Muff, July 23, 2011
Posted July 23, 2020
#53 - Ghost of Tsushima
Posted July 24, 2020
Platinum #82 Control - Director of the FBC
Another platinum that I've gotten through PS Now, and without PS NOW I never would've tried this game. I found Control to be a very average game in many ways including the story and gameplay. But with that being said it's still enjoyable at times, especially the Ashtray maze, although the game ran poorly with the frame rate slowing way down at times when there were lots of enemies or after unpairing the game. The trophies were straightforward and didn't required much clean up or grinding which was nice. Overall, I'm glad that I was able to experience this game, but I prolly won't replay it anytime soon.
Posted July 24, 2020
#319 Utawarerumono: Mask of Deception
#320 Utawarerumono: ZAN
Grandmaster | ZAN Enlightenment
All trophies achieved. | Obtained all trophies.
Kuon on both... I swear it is coincidence... Or is it? At least it is not Nekone
One Story. Two Different Gameplay.
Prologue... Not VN long, don't worry.
I have always been seeing The Mask of Deception and Truth Bundle on Sale before but I am not paying attention to it since I am not familiar with the Series and I haven't seen people talk about it here. When I have seen it for the Nth time, I decided to check it out and after seeing that it's gameplay is like Tears to Tiara II(a hidden gem), I decided to buy it since I really enjoyed playing Tears to Tiara II. My fault though, is I decided to start playing Mask of Deception when I was playing a Wall Text Hell called Death end re;Quest(don't get me wrong, I do love Visual Novels but the Death End dragged the VN part too much), so I am not really getting invested in MoD and decided to stall it...
Recently though, I am having too much fun playing Tokyo Xanadu that my sleep is getting affected, so I remember I still have MoD installed in my Vita and thought it will help me sleep... And here is my thing with reading books/novels/VN, it will either lull me to sleep or make me hooked to it. And well, after I have managed to go through the Introduction, I got hooked with the plot, I am loving the characters (except one, details later) and got invested in Haku's journey. Was it worth it? Well, I dunno, it just made me buy a game at full price - not complaining though, I love Musou games.
I think the best way to describe Utawarerumono games are "Adult" Visual Novels with a touch of SRPG and/or Musou. The combat is rather simple and straightforward tbh.. If you are interested in playing this for the SRPG or Musou element, I would say you think about it very hard and consider buying other games instead.
As said above, this is an Adult Visual Novel...meaning there will be those typical scenes in those type of VN, you know, those scenes that Sony censor, but even it has those elements and most of the playable characters are female, this is not a harem VN. It is more of being on an adventure journey on Haku's life. Almost all of the characters are also likable and in the end of the game, I am hoping with all my heary that these characters have a good ending in Mask of Truth...even Maroro and sure, even Nekone *tsk*.
No Missable first of all and no impact in choices(which is more like a select what to see first in VN part) so no need for flowcharts and no guides needed and check if you miss anything. Ignoring the genre of both games, Mask of Truth is way much easier, pretty much most of the trophies will be gained while playing the game - you only "need" to grind if you want to carry over items on Mask of Truth. For Zan though, you might need to take some effort in getting the Plat. If you are playing the game blindly, Hard mode might give you trouble. The guide here has a way to somehow cheese it but I find it more fun in figuring out how to deal with it on my own(I even stick with my Main 4 - Haku, Kuon, NekoLen Kiwru and TheTwins). You might also need to invest few houra replaying a single stage for the grind.
Is there a character/person that you know you will not like just on your first meeting? That's Nekone for me. I don't mind BroCon characrters but I dunno, I just can't like her. There are also a lot of (imo unnecessary) cut scenes I have to go through focusing on Nekone. To be fair the game is making me realize why she do what she does on later parts but I dunno man... Not working on me. And then near end game, she was becoming unbearable to me. And of course the game hate me because the only cut scene you cannot skip on Zan is Nekone's shining moment that is a nail in a coffin of me forever hating Nekone. I am currently playing Mask of Truth and it is trying to convince me to like Nekone.... Let us see about that gane.
Overall, if you are fan of visual Novel leaning on Adult section but not that Adult, I recommend this game, I just love the plot. Either version is good depending on what you prefer: SRPG or Musou. The Mask of Deception and Mask of Truth Bundle appears on sale now and then and i doubt that Zan will have a price drop anytime soon though. And if you decided to buy it, you can always message me and let us discuss why we hate Nekone.
SUPERHOT: MIND CONTROL DELETE
MORE is all you need
You have it all. There is nothing MORE.
