Lordguwa Posted June 25, 2022 Share Posted June 25, 2022 (edited) platinum #617 Sonic Origins (ps4) completed in 1 day and 15 hours platinum rarity 21.02% uncommon platinum name: Complete Clear! game difficulty: 2/10 (game is very forgiving on bonus rounds if mess up). got to enjoy some sonic action. enjoyed the games overall but i feel bad for that guy who wanted to make some fixes before sega shipped it out. didn't have any issues with the games overall. have to finish witcher 3 DLC but the next game is unchanged. Edited June 25, 2022 by Lordguwa 3 Link to comment Share on other sites More sharing options...
Popular Post Revenant_SZ Posted June 25, 2022 Popular Post Share Posted June 25, 2022 (edited) Edited June 25, 2022 by Revenant_SZ 8 Link to comment Share on other sites More sharing options...
Valzentia Posted June 25, 2022 Share Posted June 25, 2022 #51 - Little Adventure on the Prairie (Vita) Difficulty: Crap/10 Fun: Even crappier/10 One might be wondering why I endured this piece of shit not once, but twice. This is because irony and satire as we know them have long since died, and stacking this game is definitive proof of that.. 3 Link to comment Share on other sites More sharing options...
ResiGamer_28 Posted June 25, 2022 Share Posted June 25, 2022 4 hours ago, Revenant_SZ said: Working through this one myself. Done virtually all the dlc, thank God this hasn't got the Xbox one list. That list is brutal. 2 Link to comment Share on other sites More sharing options...
Popular Post Starrk_01 Posted June 25, 2022 Popular Post Share Posted June 25, 2022 Plat #208: Yakuza 0 (PS4) My 3rd ultra rare trophy of the year and my 2nd Yakuza game played in the year. I was kind of surprised on how much of Yakuza Kiwani experience came over in regards to the minigames, specifically playing Mahjong. The only real challenge was Legendary mode since there is no new game plus for this game, so after rushing the first sixteen chapters I wasn't prepared to take on the final chapter (specifically Kiryu's final battle). However, after going back and getting the Legend style and getting enough CP to have Limit Breaker done the Legendary mode becomes easy. 18 Link to comment Share on other sites More sharing options...
Popular Post sona_11 Posted June 25, 2022 Popular Post Share Posted June 25, 2022 #120 STRANGER OF PARADISE: FINAL FANTASY ORIGIN A Tale of Origins and Endings Enjoyment : 6.5/10 Platinum : 7/10 Honestly, this game was never in my plan-to-play list but videogamedunkey convinced me otherwise After watching his video I decide to buy the game and I don't regret it. it's true that I had to look an explanation on the internet to understand the story but it was not that bad at all. it made me want to wish that they make a remake of the first Final Fantasy game because the story looks really interesting. Since I'm not really good at Action RPG games I had some difficulty finishing this game and earning some of the trophies. Though, I did had fun switching between different jobs and was not able to settle on one. The only downside for this game was the graphics, when my brother saw me playing it, he thought i was playing a ps3 game! Now I want to play a more relaxing and colorful game 11 Link to comment Share on other sites More sharing options...
Popular Post Jelloycat Posted June 25, 2022 Popular Post Share Posted June 25, 2022 Platinum #102: Steins;Gate: My Darling's Embrace A much lighter Steins;Gate game (especially after 0), I enjoyed it overall, though I did find some parts kind of boring. Especially with Mayuri's route, I found myself getting pretty bored. (I think she works a lot better as a side character rather than a main love interest.) I really enjoyed Kurisu's route though, of course, as she's easily my favorite character in the franchise. This was also the first visual novel I played on PS4, and I gotta say... I really do prefer the vita for visual novels. >_< 15 Link to comment Share on other sites More sharing options...
