Muff, July 23, 2011
Posted August 30, 2019
#426 Fate/EXTELLA LINK
I was in a retro indie mood (as usual), so I picked up these two in the August sale:
Deep Ones Platinum
#201 - Completed in 1 hour, 50 minutes (4th Fastest Achiever)
An atmospheric 2D platformer, with the potential to be excellent, yet is sadly held back by many serious shortcomings. There are some truly positive aspects—colorful graphics, in the style of the ZX Spectrum, which are quite fitting for the undersea setting; a surprisingly stellar Retrowave soundtrack, that really sets the tone for exploring a foreign place (I just wish they used more of it in-game!); a good amount of gameplay variety to keep things fresh, like escape sequences on a giant seahorse, defending a pirate ship with a cannon, and hiding behind a moving hermit crab to evade detection.
However, your character controls in a painfully sluggish manner, particularly when changing directions. This may make sense, considering the underwater theme, but there's no excuse for suddenly slowing the player down when they attempt to flee from danger. Although you do get used to it, it just feels awful, and often results in unnecessary damage or deaths, even though the enemies and hazards presented by the game aren't very threatening.
The fire rate on your gun is abysmal, too, and it can't really be fired while jumping. Occasionally, you can glitch the game into firing multiple rounds, or jump shots, but this rarely happens when you want it to. I imagine it's supposed to be a slow speargun, but again, playability suffers. A sword weapon is obtained on two occasions, which features an extremely useful dash move, giving invincibility frames. Unfortunately, you never get to keep it for long, and it's back to the boring gun.
There are a few jarring difficulty spikes, as well, such as the pirate bosses. The pirate enemies in general are heavily overused: they're first introduced by an extremely lengthy section of flat ground, whereby you're forced to kill dozens of them, and this goes on for so long, that I thought the game was stuck in a loop! This title would have benefited from additional enemy variety, and more interesting enemy behaviors—most them just walk slowly toward you.
Deep Ones was supposedly influenced by BioShock and H.P. Lovecraft, but the significance of this is shallow at best: the main character wears a diving suit, and there's a big tentacle monster. That's about it, with no real story to speak of. The game is also loaded with funny grammatical errors, like "press square to shot," and "You like a Rick Grimes," the trophy description for defeating 100 pirates.
I thought game was still worth playing, if only for the moody combination of visuals and music, which really worked. Seriously, check out the soundtrack here: https://premierefetishist.bandcamp.com/album/deep-ones-soundtrack - It's great! I especially enjoy "Outer Space Praetorians," "Soul," and "Maybe More."
Sigi - A Fart for Melusina Platinum
#202 - Completed in 27 minutes, 30 seconds (41st Fastest Achiever)
In spite of the silly name, I was hoping for a lot more depth from a game with obvious Ghouls 'n Ghosts influences.
Sigi is a mindless experience—you're provided with an excess of extra lives, and very frequent checkpoints, when the levels are already brief and unchallenging to begin with. The player can practically just hold right, while frantically jumping and shooting, without much regard for the consequences. It really doesn't matter which of the random weapons you pick-up, either: just keep pushing forward, and you'll succeed. Even the secret areas and items are barely hidden. I later learned that Sigi was originally a mobile title, so I guess that explains the shallowness.
And what's with the boss design? Why am I fighting sentient French fries and zombie Hulk Hogan?! I suppose they were trying to be funny or irreverent, but it didn't work. One would think a game called "a FaRT FoR mElUsinA" would at least commit to the gag, and give the player amusing flatulence abilities or something, but no. The low-effort humor fell flat for me.
This was perhaps the easiest action-platformer I've ever played, and it can be platinumed in under a half-hour, with little effort. Sigi is so simplistic, I can't even think of much to say about it. Quite unsatisfying! Of the two games, Deep Ones is leagues better, despite its jankiness.
A New Story of Swords and Souls
Obtain all trophies.
I realized all I had left in this game to do was the Libra story mode. As long as you cloud save right before the last fight, it isn't so bad. The 30 rifts are a bit annoying, especially some with really stupid enemies(at least at my skill level). However, The worst trophy is easily winning online matches. Because of the way it works, Also I suck at fighting games, it just took me so long to do. Finally finished it though.
Posted August 31, 2019
Director of the FBC
Unlock all other trophies
6.24% Very Rare
Platinum3 days, 7 hours, 59 minutes
What a ride for my 175th Plat! 😊
MXGP 2019 PS4 # 389
Unlock all trophies
I wasn't really expecting this that i was getting the platinum for this game that fast. I ended up in the top 3 achiever. The only somewhat difficult mode are the ''Final Showdown Challenges'' 4 and 5. If these 2 challenges didn't exist. The platinum for this game would be like a 2/10. Overall enjoyable game.