So when I heard about this game coming (for free) for players who already owned the first Superhot, I was overjoyed. I still haven't platted the first two games, but that's besides the point. I loved the gameplay of the franchise, so I just knew I had to get through this game! Sadly, I can't display this game on my PSNP account, since Sly keeps ignoring me. So PSNTL will have to make due. I took plenty of breaks between the different stages, so finished in nearly a week:
Now, this is my first plat since Hidden in Time...I'm likely making Far Cry 3 my next, unless I go back to Rise of Tomb Raider, Black Ops 1, or TLoU2. Spoilers ahead:
I started off enjoying the game, but grew to hate it as I rushed to get to the end. For others, it was a simple game, but once the boss guys and spiked guys came into the picture, some levels would vary between a 2/10 to 6/10 difficulty for me (mainly because of Dog Guy). There's so many stages in this game, full of varying amounts of levels., You might get lucky with 5 levels (or encounters), or have to go through 10. When I started the game, I faced an issue that several others have: invisible enemies. I thought they were intended to add a challenge to the game, until I looked it up. Rebooting the game resolved the issue, but the environment in the levels would still disappear (at one time, I fell through the level!). You start off facing basic enemies, such as shotgun, SMG, pistol, another gun, knife, and katana. Nothing much to worry about. Of course, the SMG's the most annoying of them, since you're having to dodge multiple bullets.
As you progress, you're able to complete special stages to get new "hacks" such as 4HP, superthrow, etc., and new Cores that apply to the whole stage, such as MORE (gives three hearts, with hacks putting it to 5), CHARGE (allows you to teleport to any enemy and one-hit punch them -- my go-to the whole game), one for switching bodies, and one for being able to retrieve a thrown katana. Of these, CHARGE is definitely the best imo. You do have to find one computer in any level for a trophy. I managed to do it by going to the restroom on YAKUZA and activating a computer there. Various levels DO allow you to go out of map, through clever use of jumping, but you might not be able to get back in if you chose a bad Core.
Okay, that's the funner part, but as you progress, you're introduced to dozens of new stages, and let it be known, you really don't need to complete them all. You're only needing the main cores, and whatever stages are required to get to the next floor (makes sense in context). Okay, next, you're introduced to spiky enemies. The position of the spikes on their bodies (or heads) will determine where the BULLETS will spray out from them once you kill them. So take my advice: shoot from a distance, and hide in cover, or make them a priority, and jump out of the way, so you can collateral kills. They can be very annoying, since you will likely die a good chunk from them. Next are the spike traps. They can be on any wall or ceiling, and walking by or under them will send spikes in the direction they're facing. You will die to this more times than not, but they are useful for killing the reds, so it's not terribly unfair. If you hate them, just shoot/throw at them at the start. Then comes some guy with spikes in his head, who cannot be damaged. He will attempt to grab and kill you. Just keep going around the map avoiding him.
Usually you only need to kill like 6 or so enemies per level to get to the next. You will see in the hex code screen (again context...), that there are corrupted sections with no number/letter segment. These are where you'e able to apply a hack. Note, that you cannot increase your health if using a different Core than MORE. You can heal though. Once you're done with a stage, the screen with show SUPERHOT, SUPERHOT... ad infinitum until you press a button to go back to the stage select screen.
Okay, here comes the worst enemies: Dog, Ninja, and Addiction. Ninja is a sword user who will try to throw his sword at you and grab it back. He's easy to avoid, since he needs a direct line of sight. Addiction is able to use guns, and if you get close, he'll switch bodies with you. Not that bad of an enemy. Dog is awful. He will go around the map trying to find you, then he'll lunge at you, even dashing through barriers and walls to knock an HP off you. The worst part? None of these fuckers can be damaged or killed. Once they spawn, they're permanent in that level till you kill enough reds. Then to end the game, you will have to give up your cores. Giving up your katana core is pretty easy. You go through different levels, and only get two hacks. The one to switch bodies is somewhat bad, but doable. Again, you only get two hacks, but with one, you're bale to switch to multiple bodies, which would help if you have a group. The Dog one....you will die a lot. He's a pain in the ass, Again, two hacks. At the end of the stages, you will approach the boss enemies, and give up that particular core.
