Nauticus87 Posted September 18, 2021 Share Posted September 18, 2021 100% #613 - Nioh 2 To go along with my Nioh 1 100% from last year. Nioh 1 took me 130 hours, this took 147 (with a bunch of hours idling), mainly because of the final DLC. Everything up to then I was doing fine while under-levelled with decent gear but that final DLC is brutal. I ended up going through to WotN (NG++++) to get better gear for the final DLC trophies on WotD (NG++). That made it manageable enough. Weapon of choice was tonfa. By the end I had ones imbued with lightning + fire and set poison to an active skill, which meant easy confusion, slower enemies and tons of damage. If you enjoy Ninja Gaiden type games mixed with a levelling system and Diablo-esque abundance of loot, this thing will be addicting to no end. 4 Link to comment Share on other sites More sharing options...
Popular Post Quink666 Posted September 22, 2021 Popular Post Share Posted September 22, 2021 (edited) Hitman 2 (main game) Party Planner Select a Starting Location and use an Agency Pickup to smuggle an item into Isle of Sgàil. Hitman 2 (Additional Expansion) Extra Luggage Select a Starting Location and use an Informant to smuggle an item onto Haven Island. Feels kinda nice to have 100% both Hitman 1 & Hitman 2 now. Both games combined have a whopping 215 trophies. Only bad thing about these games is that story feel very, very thin compared to Hitman games like Absolution where the story is the primary thing in the game. Hopefully Hitman 3 improves on this. Will start Hitman 3 sometime this weekend, but it's the first in the reboot series with a platinum which is always nice. Edited September 22, 2021 by Quink666 6 Link to comment Share on other sites More sharing options...
kkulifay Posted September 30, 2021 Share Posted September 30, 2021 Watch Dogs 2 (100%) Showcase DLC trophy- Prized Catch The Off the Hook missions to unlock the final mission for the “Prized Catch” prevents a lot of players from getting 100% completion. It doesn’t track and I had days of not having a particular submission not spawn. Matter of fact, it never did. As a workaround, I had to grind the same submissions over and over again (probably 15-16 times) to eventually get me to the Tier 4 diamond co-op status on the Leaderboard. Once I hit that rank, after completing a random submission, it triggered the final mission, “All you Can Eat.” I’m in the 100% club for both WD 1 & 2 now, and that was the worst trophy. So glad to have both those titles under my belt. Link to comment Share on other sites More sharing options...
KenjiCBZ Posted October 1, 2021 Share Posted October 1, 2021 100% eFootball 2022 13.94% - Rare Well... What could I say about this game that hasn't been said already? It's likely that the game will get a lot of upgrades in the future but, at the time being, eFootball 2022 is just a flop: it fails pretty much everywhere. The gameplay is very slow and boring, the graphics are pretty bad even for the Ps4 standards, and it's amusing seeing how many unlicensed teams there are: now I remember why I used to mock the PES franchise back when I was a kid, lol. During the Ps2 days, in fact, I was a Fifa guy, with Fifa 10 being one of my favourites game from that period; I had also played some Pes, with Pes 2010 being my favourite because years ago I often played it with my father. I could actually still get past all of these things about eFootball 2022, but what I consider pretty much unacceptable is how the Online is totally broken, as I was never able to have a single Online match, even once. And this is ironic considering how much this game is oriented to the competitive aspect of football videogames; since the Online is broken, what are we supposed to do? But obviously, playing matches against the AI using the same 7/8 teams over and over again all the time! Seriously, is this game a Ps2 Demo in disguise or what? I had high expectations for this game because I am a huge football fan ever since I was a kid, and I hadn't played a new Fifa/Pes game in nearly a decade excluding some Fifa 15 with an old friend back in the days, I literally couldn't wait to get back to a Football game with eFootball 2022, but this is just a disappointment. As I said, most of these problems I talked about will likely get fixed, but this is definitely not a good start for the game. My fear is that not only will they not improve the game enough, but they will also sell a lot of DLCs with Trophies at huge prices, something I had not considered: I am starting to regret starting this game, maybe I should have just waited for the right time and play a Fifa game, but so far I never had the chance to do that because of my big backlog. The fact that eFootball was Free to Play made me start it anyway. I mean: I love football, I miss playing a new football game, a Free to Play football game is being released... What could possibly go wrong? For now, I'm taking this 100% which is quite easy, let's see how long it will last. Once the online is fixed, I will definitely play some of it with my friends, but I won't forget how bad this game was at launch. 3 Link to comment Share on other sites More sharing options...