Conqueror - Earn all Trophies.
Awarded for earning all available trophies.
A fairly long one, but the game is worth every second, totally recommended to all of you
Posted August 31, 2019
Beyond: Two Souls
#140 - Beyond: Two Souls Master
Had this game since it was free on PS+ a while back and finally decided to play it after getting the platinum for Detroit and enjoying that game. The only thing about this game is going for all endings takes a little bit since you can't skip cutscenes.
Everybody's Gone To The Rapture
I've had this game sitting incomplete for far too long, so I'm glad to get it over with. It looks pretty and has a relaxing soundtrack, but otherwise I wasn't really in to it.
#98 Watch Dogs 2
Finally back to it after 2 years and finishing Watch Dogs after getting back to it after 3..
Pretty fun game, best mission for me was the robotank. Significant update to driving and gunplay however almost every car felt the same, and the lack of slowmo focus made me miss it even more. And the story was well, a big turn around from the first, it was still good but Aidens story I felt was better, and darker.
And Wrench is just as awesome as I remember, the banter between him and Marcus was hilarious.
LittleBigPlanet 3 (PS4)
Earn all LittleBigPlanetTM 3 trophies to unlock this platinum trophy
For a family game, there's a whole lotta mooning going on.
While the PS3 version was a Sack of s**t, this was way more polished.
Or maybe it's just all the patches that got rid of all them nasty bugs and issues.
LBP 3 on PS4 runs smoothly, loading times are tolerable, no crashes, no glitches, no buggy trophies. Yay
Technical aspects aside, this one's also fun to play! A bit different and shorter than its predecessors, but fun all the same.
It's got new characters, who can run along walls, change their size and even fly. And still grab and slap other players
Voice acting department contains such British treasures as Stephen Fry and Hugh Laurie. And, like in 99% of games, Nolan North
I feel like this was looked down upon after the huge successes that were LBP 1 and 2, since it breaks the pattern a bit.
I didn't mind it at all. I did though in PS3 version, which was just a complete mess.
Why on Earth isn't there LittleBigPlanet 4 yet? I'd buy that in a heartbeat.
LBP 3 is at least worth checking out. No creating crap for 24 hours this time, either
Posted September 1, 2019
Collect all Spyro the Dragon Trophies
Found a copy of the Trilogy for cheap, so I went and brought it.
Never played these back in the day, and not gonna lie, I really regret not doing so.
This was actually really fun! I like how you can just 100% the stages right from the get-go, and there's some really clever level design in this.
WOLFENSTEIN: THE NEW ORDER
You Done Good
Earn all other Trophies.
Enjoyment = 9/10
Difficulty = 3/10
Plat #154: Infamous First Light
Fun little open-world side game of the Infamous series following the Neon Conduit Fetch before the events of Infamous Second Son. Story was way too short in my opinion (understanding that it is basically a DLC in form of a game) and the challenges were a little grindy, but I enjoyed it for what it was.
#173 - Steam Prison
#206: Megadimension Neptunia VII
This game exceeded my expectations. I've played the first 3 main games and Cyberdimension Neptunia, so I figured this game was similar. Let me tell you, it's not. The biggest surprise was the soundtrack, which is so much better and epic. My favourite tracks are ABSOLUTE, Will be Venus, Encounter of Destiny, URANUS, and PROVIDENCE. The story is also a step up: the bad guy girl is much more powerful, so the CPUs need to step up their game too. This is were the NEXT form comes in, which is even more powerful than their HDD form.
As for things I didn't like: well, this game has a card collectible that can only be obtained from a special item. 62 of these items are obtained by correctly answering questions, but the rest needs to be farmed from enemies. Oh, and lets not forget that you can only hold 30 at most, because this item also doubles as a healing consumable. Opening it has a chance to award one of the 33 collectible cards, which are divided into 3 rarities: normal, rare, and super rare. Super rare has a chance of 0.1% and the game can give you multiple of the same card. This requires save scumming, lots and lots of save scumming. I got super rare cards 16 times before I had all 4 unique ones. Normally, I tend to stay far away from this lootbox crap, so having it shoved down my throat like this was a huge disappointment. It took almost 7.5 hours of reloading and opening card packs (it took me 23-25 seconds to open all 30 card packs and another ~5 seconds to reload), so this got extremely boring after the first 5 minutes.
Then there's the Spelunker dungeon: the second dungeon was very annoying to complete, as I'd sometimes die just by jumping. Eventually, I had to resort to watching a video to get past a section of the third floor where I always died when jumping from one platform to the next one. It turns out you can skip the first platform and immediately jump to the second one without dying, which is something I don't get, but ok.