You have to give up all three. Then, you need to give up your MORE core, so you can't increase hearts. Then, you must give up your hacks all at once. This is the most grueling part. You have to go through like 15 (?) levels without having any modifiers. The only upside is no boss enemies or spikes. No, we're not at the shittiest part yet. Just wait. To finally, finally, FINALLY give up, you have to play a stage and keep pressing square to give up a standard ability, like being able to throw, shoot, jump, move, or look. Eventually, there's no way for you to do anything, and you can finally delete the game within the game. At this point, you might be thinking the game's over, and there's no way to undelete it. Well you'd be wrong. You're shown a black screen with a red square in the middle. You need to keep pressing square over and over until you can finally move the square. You need to move as much as possible till you find a thing grey line, then follow that till you find an activation button. Press x on it, then find the next line, then the next. Eventually, you'll be able to undelete the game, but it'll take 9 hours to do it. The game says 8, but it took me and a friend 9. No, that's not in-game hours.
YOU WILL HAVE TO WAIT 8 FUCKING REAL-TIME HOURS FOR THE GAME TO BE RECOVERED, so you can finally get the plat!
For that, I give the game a 5/10 enjoyability. Without that, it'd be 6/10. Without dog fucker, it'd be 7/10.
The game is definitely worth playing, especially if you enjoyed the first two, but know that you'll face a lot of bullshit deaths!
P.S. if someone can finally can me in contact with Sly_Ripper, since he ignores me on email, PM, and Discord, I'd be most appreciative. That is some bullshit user communication when the admin of the site ignores his users for 8 months.
#561 Vita version of Epic Word Search Collection 2
#61: Until Dawn: Rush of Blood
Enjoyment: 9,5/10 (if we don't count Psychotic mode, that mode is a 3/10 for enjoyment)
If you have a VR headset, liked Until Dawn then I definitely recommend this game.
Even if you have never played Until Dawn, I will recommend to play Until Dawn and then this one.
This game is an on rail shooter set in the Until Dawn universe with great atmosphere.
There are lots of good jumpscares and some nice throwbacks to Until Dawn.
It was really fun to shoot things with the move controllers.
There are also some parts where you need to duck and dodge obstacles.
The game itself is really short.
Think I finished it the first time in like two hours with some breaks in between levels.
But I had lots of fun from level 1 tot the last level.
But then you have Psychotic difficulty that is just a mode to ruin all enjoyment you had in this game.
Psychotic difficulty is just insane difficulty but you have one life to complete all the levels.
While insane difficulty is pretty doable with checkpoints doing it without is just a pain.
After each level I uploaded my save to the cloud an reloaded that if I died.
But then it the later levels I was just doing 3 hours of reloading, dying, crying, asking if throphy hunting was worth it and repeat :).
The first couple of levels were very doable, only dying a few times.
But then came level 6 were I died a lot.
And that level is a real slow level to start.
Like all levels have like an unskippable cutscene but level 6 and 7 have like nothing to do in the beginning part.
While that was fine the first time, because of the atmosphere, I started to get really annoyed.
And then came the last level.
I didn't want to give up but it was the worst thing I've ever done in my life on psychotic difficulty.
I cursed a lot, my bullets started to not register and my mom got angry because I sweared the whole time.
But when I finally completed the level I was shaking and almost crying that it was over.
Now that I rambled enough I'm going to give a short conclusion.
Play the game on normal, get all collectibles, play it on insane and then never look at the trophy list again.
Successor to the AzureCompleted XBLAZE
Time to platinum: (1 day, 2 hours)
Another quick and easy plat. Having platinum trophy for the NA version of the game this time I skipped all the text because I pretty much remembered everything of the story. The game took me only one day to complete it.
Assassin's Creed Odyssey Platinum #127
Difficulty Rating: 5/10.
Trophy Success: 100% Perfection.
Time on Platinum: 2 weeks and 10 hours.
Synchronize Points: To begin, Synchronize points was the important critical factor in the game and this was serious and I had to go all and various places all over the map in Greece and sync them all because it help me to travel through numerous of places and making it a lot easier for me to complete objectives, story modes, DLC places you name it. Got all of the Sync Points done on the map at 100% success.
Timesavers Pack: I had to bought the Timesavers Pack because it prove invaluable to both making drachmae and XP double faster throughout Assassin's Creed Odyssey. It cost me $32 NZD which I don't mind getting it and it was extremely helpful.
Story Mode: I really enjoy the Story mode throughout Assassin's Creed Odyssey and entail all about history, people's death, love ones got perished in doom and taking revenge on all villains in the game. I never like Deimos to begin with, a selfish murdering certifying asshole. Kill the fucker and he's dead.