rjkclarke Posted October 7, 2021 Share Posted October 7, 2021 (edited) Hue (PS4) In Hue – you play as the eponymous character Hue, yes you heard it right folks his name is Hue, not Hugh. What is the motivation for exploring this monochromatic world? Well, that’d be a righteous quest to find your lost Mother. On that journey you’ll master the art of shifting colours throughout the world to make things both appear and reappear – leading to some very interesting gameplay quirks. I suppose there are a few ways to define Hue as a gaming experience – it’s almost equal parts a puzzle game, as well as a platformer. It could be argued however that the platforming element – just so happens to be far more of an afterthought than the former. Despite this, they are still woven together in a way that feels satisfying. Personally – I’m far more of a puzzle game fan than I am a platforming game fan, although I can appreciate either when it’s done right, in Hues case – I’d say for the most part that it is. Hue doesn’t contain the richest video game story, or lore that you’ll ever find – but it is intriguing enough that more often than not you’ll catch yourself really contemplating what is being said in the linking narration between areas. However, these early voice lines end up being subtle indicators about how you might go about solving some of the games various puzzles. You could argue some of it might be considered a little patronising or preachy, but none of it is done in a hand-holding way. There is a few times where the narration encourages you to look at something in abstract manner and to look beyond just an image, to ponder what might lie beyond that – in much the same way art critics are encouraged to think in an abstract way and apply those same findings to their critical readings. Anna Acton provides the voice of your Mother – and there’s almost a mournful, regretful and contemplative tone to how she addresses you, as you delve further into the story you’ll begin to realise why she feels the way that she does. Acton brings a lot to this part – as, apart from one other voice actor heard much later into the game – she’s all you hear as far as voiced lines go, and so her performance had to be both engaging and intriguing to keep you invested in finding out more about her story, if the puzzles weren’t enough to keep you entertained. Not that I’d expect that to be a problem – what Hue lacks in a fleshed out narrative, it more than makes up for that with gameplay. One of the strongest features of Hue’s gameplay actually comes in the form of its difficulty – there isn’t a single time throughout the entire experience that the game doesn’t slowly ease you into new concepts and gradually ramp up the difficulty as you progress further. I think it’s a brilliant parallel between you playing as a child – thrust into an unfamiliar situation, so you essentially learn how all of these colour shifting abilities work at a steady pace, alongside Hue; further discovering everything parallel to him as a gradual learning process. So because of this, there isn’t a ridiculous difficulty spike when it comes to the puzzles – each one feels like a natural evolution of the ones seen previously. The gameplay itself, as I touched upon briefly earlier – take the form of colour manipulation puzzles, which end up being a combination of environmental manipulation and in a few instances physics tinkering. Essentially, you are given a ring, which you eventually fill with colours – each colour in that ring can then change the entire environment to match that colour, which is where the puzzle element comes into play. Any object in the environment that shares the colour being changed into will instantly disappear from view. I hope you haven’t gone cross eyed after my terrible explanation – essentially this allows for a whole raft of varying puzzles that see you manipulate the environment in a whole host of ways – I’m being deliberately vague, because some of them are so interestingly implemented they should be experienced not relayed via text. For a little context, I played this game on the PS4 so by virtue of that; this is a review of the PS4 version. However, that being said – I think the best way to experience this game, is probably to play it on the Vita. Hue has very intricate and discrete puzzle rooms – essentially making up the levels. Instead of a huge interconnected area – they are linked, don’t get me wrong, but think of them in the same way you’d have levels in something like an early Mario title, where it’s a case of World 1-4, for example. By this token, playing it on the Vita probably affords you the best experience, as you could easily pick up and play this on the go – get stuck on a puzzle? Take your Vita with you and then come back to it later, when you’ve had a chance to recharge your grey matter. In a game where colour is integral, the art-style would have to be unique and interesting – which it is. Hue’s art-style is not dissimilar to that of the two Beholder games, but with more vibrancy and colour injected into it. Each individual location has its own distinct identity, yet also feels as if it’s an extension of the games world as a whole. I