philtrid Posted April 24, 2021 Share Posted April 24, 2021 So looks like it's gonna be hard for casuals like me with the next-to-nothing persistence between deaths. I wonder if the trophy "Eternal Return" (Die for the first time) is an unmissable story-forced one? 'Cos if not, the 94% on this game will be more bragging rights than the 100% haha 1 Link to comment Share on other sites More sharing options...
AlphaExGAT Posted April 24, 2021 Share Posted April 24, 2021 (edited) lol. Maybe Sony should have sent them codes/copies out at least 3 weeks in advance. I'd hate a reviewer life and have to try and rush through games in order to get reviews out. Edited April 24, 2021 by AlphaExGAT 2 Link to comment Share on other sites More sharing options...
Popular Post LordEddardStark7 Posted April 24, 2021 Popular Post Share Posted April 24, 2021 I'll just leave this here for everyone 10 Link to comment Share on other sites More sharing options...
alirezanikzad77 Posted April 24, 2021 Share Posted April 24, 2021 This is a comment by powerpyx about how difficult the platinum could be : " It’s going to be at least 8/10 difficulty platinum and quite an annoying grind for the gold trophies to complete the databases in each world (because the game is randomized it can take a while). Returnal is closer to Wolfenstein 2 Mein Leben difficulty, but with a randomized map each time. There are no difficulty options so it will be same hardcore experience for everyone." so based on this I don't think it's going to be an easy platinum. 1 Link to comment Share on other sites More sharing options...
Popular Post PS_4Trophies Posted April 24, 2021 Popular Post Share Posted April 24, 2021 This is no where as difficult as Mein Leben. The game is designed to be very difficult but as you start to unlock more permanent "stuff", it makes the following cycles easier. Your deaths are story related, if that makes any sense. There are several areas in a level that you can't reach until you acquire something. Once you have that, you'll always have it available so the next time you restart, you can now reach these areas. Just being able to acquire one more good artifact that you previously couldn't get can make a huge difference on the next run. 15 Link to comment Share on other sites More sharing options...
TalalHmd Posted April 24, 2021 Share Posted April 24, 2021 I highly doubt it's difficult, and that it's a pure rogue game lol. Link to comment Share on other sites More sharing options...
PXNKCAT Posted April 24, 2021 Share Posted April 24, 2021 This game looks great, but it seems challenging to me. I’ll see when I try it. Link to comment Share on other sites More sharing options...
BrandedBerserk Posted April 24, 2021 Share Posted April 24, 2021 Doesn't surprise me really. Housemarque games have always been more challenging than your average but I highly doubt this is anywhere near wolfenstein 2. 2 Link to comment Share on other sites More sharing options...
Baker Posted April 24, 2021 Share Posted April 24, 2021 Definitely a 10/10 difficulty game. So many of these lately. Gaming is getting harder. Link to comment Share on other sites More sharing options...
Smash41 Posted April 25, 2021 Share Posted April 25, 2021 (edited) I'm all for difficult games and mixing it up with new fresh ideas. But whats the point of spending millions of dollars on developing a game that 90+% of the payers wont see a third of it. (going by PowerPyxs comment above) I've argued with my friends that Dark Souls / Bloodborne etc should have an easy mode for people that just can't do these games but it always get counter argued by those that wish to gatekeep these games for the 'git gud' brigade. I LOVED Sekiro up until I got to a point where no matter how many hours I played/tried to get better I couldn't get past. I would've loved to have seen what else the game had for me but alas I had to delete and sell. Edited April 25, 2021 by Smash41 Link to comment Share on other sites More sharing options...