Main Character Kassandra: I chose Kassandra for Assassin's Creed Odyssey because she shown alot of potential, the will of fight, never take shit from anyone and never backdown from a fight. I will admit she was the right choice for the MC of the game. Going from start to finish was really hard and painful and she did it and became a true fighter warrior and eagle bearer as well.
Training and Leveling up: At 90+ combat level I felt really strong and strong-minded and the will to fight to take on any and all foes in the game. Cyclops, Minotaur's and other giant monsters was insane. They had the trophy each of em and I got them all, took me a few tries and came up with the perfect strategy to ice those monsters.
DLC trophies: Additional Feats: To be honest at first I thought it was over but it wasn't. A few requirements was a bind but I am a fast learner and manage to ice those bad boys done 100%
Legacy of the First Blade DLC Episode 1: Taking on the new group known as the Ancients of Order first part was pretty easy and clues were easy as well to be found in the map. They were no match for me at my highest combat level and kill them all.
Legacy of the First Blade DLC Episode 2: Taking on round two of Ancients of Orders was dead easy and also dead in the end. Story of itself was great too and I enjoyed it.
Legacy of the First Blade DLC Episode 3: It's sad in the end one person died and I avenge and kill ALL of the Ancients of Order and they're done for!
The Fate of Atlantis DLC Episode 1: I got to say the first DLC pack of this was pretty good and the height was super massive as if I can felt it and got butterflies in my stomach dropping down fast lol. The first DLC Story mode was a great start and took a crazy turn to say the very least. I enjoy the first DLC Legacy of the Blade pack immensely and I also will admit, Elysium has a beautiful peace and quiet world and has to many flowers to begin with. Trophies are all 100%.
The Fate of Atlantis DLC Episode 2; The Underworld was a lot of darkness and sandstorm brewing in fast like a empty wasteland that hasn't existed at all. The Story mode of this was easy and brought great scenes and defeated Hades was a easy boss and shown a pretty good fight in the end and I escape. Trophies are all 100%.
The Fate of Atlantis DLC Episode 3: This one here was much better and show a true beauty of Atlantis. I clearly like this one a lot more fun and mysterious to look around. Gaining Knowledge at max wasn't to tough at all. Took me to go places such as scanning the box and reading the script on the monument in Atlantis. Took on all tough foes and crush them to pieces. This I enjoy the most out of all other DLC's.
Overall: This made me happy and I didn't realize how proud I am putting all of my effort, determination and patience in the game. DLC Trophies maybe not relevant but I wanted to do this on a whim and getting all DLC trophies at 100% before obtaining the platinum. I am proud to say this game was a huge win and I made a true effort big win and succeeding everything from start to finish and fucking won!
PlatinumUnlock all BLEED 2 Trophies
Platinum #217: F1 2020 (PS4)
Platinum #218: Ghost of Tsushima (PS4)
The screenshot is from a pointless side mission not involving any of the main characters so don't worry it doesn't spoil anything important ☺️
Crash Bandicoot 2 : Platinum #17
Time : 5 hr 43 minutes
Difficult : 6/10 - 2.5/10 with me
fun : 10/10
Platinum trophy No. 179!
void tRrLM(); //Void Terrarium
After htoL#NiQ: The Firefly Diary and A rose in the twilight (and also The liar princess and the blind prince), now we have void tRrLM(); //Void Terrarium (and probably is the same cat walking on the keyboard...). Actually I've mixed feelings about this game: the story is quite interesting, but there's one huge problem: it ends abruptly! For those who knows Tolkien and his unfinished works, I'll talk about the Tale of Gondolin, in particular the final (and unfortunateky unfinished) version Of Tuor and his coming to Gondolin, published into the Unfinished Tales. This final version is great and full of details. And then you finally reach the hidden city of Gondolin, you walk through the Seven Doors, you can see a glimpse of the white city... And nothing more! The tale ends here! 😭 When I reached the end of the game I thought exactly to the Tale of Gondolin. There could have been more time to develop the plot and also add more dungeons. Because this time this isn't a puzzle platform (like the previous games), but a dungeon crawler like Pokemon Mystery Dungeon. And the gameplay is fun, really fun. And it's also difficult at the beginning: is quite easy dying because you have very few upgrades and "roles" which can help you finding better abilities and upgrades, the enemies surround you and is game over. Every time you enter into a dungeon you start at Lv 1, then you level up and you can choose which upgrades you can add to your "Robbie". But unfortunately you have only 6 or 7 dungeons. And an neverending, where you find only extra stuff which you can use in order to decorate the Terrarium, but they require insane grinding... Like this blueprint: you find this one in floor 200. Surely won't grind 400 materials for this item!