strongly feel like the weakest aspect of Hue is actually in the form of its soundtrack – that’s fine, at least to a point, this is a game about colour after all, not sound. Unfortunately – in a game where you spend ninety percent of your time solving puzzles, you want the soundtrack to not be intrusive – which on occasion it definitely is, there were a few times where I was having trouble with some finicky physics manipulation and as a result kept failing – and without sounding too much like Basement Jaxx “the music keeps on playing on and on.” This is going to be the shortest trophy section I think I’ve written up to this point – you have one thing to bear in mind in Hue and that’s collectibles – of which none of them are missable. Do them alongside – or come back to them with a guide, it’s up to you. Otherwise everything unlocks over the span your playthrough. Fairly simple trophies sure – but it’s the satisfying puzzles that should keep you the most entertained during the experience. I’d absolutely recommend Hue – it’s a very enjoyable puzzle experience, and it’s a wonderfully relaxing, (for the most part,) thing to play between bigger titles. I’m sure plenty of people probably have it already as a result of PS+ - if you’re one of them, I’d go out of my way to play the Vita version if you can, as I firmly believe that’s probably the better way to experience it – but I had an enjoyable time with the PS4 version nevertheless. Edited October 7, 2021 by rjkclarke 4 Link to comment Share on other sites More sharing options...
Popular Post Han_PL Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Fallout 4 + ALL DLC'S Christ that was a wild ride. 5 Link to comment Share on other sites More sharing options...
Guest Posted October 12, 2021 Share Posted October 12, 2021 In this collection we have three MK Arcade titles, and I have to say, the difficulty is quite high. Even if you're a decent player in the genre, you'll have trouble playing normally - that's because the CPU has no mercy, and your moves are preempted, defended and counter-attacked at superhuman speed, especially by bosses. the solution is to abuse moves that open a meager possibility of success against the CPU, such as attacks that are difficult to defend in certain frames. MK 2 and UMK3 were angry journeys, it was two attempts for UMK3 because yesterday I gave up after two hours trying to beat Shao Kahn. Worth the nostalgia, but submitting yourself to completing these games can be a daunting task given the way the game was programmed to be invincible. Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted October 14, 2021 Popular Post Share Posted October 14, 2021 Sine Mora EX The Pitch While superficially an action-packed shoot 'em up, Sine Mora EX is a game that manages to keep the action-junkie entertained, while at the same time delivering a packing narrative filled with plots and twists. The Best Let me start this section by elaborating on the pitch above. I expected this game to be action, and action only. It's a Shmup after all, a game that in principle only needs to offer great gameplay to keep players interested… Not that I would know whether other games in the genre have a flashed-out narrative, but I definitely wasn't expecting one. Sine Mora EX, however, caught me off-guard in this regard. Without going into the plot and avoiding spoiler territory, the game indeed tells a deep, interesting story. Most of the plot is revealed in text-only screens similar to what Final Fantasy XII does occasionally with the archive entries: When the story you are telling is good, you don't need more than this. And mind you, this is not a "lighthearted" story. It is filled with topics such as revenge, treason, slavery and genocide. It is also not one that is easy to follow initially, since you are following the strings of different factions that, while they visit similar places, are temporally separated by many, many years. However, you will have to play through Story mode at least twice, most players will play through it three times, with one of these playthroughs offering an alternative narrative. This helps in combining all threads to one cohesive story being told. What you definitely would expect from such a game, though, is good gameplay. And Sine Mora EX absolutely delivers in this aspect as well! For starters, both the level design and boss design are fantastic. As far as stages go, one moment you'll find yourself in some city outskirts, the next one underwater avoiding mines…you'll travel through caves, factories, canyons filled with dragonflies, … The stages really are varied, and are a joy to play through. As for the bosses… Well, just look for yourself: Though obviously there is more to the bosses than just their looks. They often have multiple phases, and have many different attacks at their disposal. With about 13 main bosses and several minibosses to fight, they really are the highlight of every stage. Now, what I REALLY enjoyed about the gameplay, is how the time-manipulating mechanic is taken further than just the story. In fact, time is the only thing that decides whether you live or die. The classic health-bar of your ship is replaced by a timer that ticks