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Post the last trophy you earned


BDKSimba

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Stein's Gate

 

25% CG Achievement

Unlock 25% of CGs

 

Finally, FINALLY, this game is living up to the hype of its fans. It took getting to chapter 4, but finally the lame jokes about the Phonewave are giving way to the cool alt dimension elements. Now, I can play DC2, and when I want a break from Spheda frustration, I can mosey on down to my basement room and read a little VN.

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Star-Wars-Battlefront-Death-Star-350x197

 

 

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:gold: Stay in Attack Formation

Win 10 Rounds of Battle Station

 

 

​This trophy is another easy one but involves a large time commitment, or it could be really fast, it depends on how good of a pilot you are and what side you play as. A win is determined on each side as follows:

 

 

:rolleyes:  The formatting got all screwed up and fiddling with it for so long I'm frustrated so I'm just going to leave it how it is in the spoiler

​​

 

 

Step One: The Diversion

 

​The Rebels                                                                                                                                                                                                                                                       The Empire

 

​Destroy enemies sub systems                                                                                                                                                                 Prevent the destruction of the Imperial Destroyer and protect the subsystems

 

​Comes in 2 phases, first destroy the three units (two on the left and right of the bridge) and one on               The rebels cannot attack the subsystems until 10 allied Ties are destroyed. So lesser pilots should

​the bottom of the ship. This then allows you to attack the bridge. Completing these things in 10                     hide behind the ship by the ships thrusters so to avoid dying and allowing destruction to subsystems.

​minutes moves the game to Step Two: The Rescue                                                                                         When systems are being attacked, you can destroy bombers approaching to decrease time the           rebels have to do damage to the subsystems. Failure moves the game to Step Two: The Rescue

​while winning the match results in an absolute win.

 

 

​Step Two: The Rescue

 

​The Rebels                                                                                                                                                                                                                                                       The Empire

 

​Rescue R2D2 and bring him to the extraction zone                                                                                                                                                     Deny the Rebels from rescuing R2D2 and capture/secure R2D2

 

​This phase plays similar to cargo however, the player who rescues R2 will be able to play as him.                   This phase is advantageous to the empire as there are many bottleneck in which you can exploit. If

​R2D2 comes equipped with a smokescreen, a scan pulse and a disrupter. The goal is for the                         R2 ever does fall into the hands of the Rebels, the Empire must damage R2D2 enough so to

​player to bring him to the extraction point while your team helps escort you. If R2 is damaged                         immobilize him. Once the health of R2 is depleted an Empire Trooper must close the distance to R2

enough the player will need to mash the :square: button to continue moving R2. Failure will result in                      and restrain him before he can recover. Failing to prevent the rescue of R2D2 brings the game into

​needing to recapture R2. Once R2 is at the extraction point the game moves into Step Three: The                  Phase Three: The Trench Run. Succeeding in preventing rescue results in absolute victory.

​Trench Run. There are a lot of bottlenecks in this map so AOE damaging cards and neutralizing

​cards are best I found for this mode.

 

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​Step Three: The Trench Run

 

​The Rebels                                                                                                                                                                                                                                                       The Empire

 

​Escort and protect your bomber pilots. Assigned pilots to complete the trench run.                                                                                                      Destroy the assigned bomber pilots and protect the Death Star

 

​This phase can be difficult as the pilots who are assigned to do the trench run are not notified                             The sole goal of the Empire in this phase is to destroy the assigned bomber pilots before they

​by any indicator apart from a message that shows in the kill feed. Assigned pilots must reach their                       finish their runs. Continually doing this reassigns pilots and runs down the clock. The assigned

checkpoints in each of their respective runs. Three pilots are assigned and each must fly through                        pilots are priority targets and should be hunted down relentlessly. If the Empire runs down the

​three or four checkpoints before dying. A successful pilot can do the entire trench run in one shot.                       runs down the clock, it will result in an absolute victory for The Empire

Progress of your run is reset if a three (or sometimes four) checkpoint run is not completed before

​an assigned pilot is eliminated. Completed runs are saved in progress. Once the run is fully

​complete this concludes the game and results in an absolute victory for the Rebels.

 

​It should be noted that the faster the Rebels complete Phase One and Two, the more time they have in Phase Three

 

​All in all, I thought that it was easier to win as they empire so long as your team understands the win condition of the Rebel alliance and having a team that understands that leads to a swift victory.

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Salamun ribbon

 

Complete Salamun District on any difficulty level

 

KILLZONE 2

 

This is 4th mission in the campaign! Playing it in easy in the first run to get all of the miscellaneous trophies out of the way, although getting from this to elite will be huge difficulty spike up! 

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