But you need this dungeon in order to find (and kill) every single enemy for a trophy. I reached the floor 200 and I was still missing an enemy (a ball enemy), so I kept going on until 250. Then I decided to go into the previuos dungeons, so I backed up the auto save and I did again the seven dungeons, until I find the missing enemy (which was in the final one, the Hydro Lab, floors 19-20. Finally! ). Nothing to say about the gameplay: I liked it, maybe a couple of improvements but it was fine. There's also a function quite similar to the Tamagotchi (which I've never had when I was a child) in order to take care of the little girl: it tells you when she wants to play, when you need to clean the terrarium, or when she falls ill. This function was nice, I liked it!
But I found the story quite unsatisfying. Yomawari: Night Alone is another short game (6-8 hours) but its story is quite complete, and this doesn't happen to this game.
And a huge warning: the game autosaves, and it can screw you at the end, because, if you conquer the ultimate dungeon and you see the final scenes, then, the auto save is locked ino the final scene and you can't go back into the game. So make a manual save after you've unlocked the Endless Ruins and you've crafted the vessel. But this auto saves works really well, because the game crashed once when I was deep into a dungeon, and this save put you right at the beginning of the floor where you were left!
And the platinum screenshot with the "gaze the moon trophy": this is a quite peculiar trophy that you find in all these game I quoted at the beginning of the post, so I can say is their signature.
I added a lot of stuff in my terrarium (and probably is quite chaotic): I also wanted to add the giant mushroom, but I had no idea where I could put it...
Oh right: be sure to craft these cosmetic things, because they add permanent bonuses (like ATK+2, DEF+2, HP+5).
But the Limited Edition is amazing! I love these Nisa games editions, like Lapis x Labyrinth (even if this one has a nightmarish grinding).
#229 - Persona 5
Posted July 25, 2020
#226 Bug Fables
Our job's done!
Saw all there was to see!
Posted July 25, 2020
Ghost of Tsushima
Obtain all trophies.
I wasn't really sure if I'd pay the $80cad to get it initially, but after seeing a few early streams/lps of the first part of the game. Decided to get it, and boy am I glad I did. I loved it. Gameplay has problems, which I'll get into in a bit, but the story and characters were really good. And this is probably one of the most fun open world games I've played and enjoyed the side content of. There wasn't a single side quest that popped up that I wasn't interested by or felt was tedious to go through. All of them felt like they were just adding more to the world. And I cried a few times in the story.
I think what I like most about the story/characters is that you can see where everybody is coming from, even if you as a player or Jin as a character, disagree with them. I can understand the motivations of everybody and how they got to their positions they hold. It's really awesome.
The game is beautiful. Not all the textures are great, but the overall package had me in awe at multiple times. That said, at times the lighting can be blinding and while it looks nice it's also an eye sore to me. But that's a personal thing I guess. Usually I'd play a song to change the weather to overcast to avoid it lol.
Combat is fun, attacks feel heavy and with purpose. I will say the camera can be an issue. It's not so much that the camera is bad, it's more a combination of the way the camera is setup with the control scheme they chose. I feel like there'd be fewer issues with the camera if the player were able to control the camera without sacrificing... you know, combat. The facebuttons are used for the primary attacks and dodging and jumping so it's hard to move the camera around while doing those things. You don't always need to move the camera with how the combat was set up, however, when you move into some trees or behind a wall or building while fighting you kind of have to move it. If they had mapped dodging and attacks to the shoulder buttons then they could have had the camera be more flexible. I do think people over blown cameras often in games when a lot of time it's users being unable to actively move a camera and do anything, but I think middling complaints about it are fair due to the layout. And with shoulder buttons... how would they do ranged? Controllers desperately need more buttons. I'd love to move away from reliance on lock on features. I loved that this didn't have one. I did find that at times the directional combat didn't function properly and you'd not attack in the direction you're pointing the left stick. Especially if there's a closer enemy to you than the one you want to be attacking.
Traversal [prefer Amy Hennig's term for "platforming" like this] is a bit stiff at times, particularly just hoping off a ledge. I found it would sometimes automatically let me if I had the camera looking at the ground but otherwise it would fight me and I'd have to actually jump off. If you're at a part where you'll die for over jumping this is a bit annoying as you can accidentally grab the ledge it just didn't flow too well. And there are a lot of places you'd think he could jump and grab a ledge but he's just out of reach so you gotta move around.