Popular Post NetoStyle Posted June 25, 2022 Popular Post Share Posted June 25, 2022 #153 WRC 10 WRC 2021 Earn every trophy in the game I've been wanting to get this game since last year when I platted WRC 9. So I gotta thank the PS+ Extra catalogue for getting me this game for free to plat... nice game! 6 Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted June 25, 2022 Share Posted June 25, 2022 3 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 25, 2022 Share Posted June 25, 2022 #1,294 PS4 version of Coffee Break Link to comment Share on other sites More sharing options...
voodoo_eyes Posted June 25, 2022 Share Posted June 25, 2022 #603 - Cyanide and Happiness Freakpocalypse Enjoyable point-and-click. Lot's of pop culture references. I personally liked the humor in this, but it's not going to be for everyone. Getting the correct item selected in the environment was a bit clunky and the speed run trophy had no necessity in being there. Enjoyment: 7 Difficulty: 2.5 4 Link to comment Share on other sites More sharing options...
Popular Post Infected Elite Posted June 25, 2022 Popular Post Share Posted June 25, 2022 Platinum #154 : TMNT Shredders Revenge Honorable SenseiUnlock all the Trophies 8 Link to comment Share on other sites More sharing options...
Valzentia Posted June 26, 2022 Share Posted June 26, 2022 (edited) #52 - My Name Is Mayo 3 Difficulty: Mayo/10 Fun: Instrument/10 They never told us whether or not the mayo doubled as an instrument. Edited June 26, 2022 by Valzentia 4 Link to comment Share on other sites More sharing options...
Popular Post Suminya Posted June 26, 2022 Popular Post Share Posted June 26, 2022 #344 - Doki Doki Literature Club Plus! (PS4/EU) Doki Doki Literature Club Plus! Platinum Good job! Completed all tasks! 9 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 26, 2022 Share Posted June 26, 2022 #1,295 PS4 version of The Jumping Soda: TURBO 1 Link to comment Share on other sites More sharing options...
Popular Post Cave Johnson Posted June 26, 2022 Popular Post Share Posted June 26, 2022 英雄伝説 黎の軌跡 [Kuro no Kiseki] THE LEGEND OF HEROES 全てのトロフィーを獲得した。 I’m really behind on updating my most recent platinums, so I’m going all the way back to four months ago. Though I got the game on release, it took months before I felt I had the time to sit down and actually play it extensively. On top of already being a long game, I tried to read all of the dialogue, which I usually gave up on if there were too many kanji I didn’t know. This makes going through the game take at least two times longer than normal for me, but at least it’s good practice. I'm not going to go over the story since this series is two whole games behind in the west, I'm having trouble recalling the finer details, and of course, I didn't fully understand it either. Once the PS5 version comes out and I play it using the spreadsheet translation, I should be able to give a more detailed write up then. I’m barely going to comment on the trophies this time around, since they’re more or less the same as every other Kiseki game. There are slightly more differences due to the alignment system I guess, though even then the trophy list isn't that different. Aside from some missables as always, there’s not a lot to worry about; nightmare on NG+ is just as easy as previous entries. I didn’t plan the platinum screenshot, and I inadvertently got some NPCs playing mahjong in it. All of the tiles are blank upon closer inspection (that or they’re all haku tiles), so I don’t think anyone has to worry about Falcom adding mahjong to Kiseki… yet. Nitroplus Blasterz: Heroine’s Infinite Duel Infinite Blasterz You earned all other trophies. Another platinum from four months ago, except this technically goes way farther back. I got some of the trophies over three and a half years prior. I believe I got some of them in order for a milestone to end up how I planned it, but then got distracted and never finished the rest. I finally got tired of leaving it unfinished, which is why I’m talking about it here. I don’t actually remember why I bought this game in the first place. Considering that I don’t particularly care for fighting games like this, nor was I familiar with most of the characters, it doesn’t make sense. Regardless, I was determined to go back and finish it. When I did, I was surprised to find out that it was a lot easier and shorter than I expected. I started up the game after years of not touching it, and in just a few hours, I already had the platinum. I can’t think of anything else I care to say about the game; I barely recall buying it, after all. It was okay I guess? I’m certainly not qualified to speak on the quality of the gameplay, so I couldn’t review it in that aspect. I suppose all I can say is that I got the platinum, shelved it, and moved on. Soul Calibur VI A New Story of Swords and Souls