Shadiochao Posted February 3, 2017 Share Posted February 3, 2017 10 minutes ago, Robinworldwide said: E.g. the Gold Plated trophy in Need for Speed (https://psnprofiles.com/trophy/4003-need-for-speed/45-gold-plated) gets a 8,69% rating in the new system while it's available to all owners (over 100k) and a mere 125 people managed to get it (less than 1%). I know I'm being nitpicky though, this change is already infinitely better so great job! I don't think Need for Speed has been updated yet. It was 8.69% when I checked yesterday Link to comment Share on other sites More sharing options...
Hemiak Posted February 3, 2017 Share Posted February 3, 2017 (edited) Tears of joy. /clap Both old methods were broken so this is welcome news. Was on the Verge of asking if there was any way DLC could just be completely removed from rarity tracking. This is even better. Waiting for Mirrors Edge to get updated Maybe I'll finally play the MGR VR missions . Probably not though. Edited February 3, 2017 by Hemiak Link to comment Share on other sites More sharing options...
starcrunch061 Posted February 3, 2017 Share Posted February 3, 2017 (edited) 3 hours ago, Rocko said: Hopefully this shuts up dlc rarity talk for good That won't happen, but I think it's a good compromise. EDIT: So, I wanted to find how it affected some of my (few) DLC trophies, and I went to Dragon Age: Inquisition, and it seemed to do almost exactly what I would have expected. The Capcom Arcade Cabinet certainly looks better than before (you know - where beating Fatman Joe was a 100% trophy? LOL). Edited February 3, 2017 by starcrunch061 Link to comment Share on other sites More sharing options...
- Deleted - Posted February 3, 2017 Share Posted February 3, 2017 Awesome news. Was wondering why my UR count went up Link to comment Share on other sites More sharing options...
soniq Posted February 3, 2017 Share Posted February 3, 2017 That's pretty cool! I was confused about the rarity of the Capcom Arcade Cabinet DLC, but it all makes sense now. Thanks Sly! Link to comment Share on other sites More sharing options...
damon8r351 Posted February 3, 2017 Share Posted February 3, 2017 With it seemingly mostly rolled out, I've seen some earth-shattering changes between my number of Common and Uncommon trophies. I'm literally pissing myself with glee. 2 Link to comment Share on other sites More sharing options...
AJ_Radio Posted February 3, 2017 Share Posted February 3, 2017 I just went from 56.68 percent to 54.2 percent. If you did a lot of easy games with no DLC your percentage isn't going to change much. However if you do DLC like I usually do then there's definitely a change in regards to overall rarity. All of of my Uncharted games DLC trophies got a lot more rarer. Link to comment Share on other sites More sharing options...
MythRaider1994 Posted February 3, 2017 Share Posted February 3, 2017 The 5 trophies on my "rarest trophies" section are different to the 5 that come up on top when I click the "more" button. I take it that's gonna correct itself over the next day or so? Link to comment Share on other sites More sharing options...
Gage Posted February 3, 2017 Share Posted February 3, 2017 12 minutes ago, MythRaider1994 said: The 5 trophies on my "rarest trophies" section are different to the 5 that come up on top when I click the "more" button. I take it that's gonna correct itself over the next day or so? Have to earn and sync a new trophy for that to update. 1 Link to comment Share on other sites More sharing options...
BIOHAZARD-R-US Posted February 3, 2017 Share Posted February 3, 2017 Minecraft (PS3) has been updated as well. Just saw a lovely massive 4.8% increase in rarity. Now at 46.75% instead of 51.54%. So much happier! Thanks Sly Link to comment Share on other sites More sharing options...
dalailama1989 Posted February 4, 2017 Share Posted February 4, 2017 (edited) My Average Rarity got down from 50,53 to 43,80 % There are a few minor inconsistencies like TWD2 now, but I think overall this was a change for the good (I mean it was also kinda inconsistent before with 4 DLC packs and 4 trophies at 100%(ish)) Edited February 4, 2017 by dalailama1989 Link to comment Share on other sites More sharing options...
dertswa687o Posted February 4, 2017 Share Posted February 4, 2017 Hey, this is the exact same solution we came up with for DLC achievements 4 years ago on Trueachievements. We had a panel to figure it out and everything. Pretty funny to see it implemented again. Link to comment Share on other sites More sharing options...
Jack-Of-Blade_34 Posted February 4, 2017 Share Posted February 4, 2017 I do not really understand calculating percentages rarity. For example: mirror egde, "Attain a Time Trial star rating of 50" -> 4.19%, DLC Attain a Time Trial star rating of 75 -> 5.21% and star 90 -> 4.78% Is not logical Link to comment Share on other sites More sharing options...