I wish the map let you specify specific things on the map to show or disable icons of. I had a hell of a time trying to find the remaining things I needed for my last trophy. I was hype to finnish it up and platinum, but then that dragged me down into frustration because I didn't know wtf I was even looking for at that point and the Inari Shrine wind for some reason glitched on me and didn't say that I found them all so I was confused on if I had or not, or if I found one but didn't complete one, but it was haikus... which are lumped in with vanity items so finding them was a pain without being able to find the ? marks first.
Riding feels pretty great, but Horizon did it better. Unless I'm imagining these things, but I remember that allowing you to jump on a mount from above and that would automatically have you get on. You just slide off in this. And I also remember that in Horizon you could be in full sprint, call a mount, and then hop on them without slowing at all. This doesn't quite let that happen. And another Horizon thing I missed was that you could slide down a steep hill. In this your slide is very short and more just a running transition to stealth movement. I just missed that, and there were so many good spots that would've been fun to slide down. : (
Music was great. Japanese voice acting seemed great to me. I don't speak Japanese, but they hit all the emotion to me. The lip sync is non existent for it though, it's like they didn't even attempt it. I don't blame them, it's just something of note. I've heard some of the English via streams/lps and it's fine, but not as good as I would want so I'm glad I played in Japanese. Though there's some dialog that isn't subtitled, like certain things that you say to your horse, or npcs talking amongst themselves [though some of them are mongols so that may be by design for them].
Hmm. There were a few weird glitches. During a Kappa side quest it wouldn't trigger the dialog/progression properly when I would inspect something, but restarting the game helped. And then my stand offs glitched really weirdly on me, and sometimes after a cutscene there'd be this weird red effect on a black screen and I'd think the game froze but it would load up fine after that. And there is a looooooooooot of "sliding down" moments. Even on things you would think you could walk on properly, like the roof of a building that collopsed. It's not steep, and like a foot off the ground ,but you jump on it and you just hover slide off because the game isn't programmed to let you walk on it.
Which reminds me that the one thing that outright disappointed me when viewing the game on it's own, is that there was very minimal interactivity with the world. You encounter so many dead bodies, it would have been nice to lay the people to rest instead of just leave them in a pile or on a spike. Most things you can't break or move around at all. It's not necessarily a bad thing, but it's just kind of a bummer. I like that type of thing. Or how there are towns on fire, but they remain on fire forever. You never put them out, the rain doesn't put them out. Progression doesn't put them out. The environments never progress as the story does. It would have been nice to see that kind of change over time. It would have shown progress happening while you take back the island. I get it's difficult to make an open world game where people can tackle things in almost any order, but it's always nice when that extra effort is put in to make a world feel more believable.
But, I really loved the wind mechanic in place of a waypoint. Granted, there still are waypoints. I don't remember if those were disabled with the minimal hud or not, I had that setting for about 20 minutes but I quickly realized I needed parts of it that it minimized despite liking that it got rid of the one thing I really wanted to go away [the icon for the touch pad controls, seeing a big wind icon appear all the time was annoying].
I loved finding a fox or bird and following it, although the birds can be a bit stupid at times and get stuck on things. And misdirect, one flew under a bridge so I hopped down thinking what I needed was under there but then the bird flies back up and to the other side and I struggled to even get back out of the water. ._. thanks bird. But it made it more fun to do collectables that way, you could even start following the wind but end up following a bird to your destination. It was neat. Or you'd see the smoke/steam in the distance. I think that's why it made the open world so much more engaging than a lot of other games where it just feels like a ton of padding.
The things that feel more like padding are largely optional things that aren't required to get 100% of to get the platinum (banners, artifacts, etc). The other things feel more interesting, fox dens/inari shrines, hot springs, haikus, shrines... Though I do wish there had been one shrine, just one, that let you walk the path and pay respects without all the traversal. It just would've been a nice surprise. Give me one freebie to break up the rest. It would make you feel refreshed and ready for the rest [assuming it wouldn't be your last].
I think that's about all I have to say about the game for now. I'm sure I'm forgetting stuff, but that's long as it is. Now to figure out which game to remove from my profile to put this in. I'm thinking World of Final Fantasy, love that game but that trophy icon is hideous. And the only other one I'm even considering is Gravity Rush and I love that game too much for that.
edit; oh god forgot though, the enemy variety is very minimal. It makes sense thematically, I mean... you're fighting an army and realistically they'd be trained similarly. But it could've used a bit more unique encounters. As there are just a tooooon of camps and random encounters in the wild [which even if you don't get into can prevent fast travel anyway which was really annoying trying to find where I was missing some haikus because i couldn't for the life of me see them on the map initially]
Marvel Guardians of the Galaxy: The Telltale Series Platinum #128
Choices Good: 95%.
