Trinity and receive the summon Genie. MonstroImportant: After Agrabah you can choose where to spawn Monstro. If you're making this your main playthrough to get 100% of all gummi ship blueprints, take the upper path in the world map to spawn Monstro. Having him on the lower path will make it very annoying to complete the level 3 Atlantica gummi mission to obtain the blueprint as Monstro will be there 90% of the time to swallow you, thus making it hard to reach Atlantica to complete the mission. If you're not going for 100%, feel free to use the lower path. Spoiler Inside Monstro look for Pinocchio. This area is also created like a maze. The path you should take is: Chamber 1 -> Chamber 2 -> Chamber 3 -> back to Chamber 2 with another exit in front of you, not the one you just used to reach Chamber 3 -> Chamber 5 -> Chamber 6 -> go up the giant stairs to find another entrance to Chamber 5 -> you should reach an elevated area where it's possible to drop down on both left and right sides. Don't fall down, but reach the end to go to Chamber 4. Save the game and prepare for a boss. The Parasite Cage is immune to attacks against the back and sides, so attack it from the front. You can block the arm swings for extra exp. You'll be back at the start, unlock the chest on Gepetto's ship to acquire High Jump and keep it equipped at all times. Reach the elevated place to use the entrance above the one you previously used to enter the chamber maze. Go up this new area to the stomach for a rematch against Parasite Cage. A new attack is using the arms to absorb stomach acid, which the boss will then spit out in front of it. Being hit will cause continuous damage. The same applies to stepping on the acid. I prefer to jump from platform to platform every now and then to keep the boss turning for a short while, which gives you some time to attack. Sometimes the boss may also focus on Donald and Goofy and ignore you for a while. Atlantica: SKIP IT!!! Moving in this world is crap, the boss fight is crap and way too OP due to its ability to constantly attack when its health is low. Reaching the boss is a lot of work. It simply takes too much time. Depending on where you spawned Monstro, you'll either reach Halloween Town or Atlantica first. If you spawned Monstro on the upper path, visit Atlantica, do NOT disembark, and move onto Halloween Town and complete it to spawn Neverland. If you spawned Monstro on the lower path, visit and complete Halloween Town, then visit Atlantica (again, without disembarking) to spawn Neverland. Halloween Town Spoiler Make your way to Dr. Finklestein's Lab, then go the Graveyard and defeat the Heartless. After receiving the flowers from Sally, return to the Lab. Backtrack to the Graveyard and interact with the coffin at the end to reach a new area. Complete a mini-game by watching ghosts appearing and interact with the stones in the same order. Completing it will destroy the giant pumpkin, so open the chest inside and return to the Lab. Once again go back to the Graveyard, interact with the coffin, and use the door behind the remnants of the giant pumpkin. You'll be at the hill that's also in this world's logo. It's possible to pick up and throw pumpkins, which will explode. There's also a small metal structure that can be ignited to create a shortcut to and from the first area of the Graveyard. To continue, interact with a small stone at the base of the hill (on the back of the hill). The next area is simple, just cross the bridge and enter the gate. The next area will have a giant mansion. You can fall down, doing so means it's necessary to find the walking bathtub to reach the start of the mansion. To reach the top, examine the doors, ignite the platform with Fira, and keep following the path until you reach the top. Here there will be a mini-boss fight against Locke, Shock, and Barrel. Defeat them, then interact with the lever to unlock the door to Oogie Boogie's chamber. Go all the way back to the entrance of the mansion. Once on the wooden bridge (while facing the mansion) look at the left side. You can jump off here to reach a lower part without falling all the way down. Look for a green door. The boss fight is a bit different than usual. Oogie will stand on an elevated place and play a torture game by throw dice or activate traps. After dodging/blocking/surviving those, buttons will light up. You want to press the button at the part where Oogie is. Pressing a button will activate spikes at the edge of the section and then that part will act as an elevator, which enables you to reach Oogie. This will allow you to damage him. Once the fight is over, Oogie merges with his mansion. To defeat it, destroy the giant orbs of darkness while avoiding the obstacles and Heartless. It gets harder the more orbs you destroy (i.e. more Heartless and orbs will shoot more projectiles, etc.), which is why it's recommended to climb all the way to the top first and work your way down, as the upper part has more obstacles, such as burning lanterns that are swinging back and forth or passages where the floor opens. The orbs are located at the following places: There's a wooden bridge with an orb stuck at the left side of his head. To reach it, climb at the front side (left of the entrance), when you reach the part where a stone tower is sticking out, jump up to the left. You'll see an orb in front of him and another is found to the left on a wooden platform and another one to the right that's around the left side of the