Popular Post Nelson_ Posted July 24, 2020 Popular Post Share Posted July 24, 2020 #229 - Persona 5 20 Link to comment Share on other sites More sharing options...
Warpedsavior Posted July 25, 2020 Share Posted July 25, 2020 #226 Bug Fables Our job's done! Saw all there was to see! 4 Link to comment Share on other sites More sharing options...
Popular Post Elvick_ Posted July 25, 2020 Popular Post Share Posted July 25, 2020 (edited) Platinum #211 Ghost of Tsushima Living Legend Obtain all trophies. I wasn't really sure if I'd pay the $80cad to get it initially, but after seeing a few early streams/lps of the first part of the game. Decided to get it, and boy am I glad I did. I loved it. Gameplay has problems, which I'll get into in a bit, but the story and characters were really good. And this is probably one of the most fun open world games I've played and enjoyed the side content of. There wasn't a single side quest that popped up that I wasn't interested by or felt was tedious to go through. All of them felt like they were just adding more to the world. And I cried a few times in the story. I think what I like most about the story/characters is that you can see where everybody is coming from, even if you as a player or Jin as a character, disagree with them. I can understand the motivations of everybody and how they got to their positions they hold. It's really awesome. The game is beautiful. Not all the textures are great, but the overall package had me in awe at multiple times. That said, at times the lighting can be blinding and while it looks nice it's also an eye sore to me. But that's a personal thing I guess. Usually I'd play a song to change the weather to overcast to avoid it lol. Combat is fun, attacks feel heavy and with purpose. I will say the camera can be an issue. It's not so much that the camera is bad, it's more a combination of the way the camera is setup with the control scheme they chose. I feel like there'd be fewer issues with the camera if the player were able to control the camera without sacrificing... you know, combat. The facebuttons are used for the primary attacks and dodging and jumping so it's hard to move the camera around while doing those things. You don't always need to move the camera with how the combat was set up, however, when you move into some trees or behind a wall or building while fighting you kind of have to move it. If they had mapped dodging and attacks to the shoulder buttons then they could have had the camera be more flexible. I do think people over blown cameras often in games when a lot of time it's users being unable to actively move a camera and do anything, but I think middling complaints about it are fair due to the layout. And with shoulder buttons... how would they do ranged? Controllers desperately need more buttons. I'd love to move away from reliance on lock on features. I loved that this didn't have one. I did find that at times the directional combat didn't function properly and you'd not attack in the direction you're pointing the left stick. Especially if there's a closer enemy to you than the one you want to be attacking. Traversal [prefer Amy Hennig's term for "platforming" like this] is a bit stiff at times, particularly just hoping off a ledge. I found it would sometimes automatically let me if I had the camera looking at the ground but otherwise it would fight me and I'd have to actually jump off. If you're at a part where you'll die for over jumping this is a bit annoying as you can accidentally grab the ledge it just didn't flow too well. And there are a lot of places you'd think he could jump and grab a ledge but he's just out of reach so you gotta move around. I wish the map let you specify specific things on the map to show or disable icons of. I had a hell of a time trying to find the remaining things I needed for my last trophy. I was hype to finnish it up and platinum, but then that dragged me down into frustration because I didn't know wtf I was even looking for at that point and the Inari Shrine wind for some reason glitched on me and didn't say that I found them all so I was confused on if I had or not, or if I found one but didn't complete one, but it was haikus... which are lumped in with vanity items so finding them was a pain without being able to find the ? marks first. Riding feels pretty great, but Horizon did it better. Unless I'm imagining these things, but I remember that allowing you to jump on a mount from above and that would automatically have you get on. You just slide off in this. And I also remember that in Horizon you could be in full sprint, call a mount, and then hop on them without slowing at all. This doesn't quite let that happen. And another Horizon thing I missed was that you could slide down a steep hill. In this your slide is very short and more just a running transition to stealth movement. I just missed that, and there were so many good spots that would've been fun to slide down. : ( Music was great. Japanese voice acting seemed great to me. I don't speak Japanese, but they hit all the emotion to me. The lip sync is non existent for it though, it's like they didn't even attempt it. I don't blame them, it's just something of note. I've heard some of the English via streams/lps and it's fine, but not as good as I would want so I'm glad I played in Japanese. Though there's