down. If it ever reaches 0, it's game over. Every hit further subtracts some time from said timer, and how much time is lost with each hit depends on the difficulty setting (on Hard and Insane, each hit is 10 seconds lost). But you can also gain time back… killing any enemy adds to the timer. Usually only about 1 second, but destroying boss-parts or killing stronger enemies reward the player with a larger time gain. It's a fantastic system. It feels similar to the rally mechanic in Bloodborne in that it allows the player to be super aggressive, since by killing many enemies you can compensate for the penalties of getting hit. That's not true for the highest difficulty settings though… Any mistake there can be deadly. Other than that, when not playing through Story Mode but Arcade or Score Attack, you can freely select one of three available planes, one of seven pilots and one of three capsules. While there is only one really viable choice of plane and capsule (reflection) for the harder difficulties, the seven pilots are pretty varied and fun to try out. The difference between them (other than their role in the plot being told) is the "subweapon" they can use, of which you have limited uses (that can be refilled picking up specific orbs that drop from enemies). The Worst There are no major issues that affected my enjoyment with the game. I have two minor complaints though… The less important one is the lack of cosmetic customization. There are only three ships, but my preferred choice of ship had only two different cosmetic options, and more would have been welcome. I know, it's a very important, almost game-breaking issue! On a more serious note… I would have to criticize the lack of custom practice options. You see, there are three game modes (Story, Arcade and Score Attack), and many of the challenges have to be completed in a specific game mode (A-rank all levels in Score Attack, complete Arcade with a primary weapon only, etc…). But not all game modes can be played in all difficulty settings. You can only play Arcade on Challenging and Hard. You can only play Score Attack on Hard and Insane. But say that you are having trouble with Arcade on Challenging (assume you are just starting out, ok?). The run takes roughly 45 minutes, and you keep dying in, say, one of the last two chapters… It would be great if you could practice those chapters in isolation, right? But you can't start an Arcade run in an arbitrary chapter, and you cannot really practice those chapters on Score Attack, since Challenging difficulty isn't available in that game mode. Or, for example, I would also have liked to be able to jump to any checkpoint within a specific stage in some sort of practice mode. While going for Stage I in Score Attack on Insane without pick-ups, I would have liked to be able to practice the second half of the stage, after the first boss. This wasn't possible, and getting there in the first place was the hardest part of the run. Being able to practice the second half in isolation would have made a huge difference in keeping calm and being confident throughout the entire run. There is a Boss Training mode… It would have been great to have a "stage section" training mode as well. The Challenge Sine Mora EX was listed in my mini-series post about "games I'm scared to start". Among other things, I thought that Shmups in general would be games that require strong reflexes, and I wasn't sure if I would enjoy the game and, additionally, have what it takes to complete such a game. However, my assumption turned out to be wrong. You see, while reflexes and fast reactions definitely do help in getting through the game (especially for the hardest challenge there is to complete, more on that one below), a big part of getting through levels safely is memorization. That's right. Remembering where specific enemy ships spawn is crucial in certain sections. As an example, I have created two GIFs showcasing what I mean… The exact same section, played differently (only the second one is my own gameplay) You definitely see what I mean, right? By knowing where the ships that shoot the spiraling bullets spawn, you can take them out before they have any chance of making your life miserable. Now, that's not to say that simply by memorizing enemy spawns you will have an easy time. The game is not easy, it just turned out to be more manageable than I expected. There are two challenges, however, that I'd like to mention: A-ranking all levels in Score ATtack. Yep, you need to play every stage in Score Attack, and Hard difficulty is the lowest difficulty you can select. Getting at least an A-rank mostly comes down to having a high kill-% (destroy ~95% of all enemies in the level, more or less), while avoiding getting hit. From my experience, you can get hit at most 7 times to still make an A-rank, though the specific computations in the background are a mistery to me. Stage IV was really difficult, since it was one of the few stages where I was actively fighting time. Especially the first half of the level, a canyon filled with dragonflies, caused a lot of resets due to running out of time.Stage VI was probably the hardest stage overall, mostly due to