face. Ignore these until you've destroyed the one at the top. The part after the orb on the left side of the face has wooden bridges that will try to drop you down. Jump on the stone-ish protrusions to ascend to the highest orb. Backtrack to the orb around the left side of his face. To the left of the previous one around the upper torso area. To the left of the previous one on a wooden bridge. When climbing from the front (to the right of the entrance) keep going up and towards the right to find another orb (it's near a part with purple windows). Climb up from the rear side and you'll see a small house sticking out around the butt. There's an orb stuck on it. Go right from the previous orb and you'll eventually see an empty coffin that's stuck vertically. The next orb is diagonally downward from the coffin. After the fight you get Gravity. Never Land Spoiler Neverland will only appear after visiting Monstro, Atlantica, and Halloween Town and also completing 2 of these worlds. At first, there's not much to explore as most doors are locked. Continue through the Hold and go up to reach the other side of the locked door. Jump up and go through the hole in the ceiling to enter a corridor. Enter the room to the save the game, then use the green trinity to lower the ladder and face a boss fight. This special shadow can merge with the floor to move around and you can't damage it. Later on it'll also split into multiple shadows. The fake ones have very little hp. Another thing to watch out for is when the shadow appears the merge with the floor while it's actually going to appear, strike, and disappear again. After the fight, open a trap door, backtrack to where you fought the boss and use the door to enter the deck and defeat Captain Hook. Always hover around, as that makes it easier to avoid Hook's combos. After the fight you get the ability Ars Arcanum (I believe the name was slightly changed in the Final Mix version ). If you don't have enough AP to equip it, unequip Sonic Blade. To seal the keyhole, attack the clock hand that says 11:45 instead of 12.00. You'll get the ability Glide and also the summon Tinkerbell. This summon is the most useful one, as Tink will periodically heal you (and party member that are near you) and the summon won't end unless you die. In which case Tink will revive you, but she can't be summoned again during the same fight. Traverse Town Revisit #2 Spoiler Visit Cid to install the new gummi. There are also some new postcards to collect: #7: Gepetto will have a house to the right of the Accessory Shop. Examine the shelf with items to obtain it. #8: In the centre of the Accessory Shop activate the green trinity to reach the Synthesis Shop on the upper floor. One of the walls to obtain a postcard. #9 Go to District 2 from District 1. At the righs side will be a shop with a sign. Jump up here to get a chest. #10 Climb all the way up to the top of the church and glide down towards the roof of the houses. Jump on the next roof and enter the passage to District 3. On this balcony examine the end to find the final postcard. Hollow Bastion Spoiler This world will be a bit harder than usual. There are small hovering platforms scattered in this world with a treasure chest on it. You can lock on to them and use Gravity to pull them down. You can freeze the bubbles to use them as platforms. Continue until Donald and Goofy are gone. Enter the castle and go right, then drop down at the end. Activate 2 switches to extend 2 platforms, then go inside, solve the moving wall puzzle by interacting with the gems, then reach the end to unlock the gate. Backtrack all the way to where you entered the castle before jumping down. This time go toward the huge gate to enter it and immediately fight a boss. All the attacks can be blocked for extra exp and Ars Arcanum will be very useful. If you're doing Unchanging Armour, summon Tink too. After the fight you unlock White Trinity. Enter the library and solve the book puzzle by placing books with the same colour in the same set. There's one set where you have to place 2 volumes, so be sure to place the right volume in the right spot. There are also pillars that have a section that rotates. Keep rotating them and eventually it'll be possible to open the chest. Make your way to the upper part of the area while placing the correct books to unlock a red button, which in turn unlocks the doors. This circular area has various tasks: light all 8 candles, use thunder on a stone, activate a red trinity to push a statue down, and break some pots. This should reveal all 4 pieces of the Heartless symbol, which you can insert into the locked door. Before doing that, stand in front of the door. On the right side is a small wall ornament, which you can use to climb up and open a hidden chest with a Defense Up (or it's on the left side, can't remember ). Open the door and continue ascending the castle while activating crystal switches. Eventually, you'll reach Maleficent. She's not too hard, just watch out for when she summons magical meteors that move horizontally. Hiding at the part of the chapel that's wider will make it easy to avoid them. Another annoying attack are lightning bolts that will move around. Attack the hovering platform to remove the magical shield, then attack Maleficent. Repeat until she's defeated. Save the game and get ready for Dragon Maleficent. Every time that she slams one of her front legs, it'll create a shockwave. When going for Unchanging Armour, keep jumping up