some dialog that isn't subtitled, like certain things that you say to your horse, or npcs talking amongst themselves [though some of them are mongols so that may be by design for them]. Hmm. There were a few weird glitches. During a Kappa side quest it wouldn't trigger the dialog/progression properly when I would inspect something, but restarting the game helped. And then my stand offs glitched really weirdly on me, and sometimes after a cutscene there'd be this weird red effect on a black screen and I'd think the game froze but it would load up fine after that. And there is a looooooooooot of "sliding down" moments. Even on things you would think you could walk on properly, like the roof of a building that collopsed. It's not steep, and like a foot off the ground ,but you jump on it and you just hover slide off because the game isn't programmed to let you walk on it. Which reminds me that the one thing that outright disappointed me when viewing the game on it's own, is that there was very minimal interactivity with the world. You encounter so many dead bodies, it would have been nice to lay the people to rest instead of just leave them in a pile or on a spike. Most things you can't break or move around at all. It's not necessarily a bad thing, but it's just kind of a bummer. I like that type of thing. Or how there are towns on fire, but they remain on fire forever. You never put them out, the rain doesn't put them out. Progression doesn't put them out. The environments never progress as the story does. It would have been nice to see that kind of change over time. It would have shown progress happening while you take back the island. I get it's difficult to make an open world game where people can tackle things in almost any order, but it's always nice when that extra effort is put in to make a world feel more believable. But, I really loved the wind mechanic in place of a waypoint. Granted, there still are waypoints. I don't remember if those were disabled with the minimal hud or not, I had that setting for about 20 minutes but I quickly realized I needed parts of it that it minimized despite liking that it got rid of the one thing I really wanted to go away [the icon for the touch pad controls, seeing a big wind icon appear all the time was annoying]. I loved finding a fox or bird and following it, although the birds can be a bit stupid at times and get stuck on things. And misdirect, one flew under a bridge so I hopped down thinking what I needed was under there but then the bird flies back up and to the other side and I struggled to even get back out of the water. ._. thanks bird. But it made it more fun to do collectables that way, you could even start following the wind but end up following a bird to your destination. It was neat. Or you'd see the smoke/steam in the distance. I think that's why it made the open world so much more engaging than a lot of other games where it just feels like a ton of padding. The things that feel more like padding are largely optional things that aren't required to get 100% of to get the platinum (banners, artifacts, etc). The other things feel more interesting, fox dens/inari shrines, hot springs, haikus, shrines... Though I do wish there had been one shrine, just one, that let you walk the path and pay respects without all the traversal. It just would've been a nice surprise. Give me one freebie to break up the rest. It would make you feel refreshed and ready for the rest [assuming it wouldn't be your last]. I think that's about all I have to say about the game for now. I'm sure I'm forgetting stuff, but that's long as it is. Now to figure out which game to remove from my profile to put this in. I'm thinking World of Final Fantasy, love that game but that trophy icon is hideous. And the only other one I'm even considering is Gravity Rush and I love that game too much for that. edit; oh god forgot though, the enemy variety is very minimal. It makes sense thematically, I mean... you're fighting an army and realistically they'd be trained similarly. But it could've used a bit more unique encounters. As there are just a tooooon of camps and random encounters in the wild [which even if you don't get into can prevent fast travel anyway which was really annoying trying to find where I was missing some haikus because i couldn't for the life of me see them on the map initially] Edited July 25, 2020 by Elvick_ 17 Link to comment Share on other sites More sharing options...
Popular Post Rias Gremory Posted July 25, 2020 Popular Post Share Posted July 25, 2020 Marvel Guardians of the Galaxy: The Telltale Series Platinum #128 Difficulty: 2/10. Enjoyment: 8/10. Choices Good: 95%. Choices Bad: 5%. Platinum Time: 7 hours and 33 mins. First off, today was very interesting from start to finish and did enjoy all crazy and humor choices. I didn't see what my choices were but I can easily tell from good to bad. During episode 3 at the end of it and what choice did I chose? I chose to empower the eternity forge which impact the rest of episodes between 3-5. After defeating Hala the Accuser and dead, at the end of episode 5 I chose to bring back Rocket's love one: Lylla. It's hard to choose who to bring back but Lylla was the smartest decision on my part. This was easy and I am happy to obtain the platinum. 8 Link to comment Share on other sites More sharing options...
