Popular Post Kale Posted July 9, 2022 Popular Post Share Posted July 9, 2022 (edited) 475 :Tokyo 2020 PerfectionistObtain all Trophies. Not as good as London 2012 but still enjoyable : 7/10 Caulifla Edited July 9, 2022 by Caulifla 5 Link to comment Share on other sites More sharing options...
Popular Post InsomniWrench Posted July 9, 2022 Popular Post Share Posted July 9, 2022 #74 - Ratchet & Clank 3 "Hero of the Galaxy" Obtain all Ratchet & Clank 3 trophies I know the popular opinion is R&C2 is the best of the original trilogy but this one is my favourite. Had a lot of fun going back to it. Still waiting for Courtney Gears to return ? 12 Link to comment Share on other sites More sharing options...
percy547389126yv Posted July 9, 2022 Share Posted July 9, 2022 #1,322 PS4 version of The Czech Run 1 Link to comment Share on other sites More sharing options...
percy547389126yv Posted July 9, 2022 Share Posted July 9, 2022 #1,323 PS5 version of Canada Break 1 Link to comment Share on other sites More sharing options...
Popular Post RoxasOnFire Posted July 9, 2022 Popular Post Share Posted July 9, 2022 I've been slacking on posting these, so here are plats 343-346: Resident Evil 3 (ps5) Resident Evil 2 (ps5) Assassins Creed Origins (finally...) And most recently, Crysis 1 (ps4) I'd like to write short reviews or trophy tidbits but I'll keep it simple and say I loved them all. The remakes on ps5 were awesome to replay. AC Origins was a pain to 100% due to being tedious, and Crysis was... fun. 14 Link to comment Share on other sites More sharing options...
Popular Post Deluziion90 Posted July 9, 2022 Popular Post Share Posted July 9, 2022 #516 - The Quarry What Doesn't Kill You…Achieved all Trophies! 10 Link to comment Share on other sites More sharing options...
Popular Post XIIDoomsdayIIX Posted July 9, 2022 Popular Post Share Posted July 9, 2022 #128 - Bioshock Remastered. 12 Link to comment Share on other sites More sharing options...
Popular Post Septic_Phlegm Posted July 10, 2022 Popular Post Share Posted July 10, 2022 Platinum #5 GTA V. Never thought I would get this done, had to restart when on 86% due to a glitch with the letter scraps not showing up. Quite happy it's done, not going to do any more of the DLC (probably) as 250+ total hours is more than enough for me. 9 Link to comment Share on other sites More sharing options...
percy547389126yv Posted July 10, 2022 Share Posted July 10, 2022 #1,324 Alien Engine 4 Link to comment Share on other sites More sharing options...
Popular Post Valzentia Posted July 10, 2022 Popular Post Share Posted July 10, 2022 #62 - Shrek Forever After Difficulty: 2/10 Fun: 8/10 This platinum is love. This platinum is life. In all seriousness though, this is a surprisingly decent hack-and-slash adventure based on the fourth Shrek movie. It doesn't deviate from the plot and actually adapts it into game form pretty faithfully. Unfortunately, it glitched on me partway through and I had to redo a bunch of the 100% trophies...which actually pissed me off quite a bit, truthfully. Other than that, I had fun with this game, although it is rather disposable once you finish it. 6 Link to comment Share on other sites More sharing options...
Popular Post RedRodriguez87 Posted July 10, 2022 Popular Post Share Posted July 10, 2022 #389: Apex Predator Well, ya know. No use lyin' about it, my completion time is a dead giveaway. It's a free easy platinum, so why not use admin mode? 7 Link to comment Share on other sites More sharing options...
alexandra-jane09 Posted July 10, 2022 Share Posted July 10, 2022 #69 Metallurgist You Got All The Trophies....One Final One For The Cabinet 3 Link to comment Share on other sites More sharing options...