the type of enemies present in the level. Without proper memorization of the more problematic spawns it was truly difficult to avoid taking damage. The first boss of the level, Domus, was also the only boss that I needed to practice in Boss Practice, since getting through it quickly was not easy at all. Stage IV Spoiler Stage VI Spoiler Completing any Stage on the highest difficulty (Insane), without picking up anything. This was without a doubt the hardest challenge in the game, and the one thing that took me the longest to finally succeed at. You need to do this in Score Attack and cannot pick up any powerups. This means your primary weapon is as weak as it gets, you only have 2 uses of your subweapon for the entirety of the stage, you only have one full capsule, each hit subtracts 10 seconds from the timer and enemy explode into revenge bullets upon being destroyed.The challenge sounds like a nightmare, but it was really fun to go for. Like pretty much everyone else, I did this in Stage I. The first part of the stage, before reaching the boss, was really difficult to get through, and even after loads of practice I could never confidently start the run and know I would reach the boss. The second half of the stage will have you fight your way through a narrow cave filled with worms that explode when they die, and you can only afford to miss one of the worms or you'll run out of time before leaving the cave. The pathways are pretty narrow, and you have to make sure you don't touch the walls, all while avoiding the powerups that bounce around and dodging the weird hitbox of the goo from the exploding worms. If you watch the video below... make sure to keep an eye on the timer. You only start with 14 seconds and every enemy only adds 1 second, so you never gain a substantial amount of time and every single hit is deadly. Meaning that you have to be aggressive, all while dodging everything on screen, including power-ups Spoiler All in all, I think Sine Mora EX offers a decent challenge. But more importantly, it's just a super fun game to play. If you want to try out a Shmup, I think this is a really solid choice 7 Link to comment Share on other sites More sharing options...
Popular Post Boomshanks Posted October 20, 2021 Popular Post Share Posted October 20, 2021 SACKBOY'S PREHISTORIC MOVES Enjoyment: 8/10 Difficulty: 3/10 I got this game for free with my LBP2 purchase and it could just have well been DLC. That doesn't mean it's bad though. In fact, I had a lot of fun with it. The game is like the classic LBP only this time one player uses the move to control the environment and the others play as Sackboy/girl trying to navigate said environment. I started it once in 2012 and then again in 2017 before finally finishing it with my girlfriend in my attempt to clean up the PS3 backlog. After the disappointment that was LBP3, it was fun to revisit the charm that the earlier LBP games had. The levels are well made and none of them are too long or difficulty. The gameplay is a lot of fun as you really have to work together to complete the different levels and puzzles which can sometimes lead to hilarious failures. There are trophies for acing most of the levels which gives a nice challenge and there are a few minigames. Some of the minigames seemed pretty hard at first, but once you figure out how they work they become pretty easy. All in all it's a pretty short and simple game which can be completed in a few hours but it was a lot of fun for me and my girlfriend to play. We loved collecting the prize bubbles in the previous games so I was glad that there was a trophy for collecting them all in this one (in LBP3 you get nothing for collecting all of the prize bubbles which gave as even less incentive to play that game again). Sackboy's Prehistoric Moves was another game that was sitting in my backlog for a very long time. When my PS Move broke I was worried that I was never going to complete it, but a few years and a new Move later it's a new 100% to add to my collection and another fun gaming experience for my girlfriend and me . 5 Link to comment Share on other sites More sharing options...
Cellcrash1991 Posted October 23, 2021 Share Posted October 23, 2021 Rise of Insanity When I don't know what to play -although the backlog is really huuuuuge- I usually scroll through the PS Store and this time I've noticed the "discover horror" and the "halloween" tab. There were some games that caught my attention and this was one of them. While I do not enjoy regular walking simulators, I actually like them in a horror setting. The game is short (I completed it in 2 hours), there are plenty of well-timed jumpscares, the atmosphere they created is really good and it has a decent story with some twists about the decay of the human mind - if you pay attention to dialogue and notes. Oh, and you have to collect rubber ducks! How awesome is that?! *squeak* I played it on my PS4 with a regular controller and I enjoyed myself, although it isn't a perfect game. However, the game has PSVR support so if you're going to play it and if you own a PSVR (or any other VR) I'd recommend you use it. 3 Link to comment Share on other sites More sharing options...