her back from the rear leg joint, then attack her head when you can. If you can't do that, keep hovering around her face to avoid the shockwaves. Definitely summon Tinkerbell. Continue a bit more and it's time for yet another boss fight. This one is solo, so no Tink. Be prepared to block attacks, which will also reflect some energy discs back for bonus exp and to create an opening. Ars Arcanum will help a lot with its long animations. After a while the boss will have a white glow and repeatedly charge in straight lines, disappear, then reappear, dash again. This will repeat itself a few times and then the boss will crash land in the centre, followed by dark lightning erupting everywhere. To avoid this, go into one of the corners of this hexagon-shaped area and keep running into the corner. After this fight you'll unlock Ragnarok. If you have enough AP equip both Ars Arcanum and Ragnarok. If not, then replace it with Ragnarok as this one can also be activated while fighting aerial enemies. After the fight make your way back to the area where you fought the first boss. Traverse Town Revisit #3 Spoiler Talk to Cid, then go to the underground waterway for an event, talk to Cid again, and make your way back to Hollow Bastion. Hollow Bastion Revisit Spoiler Backtrack all the way to where you fought the 4th boss and enter the portal for .... another boss. Jump on the back and climb to the head to attack the horn to damage the Behemoth. The horn can release laser beams that go vertically downward. Standing under the Behemoth will NOT shield you from it. The beams going through the Behemoth won't damage it. End of the World Spoiler At first there's an invisible maze. Glide from island to island to reach the end. The shape of the island will tell you which direction to go. In case you get stuck, use this image to navigate: Spoiler The next area glide to the end towards the mini-volcano-ish structure and jump in it. Now you'll need to jump in a fiery pillar, defeat every heartless, then exit, move on to the next platform, and repeat until you've reached the end. The last platform's pillar will disappear, so jump down for a boss fight against Chernabog. Since you'll be flying it seems like you can't summon Tink. But you can land on the volcano where the legs are and summon her. That will make this much easier. Keep attacking Chernabog while being blasted away from time to time, avoiding the summoned orbs, and retreating when Chernabog erupts the volcano. Defeating it rewards the ability Superglide, so replace Glide with it. After the fight go back up to the save point and save again. That's because you'll soon reach a room with a Heartless symbol on the wall. You need to survive ~10 waves of Behemoth, Invincible, Darkball, and Angels to reach the end. Always prioritize Angels, as they have annoying magic attacks that follow you, can heal themselves, and can summon more Angels. They're immune to all magic and can wrap their wings around themselves to be immune to physical damage too. Invincibles will occasionally stab their sword into the ground and curse you or Donald/Goofy. When a dark circle appears around you, keep jumping. After a while the circle will shrink and if you're hit, it'll do significant damage. Once that's done, you'll have reached the final save point. A good time would be 13 hours or less if you're going for Unchanging Armour. If you have reached this point in 12 hours or less, powerlevel in Olympus Coliseum cups until you've reached 12 hours and ~55 minutes, then go back to the final save point to face the final boss fights. This should give you 2 hours to defeat the final boss, which should be more than enough. The first fight is easy. Summon Tink and watch out for the Shadow when Ansem shouts "Submit!",. When that happens, get some distance between you two, as the shadow will try to grab you. If you're too close to get away, jump as the shadow's attack is aimed at the ground. You can also quickly activate Ragnarok to use its invincibility frames. This grab is unblockable and you'll be possessed for a while. When that happens, get as far away from the boss as possible and press the prompt to remain montionless to avoid being damaged by the shadow. Meanwhile, Ansem will come towards you while activating a shield. Being hit by that also damages you and you can't do anything about the shield. Intermission: another Darkside. It's exactly the same as the previous 2 times, only it has more health and deals more damage. From this fight on you'll be fighting solo for the next 3 fights, so no Tink. For the second Ansem fight dodging and blocking is important. Whenever Ansem dashes, you can dodge or block those. Blocking ends the dash. When Ansem shouts "Submit!", get some distance between you two. Should you be possessed in this small area, that's dangerous as you'll be damaged if you fail to activate the prompt to remain motionless. Meanwhile Ansem will come closer to you while having a shield up that damages you. The last thing to keep in mind is when Ansem says "My strength returns". He'll glow and send the shadow in the ground, which will attack. This cannot be interrupted or blocked either, so when you see something emerging from under Sora, dodge in circles around Ansem by locking on to him and running/dodging left or right. The third fight (at the world of chaos) is imo the hardest one when going for Unchanging Armor. As the fight progresses, Ansem will summon orbs faster and also more at a time. These orbs