Popular Post Nelson_ Posted July 10, 2022 Popular Post Share Posted July 10, 2022 (edited) #362 - Touhou Genso Wanderer Reloaded (the long journey was worth the shiny platinum) Edited July 10, 2022 by Nelson_ 13 Link to comment Share on other sites More sharing options...
postofficebuddy Posted July 10, 2022 Share Posted July 10, 2022 @Nelson_ Impressive. Is there any trophy guide or just general guide for that one or the original? Link to comment Share on other sites More sharing options...
Nelson_ Posted July 10, 2022 Share Posted July 10, 2022 (edited) 2 hours ago, postofficebuddy said: @Nelson_ Impressive. Is there any trophy guide or just general guide for that one or the original? Only this basically but better than nothing, the game isn't exactly very hard as people may think it is, once you start knowing right away what weapons/charms combinations are the best that's already one step ahead, there is also the auto save for each floor in case you mess up, the rest i did trial and error myself and eventually got it https://steamcommunity.com/sharedfiles/filedetails/?id=2078849895 The original version i didn't plat as i skipped getting all recipes trophies and a bit more harder than Reloaded cause this one now have the Meld system that makes far more easier than the old Reincarnation system but yeah it still can be hard but not as much as i thought before, once you also start knowing which seals are better to use on weapons/charm. Always liked to use the Log with Oni Cup as my combo (Talking about the no bring items dungeons) since it's easier and faster to craft if they don't give you by chance, most important seals for the weapon to look out for are Cure (from Miracle★Moses Fruit Sake) and Multi Hit ( Genso-Conquer Sarutahiko Sake) when doing those dungeons https://docs.google.com/spreadsheets/d/1rSkPf4ldTsWRVwNjDkEuIxvg79hMZfuHCFHV4qASBZU/edit#gid=499251270 Edited July 10, 2022 by Nelson_ Link to comment Share on other sites More sharing options...
Popular Post Phoenix_argentea Posted July 10, 2022 Popular Post Share Posted July 10, 2022 Platinum trophy No. 257! Ys VIII: Lacrimosa of DANA (PS4 version, Asian region) 稀代の冒険家 The 6th platinum of this awesome game, and with this I've all the 6 stackable platinum trophies of the Ys VIII, and also all the 14 Ys platinum games available on PS4/PS Vita! Now Falcom should release the other titles that I've already played on PC, like the Ys I & II Chronicles, the Oath in Felghana, and the Ark of Napishtim! I needed "only" 5 years to reach this result, and I started this yourney with this same game (Ys VIII), the first Ys I've ever played, back in 2017. It was a long journey, especially looking for all the different region games, but I did it! Probably there will be more versions of Ys VIII due to the re-release of the PS5 version, but I'll completely ignore them since I don't have a PS5, maybe in a far way future I'll get the other missing games. What else? I love everything of this game: the cursed Isle of Seiren, the amazing soundtrack, characters, side activities. I tried to speedrun the game, and the final time was a surprise: 4 days and 7 hours. These numbers are the ones of my birthday! An unexpected surprise, but also a nice way to put an end to this long journey and project. This time I got the platinum screenshot in the Castaway Village (or Drifting Village in the Japanese version). I was looking for a missing key item (82/83) and I couldn't find it. Maybe it was the Pikkard in the Underwater Cave, an item for the post-game dungeon, the Dana items. No, it was easier, I forgot to talk to the bard after his event, and he gave me a recipe, the missing item. 15 Link to comment Share on other sites More sharing options...
Popular Post BlinkWinkel Posted July 10, 2022 Popular Post Share Posted July 10, 2022 (edited) (post deleted) Edited August 19, 2022 by BlinkWinkel 12 Link to comment Share on other sites More sharing options...
percy547389126yv Posted July 10, 2022 Share Posted July 10, 2022 #1,325 PS5 version of The Czech Run 1 Link to comment Share on other sites More sharing options...
Popular Post Arzoden Posted July 10, 2022 Popular Post Share Posted July 10, 2022 PLATINUM #85 - Far Cry 3 Classic Edition 9 Link to comment Share on other sites More sharing options...