Obtain all trophies. Yet another platinum from four months ago, and it’s also another fighting game. This makes more sense, however, as I like Soul Calibur; it’s a rare exception to my general disinterest in fighting games. I grew up playing the hell out of Soul Calibur II and (to a slightly lesser extent) III. When I finally had the chance to try IV and V later in life, I was massively disappointed by both of them. I don’t know how anyone thought going “all your favorite characters are gone and / or dead, here are their replacements” was ever a good idea. Who the hell wanted to see that shit? Not me. That applies more to V than IV I believe, but I can’t really remember and don’t care either. After these negative experiences with the previous two titles in the series, I was naturally skeptical of Soul Calibur VI. I gave it a chance anyway though, since my sister had it (she also played II and III a lot “back in the day”). As it turns out, VI is a huge step in the right direction for this series. Story wise it’s best described as a reboot, which was a good idea considering how IV and V screwed everything up. While I played Soul Calibur VI quite a bit around the time it first released, I lost interest in going for the platinum at some point. I put it off for months, then months turned to years, and it ended up being three years and three months later when I finally got the platinum. Unlike Nitroplus Blasterz, Soul Calibur VI requires a lot more for the platinum. Before going back to it, I’d say I was about half way done with the requirements for the single player trophies. Thankfully, I had the sense to get the online trophies back when the game was still new, so that wasn’t a problem. Overall it’s not a difficult platinum, just a bit time consuming and somewhat boring. Sealing 30 astral fissures (trying really hard not to make a joke about a different kind of fissure) can be frustrating, but I quickly learned to skip the ones with cheap bullshit gimmicks and wait for more reasonable ones to show up. Doing this made this trophy a joke, albeit somewhat of a grind. I found that Libra of Soul got dull rather quickly in general; the main story mode was better and didn’t drag on too long. It’s not that big of a deal though, since I wasn’t exactly expecting a compelling story from a fighting game. I also tried to get into playing ranked matches online, but I lost interest fairly quickly. Even though Soul Calibur is an exception, I suppose I’m just not that into fighting games. I have two more platinums to go over, but I’ll save those for another post whenever I get around to it. That, and I also don’t feel like cramming five platinums into one post. Recently, I started planning out two milestones that are coming up: platinum #150 and trophy number 7,000. Rather than have one game for both, I’m currently thinking of making Akiba’s Trip 2 my 7,000th trophy, and Blue Reflection: Second Light platinum #150. I’m also going to try to reach both of these milestones before I have to go back to class for the Fall 2022 semester, but that’ll probably be hard to pull off. 14 Link to comment Share on other sites More sharing options...
Jamescush147 Posted June 26, 2022 Share Posted June 26, 2022 Platinum 333 San Casciano Unlocked all trophies 42.09% Uncommon Platinum in 5 hours, 9 minutes Looks like they used the wrong pic for the Plat in the PS4 version. I so need to play a funny game next. ? 2 Link to comment Share on other sites More sharing options...
Popular Post Revvie Posted June 26, 2022 Popular Post Share Posted June 26, 2022 #300 True Phantom Thief Earned all trophies. Spoiler Showing their true form is overrated. Straight for the kill. ~ ♪ 19 Link to comment Share on other sites More sharing options...
Valzentia Posted June 26, 2022 Share Posted June 26, 2022 #53 - Jack N' Jill DX (Vita/NA) Difficulty: 1/10 Fun: 7.5/10 I don't care what anyone says, this game is unironically fun. #54 - Jack N' Jill DX (Vita/EU) Difficulty: 1/10 Fun: 7.5/10 See platinum #53. #55 - A Winter's Daydream (Vita/NA) Difficulty: Visual novel/10 Fun: If you're an uber-weeb/10 This became cross-buy at some point and it was easy enough so I decided "fuck it". Unlike most VNs i've played, there are absolutely no choices to make, you just have to spam X for half an hour. Unless you're insane, I suggest using the half-hour to do other things...like watch "Judge Judy", squeegee the fish tank, and watch marshmallow peeps go stale. Or just watch South Park. Or Regular Show. Whatever floats your boat... 3 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 26, 2022 Share Posted June 26, 2022 #1,296 PS5 version of The Jumping Soda: TURBO 1 Link to comment Share on other sites More sharing options...
Megatritionsts Posted June 26, 2022 Share Posted June 26, 2022 GINGA FORCE. 4 Link to comment Share on other sites More sharing options...