Popular Post BADMUSTAFA Posted July 25, 2020 Popular Post Share Posted July 25, 2020 (edited) Crash Bandicoot Warped : Platinum #18 Time : 16 hr , 4 minutes Difficult : 5/10 Fun : 7/10 I hate this part he confused me Edited July 25, 2020 by BADMUSTAFA 8 Link to comment Share on other sites More sharing options...
Popular Post Akeachi Posted July 25, 2020 Popular Post Share Posted July 25, 2020 (edited) #21 - Dark Souls Remastered Rating : 9/10 Difficulty : 3/10 (if someone helps you with the weapons) Personal time was 9h My 2nd favourite souls game after Bloodborne^^ the best thing about Dark Souls 1 is it's level design, every level is connected with each other with shortcuts and you can even see most of the areas from another Every level is well designed & actually connected (not like the ones in DS3) it also gives more freedom if you would start a new character since you'll have a lot of options at the start. Like going to Undead burg, New Londo, Anor Londo or the catacombs! Bosses are ok, not the best in the series but most are good but there's some bad ones like Capra Demon, Bed Of Chaos I don't have much more to say about than that it's a really good game with AMAZING level design, good bosses and a challenging difficulty. Although I don't recommend it as your first souls game since it'll be very confusing. I'd recommend Bloodbrone or Maybe Dark Souls 3 as your first Edited July 25, 2020 by Akeachi 12 Link to comment Share on other sites More sharing options...
Popular Post Kishnabe Posted July 25, 2020 Popular Post Share Posted July 25, 2020 Platinum #446: Dragon Ball Fighter Z (PS4) Never planned to purchase this game till that period when 3.5 Mil Dropped and the exploit was found. 10 min later, easy 20 MIL. Then boosting the 530 K BP, which took 9 hours of pressing R2 and smashing Square Button. I only had trouble with the Combo Challenges. Some were a pain, found Ginyu, Frieza, Android 16, and Tien the easiest. The story mode had a new arc, surprised they did not repeat the same story for the 90th time. 11 Link to comment Share on other sites More sharing options...
Popular Post DarkSamurai69 Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #306 Valkyria Chronicles 4 Enjoyment: 8.5/10 Difficulty: 3/10 If you like the first entry then you'll most likely enjoy this as well. The story was good and the addition of the Cactus and Grenadiers changed the way I approached combat during the story mode. Couldn't just blitz through with Alicia like the first Valkyria Chronicles. Got a little grindy at the end but nothing too bad. #307 Goat Simulator Enjoyment: 5/10 Difficulty: 2/10 This game was silly for an hour or so and some of the references made to other games got a chuckle out of me. Luckily, it didn't overstay its welcome. #308 Twin Breaker: A Sacred Symbols Adventure Enjoyment: 7/10 Difficulty: 2/10 It was a fun game to pass the time. This took about 8 hours and it has a solid trophy list. Only gripe with this game is that some levels are dependent on the powerups that you get if you want to achieve an S rank but it's a minor issue. 11 Link to comment Share on other sites More sharing options...