Popular Post RedRodriguez87 Posted July 10, 2022 Popular Post Share Posted July 10, 2022 (edited) #390: FIGHTING EX LAYER Platinum Trophy Found another PS4, so boosting was easy. This one was fun and fairly easy. It was pretty cool to see all these characters again, even though their updated designs border on making them seem completely new. Overly busy costumes loosely tied to their original themes, certain parts of their name gone. I wonder if the devs were only able to go ahead on this revival as long the characters didn't resemble their Street Fighter EX designs too much. On disappointing thing for me was they didn't seem to take any elements from their arcade only game, Fighting Layer. This was actually what kept me interested in EX Layer, because I really REALLY liked this installment. There were branching arcade paths, unique mini-bosses including a fight against a giant bird, tiger and even shark, 3 cool subbosses, a memorable (to me) final boss, a lot of fun new characters, interesting stages, and a slick somewhat classy art design to everything. But nothing I listed is even present here. I do hope they get around to a console or PC version of this game, because while I did enjoy EX Layer, THIS is the one I would pay money for. Edited July 10, 2022 by RedRodriguez87 7 Link to comment Share on other sites More sharing options...
Popular Post Sunny Posted July 10, 2022 Popular Post Share Posted July 10, 2022 #Platinum 220 -Tales of Arise .I'm a huge Tales of fan and this is easily in the top of my list, the upgraded engine looks great, the combat is tons of fun and very flashy, the story is engaging and there's content a galore, my playthrough to platinum took around 187 hours, it can be completed way faster but I always complete 100% in games I like, it was also the easiest Tales of platinum by a mile but at the same time it requires you to see most of what the game has to offer without too much grinding, all in all a very enjoyable, stress free platinum. 11 Link to comment Share on other sites More sharing options...
Popular Post Cave Johnson Posted July 10, 2022 Popular Post Share Posted July 10, 2022 Elden Ring Elden Ring Obtained all trophies Here’s a platinum from (around) three months ago instead of four: Elden Ring. This game needs no introduction, as one would have to live under a rock (literally, not figuratively) to not have at least heard of it in the last few months. I want to start out by saying that I did in fact like the game, because the way I’m about to write about might make it sound like the opposite. This is in part due to my frustration about how Elden Ring could’ve been nearly perfect, but missed the mark in a few areas. Don’t get me wrong though, it’s still a great game, and I’m sure I’ll replay it many times in the years to come. Initially, I wasn’t keen on the idea of Elden Ring being open world, and after playing it, I’m still not. I thought that the “let’s make every goddamn game open world period” or “open world craze” for short, was dead, but apparently I was wrong. When it finally does die, I sure as hell won’t be attending the funeral, nor will I be shedding any tears. I personally don’t believe that Elden Ring benefits from being open world; were the world condensed and most of the boring “chalice dungeons 2.0” type of stuff removed, nothing of value would be lost, and the game would be better as a result. There’s a huge gap between non-linear and open world, or in other words, a game doesn’t need to have a stupidly big world with hundreds of different places to go in order to be non-linear. It also seems like a huge oversight from the development team that the NPC side quests follow the same format as previous Souls games. With the massive world Elden Ring has, trying to find NPCs after they move somewhere else, often with no hints about where they’re going next, doesn’t work. This was slightly fixed later on in an update by showing NPC locations on the map, but it’s far from a great solution. Speaking of which, some of these side quests were quite clearly unfinished at launch. Though this was also fixed in an update, it’s a bad sign that indicates development was rushed in some areas. Some of the following complaints likely stem from the way I play Souls games; I never use magic of any kind, shields, or summon anyone, NPC or otherwise. I prefer to use some kind of sword, either heavy or light, equip light armor, and rely only on dodging to avoid damage. I felt I should note this first before going into what I want to talk about next. Regardless, I think my criticism is at least somewhat justified. Perhaps more so than the game being open world, what annoys me the most in Elden Ring is the balance. Put in simple terms, the balance of this game is fuckin’ wack. It almost feels like the NA version of Castlevania III, in that even the smallest and most insignificant enemies inflict a stupidly high amount of damage (Elden Ring is absolutely