home in on your current location and fire a laser beam, which hit hard, especially a cluster. I just flew in large circles, while ascending/descending until it was over, get some hits in, and repeat once the orbs appear. Sometimes flying shadows are summoned. I ignored these unless I had to heal. These enemies drop large hp orbs. Intermission #2: After this fight Ansem will rest and you have to free Donald and Goofy while destroying the World of Chaos. But first you'll be sucked into a black hole-ish thing. Defeat all the shadows, then destroy the core that appears to free yourself. Once that's done, move on to destroying a core on another part of World of Chaos to unlock the next portal. Inside defeat waves of Darkballs with Goofy and then the core. Next up is the face. This one starts of easy, but becomes annoying when the face starts to summon lightning bolts regularly. To make it easier, land on the platform under and near the face and destroy the mini laser thingies. Once the face is dead, enter it to find Donald and defeat waves of Invincibles. The last part of this intermission is to destroy the giant core in the area below Ansem and the creature. When that's done, Ansem will awake once more. The fourth fight is a joke compared to the third, as you'll have Donald and Goofy, which means you can summon Tinkerbell. Land on the world of chaos (preferably at the area below Ansem where you destroyed a core, as the wind blasts can't knock you back and summon her). That Bahamut-like enemy which Ansem is connected to can drain your mp, so destroy the 3 black orbs (1 is in his mouth and 2 at the end of that yellow thing around the neck). The most dangerous attack during this fight is when a giant sphere is summoned. This will pull you in and then explode. You can try to fly in the opposite direction or just land on world of chaos, which will null the gravitational pull. Just don't land exactly under the sphere, IIRC the explosion can damage you there. On 6/18/2018 at 3:22 AM, Kent said: Unfortunately, I do not. I used the doughnut build for all of the missions and don't recall ever having an issue with that one. Maybe @Dragon-Archon has some recs for a good build because he's also very knowledgeable of the games. On 6/18/2018 at 3:05 AM, ladynadiad said: @Kent Have a question about KH2 for you though while we're talking about KH games. Any recs for a good gummi ship build for mission 3 of assault of the dreadnaught? That last enemy keeps kicking my butt and I've tried many versions of the doughnut ship build already and just seem to still be lacking in something to either kill it quickly enough or soak enough damage before it dies. I also used the donut ship. What's your setup (abilities, neon, weapons)? On 6/18/2018 at 8:49 AM, malachi1987 said: So is it confirmed that the 100 hour thing still works in ps4 version? Yeah, it still works. Edited June 19, 2018 by Dragon-Archon 11 Link to comment Share on other sites More sharing options...
Kent10201 Posted June 18, 2018 Share Posted June 18, 2018 @Dragon-Archon I knew about the newcomers rules thread, I meant the new post requirement for the community events But wow, can't believe you actually made a speedrun guide. Very nice work. Reading through it I forgot obvious things but I'll chalk that up to being exhausted and sunburnt after a weekend on the beach. 1 Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 18, 2018 Share Posted June 18, 2018 2 minutes ago, Kent said: @Dragon-Archon I knew about the newcomers rules thread, I meant the new post requirement for the community events But wow, can't believe you actually made a speedrun guide. Very nice work. Reading through it I forgot obvious things but I'll chalk that up to being exhausted and sunburnt after a weekend on the beach. Oh that, yeah that's a new requirement after the fake giveaways. It's just a rough draft from the top of my head. If people want it, I can do a refined version. Want to help out? Link to comment Share on other sites More sharing options...
Kent10201 Posted June 18, 2018 Share Posted June 18, 2018 2 minutes ago, Dragon-Archon said: Oh that, yeah that's a new requirement after the fake giveaways. It's just a rough draft from the top of my head. If people want it, I can do a refined version. Want to help out? Sure! Always willing to jump into anything KH related. It'll give me good practice before we tackle KH3 in January. Link to comment Share on other sites More sharing options...
malachi1987 Posted June 18, 2018 Share Posted June 18, 2018 1 hour ago, Dragon-Archon said: Oh that, yeah that's a new requirement after the fake giveaways. It's just a rough draft from the top of my head. If people want it, I can do a refined version. Want to help out? You the man thanks. Hoping I can get all done and joint y'll in the hall of kingdom hearts lol Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 18, 2018 Share Posted June 18, 2018 2 minutes ago, malachi1987 said: You the man thanks. Hoping I can get all done and joint y'll in the hall of kingdom hearts lol Let me know if you have any questions and have fun with the game. Link to comment Share on other sites More sharing options...
malachi1987 Posted June 18, 2018 Share Posted June 18, 2018 Just now, Dragon-Archon said: Let me know if you have any questions and have fun with the game. Will do. Seems this will take me till kh3 to complete them all. Nice change from doing ezpz all the time Link to comment Share on other sites More sharing options...