Popular Post Zircon_Lotus Posted July 25, 2020 Popular Post Share Posted July 25, 2020 Platinum #98 Digimon Story Cyber Sleuth There were some things that I was obsessed as a kid, and Digimon was one of them. I watched the first four seasons, all Adventure related series / movies, and played many games. I played this after a long time without touching a Digimon game, probably more than 10 years. I had read great things about the game, but since I leave myself on the dark before playing something, I didnt really know exactly what to expect, but this game was far better than I have anticipated. Let's start with the story. I will not go on details, but this is very different from the kind of story of Digimon animes. This game was clearly made for a more mature audience. It's not a masterpiece, but was really enjoyable. Predictable at times, and very unpredictable at others. From the start I would never guess the ending, that was really well done in my opinion. I just wish Nokia appeared more, because I would always have a smile on my face with her, a really funny character. It was nice see the Digimon concept be used a bit different. Visually the game is also great. I played on Vita, and the fps is almost always constant. The game is not stunning, and has some rough edges, but it looks good. I guess it is even more good looking on PS4. The OST is amazing, and I really enjoyed the tracks. The gameplay is also a strong point. It is a very basic JRPG system: turn based, where you have to play with the advantage system. Digimons have a type: Vaccine > Virus > Data, and there is 4th called Free, that does not have advantage over any other. And there are 3 cycles of elements: Fire > Grass > Water / Earth > Thunder > Wind / Light <> Darkness. There is also the neutral element, that works like the Free type. If you do not exploit this, even random battles will be tough, because unless your level is really high, you dont do enough damage to oneshot enemies frequently, even when Digimons are from different forms. The difficulty is a bit over the place. Random battles are easy, but the difficulty really spikes during boss fights. I never lost one or felt endangered, but probably this is because I always had with me Digimons of different types and elements, so I almost had at least one way to deal with a certain enemy. The bosses have really big health pool, and they often have ways to buff themselves to get even stronger. Most of those ways are not available to the player after you get the same digimon. If you are having trouble, try using the main digivolutions of Kuramon, that are all Free Dark. They have high ATK and SPD, and served me very well until endgame, when the inability to cause 3x damage to the frequent high health enemies started to be a burden. There is another important aspect of the gameplay, and it is Digimon breeding. When you fight a digimon, he is automatically scanned. When this percentage reaches 100, you can download it on the Digilab and use it on your party. From there you can level them up to digivolve or de-digivolve. Now this is where I think the game shines. First, you have access to more than 200 digimons, from some minor ones, to the ones the protagonists use, and the main villains. This is something that I always loved and wished in a Digimon game, and only had the chance to do on Diigmon World 2. But contrary to the mentioned title, this game does not require insane grinds to get your favorite Digimons. To digivolve, you need to meet certain criteria, like reaching a certain level, or growing a stat until a certain point. De-digivolving is also essential, because some evolutionary lines require a stat called ABI at a certain point, and this is only possible digivolving and de-digivolving. De-digivolving also gives you another advantage, because you can build your digimons. Skills learned are inherited to the former or next form, meaning that you can make your digimon versatile. Another thing that I really liked is the fact that you can make one digimon into any other. I turned a ShellNumemon into a SkullGreymon. I am 100% sure that you can turn any digimon into another, through various process of digivolution and de-digivolution. Before going into the trophies, there are a few things that I did not like. First, the poor translation. English is not my native language, and still needs to be worked on, but man, this translation was poor. Some sentences dont make sense, there are wrong words, many medals were translated wrong (MedicalGallantmon, Lucemon Rival), medals with duplicated names (Justimon, Wargrowlmon). Maybe the West is not their main market, but I think this subpar quality is disrepectful to customers. Other thing that I disliked is the lack of voice acting and background music. The cases dialogue does not have voice acting, and coupled with the fact that many areas does not have any music, it is very strange to just read text and not hear anything, does not fit well in a modern game. Another thing that I disliked is the fact that there is no ingame way to load your save, closing and starting the game was disruptive. Last, dungeons should be longer and complicated. Short dungeons are really anticlimactic, and too frequent in newer JRPGs. About the trophies do as the guide states and always search dungeons for items to upgrade your farm or add another island and medals. Coincidence or not, I only got the item for another island after I maxed the previous one. Since I did not miss any of those items, I guess this was on purpose. And do not get worried, it takes a bit to start getting them. Also, some dungeons you can only revisit later on. Breeding Digimon is something that you should do since the start. Getting to 150 is very easy, but from there to 200 takes a while. The battles rewards you with good EXP, so just playing normally, fighting all battles and completing cases will help a lot. Sometimes I grinded a little when I found a good spot to digivolve some Digimons that were close to the threshold. You will still need to grind a little though. I my case I needed 6 more Digimons after clearing the game. The coliseums are not hard. I used mostly Royal Knights and some mega digimons that I liked, and I had no problem. The offline one is easier than online imo. Online digimons are really overpowered, having much health, very high speed, and having access to multiple buffs and debuffs. For some reason, its really hard to debuff them, something that I think was unfair and a really cheap way to make fights harder. The medals trophy is a pain. Another thing that I advise you to do is investigate since the beginning. I only had to drop very few medals this way, because some can also be obtained through property cases, incluinding GroundLocomon. For Agumon (Black), my last medal not from a gacha machine, I used 4 farms with 10 rookies each, and one with 10 ultimates, all of them with search personality. Took me less than 5 reloads to get the case. The others trophies you will eventually get while working on those that I mentioned. In the end, I had a very good time with this game. Took me 113 hours to platinum, but the only bad part was getting those 300 medals from gacha, that was boooring. Even if you do not like Digimon, I still think this is a really good JRPG. This game is like they mixed Digimon with Persona and Megaman Battle Network, three things that I rate really high. Best digimon game that I ever played, and I played many of them. Give this game a try, it will be worth your while. 16 Link to comment Share on other sites More sharing options...