Choices Bad: 5%.
Platinum Time: 7 hours and 33 mins.
First off, today was very interesting from start to finish and did enjoy all crazy and humor choices. I didn't see what my choices were but I can easily tell from good to bad. During episode 3 at the end of it and what choice did I chose? I chose to empower the eternity forge which impact the rest of episodes between 3-5. After defeating Hala the Accuser and dead, at the end of episode 5 I chose to bring back Rocket's love one: Lylla. It's hard to choose who to bring back but Lylla was the smartest decision on my part. This was easy and I am happy to obtain the platinum.
Crash Bandicoot Warped : Platinum #18
Time : 16 hr , 4 minutes
Difficult : 5/10
Fun : 7/10 I hate this part he confused me
#21 - Dark Souls Remastered
Rating : 9/10
Difficulty : 3/10 (if someone helps you with the weapons)
Personal time was 9h
My 2nd favourite souls game after Bloodborne^^ the best thing about Dark Souls 1 is it's level design, every level is connected with each other with shortcuts and you can even see most of the areas from another
Every level is well designed & actually connected (not like the ones in DS3) it also gives more freedom if you would start a new character since you'll have a lot of options at the start. Like going to Undead burg, New Londo, Anor Londo or the catacombs!
Bosses are ok, not the best in the series but most are good but there's some bad ones like Capra Demon, Bed Of Chaos
I don't have much more to say about than that it's a really good game with AMAZING level design, good bosses and a challenging difficulty. Although I don't recommend it as your first souls game since it'll be very confusing. I'd recommend Bloodbrone or Maybe Dark Souls 3 as your first
Platinum #446: Dragon Ball Fighter Z (PS4)
Never planned to purchase this game till that period when 3.5 Mil Dropped and the exploit was found. 10 min later, easy 20 MIL.
Then boosting the 530 K BP, which took 9 hours of pressing R2 and smashing Square Button.
I only had trouble with the Combo Challenges. Some were a pain, found Ginyu, Frieza, Android 16, and Tien the easiest.
The story mode had a new arc, surprised they did not repeat the same story for the 90th time.
#306 Valkyria Chronicles 4
If you like the first entry then you'll most likely enjoy this as well. The story was good and the addition of the Cactus and Grenadiers changed the way I approached combat during the story mode. Couldn't just blitz through with Alicia like the first Valkyria Chronicles. Got a little grindy at the end but nothing too bad.
#307 Goat Simulator
This game was silly for an hour or so and some of the references made to other games got a chuckle out of me. Luckily, it didn't overstay its welcome.
#308 Twin Breaker: A Sacred Symbols Adventure
It was a fun game to pass the time. This took about 8 hours and it has a solid trophy list. Only gripe with this game is that some levels are dependent on the powerups that you get if you want to achieve an S rank but it's a minor issue.
Digimon Story Cyber Sleuth
There were some things that I was obsessed as a kid, and Digimon was one of them. I watched the first four seasons, all Adventure related series / movies, and played many games. I played this after a long time without touching a Digimon game, probably more than 10 years. I had read great things about the game, but since I leave myself on the dark before playing something, I didnt really know exactly what to expect, but this game was far better than I have anticipated.
Let's start with the story. I will not go on details, but this is very different from the kind of story of Digimon animes. This game was clearly made for a more mature audience. It's not a masterpiece, but was really enjoyable. Predictable at times, and very unpredictable at others. From the start I would never guess the ending, that was really well done in my opinion. I just wish Nokia appeared more, because I would always have a smile on my face with her, a really funny character. It was nice see the Digimon concept be used a bit different.
Visually the game is also great. I played on Vita, and the fps is almost always constant. The game is not stunning, and has some rough edges, but it looks good. I guess it is even more good looking on PS4. The OST is amazing, and I really enjoyed the tracks.
The gameplay is also a strong point. It is a very basic JRPG system: turn based, where you have to play with the advantage system. Digimons have a type: Vaccine > Virus > Data, and there is 4th called Free, that does not have advantage over any other. And there are 3 cycles of elements: Fire > Grass > Water / Earth > Thunder > Wind / Light <> Darkness. There is also the neutral element, that works like the Free type. If you do not exploit this, even random battles will be tough, because unless your level is really high, you dont do enough damage to oneshot enemies frequently, even when Digimons are from different forms.