CalicoReidso Posted November 4, 2021 Share Posted November 4, 2021 (edited) My 100% (Non-Plat).... [Which I nearly forgot about] Sept **** Stories Untold (NA) I played the EU version back in July It was a very interesting game to play Edited November 4, 2021 by CalicoReidso 4 Link to comment Share on other sites More sharing options...
KenjiCBZ Posted November 4, 2021 Share Posted November 4, 2021 100% Dragon Ball Xenoverse 2 0.58% - Ultra Rare It took me 3 years and 9 months to get this 100%: it outclasts the previous record of Brawlhalla (2 years and 9 months) as well my record for the longest Platinum, which belongs to Knack (2 years and 10 months). The Platinum is actually no big deal, as it took me just roughly a month to earn it: it's mostly on moderate difficulty, and besides one totally busted Expert Mission, it really isn't a big deal. The 100%, on the other hand, is a different thing: very grinding and the Hero Colosseum Mode is an actual challenge, but I loved it. Xenoverse 2 used to be one of my favourites games back in 2018 and to this day I still have great memories with it, surely one of the best experience I had with a Ps4 game, and it's almost there with the Ps2 ones among the best Dragon Ball games I ever played. I'm a bit sad my journey with this game has ended. 4 Link to comment Share on other sites More sharing options...
Popular Post Jamescush147 Posted November 9, 2021 Popular Post Share Posted November 9, 2021 Finally got back to this. 100%2 years, 1 month, 3 weeks Most of these were first plays for me. And finally finished the original after 30 years. ? 5 Link to comment Share on other sites More sharing options...
da-Noob123 Posted November 10, 2021 Share Posted November 10, 2021 Sid Meier's Civilization 6 is my most recent 100%. I have never been a PC gamer so this is only my second Civ game, Civilization Revolution on the PS3 was my first. I find them to be very enjoyable even though I will get destroyed by the AI on harder difficulties easily. Despite the large number of Ultra Rare trophies in Civ 6, they are all actually pretty easy if you use the multiplayer hot seat mode. Going for them in a real game requires insane amounts of RNG because of certain requirements. Scenario trophies weren't too difficult either. I am also only the 31st person for the NA version to have reached 100% completion which was a nice cherry to put on top of the slew of UR trophies I got with reaching that milestone. I think that is only my second top 50 100% first achievers. Might work on Hitman 2 100% some more next as it will be nice to be under 1,200 unearned trophies once more. 4 Link to comment Share on other sites More sharing options...
SirDave1988 Posted November 16, 2021 Share Posted November 16, 2021 Was supposed to be WWE All Stars 2, but it just missed the mark and didn't click together right. It's alright, it just doesn't measure up to it's predecessor. The difficulty of the AI certainly doesn't help the enjoyment of this game, they reverse almost every move attempted, gets very annoying. Enjoyment - 5/10 Difficulty - 8/10 4 Link to comment Share on other sites More sharing options...
breakdance1989 Posted November 23, 2021 Share Posted November 23, 2021 Brothers: A Tale of Two Sons: 2 Link to comment Share on other sites More sharing options...