Briste Posted June 18, 2018 Share Posted June 18, 2018 (edited) Good Morning fellow campers. Reporting in from cabin #7! I was able to make a decent dent into The Banner Saga over the weekend. I've gotta say that this game is pretty cool (if you like the Turn Based Strategy genre). It plays as if 'The Oregon Trail' was developed by Telltale but there was an XCOM battle component. The game is much shorter than XCOM and isn't quite as hard, but there is no save option so 'save scumming' isn't really an option. If a battle doesn't go your way and you want to load a previous save, you have to redo the whole battle. Fortunately the battles move pretty quickly so you can catch back up pretty quickly if you need to go back at all. It does take some getting used to how the battle system works, and I guarantee you accidentally attack the wrong unit at least a few times since the camera angle can be tricky at times, but it is definitely worth a play. I'm hoping to have this Platinum by the end of the week. Here's to hoping my Hard run goes as smoothly as my normal run has! Edited June 18, 2018 by Br1ste 4 Link to comment Share on other sites More sharing options...
donut_plz Posted June 18, 2018 Share Posted June 18, 2018 6 hours ago, coolsnowvil said: guess what guys!!!!! i can finally post here!! LMAO this is the game list i had already messaged Donut_plz * Added your list to Cab#6 and updated the rest of that cabin. Let me know if I missed something. ? Link to comment Share on other sites More sharing options...
Toogie53 Posted June 18, 2018 Author Share Posted June 18, 2018 (edited) I got updates done for Cabins 1-5. Please let me know if I missed anything. I think I got all the changes to game lists as well. For my own personal update. I got distracted with a couple of side games. So the only thing of significance I've done for my event games was in The Last of Us. This week, I made my way through Bill's Town and got to the school. Since I have the plat on TLOU, I won't be popping any trophies until I finish the whole thing. Oh, also I installed The Witcher 3. That's kind of significant. Edited June 18, 2018 by Toogie53 1 Link to comment Share on other sites More sharing options...
felidraziken Posted June 18, 2018 Share Posted June 18, 2018 Earning Speedster is not a hard thing if you play in beginner, tbh. Last week I beat it in Speedster + Undefeated + Unchanging Armor and there were... like five hours left, haha The ones that bother me now are the Synthesis ones, are the most time consuming of the bunch... Link to comment Share on other sites More sharing options...
Toogie53 Posted June 18, 2018 Author Share Posted June 18, 2018 @Dragon-Archon Thanks for the clarification on the new forum rule. I'm glad I can point people in the right direction if it comes up again. Also, your KH speedrun guide looks pretty good at a glance. I'll use it when I start my speedrun. I'll give you any feedback I have about it. Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 18, 2018 Share Posted June 18, 2018 6 minutes ago, Toogie53 said: Thanks for the clarification on this. I'm glad I can point people in the right direction if it comes again. Also, your KH speedrun guide looks pretty good at a glance. I'll use it when I start my speedrun and give you any feedback I have about it. Ok, thanks. Have fun with KH. 5 minutes ago, felidraziken said: Earning Speedster is not a hard thing if you play in beginner, tbh. I agree, but for people that are playing the game for the first time it's a daunting trophy. 2 Link to comment Share on other sites More sharing options...
coolsnowvil Posted June 18, 2018 Share Posted June 18, 2018 (edited) 3 hours ago, donut_plz said: * Added your list to Cab#6 and updated the rest of that cabin. Let me know if I missed something. i only wish it was true LMAO....... Final Fantasy X-2 is at 21% not a platinum, but i wish i had it as a plat lol lets go Cabin 6! lol Edited June 18, 2018 by coolsnowvil evidently the command i tries to use is only for chat 1 Link to comment Share on other sites More sharing options...
donut_plz Posted June 18, 2018 Share Posted June 18, 2018 27 minutes ago, coolsnowvil said: i only wish it was true LMAO....... Final Fantasy X-2 is at 21% not a platinum, but i wish i had it as a plat lol lets go Cabin 6! lol haha... got confused with all the final fantasy games. Should be fixed now. Link to comment Share on other sites More sharing options...