Popular Post alexandra-jane09 Posted July 25, 2020 Popular Post Share Posted July 25, 2020 Platinum Trophy #47 One More Time = Uncharted 4 7 Link to comment Share on other sites More sharing options...
Popular Post SagiriOneeChan Posted July 25, 2020 Popular Post Share Posted July 25, 2020 Platinum #31 : Final Fantasy VII Remake PD : Took me 84 Hours for Platinum amazing game ? 18 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #466- Far Cry Primal Apex Predator Obtain all the Trophies. Well, this turned out to be better than I expected. Mostly heard bad things, so wasn't expecting to like it. But that wasn't the case, thankfully. It may as well be called "10,000 B.C. The Game," since that's what it feels like. But it's a fun twist on the Far Cry formula. Instead of guns, you shoot arrows, bash enemies with your club, and throw spears. These can all be lit on fire, and provide light in caves or burn enemies. Then instead of grenades, you can throw bombs that turn enemies against each other, bee hives (NOT THE BEES!) that result in death by stinging, and fire bombs that set enemies ablaze. But the coolest thing is the animals. You can tame most vicious ones, and make them your pet. Sabretooth tigers, bears, wolves, cave lions, and more are ready to be caught and used by you. They'll naturally protect you from most threats, and will act as a shield of protection against animals of the same species or below them. Otherwise, prepare for anything and everything to try killing you. You can also order them to attack an enemy or animal, feed them if they get hurt, pet them, and even ride a few. The ones you can ride are bears and sabretooth tigers. And while not tameable, you can ride mammoths. There's nothing quite like riding one of them, tossing enemies aside like ragdolls. Hunting and gathering materials plays a big part in upgrading your gear or village, but I really enjoyed it. It was super fun for awhile, and I would lose track of time just exploring. :/ The game still looks great, too. Very nice graphics and scenery. The story was pretty weird, and I can't say I cared much about it. Hurk's ancestor was entertaining, though. Was funny watching him try and fail epically with whatever idea he came up with. I'd have taken more of those missions. And man, these cave people have no shame. I happened to be in the wrong place at the wrong time (or right, depending on how you look at it), I guess. Two of my people laid down on the ground right in front of me, and started to get it on. Or maybe dry humped, since they didn't get naked. I also murdered some guy, while he was ramming his girl from behind. A lot of the women also show their breast(s). For the ones that only cover one, I'm not sure what makes one boob less important than the other. Anyways, enough about that stuff. I did have a few problems, and one could have been major if it happened later. The save got erased, and I had to start over. This was only a little over an hour in, so wasn't too much of a setback. I'm not sure what caused it. Whether it was gone, or the game started and the autosave erased it. It was weird that the game even started playing, while I had my messages open.. Then I started a side mission, and one of the people I was supposed to protect wasn't moving into position. Everyone else was lined up and ready to go. I killed her, and they got going. Game was a lot of fun, though. And really nice to play after Tales of Zestiria. No missables, so I was able to just do whatever. Took 24 hours and 12 minutes, according to my save file. Trophy guide's estimate is pretty accurate. Platinum image: Spoiler Tried getting the big kitty in my Platinum image, but the camera moves all over the place when you feed them.. 20 Link to comment Share on other sites More sharing options...
Popular Post xxEliteCDxx Posted July 25, 2020 Popular Post Share Posted July 25, 2020 I have recently obtained the platinum trophy for The Complex (by Wales Interactive). It was recommended to me by a really good friend of mine, and it was a really enjoyable decision-based game! The plot of the game was quite intriguing, from start to finish, and it was not complicated to follow! 7 Link to comment Share on other sites More sharing options...