TristanBrown17 Posted November 23, 2021 Share Posted November 23, 2021 Pix the Cat (PS4) Holy hell was this a tough game. It took a while to get used to the patterns necessary to complete the levels without ruining your combo, but honestly this game was a blast and I enjoyed the music and voices that accompany the gameplay. Definitely a great challenge for those willing to take it on! 3 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted November 23, 2021 Share Posted November 23, 2021 (edited) ? 616 The Touryst The Touryst, from Shin'en Multimedia, feels like a game with roots everywhere and nowhere at the same time. It's a game that is difficult to classify, not because it falls into no categories, but because it quite deliberately replicates aspects of so many - yet does so with a whimsical, playful touch, throwing them all together in a package that is silly, light, sweet, and - most of all - tons of fun. If RPGs are apple pies, platformers are chocolate brownies, puzzle games are lemon merengue pies, dungeon crawlers are peach cobblers, metriodvanias are sponge cakes, rhythm games are fruit salads, and arcade games are candy bars... ...The Touryst is the pack of Jelly Belly jelly-beans that has all those flavours in it. There isn't much substance to the individual tastes - they are individually fleeting, but there is merit in the abundance and the variety within, and the recreations of the flavours are surprisingly accurate. There is an overall sweetness and consistency, and the pack is tremendously addictive - you just find yourself munching until it's all gone. Playing as a Tourist (nay, Touryst!) arriving for a nice holiday on Touryst Island, you quickly discover an ancient monument, and within, and old tourist, named... Old Tourist. He mentions that he has been trying to decipher the meaning of some ancient symbols inside, and in short order, the player is tasked with the primary goal of the game - travelling to the various relics around the 7 different Islands that make up the Touryst Archipelago, solving the puzzles and defeating the 'bosses' within, to uncover the mystery of the ruins. Really though, while that aspect provides the through-line narrative, (and, for what it's worth, the final climax, which is as bat-shit silly and fun as anything in the game!), the real meat of the game is as a delightful romp through an RPG-lite-lite-lite, as you hop from one island to another, unlocking new locations, playing fun little mini-games, talking to other tourists (each of whom has some favour to ask,) playing old arcade games, finding treasure, deep sea diving, surfing, canoeing, organising raves, collecting coins, and generally having a goofy, fun time. Each island is small, and differently themed - one based on Ibiza, one on Fiji, one on Hawaii etc. and each contains a handful of small missions, a plethora of discoverable secrets, and some puzzle-based, unique dungeon elements. These are actually, while fairly short, often quite clever, and can sometimes be tricky to figure out, though the game is good about keeping puzzles to a minimalist end - a room might seem baffling, but there are no red herrings. If a room has three carry-able block in it, you can bet the puzzle needs all three. If it has only one element that stands out - that is the key. Figuring it out might take a minute, but the game isn't trying to trick you - just challenge you a little! What really makes The Touryst work, is that while if feels partly like a mini-game collection, given how many little one-off games there are to play (and helped by the inclusion of a racing game, and Arachnoid clone, and a platforming Arcade game in the island arcade,) the overall tone and the monument delving narrative, while only forming a portion of the gameplay, ties the whole game together with a loose, but defined structure. Elements of Metroidvania, via purchasable upgrades (dash / double jump etc.) and the ubiquity of money as currency for both unlocking new islands, and buying various mini-game required specifics, means there is a compulsive quality to the game - the player is always just one or two purchases away from unlocking the next thing to do. The game looks absolutely stunningly good. The art-style is one very familiar to anyone who played FROM Softwares under-appreciated gem 3D Dot Game Heroes (and if you haven't, what are you doing reading this?! Go play it! It's great!). A 3D take on 2D pixel-art, in which 3D, blocks replace old-school pixels and the entire world looks like lego. However, 3D Dot Game Heroes was a PS3 game - the Touryst is on PS5, and the step up in that art is really incredible. Lighting is gorgeous, the worlds look Pixar-level good, and everything moves with a buttery-smoothness that would make Call of Duty blush. Audio is good - the general soundscape is ambient and amiable, and the character sounds - jumping, dashing etc have a Mario / Zelda quality to them that keeps the tone light and fun. Overall, The Touryst is a hell of a good little game - it's slight, of course - deliberately so - however, lightness and slightness should not be mistaken for insubstantiality. There is an attention to detail in the environments, and in the puzzle design that, while simple, is really laudable - and crafting a game that would work exactly as well for a 10-year-old as it did for my nearly-40-year-old-ass cannot be easy, and should be admired. There is charm coming out of every 3D-Pixellated pore, and the game succeeds completely at doing what it intends - making me feel like I was on a little gaming vacation! (Review originally published HERE) (For game comparison and Scientific ? placement, see THE CURRENT RANKING) Edited November 23, 2021 by DrBloodmoney 2 Link to comment Share on other sites More sharing options...