Popular Post Brainswashed Posted June 26, 2022 Popular Post Share Posted June 26, 2022 Call Of Duty Black Ops 3 Difficult: 7/10 Fun: 10/10 Time: up 90 hr with good team zombies 11 Link to comment Share on other sites More sharing options...
Popular Post rjkclarke Posted June 26, 2022 Popular Post Share Posted June 26, 2022 Platinum #356 Lone Survivor (PS4) I’m finding less and less reason to use the words “I don’t dabble all too much with horror.” Those are words I use a lot, but just the games I’ve played this year alone would suggest something entirely different. Lone Survivor now joins the list of games with horror elements I’ve played this year, and I’m really glad it did. Lone Survivor, developed by Musician Jasper Byrne, masquerading as Superflat Games – is a small scale independent horror game in a 2.5D perspective, originally released in 2012, with the PS4 version that I’m reviewing arriving in 2014. Talking about the protagonist in this game is going to be a little bit of a nightmare, as you, the player, take the role of a character only ever described as “You.” So I’ll write it like that any time that I do. In Lone Survivor you take the role of “You” as you battle to maintain your mental health, finding yourself in increasingly dangerous situations in an apartment building littered with all manner of zombie-like beasts, as you search out food and supplies whilst desperately battling your inner demons. All guns blazing, or pacifism? Your choice entirely, and the consequences of both will become apparent the more you explore the game. There is of course far more to the plot than that – as usual though, I’d feel terribly bad for spoiling elements of the story for people. I won’t, I’ll just say that I thought it was an incredibly well thought out aspect to the game. It contains a lot of elements that are certainly more implied than explicitly stated, but I didn’t feel like the game as a whole suffered for that. Quite the opposite in fact, that slight enigmatic element, always keeps you thinking and pondering. It’s been a few days now since I’ve viewed all of the games endings and I’m still pondering exactly what certain bits and pieces truly mean. I feel like an important aspect to Horror, is the ability to create atmosphere – it’s not an easy thing, and it requires incredibly good balancing. From my perspective the atmosphere in Lone Survivor was one of the best realised aspects of it. There isn’t one single element that stood out – it was more a case that each individual element contributed to it wonderfully as a whole. In a sense it reminded me of Hellblade: Senua’s Sacrifice, and how many elements of that synergise well to form a richer whole. With that in mind – you’ll no doubt find me tying in the atmosphere to specific aspects of the game. At first glance, I think a good proportion of people might see the visuals of Lone Survivor, and see it as something it’s not. I’ve been saying this a lot recently with games coincidentally. But in Lone Survivor’s case, you’ll either really like the art-style, or you simply won’t. To Jasper Byrnes credit, I really think he worked amazingly within the quite limited resources that were probably available to him. Pixelated they might be – but, in truth, I don’t think you could ever say that the designs found within Lone Survivor are anything other than unique. Even the protagonist, being clad in a medical facemask, is a rather unusual, yet inspired design choice. A distinct advantage Jasper Byrne has from his experience as a musician, is an already great knowledge of how potently powerful sound can be when used effectively. Whether it’s the use of a stellar soundtrack or immaculate sound design he managed both. I feel like it’s important to make this clear, Lone Survivor doesn’t contain voice acting, that might be an issue for some people, that is fair enough, but I think Lone Survivor is still effective without it. The soundtrack is something very memorable, and it is one I feel I’ll almost certainly be returning to in the future. A fairly discrete part of Jasper Byrnes masterful use of sound design – is the almost persistent roaring ambient sound. It’s unsettling, and it’s almost instantly noticeable. Much like that similar sound is present in David Lynch’s Earserhead. You can’t ever escape from it – and that ends up being a brilliant constant metaphor for “You’s” constant fight with his own mental wellbeing. Before I’d read anything else about the game after playing it, I strongly suspected that Byrne had deliberately based the monsters roars/screams on a vacuum clearner/ hoover. It turns out I was right (being a mole person (sound designer) myself probably helped a little, but I read a really interesting interview with Byrne that I’ll leave a link to here if you want to read all of it. In which he states... “The monster sound itself is one of the ones that took the longest. I kept going through different versions. I had a bit of inspiration when I was trying to work and my wife was hovering and I couldn’t concentrate, it was piercing