ShogunCroCop Posted June 18, 2018 Share Posted June 18, 2018 My weekend update is that I did nothing except get drunk. I am hoping to take a break from Quantic Dream games and instead, go for my bonus game since I now have 3 games completed for this event. I'll also be simultaneously playing Assassin's Creed: Origins. So expect more percentage updates on those later in the week. 2 Link to comment Share on other sites More sharing options...
donut_plz Posted June 18, 2018 Share Posted June 18, 2018 6 hours ago, Dragon-Archon said: I also used the donut ship. What's your setup (abilities, neon, weapons)? donut ship eh? 1 Link to comment Share on other sites More sharing options...
Kristycism Posted June 18, 2018 Share Posted June 18, 2018 Darksiders 2 is now complete! Yay! 7/13 games done Can't decide what to start next. Unless... On 17/06/2018 at 1:37 AM, Fidel said: So with that, I've completed the games needed for the two badges. Does this mean it's time to play Bound?? 2 Link to comment Share on other sites More sharing options...
Evil_Joker88 Posted June 18, 2018 Share Posted June 18, 2018 (edited) So happy i just have to say this now: i played Bioshock 2 over the last days and i got another trophy which marks the 90% average completion here on psnp ... getting through the game is doable, nothing came even close to the already mentioned boss fight in the meantime and all i have to do by now is finish the game with all little sisters rescued and the will be mine ... i guess by the end of the weekend i'm done with the game... Bioshock 2 is now at 91% for Edited June 18, 2018 by Evil_Joker88 3 Link to comment Share on other sites More sharing options...
Cassylvania Posted June 18, 2018 Share Posted June 18, 2018 Good to know about Speedster. There's no way I'm finishing KH in under 15 hours. Heck, it took me about four hours just to figure out where I was supposed to go in the Deep Jungle. Probably would've helped if I had realized there were vines that I could climb... Also, that boss was one jank mofo. 4 Link to comment Share on other sites More sharing options...
TomoTakino Posted June 18, 2018 Share Posted June 18, 2018 Sorry, is it possible for me to switch out my Sims 3 for Life is Strange: Before the Storm? I'm in Cabin 9 by the way. (Didn't realize my save file had corrupted before I started playing). 2 Link to comment Share on other sites More sharing options...
DamagingRob Posted June 18, 2018 Share Posted June 18, 2018 1 hour ago, Kristycism said: Darksiders 2 is now complete! Yay! 7/13 games done Can't decide what to start next. Unless... Does this mean it's time to play Bound?? And the folks in my cabin think I complete games too fast. Well done. And I'm ready if you are, I guess. Might be the start of an epic fail on my part, though. ? 2 Link to comment Share on other sites More sharing options...
Azelais Posted June 18, 2018 Share Posted June 18, 2018 Whoo~ a new contender has appeared with the addition of @coolsnowvil ☆ Welcome to cabin #6, Mr Villiers! True to its numbering, cabin #6 features prime honey from nature's finest hexagonal beehives, us cabin mates are born boardgamers (as we never seem to run out of dice) and we're camp's best nature freaks - predestined to kick it off with picking up all that nasty plastic for recycling ♻️ Don't forget that, as of now, we're right in the middle of our very own theme month: the sixth month of the year, June! 1 Link to comment Share on other sites More sharing options...
ladynadiad Posted June 18, 2018 Share Posted June 18, 2018 (edited) 9 hours ago, Dragon-Archon said: I also used the donut ship. What's your setup (abilities, neon, weapons)? My abilities are: Cannon upgrade x2, Auto-Life, Auto-regen x3, cost converter Neon: Neon bar/g x8, neon orb/g x9 (I have no further neons to expend) Weapons: blizzaga/g x5 (I have no further of these to expend either) Cockpits: bubble helm/g x1, big bridge/g x1, bridge/g x2 Shield: large shell/g x1 And since I only used one cost converter also have a teeny ship equipped with 1x blizzard/g and 1x blizzara/g and a bubble helm/g. I found that sacrificing a cost converter for a cannon upgrade seemed to increase the overall damage output. I have 12 cost to spare on the teeny ship and 66 on the main ship. AP is maxed out at 20/20. BTW, for anyone else playing KH2, this ship is a beast that can one shot the vast majority of ships. It can easily S rank any other mission. Donut ships are awesome in KH2. Edited June 18, 2018 by ladynadiad Link to comment Share on other sites More sharing options...
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