nowhere near as difficult, however). Not only that, but this never seems to change much at all, regardless of level or equipped armor. Armor in particular, as well as whatever defense stats it’s tied to seem nearly worthless. Even with the heaviest armor and the best defense boosting talisman equipped, rats will still chew through it like it’s nothing. There’s no incentive to use lighter armor, as the difference between the fast roll and mid roll is negligible. Using heavy armor and getting slightly more defense, however miniscule the increase, is preferable. And what about poise? Also worthless. While I wasn’t expecting nor wanting it to be as ridiculous as the first Dark Souls, being able to at least tank some hits would’ve been nice. Going back to rats again as an example (fuck rats), it seems they can easily stagger the player on the second hit, no matter the poise. They’re far from the only enemy that seems to do this, too. What good is poise if it’s broken so pathetically? It’s basically a meaningless number that isn’t worth paying attention to. When it comes to the bosses, that’s one part of the game that I feel was balanced quite well …aside from a few exceptions, anyway. Rather than “tough, but fair”, they’re better described as “dumb and bullshit”. [Just as a precaution, I’ll be putting the names of bosses in spoiler boxes.] The first boss that stood out to me as being poorly balanced was Spoiler Radahn. This boss hits absurdly hard and is annoying to fight, but I guess adding a bunch of NPC summons and calling it a day was someone’s idea of making this fight “balanced”. Far from impossible, but certainly not a fun time. Spoiler Maliketh, despite not taking that many attempts to take down, felt far more frustrating to fight than the previous boss I mentioned. This cheap fuck inflicts a status ailment that reduces max HP and causes damage over time, and of course, also spams attacks and has next to no openings. Taking away the cheap aspects of the fight would leave it with nothing; some manner of difficulty would have to be implemented properly rather than tacking on cheap garbage. I found it was easier to approach this fight by playing stupid, or in other words, mindlessly running in and attacking seemed to work far better than trying to dodge and play properly. To me, that seems to indicate that the “difficulty” of the boss was designed poorly. My least favorite boss and the last one I’ll complain about is Spoiler Malenia. This goddamn [word I can’t write without it automatically being turned into a heart] takes “dumb and bullshit” to a new level unrivaled by the previous bosses I mentioned. There was a thread on here calling this boss the worst Souls boss, and I think that might not be far from the truth (disregarding some of the “quantity over quality” bosses in Dark Souls II). Absorbing health upon damaging the player, scarlet rot, two phases, reading inputs, and a bullshit wombo combo that goes on forever and is incredibly punishing if not dodged perfectly… it doesn’t get much worse than that. Despite the fact that some bosses took me many more attempts to beat in Dark Souls III and Bloodborne (playing the DLC on NG+ was a mistake) than this one, at no point in either of those games did any boss feel as cheap. After about 40 attempts, I gave up. This was the only boss I used the mimic tear on, and while I’m not proud of it, I don’t regret it either. It was hilarious to watch as the bitch got destroyed with no chance of fighting back. At that time it seemed our roles were reversed; my character was the one who was overpowered and cheating instead of the boss. Before moving on I want to address the trophy list, which is disappointing. With how much there is to do in Elden Ring, I expected trophies requiring more completion, such as defeating every single boss. That would’ve been a pain in the ass, sure; I won’t deny it. In fact, were that the case I’d probably be complaining about that right now instead. However, I’d still rather have a more complete list than the actual lackluster one. Screw it, make it take 200 hours, 300 hours, whatever, I don’t care—I’d still do it. That’s enough negativity and complaining for now. Now that I’ve got that out the way, I can move on to some platinums that are actually more recent. Atelier Sophie: The Alchemist of the Mysterious Book DX Alchemist of the Mysterious Book Congratulations! You have collected all trophies. A few months back I got the Atelier DX pack on sale, which very well could’ve been the last time it’ll be seen at that price. I’ve played every Atelier game twice starting with Rorona because of the plus versions. The Mysterious trilogy, however, didn’t have plus versions, so I only played those once. That was the case until now, anyway. Back in May I started Atelier Sophie DX, which was almost six years after I played the original. With my memory that’s easily enough time to forget all of the finer details, and