The difficulty is a bit over the place. Random battles are easy, but the difficulty really spikes during boss fights. I never lost one or felt endangered, but probably this is because I always had with me Digimons of different types and elements, so I almost had at least one way to deal with a certain enemy. The bosses have really big health pool, and they often have ways to buff themselves to get even stronger. Most of those ways are not available to the player after you get the same digimon. If you are having trouble, try using the main digivolutions of Kuramon, that are all Free Dark. They have high ATK and SPD, and served me very well until endgame, when the inability to cause 3x damage to the frequent high health enemies started to be a burden.
There is another important aspect of the gameplay, and it is Digimon breeding. When you fight a digimon, he is automatically scanned. When this percentage reaches 100, you can download it on the Digilab and use it on your party. From there you can level them up to digivolve or de-digivolve. Now this is where I think the game shines. First, you have access to more than 200 digimons, from some minor ones, to the ones the protagonists use, and the main villains. This is something that I always loved and wished in a Digimon game, and only had the chance to do on Diigmon World 2. But contrary to the mentioned title, this game does not require insane grinds to get your favorite Digimons. To digivolve, you need to meet certain criteria, like reaching a certain level, or growing a stat until a certain point. De-digivolving is also essential, because some evolutionary lines require a stat called ABI at a certain point, and this is only possible digivolving and de-digivolving. De-digivolving also gives you another advantage, because you can build your digimons. Skills learned are inherited to the former or next form, meaning that you can make your digimon versatile. Another thing that I really liked is the fact that you can make one digimon into any other. I turned a ShellNumemon into a SkullGreymon. I am 100% sure that you can turn any digimon into another, through various process of digivolution and de-digivolution.
Before going into the trophies, there are a few things that I did not like. First, the poor translation. English is not my native language, and still needs to be worked on, but man, this translation was poor. Some sentences dont make sense, there are wrong words, many medals were translated wrong (MedicalGallantmon, Lucemon Rival), medals with duplicated names (Justimon, Wargrowlmon). Maybe the West is not their main market, but I think this subpar quality is disrepectful to customers. Other thing that I disliked is the lack of voice acting and background music. The cases dialogue does not have voice acting, and coupled with the fact that many areas does not have any music, it is very strange to just read text and not hear anything, does not fit well in a modern game. Another thing that I disliked is the fact that there is no ingame way to load your save, closing and starting the game was disruptive. Last, dungeons should be longer and complicated. Short dungeons are really anticlimactic, and too frequent in newer JRPGs.
About the trophies do as the guide states and always search dungeons for items to upgrade your farm or add another island and medals. Coincidence or not, I only got the item for another island after I maxed the previous one. Since I did not miss any of those items, I guess this was on purpose. And do not get worried, it takes a bit to start getting them. Also, some dungeons you can only revisit later on. Breeding Digimon is something that you should do since the start. Getting to 150 is very easy, but from there to 200 takes a while. The battles rewards you with good EXP, so just playing normally, fighting all battles and completing cases will help a lot. Sometimes I grinded a little when I found a good spot to digivolve some Digimons that were close to the threshold. You will still need to grind a little though. I my case I needed 6 more Digimons after clearing the game. The coliseums are not hard. I used mostly Royal Knights and some mega digimons that I liked, and I had no problem. The offline one is easier than online imo. Online digimons are really overpowered, having much health, very high speed, and having access to multiple buffs and debuffs. For some reason, its really hard to debuff them, something that I think was unfair and a really cheap way to make fights harder. The medals trophy is a pain. Another thing that I advise you to do is investigate since the beginning. I only had to drop very few medals this way, because some can also be obtained through property cases, incluinding GroundLocomon. For Agumon (Black), my last medal not from a gacha machine, I used 4 farms with 10 rookies each, and one with 10 ultimates, all of them with search personality. Took me less than 5 reloads to get the case. The others trophies you will eventually get while working on those that I mentioned.
In the end, I had a very good time with this game. Took me 113 hours to platinum, but the only bad part was getting those 300 medals from gacha, that was boooring. Even if you do not like Digimon, I still think this is a really good JRPG. This game is like they mixed Digimon with Persona and Megaman Battle Network, three things that I rate really high. Best digimon game that I ever played, and I played many of them. Give this game a try, it will be worth your while.
Platinum Trophy #47 One More Time = Uncharted 4
Platinum #31 : Final Fantasy VII Remake
PD : Took me 84 Hours for Platinum amazing game 😎
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