Jack-Of-Blade_34 Posted February 4, 2017 Share Posted February 4, 2017 Personality: I think leave percentage rarity as equal psntl and rarity of psn. If you add rarity points but it is very much rarity DLC, of course... then the players envy to get rarity points like attraction for purchase DLC, can be sony entertainment network is interested your site. Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted February 4, 2017 Share Posted February 4, 2017 (edited) OMG OMG OMG OMG OMG! THIS SO MADE MY DAY! Fantastic news! Sly da men! Man, my average rarity dropped by 4% to 43% =D Edited February 4, 2017 by Satoshi Ookami Link to comment Share on other sites More sharing options...
gameoncomrade Posted February 4, 2017 Share Posted February 4, 2017 I've been waiting for this feature since I registered last year in May. Thanks Sly! Hail to the king, baby! Link to comment Share on other sites More sharing options...
GermanProGaming1 Posted February 4, 2017 Share Posted February 4, 2017 I was wondering why i got 100 Ultra Rare Trophys more than yesterday ?? I think how DLCs are calculated now is pretty good. I checked a few Games. As example Table Top Racing. The Platinum take like 20 Hours with a 3/10 Difficulty. Platinum Rarity 12%. DLC Difficulty 6/10 with 15 Hours Playtime. Means that DLC should be harder as the Platinum. I checked DLC rarity and yes the hardest DLC Trophys are by 5% Rarity. Before Update the Platinum was harder rated is DLC. Now the DLC more rare as the Platinum but not to much. Seems the way how its calculated works very good. Link to comment Share on other sites More sharing options...
Arkthur Posted February 4, 2017 Share Posted February 4, 2017 Nice work. I never really cared about DLC rarity, but at least the complaints should diminish, please let it be so..... Link to comment Share on other sites More sharing options...
Se7en Posted February 4, 2017 Share Posted February 4, 2017 (edited) Fancy way to disguise the more deep inconsistency issue of treating trophies from the same game differently 19 hours ago, Hemiak said: Both old methods were broken so this is welcome news. You know that the new number is mathematically precise calculation based exactly on those two “broken” methods combined, innit? And, strictly speaking, now it is not rarity at all, but the average value of two different types of rarity. Like, say, GDP per capita represents how much goods and services were produced in a country for every its citizen, and GDP per officially employed worker represents share of such person in all produced goods and services. Geometric mean of these two values represents nothing but a fancy number, which is higher than the first one and lower than the second one. People might like how it looks compared to the other two values, but the truth is it doesn’t have real practical meaning apart from being something average of two totally separate statistics Edited February 4, 2017 by Se7en 1 Link to comment Share on other sites More sharing options...
Sly Ripper Posted February 4, 2017 Author Share Posted February 4, 2017 12 minutes ago, Se7en said: Fancy way to disguise the more deep inconsistency issue of treating trophies from the same game differently You know that the new number is mathematically precise calculation based exactly on those two “broken” methods combined, innit? And, strictly speaking, now it is not rarity at all, but the average value of two different types of rarity. Like, say, GDP per capita represents how much goods and services were produced in a country for every its citizen, and GDP per officially employed worker represents share of such person in all produced goods and services. Geometric mean of these two values represents nothing but a fancy number, which is higher than the first one and lower than the second one. People might like how it looks compared to the other two values, but the truth is it doesn’t have real practical meaning apart from being something average of two totally separate statistics You can just ignore the stat then. 1 Link to comment Share on other sites More sharing options...
Se7en Posted February 4, 2017 Share Posted February 4, 2017 3 minutes ago, Sly Ripper said: You can just ignore the stat then. I do, no offence. Just felt obliged to point out that the new calculation is completely based on the same two “broken” methods people didn’t like in the past. Link to comment Share on other sites More sharing options...
richtayls Posted February 4, 2017 Share Posted February 4, 2017 34 minutes ago, Se7en said: You know that the new number is mathematically precise calculation based exactly on those two “broken” methods combined, innit? A rare case of 2 wrongs making a right 2 Link to comment Share on other sites More sharing options...
Se7en Posted February 4, 2017 Share Posted February 4, 2017 17 minutes ago, richtayls said: A rare case of 2 wrongs making a right Not right, just more likable results Logically or mathematically new values don’t represent rarity in neither of two previous senses, but people seem to like how the new stat numbers look. Okay then 1 Link to comment Share on other sites More sharing options...
thegirlruka Posted February 4, 2017 Share Posted February 4, 2017 6 hours ago, Jack-Of-Blade_34 said: I do not really understand calculating percentages rarity. For example: mirror egde, "Attain a Time Trial star rating of 50" -> 4.19%, DLC Attain a Time Trial star rating of 75 -> 5.21% and star 90 -> 4.78% Is not logical It's better than the old method. The old method had those three trophies at 4.19%, 30%, and 29%, respectively. While not perfect, it's a better wrong number. 3 Link to comment Share on other sites More sharing options...
ThiophenSJ Posted February 4, 2017 Share Posted February 4, 2017 I love the new method! Got around 90 new ultra rare trophies in my stats. Link to comment Share on other sites More sharing options...
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