perhaps more. Once I started it, I quickly remembered just how enjoyable Atelier Sophie is. As with most other Atelier games, it’s basically iyashikei anime in the form of a game; there’s no possibility of feeling even the slightest tinge of sadness while playing these games. Atelier Sophie is of course no different, and in addition, the soundtrack accompanies this idea competently with an array of great tracks from the Gust sound team. When compared to the Dusk trilogy that came before it, the plot is more in the background this time. It’s not as unimportant as Atelier Rorona, but not quite as involved as Atelier Ayesha, for example. The character events are more important, and make up the majority of Atelier Sophie’s content story-wise. As usual, there is a colorful cast of characters each with their own story. They differ quite greatly, from a girl looking for clues about where she came from and her dad (he went to the store and never came back, apparently), to a guy trying to find a cure for someone who has partially become a monster. While I think these events are all worth viewing, regardless of trophies, I suppose the best part about this is that one could only focus on the characters they like. Don’t like a character? Then it’s possible to never advance their story and hardly hear from them at all. This isn’t an option when going for the platinum of course, nor would I recommend it. …I couldn’t help but laugh at the idea of taking this out of context. The alchemy system this time around is a huge improvement over whatever the hell was going on in Atelier Shallie. In Atelier Sophie, I could easily spend hours synthesizing; figuring out how to move a trait from one item to another and creating the best accessories, weapons, armor, and items is immensely fun to me. Early on in my playthrough of the DX version, I got a bit carried away synthesizing, and my party became absurdly overpowered. I fixed this somewhat by turning up the difficulty all the way, and I kept it that way until I got to some of the extra bosses—they really don’t screw around on the highest difficulty. Speaking of difficulty, as per the trend beginning with Atelier Ayesha (not the plus version), the platinum is relatively easy. With no time limit and only one missable trophy, there’s not a whole lot to worry about. One of the extra bosses can easily destroy an unprepared party even on the lowest difficulty, but it’s still nothing compared to the bosses in the plus versions of Meruru and Ayesha. I tried to recreate the same platinum screenshot from the first time I platinumed the game, and it ended up being more or less the same (from what I remember): New Game! The Challenge Stage! コンプリート 全てのトロフィーを獲得した I recently finished New Game (the manga) after learning almost a year late that it had ended. At the same time I happened to see a slight ending spoiler, which actually made me want to read it more. This also made me remember that there is a VN that never got an English release. I decided to get it while not being sure if my ability to understand Japanese was good enough yet, but I figured there was only one way to find out. As it turns out, I was able to understand the dialog a lot better than I initially thought; it is nowhere near as complicated as a Kiseki game, that’s for sure. The best parts of this VN, as well as New Game in general, are the character interactions. The good thing about this is that these scenes aren’t all that difficult to understand, though I did have to pull out a dictionary for terms relating to game development occasionally. Also, aside from Aoba’s thoughts / narration, every scene is fully voiced, which made it easier to understand. As for the VN itself, New Game! The Challenge Stage! (two exclamation points are necessary) is somewhat of a spin-off that expands upon an early point in the story of the source material. It takes place shortly after Aoba joins Eagle Jump, near the completion of Fairies Story 3’s development. She is assigned as the art director of DLC for the aforementioned game, which never happens in the anime or manga. In that sense these events are probably not considered canon, but either way, it wouldn’t make much of an impact on the overall plot of New Game. There are also a few reused scenes from the source material, but aside from those, everything else is exclusive to the VN. Due to this, I definitely wouldn’t consider it as a good entry point for the series—there isn’t enough introduction to the characters or setting. These kinds of spin-offs aren’t made for that purpose in the first place though, so it’s not a problem. The music is alright; it's just sort of there without really standing out. I wasn't even going to mention it at first, but I had to comment on this particular track. After hearing it for hours, I eventually realized that it sounds kind of familiar. Perhaps it's just a coincidence, but I can't help but think it sounds to be heavily inspired