grimydawg___ Posted April 25, 2021 Share Posted April 25, 2021 On 4/24/2021 at 8:46 AM, PS_4Trophies said: This is no where as difficult as Mein Leben. The game is designed to be very difficult but as you start to unlock more permanent "stuff", it makes the following cycles easier. Your deaths are story related, if that makes any sense. There are several areas in a level that you can't reach until you acquire something. Once you have that, you'll always have it available so the next time you restart, you can now reach these areas. Just being able to acquire one more good artifact that you previously couldn't get can make a huge difference on the next run. You're telling me folks just gotta get good? Wow lol. Anyway, can't wait until I play this on Friday. My copy is expected on Tuesday, but work is more important SMH Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted April 25, 2021 Popular Post Share Posted April 25, 2021 11 minutes ago, Smash41 said: I'm all for difficult games and mixing it up with new fresh ideas. But whats the point of spending millions of dollars on developing a game that 90+% of the payers wont see a third of it. (going by PowerPyxs comment above) I've argued with my friends that Dark Souls / Bloodborne etc should have an easy mode for people that just can't do these games but it always get counter argued by those that wish to gatekeep these games for the 'git gud' brigade. I LOVED Sekiro up until I got to a point where no matter how many hours I played/tried to get better I couldn't get past. I would've loved to have seen what else the game had for me but alas I had to delete and sell. I am absolutely not part of the “Git Gud” brigade - as many many post of mine will attest - and I am always the first person to admit those games are hard, and offer encouragement to those still running the gauntlet - but I do believe that there is a place in video games for these games that do not offer any easy path, and require a lot of failure and headache in pursuit of completion. I think any inclusion of an ‘easy mode’ in games like the Soulsborne games would immediately destroy the delicate balance of the position they have carved out in the market and currently occupy- and would have the opposite effect than you are implying - they would actually mean fewer people saw the endings overall, as they would lose a massive amount of their playerbase. Most people who come to these games are coming specifically for the challenge they offer, and to feel that conquering them is an achievement that they had to work for. Obviously, you are right, that means more people fall by the wayside, and don’t manage to do it, but without the real possibility of failure, I don’t think so many would be drawn towards the challenge of trying. Think how many people try to climb Mt. Everest. They’re not doing it for the view - they’re doing it because they know how many corpses are littered along the route - and to see if they have it in them not to become one. If it wasn’t for those corpses, they wouldn’t become so fascinated with the climb in the first place. 10 Link to comment Share on other sites More sharing options...
MyNameIs_Rainman Posted April 25, 2021 Share Posted April 25, 2021 pretty excited for this one, not usually one for this genre but the game looks amazing and I think Im up for the challenge. Plus, with every trailer I see and good reviews out there, I'm getting more and more interested 1 Link to comment Share on other sites More sharing options...
Clafoutee Posted April 25, 2021 Share Posted April 25, 2021 (edited) On 19/04/2021 at 9:39 AM, Clafoutee said: Every single "trophy thoughts" thread is the same. I swear every time I open a thread like this before the game release I see a bunch of "easy plat" comments. I'm not going to say that it's the case with Returnal because I don't know, but I've seen this with multiple games that ended up being 80+ hours and 7/10 plat. If I remember correctly, there were these kind of "ez plat, ez list" comments on the Crash 4 trophy thoughts thread. Quoting myself because it seems more than half the messages of the first three pages were once again shitting on something they didn't know. A classic. Can't wait for the 8-9/10 with the first two pages full of "I'm sick of free plats" posts. Clowns. Edited April 25, 2021 by Clafoutee 3 Link to comment Share on other sites More sharing options...
stargate1995 Posted April 26, 2021 Share Posted April 26, 2021 I gotta say it's fairly humorous to see people go from easy plats to hard game, from the few comments of people that have played it I think we are looking at a decently difficult game, I doubt it will be Mein Leben difficulty as Powerpyx seems to have stated, from the admittedly small amount of gameplay I've seen thus far it doesn't look like it reaches that level though I could be wrong. Regardless I'm very much looking forward to playing this after watching the playstation access gameplay, the game looks genuinely fun. 1 Link to comment Share on other sites More sharing options...
Okonnardo Posted April 26, 2021 Share Posted April 26, 2021 (edited) I'm usually not a fan of games with roguelite elements but I so freakin love Housemarque games that I'll pick it up when I get a PS5 (probably in a few years because I don't feel the need for it yet). Seems the game is like every other Housemarque games: super fun reactive arcade gameplay but very unforgiving and really eye-tiring ? I probably won't bother with trophies on that one Edited April 26, 2021 by Okoteiru edit Link to comment Share on other sites More sharing options...