RedRodriguez87 Posted November 27, 2021 Share Posted November 27, 2021 PS3 Honestly had no intention of 100%ing this, but found Full Burst dirt cheap with a money back garuantee, so hey, its essentially free DLC. The Kabuto fight is still a pain in the ass, but thankfully I got it done without restarting the whole fight over. The missions can be easily cheesed with Deidara, minus a few conditions where you have to switch characters. Got it on a whim, 100% within the hour. Damn shame it's only a handful of trophies, would have loved a shiny platinum puzzle piece in my collection. Said everything I needed to say in my platinum post of this game, but to sum it up, this game just couldn't stick the landing, and tried to be what it had no business being during the last stretch of the game. 2 Link to comment Share on other sites More sharing options...
Rebourne07 Posted November 29, 2021 Share Posted November 29, 2021 MAJOR Update 11/28/2021: Platinum'd Mass Effect 3 Remastered and achieved 100% on Mass Effect Legendary Edition! Absolutely incredible games. The original Mass Effect trilogy will forever be among my favorite games of all time. I highly recommend this series and especially the Legendary Edition remasters. Also I'm almost finished with the entire Mass Effect series now! Only Andromeda remains. Mass Effect Legendary Edition Long Service MedalFinish Mass Effect 1, 2 and 3 with the same character Mass Effect series Tier 4 (Misc. Platinums) -> Tier 2 (Most Trophies in the Series)!!! Currently working on progressing both the Mass Effect and Fallout series from Tier 4 (Misc. Platinums) all the way up to Tier 1 (100% Series Complete) 3 Link to comment Share on other sites More sharing options...
Revvie Posted December 2, 2021 Share Posted December 2, 2021 Tales from Space: Mutant Blobs Attack(Vita) Last trophy earned: Golden Blob Earn a gold medallion in every level It's been a while since I've 100%(only, not plat) a game and I've trying to clean some of my backlog. I like games from Drinkbox Studio. It's a pretty fun game about a small blob eating small things to get bigger and when you're bigger, you get to eat even bigger things like a planet for example. 4 Link to comment Share on other sites More sharing options...
KenjiCBZ Posted December 5, 2021 Share Posted December 5, 2021 100% Horizon Chase Turbo 0.30% - Ultra Rare After getting the Platinum in 2019, I returned to this game to claim back my 100% since they added DLC Trophies. It was funny to revisit this little cute game that I truly appreciated two years ago, and the Trophies were not hard to obtain. ... Besides the last one, that requires you to win a championship on Legend category: it's 12 races one after the other and you get points at the end of every race according to your placement, and obviously you need to have the highest score at the end to claim the win and Trophy. The AI is hard to beat on that championship, but the biggest problem is that, no matter what, there is always the same opponent that either ends up being at first, or at second place, meaning that it's either you or him for the final win. At a certain point, while having a good lead, I literally suicided and got five 2nd places in a row, losing to him at the end of the very last race; it was truly annoying having to start again from scratch. So I tried again and it was going to happen again, in fact, I got way too many 2nd places and he was going to catch me at first place, which he did at the end of the last race, we were tied at first place both at 90 points... I was afraid, but thankfully the Trophy popped anyway, despite the fact that on the post race podium I was at second place. 2 Link to comment Share on other sites More sharing options...
ChiefMichigan Posted December 6, 2021 Share Posted December 6, 2021 Popeye. It sucks so hard. Not worth $12.99 at all. Not even close. The content is quite barren, and the gameplay is beyond dull. Truly amazed I tormented myself to get the 100% when I didn't like the game at all. Link to comment Share on other sites More sharing options...
PixieHime Posted December 6, 2021 Share Posted December 6, 2021 Big Dipper ❄️ 2 Link to comment Share on other sites More sharing options...
Guest Posted December 7, 2021 Share Posted December 7, 2021 both 100% capcom collections now! this time there is no difficulty, just an awful grind of 100 million caspo points and 100 hours played and 1000 games, lack of creativity in this trophy list. wait for one of the games to enter weekly challenges to ease your caspo points grinding. Link to comment Share on other sites More sharing options...
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