by "Green Onions", which is funny to me. I never imagined I'd be comparing any part of a VN soundtrack to Green Onions, yet here I am doing exactly that. I’ve mentioned that New Game! The Challenge Stage! is a visual novel several times already, and while that is true, there is slightly more to it. There is something that can be called gameplay, and… it’s not very good. In fact, were I to list the pros and cons of this game, the gameplay would likely be the only con. This gameplay relates to Aoba’s work as art director of the DLC, which I mentioned already. Each day of the week, the player chooses to have Aoba interact with one of her co-workers (the main cast) once in the morning, and once in the evening. This advances the development of the DLC by increasing parameters depending on which characters are chosen. For those familiar with New Game it should be rather obvious; selecting Hifumi or Yun increases the character modeling parameter, Nene increases debugging, Hajime increases motion, etc. The problem with all of this is that a great number of events are tied to these parameters, quite illogically. Naturally, one would expect that the goal was to keep them somewhat balanced for the sake of developing the DLC. Instead, they are tied to seeing a character’s events, and ultimately to ending up on their route. Yeah, that makes sense; while at work, be sure to prioritize consulting others for personal reasons. The worst part about this is that due to the nature of the gameplay, a separate playthrough is required to see almost every character’s route, and there are eight of them. As if that weren’t enough, there are also additional ending scenes that can occur after the credits, which are of course also tied to the same parameters. I should also mention before continuing that on the weekends, events between Aoba and one of the other characters can occur by choosing one location to visit per day, such as the mall or the park. Thankfully this isn’t random, as which characters are at each location is shown beforehand. While I’d hardly call the weekend section “gameplay”, I don’t have a problem with it. If anything, it’s closer to how the game should’ve been structured. Looking at the platinum rarity, it might seem odd that a VN has a 32% platinum. From this, it can be undoubtedly inferred that it is more difficult than Elden Ring (43% platinum). Kidding aside, there’s a genuinely good reason for the relatively low rarity. As I previously mentioned, it takes several playthroughs to see all of the routes—one for every character almost. In a more typically structured VN this wouldn’t be a problem; all previously read text could be skipped rather quickly. In this particular game however, there is a DLC development period that cannot be skipped through in any way. For each route, it is required to go through the monotony of the DLC development process every single time. After a while, it starts to feel like a grind, a word I never thought I’d use to describe a VN. This is unfortunate, because there is no shortage of great content to see—it’s just that said content is stuck behind some odd design decisions. On my first playthrough I tried to see Hifumi’s route, but failed to get anything other than the common route ending. This was before I started using a guide and was unaware of the importance the development parameters held. Note that while each character has a “route”, it’s not quite romantic, as one might expect based on other visual novels. This series, however, undoubtedly has pairings that are basically established, and are very much so pushed by the author himself: Aoba and Hifumi, Kou and Rin, Hajime and Yun, and Nene and Umiko. Speaking of which, (slight spoiler for the end of the series) Spoiler while it’s unfortunately not shown in the manga, the author confirmed that Kou and Rin get married after a time skip at the end of New Game. [I’m trying really hard not to go off about yuri here, but it’s difficult when this game would continually push these pairings.] As is evident from my profile cover image, I really like Aoba x Hifumi. Hifumi’s route has many great moments between the two of them, and I like that regardless of the route, Hifumi seems to always want to be close to Aoba. Good "friends" holding hands and staring into each other’s eyes. A similar effect can be observed on other routes, where the established pairings are unaffected. It's not a coincidence that in Hazuki's route, when she has the other girls wear wedding dresses for a photo shoot, the characters are paired like so: Spoiler I rest my case (okay, I'll stop now). Overall, I'd highly recommend this VN to any fans of New Game that have a decent understanding of Japanese. The odd attempt at incorporating gameplay isn't good, but it's only a minor problem; it's the only real con, whereas everything else belongs under the "pros" side of the list. 11 Link to comment Share on other sites More sharing options...