All in all it's a fun game, except for the cards. Whoever came up with the idea to implement this should be fired, as no one in their right mind would enjoy wasting hours reloading the game and mashing the button.
Here are my favourite OSTs from the game
Posted September 1, 2019
Metal Gear Solid 2: Sons of Liberty
What can you even say about this game. They just don't make videogames like this anymore. All the tiny details, the clever humor, the intriguing plot with all the twists, the philosophical discussions trying to make you the judge of who is really good or bad in this game, the meta jokes, the tons of extra content after you finish the game.... This is a series like no other, must play for anyone, thank you mr Kojimbo (and the rest of the team) once again.
Platinum #138 : Sacred 2
A very good game which suffered a bit from a wide range of bugs but nothing too bad.It took me 136 hours to get it but I enjoyed it so much that it didn't feel a lot.
Monster Hunter: World
Conqueror of the New World
230 hours overall however half of that was not even going for trophies. Love this game.
Ready for Iceborne now...
Platinum Hero- Get all trophies
#100 & Trophy #5000 - Dragon Ball FighterZ
This was a great game. The keyword here is "was". As a fighting game, it's well-made and decently balanced. The combos and specials you can perform are pretty satisfying. Not to mention, it's pretty beginners-friendly. There's a lot of auto-combos that can do insane damage. But that doesn't mean that beginners have the capability of reaching higher ranks online, as manual combos are still the best way to deal insane damage. Truly a game that deserves the title of "easy to learn, but hard to master". The other big selling point for me, other it being Dragon Ball, was the art style. ArcSys for the longest time used 2D sprites for their fighters. It wasn't until the newest Guilty Gear games that they went for 3D. But the cool thing about them is that they still replicate the hand-drawn style of 2D animation using their 3D models. Using techniques like limiting character frames or smearing in-between movement, they effectively mimic an anime look that even 3D-CG anime fail to replicate. At first glance, it really does look like a 2D fighter. But when the camera starts rotating and moving around, it's actually pretty wild. In short, the game looks visually better than the anime, lol.
What killed my enjoyment of the game was, as expected, the damn trophies. Most of them are not bad. None of them I'd classify as hard. The 530,000 BP trophy isn't that bad anymore because all the really good players are in the 1,000,000+ range anyways. The first 300k, you barely lose anything when losing matches, so it's not that worrying. It's when you pass that mark that you got to make sure you're not losing more matches than you win. I have very little experience with fighting games, so a lot of time was dedicated in making sure that I fully know the combos of the main three I used. Also, the trophy's pretty boostable now too, so the BP trophy's not an issue anymore. The real issue is the Zeni trophy. 20,000,000 Zeni is a ridiculous amount. As an example, I've seen players in lobbies with 1.5 million BP and 400+ hours clocked in, and some of them didn't even reach half of that total. Even with the most efficient grind (which is playing the same two story battles over and over again) still takes 65-70 hours of grinding. I regret not buying the turbo controller for this, but meh, at least it's done. I actually ended up doing the last 10 million during the last three days leading up to the day I got the plat. Probably the most unhealthy experience I had with gaming was trying to get 5 million in a single day. Woke up at 9 am and slept at 7 am. Literally needed some Doritos and Mountain Dew, and I'd actually would look like a complete degenerate. This trophy's not that bad if you take your time with it. But if you're stupid like me, then your gonna have the time of your life *cries inside*. I still love the game though, it'll just take a while to get the memories of my grind out of my mind and replace it with the memories of my having fun with this game.
For the longest time, my goal was to make this my 100th plat. I wanted it to be something really rare and anime 'cause there's no stopping my weeb needs. Persona 4 Arena came in mind, but it quickly left my mind when I thought about what makes that plat so rare. And I already had DB FighterZ in my trophy list uncompleted (barely played the game to begin with). So I did just that. During that time, I was at 95 plats, so I needed to work on other stuff before platting FighterZ, and I had plans of making the three Persona Dancing games my next three plat, and then plat some other random game. When I finished up all the DLC trophies for TLOU, I realized that I was not too far away for 5000 trophies overall. So I added the rest of the trophies I need for FighterZ and the trophy count of the Persona Dancing games to my then-current trophy count and I realized that I was short by 11 trophies. I was looking for any other plat I can get in under 11 trophies and I realized that I had KH:CoM with 10 trophies left. That leaves me 1 trophy short, so I got the one last trophy I needed in Braid to make sure that when I plat DB FighterZ, it'll be my 100th plat and 5000th overall trophy.
Another thing that I had planned out was my platinum screenshot. And I made sure not to failing the the timing for this one.
This is the closest I'll ever get to a dab being my platinum screenshot. And yes, this is very important for me.
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