my head, so I took that hoover, electric drill sound, and thought that’s the most uncomfortable sound at this particular time” He’s right, it goes right through you, once you’ve heard it once, you instantly want to avoid having to hear that too often and it’s incredibly effective. I’m most people would have been reminded of a vacuum cleaner too. One of the most effective uses of horror is familiarity, so Byrne playing off of that familiar sound was an inspired decision indeed! The specific area design in Lone Survivor is excellent I think – it manages to both reward exploration, or discourages it – depending solely on the type of playthrough you’re playing. It dawned on me actually, how you could transpose almost everything in Lone Survivor into a rogue-like format. This is all hypothetical of course, but I think the smaller discrete maps and fixed (but in a rogue-like situation, not predetermined) items and item locations could complement one another incredibly well. I mentioned the above, purely because of the fact that – the gameplay of Lone Survivor is surprisingly diverse and satisfying. At first glance it seems fairly basic, and it certainly does have a few simplistic elements to it. Though, I must say, that is no bad thing either, I’d rather something was simplistic, yet works incredibly well, rather than the complete opposite. You don’t possess a health bar per se, more a constantly depleting invisible mental health bar. This essentially changes depending on how regularly you’ve sleept or how well you’re taking care of your own mental wellbeing. It’s got far more depth to it than it initially appears – like Lone Survivor itself actually. You’d be surprised by the small things that improve your mental health, drinking coffee for example (but not too much, because you’ll get anxious and lower it) find a cat, make a friend and you’ll always have a companion to talk things out with or to make you feel better. I found this specific aspect of it, one of the richest parts of the whole experience. Jasper Byrne really tried to account for everything, in what would, and indeed, wouldn’t, impede your mental wellbeing. Whether you choose to play the game using gunplay or with a greater reliance on stealth, pacifism and avoidance, both types of gameplay are open – and completely viable for you. One of the things I personally liked the most, and one that really plays into the horror side of the game, is that there is almost a risk versus reward element to the combat situations. Much like the sometimes forgotten feature in the older Resident Evil titles, you have the ability to aim up and down, instead of just in a straight line. That might seem small at first, but it absolutely isn’t. Aiming downwards allows you to stagger an enemy giving you some slight breathing room, whereas letting an enemy get dangerously close to you allows you the chance to aim upwards allowing you to headshot the enemy and conserve some of the preciously scarce ammunition. There are thankfully very few areas of the game that can’t be gotten through without clever use of stealth. You’ll be surprised how often throwing pieces of rotten meat will save your skin, and clever placement of it in certain areas can even lure creatures into areas that they’ll never be able to leave. It’s not stealth in the truest sense, as some areas you can’t sneak through, but can instead stun the creatures with the use of flares. All of the aspects of the gameplay feel really satisfying to play though. Lone Survivor joins a rare list of games where I had as much fun doing a playthrough focused on gunplay and combat, as the one in which I didn’t kill a single thing, or fire a single bullet. Lone Survivor is an incredibly easy game to recommend. Don’t sleep on this one like I did. It’s only around ten or twelve hours long (probably much less if use a guide) and it’s very often on sale. Even if you steer clear of horror games usually, it’s still worth experiencing. It does seem I’m far more of a fan of horror than I perhaps thought I was. I thought it was a really great game, one that I’m incredibly glad to have finally gotten around to playing. The trophy list is a little bit convoluted in places, but it’s one that will pretty much require you to see everything there is to see and do in a game, and I can always appreciate that. 13 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 26, 2022 Share Posted June 26, 2022 #1,297 PS4 version of The Dog K #1,298 PS5 version of Coffee Break 2 Link to comment Share on other sites More sharing options...
Popular Post OPla_Gaming Posted June 26, 2022 Popular Post Share Posted June 26, 2022 My #32 Mirror's Edge (PS3) I started that one in 2014 with story mode, after 4 years, in 2018, make some more trophies and after another 4 years finish with speedrun. The game is cool! Neither story nor heroes, but gameplay. ME created for speedrun it. It's pretty hard (8/10), but it's excited! 11 Link to comment Share on other sites More sharing options...
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