Popular Post DoctorGameGeek Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #17: Asdivine Hearts II 5th in the time of COVID Difficulty: 3 / 10 The good thing about this game is that trophy collection largely relies on progressing through the story. So long as you don't run away from fights and consistently grind up weapons, it's really hard to get defeated. The bad thing about this game is that the story isn't really all that interesting. It picks up right at the end of the first Asdivine Hearts game. The banter between the characters is identical. Nobody knows why everyone's fawning over Zack. The game is basically one extended fetch quest / solve the mystery of crazy weather affecting parallel worlds. It basically involves faeries, previous deities who are mad at their Creator, and... yeah, I didn't care and still don't. The one good thing I will say is that there were a number of much-improved mechanics in the sequel. The leveling up system for weapons makes purchasing them obsolete. Transferring Steal, Critical, and Paralyze between weapons is essential; anything else is just frosting. I also like the main-sub team dynamic. Sure, you sacrifice some direct action of the sub characters, but they make up for it with unison spells and trust attacks. You'll also luck into jewels and weapon combinations that motivate putting your go-to person onto the back row. I wonder why armor wasn't given the same treatment, but oh well. There are only a few painfully grinding trophies, thank goodness. If you're bound and determined to reach the level cap (999), then keeping an eye on progress for the non-story trophies is easy enough. There's even a helpful in-game Records section that can help you stay focused (not that you need to complete the whole thing). Enjoyment: 5 / 10 Kemco is really good at pumping out RPG Maker on a bad day-esque titles that don't require a whole lot of brainpower to get through. That pump out is really clear in terms of story, character development, and especially music and sound effects. A lot of content got recycled from the first game. A lot. As I said above, enough mechanic tweaks were put in to make up for some really mouth-droppingly horrible issues in the first game. You get a 5x5 Rubix for each character at the start, so that you don't feel hobbled until well into the game. There are enough currencies in game to buy awesome, potentially game-breaking stuff from the get-go if you wanna get through this title as fast as you can. And just like the broken Follow and Next Jewel combination on metal enemies in the first title, bad bugs persist here. Don't use Felix's trust charge attack unless you want the game to slow to a crawl after loading all the dropped weapons. Yes, it's worse than vanilla Odin Sphere fight against Queen Vivian of the Underworld. Some jewel effects overwrite each other for unclear reasons. Why can your sub fighter use spells but not weapon-based skills? And why is there a faerie NPC with a masochistic bent relevant to the plot? Y'all's kids, wuuut? Just absolutely positively refuse to take this game series seriously. In fact, refuse to take the game developer itself too seriously. I've played two games so far and can tell their key to success is making something almost virtually identical between mobile and console formats -- and it shows. But hey, if I don't need to use my brain too hard and can still walk with a plat, I'm ok with that. 13 Link to comment Share on other sites More sharing options...
Popular Post EIdain Posted July 25, 2020 Popular Post Share Posted July 25, 2020 (edited) Platinum #52 - EricaThat's a Wrap Probably the most 'I played this for a platinum' game on my profile to date. For those unaware, it's an interactive movie. Unfortunately for me I would have rather it was either more movie or more interactive. It manages to strike an annoying balance between the two, as doesn't require enough input so I can put the controller down every so often, but just enough input that every time I put it down I have to pick it up again 5 seconds later. The narrative is okay, I personally much preferred the story in games like Until Dawn & Detroit: Become Human. You interact with the entire game using the touchpad (or via a mobile app if you wish), and it controls poorly. I would liken it to using a trackpad with one moment feeling like the sensitivity is set to max varying to the opposite the next moment. In addition the game could do with making the input movements required at some moments clearer too. Annoyingly there's no checkpointing or chapter select so if you mess up a decision it can be costly. It was fine for a free game on PS+, but I can't say I'd recommend it to anyone.Enjoyment: 4/10Difficulty: 2/10 - Just because the lack of checkpoints & poor controls could lead to you missing something.Playtime: 5 Play-throughs minimum are required, roughly 90 minutes each. Edited July 25, 2020 by EIdain 14 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #486 - Root Letter Was a decent enough VN. The stories were too samey though, only the latter chapters providing something different. Half of the endings I could've done without to be honest. Gald I only paid 4 bucks for it. VN's will never be a genre I'll fully enjoy I think, I keep trying some every once in a while, but most of the times the result s the same. Enjoymnt: 6 Difficulty: 2 14 Link to comment Share on other sites More sharing options...