Popular Post Viper Posted July 10, 2022 Popular Post Share Posted July 10, 2022 #280 The Quarry (PS5) What Doesn't Kill You... Thank god this one is over with... Enjoyable game for 1 playthrough, but after that I was over it. Not being able to skip cutscenes, and not having a chapter select that allows you to bounce around (once you choose a chapter you have to stick with it until the end)...it got a bit exhausting by the end. I would of had this Plat sooner, but there was a bugged trophy and I was waiting on a patch that came a couple days ago. In the end, the Patch did nothing for me and I ended up having to use a workaround to get it anyways. Don't worry, if you're new to the game now on a brand new playthrough, you'll be fine. If you played The Dark Pictures Anthology games...or more closely related, Until Dawn. Then you'll feel at home with a game like this. But...I very much did not enjoy as much as I did Until Dawn (I am a little more partial to Slasher Films than I am Creature Features though). Most of the characters are annoying, I only really liked Ryan and Laura, the plot is a bit weak and the writing is very inconsistent. A lot of times there feels like there's a disconnect between the writers and the art department...things happen sometimes and the dialogue just doesn't fit. Or things happen early on that have zero meaning later even though it feels like this thing is being set up to be meaningful. The game is also lacking the horror element. There's the occasional jump scare. But most of the characters seem more like they're trying to be bad asses, more than being scared college kids fighting for their lives to survive. Like there's a scene where you save Dylan from infection by performing a certain action I won't spoil...but Dylan is so unbelievably nonchalant about it afterwards...where if this happened to you, you'd be freaking the hell out. And you just see this more than once throughout the game. They're just so accepting of what's happening, and it kills the atmosphere they're trying to build. Not to mention the design choice for the "monster" is pretty terrible for what it's supposed to be that you never really feel the threat there. It's not all bad...this would probably be a great game for streamers, there is a mode where you can stream the game and your followers can make choices for you, if you're into that sort of thing. Or like Until Dawn, it'd be a great couch MP game to play with family or friends. Also graphically...might be the best looking game on console right now. There's so much detail in every little thing, even the hair on the characters, especially the girls, looks phenomenal. The only issue is the mouth movement is strange at times when they talk...Emma being the worst of it, her mouth contorts in strange ways at times. I think we're very close to nailing this kind of capture tech, just need to get facial movement right. Overall, not as good as Until Dawn...but worth playing, it just overstayed it's welcome for me. I'm sure some people will love this. 9 Link to comment Share on other sites More sharing options...
Popular Post grimydawg___ Posted July 10, 2022 Popular Post Share Posted July 10, 2022 143 Difficulty 5/10 Fun 7.5/10 This took me longer than I'd like to admit, taking 30 minutes (several tries) beating Super Shredder without getting hit. I did everything legit, though. I prefer to do stuff with my own skill. That's just me. There are a few issues I had with the game itself, but I still had a pretty good time for the most part. I just hated leveling up all characters. Fortunately, I have plenty of controllers. So, the grind was much more manageable. I recommend this game to play some coop with your friends. I can't wait until the Cowabunga collection comes out. I plan on buying that and NBA 2K23. So, I'm going to spend the next few months finishing up as many games as I can, likely both versions of NBA 2K22 next. 12 Link to comment Share on other sites More sharing options...
Popular Post JourneySilvers Posted July 10, 2022 Popular Post Share Posted July 10, 2022 Slime Rancher ~~~ Platinum ~~~ Someone explain to me how this platinum is as rare as it is? Its around ~8% right now. Its wild because I play JRPGs that take like 50-100 hours for the plat, and their plats are more common than this game Game is super fun and is estimated around 25 hours for the plat. Not a difficult one at all (evidenced by the fact that I actually got it, lol). Either way, I loved this game. Fun and addicting for sure. 5 Link to comment Share on other sites More sharing options...
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