StraightVege Posted April 26, 2021 Share Posted April 26, 2021 On 4/24/2021 at 5:46 AM, PS_4Trophies said: This is no where as difficult as Mein Leben. The game is designed to be very difficult but as you start to unlock more permanent "stuff", it makes the following cycles easier. Your deaths are story related, if that makes any sense. There are several areas in a level that you can't reach until you acquire something. Once you have that, you'll always have it available so the next time you restart, you can now reach these areas. Just being able to acquire one more good artifact that you previously couldn't get can make a huge difference on the next run. Yeah, I'm not very familiar with PowerPyx, but their comments sound pretty hyperbolic, and strike me as coming from someone unaccustomed to how roguelikes/lites work (correct me if I'm wrong). Even if Returnal is as challenging as Nex Machina on the higher difficulties, I doubt learning how to finish runs with some regularity will be so tough in the long term. Happy to eat my words, though! Personally, I'd rather go win another hundred Binding of Isaac runs right now, than play through Max Payne 3's New York Minute again, or mess with Wolfenstein's Mein Leben setting. Beating lengthy games on the highest setting deathless is no joke. 1 Link to comment Share on other sites More sharing options...
barra333 Posted April 26, 2021 Share Posted April 26, 2021 2 hours ago, ScarecrowsFate said: Yeah, I'm not very familiar with PowerPyx, but their comments sound pretty hyperbolic, and strike me as coming from someone unaccustomed to how roguelikes/lites work (correct me if I'm wrong). He is a pretty prolific guide writer who I first came to know for putting collectable guides out ridiculously fast. I would say that if he says a game is hard, it is probably hard. People were slating him for saying Sackboy was too easy. Having said that, mileage will vary from person to person - I couldn't get the plat on Batman: Arkham Asylum, but there are people who found that easy that I would wipe the floor with in Gran Turismo. 3 Link to comment Share on other sites More sharing options...
Popular Post PS_4Trophies Posted April 26, 2021 Popular Post Share Posted April 26, 2021 As someone who completed the game a few times, I'm seeing a lot of unnecessary panic. You will struggle in the beginning but you're suppose to. 14 Link to comment Share on other sites More sharing options...
anotherfangirl Posted April 26, 2021 Share Posted April 26, 2021 15 minutes ago, PS_4Trophies said: As someone who completed the game a few times, I'm seeing a lot of unnecessary panic. You will struggle in the beginning but you're suppose to. Is the story good? Does it even have a story? I’m hearing different things and I want to know if the game is somewhat story driven (or if I’m completely wrong here). 1 Link to comment Share on other sites More sharing options...
OSU_BUCKS_2LAZ Posted April 26, 2021 Share Posted April 26, 2021 I'm so ready for this game to kick my ass. Friday can't come quick enough. LET'S GO! 3 Link to comment Share on other sites More sharing options...
TJ_Solo Posted April 26, 2021 Share Posted April 26, 2021 On 4/24/2021 at 8:06 AM, LordEddardStark7 said: I'll just leave this here for everyone I don't see how anything about the marketing of the game and any given consumers pre/misconceptions are really your concern. Link to comment Share on other sites More sharing options...
LordEddardStark7 Posted April 27, 2021 Share Posted April 27, 2021 7 hours ago, TJ_Solo said: I don't see how anything about the marketing of the game and any given consumers pre/misconceptions are really your concern. On the contrary, I think they have marketed the game enough, shown enough gameplay for a rogue-lite to keep it fresh for day 1 players. I just put it out there as PowerPyx is reputed and he voiced his opinion that I think everyone should know, especially those who were going with the seeming difficulty of the platinum being 1-2/10 because it's a Sony game and reading the trophy list. 1 Link to comment Share on other sites More sharing options...
JD-D2 Posted April 27, 2021 Share Posted April 27, 2021 (edited) Looks like it’ll be a good challenge after all, but I’m personally burnt out on roguelikes for the time being. Feels like every indie studio has put one out since Spelunky. Hades, Dead Cells, Risk of Rain, Binding of Isaac, Noita, Enter the Gungeon, Slay the Spire, Nuclear Throne, ScourgeBringer, Void Bastards, Moonlighter, Don’t Starve — it’s too much death! Lol. Eager to see how this develops, though, the look and vibe of the game seems very appealing otherwise. Edited April 27, 2021 by JD-D2 Link to comment Share on other sites More sharing options...
Erkawest Posted April 27, 2021 Share Posted April 27, 2021 (edited) I was pretty worried about the "becomes the master" time challenge trophy in Titanfall 2 too because of all the talk about how hard it is etc. It even demotivated me from completing the game without even trying the challenge... But when I did, it wasn't too bad at all. Reading all this made me unwilling of attempting the game, but perhaps it's not too big of a deal at all? Would be good to hear some thoughts from people who almost completed it before Friday. Like, how do the checkpoints work? Every finished biome is a save/check point so you can leave? Edited April 27, 2021 by Erkawest Link to comment Share on other sites More sharing options...
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