Popular Post JoaLoft Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #229 - BioShock Infinite: The Complete Edition Next in line: BioShock Infinite: The Complete Edition. I've been killing it recently with the platinum trophies, but it's mostly because @Mayellie has been discovering these amazing games, that I got motivated and decided to go back to BioShock Infinite, to complete the main trophy list on PS4. As far as stories go, it starts off with a light touch of mystery, and just gets crazier and crazier the deeper you dig. The year is 1912, the location is off the coast of Maine. Private investigator, and former Pinkerton detective, Booker DeWitt, is hired by unknown individuals to "bring us the girl and wipe away the debt". A girl who is being kept in the flying city of Columbia. As he arrives at the city after a short flight, he encounters fierce resistance and has to fight his way to get to her. But those are the least of his worries as more and more truths emerge and reveal what the actual hell is going on. Look, I don't even know where to begin to describe how much I love BioShock Infinite. I must have played through it several times on both PlayStation versions, but each time I uncover that entire story, I fall in love with it again. Hard. It has the core signature gameplay mechanics of the BioShock franchise: guns and powers to dispose of adversaries, the possibility to upgrade those same guns and powers along with your stats and passive perks to help tailor your playstyle, which take on the shape of garments in this game. But it adds more: secret areas to uncover with lockpicks, special perks to summon into battle, and a great coop character who supplies you with money, ammunition, salts and health! But most of all: the story. Oh my God, the story. It is off-the-charts incredible. I am not exaggerating when I state that this is one of my favorite stories ever. The way you learn more through the environmental narrative (another hallmark trait of a BioShock game) and the Voxophones (audio logs), how more layers are peeled away, bit by bit, revealing more. And by the end, your mind is completely blown, right before the credits roll. Played the game so many times already, it still manages to captivate me fully until the very end. And that's not even mentioning the expansions which add more cohesion to the overall BioShock story. I won't go into detail about those, or I'll already be spoiling a lot. You just need to play this entire edition. You know how the universe is full of constants and variables? BioShock Infinite is a spectacular game with a phenomenal story, regardless of how you approach it. And that is a guaranteed constant in my world. Most frustrating trophy - Scavenger Hunt Ahh, we meet again, "1999 Mode"! Back on PS3, I was so glad I was able to beat this, despite it being a bit easier than I expected. Did not look forward to doing it again on PS4, haha, but admittedly: most parts on 1999 Mode are not difficult at all. The "Scavenger Hunt" trophy does complicate matters somewhat: this trophy requires you to finish 1999 Mode without purchasing anything from the Dollar Bill Machine, like ammunition or health. If you look around enough and explore - which you need to do anyway to get all the Voxophones and the Kinetoscopes - you'll find plenty of resources. And thankfully, the weapon upgrade stations and Vigor upgrade stations are safe to put your Silver Eagles (currency in Columbia) in, so you can at least upgrade those. What does 1999 Mode entail, you ask? Well: it is the hardest difficulty which unlocks after beating the game first on a lower difficulty, you have reduced and faster depleting health, shields take longer to recharge, there's no navigation arrow to speak of, auto-aim and difficulty swapping are obviously disabled, Silver Eagles and ammunition are harder to come by, respawning costs you 100 Eagles each time you do, having insufficient funds upon death means you get kicked back to the main menu, and if you do die and are able to pay for a respawn, enemies get full health and inflict even more damage. Also, you can not save manually, but - and this is a BIG help - the game does create fixed autosaves. This all sounds much worse than it actually is, the game is doable on 1999 Mode. Just be prepared, as you will need to use all the gameplay mechanics on offer to complete Booker DeWitt's journey in this difficulty mode. And I'm very grateful this trophy does not include permadeath. If that would be the case, you'd be looking at a very low 0.1 rarity percentage, haha. Still. If you have this game sitting in your digital or physical library, or you still have to even pick it up: Get. This. Game. Played. Experience it. You will not be disappointed. (AND THEN GET EXCITED FOR THE UPCOMING BIOSHOCK 4, YES!) 14 Link to comment Share on other sites More sharing options...
Popular Post bbaauuiiss97 Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #637 and trophy #20,000 Ys VIII: Lacrimosa of DANA (PS4) (NA) Played the EU version of this a while back and I loved it so much that now I was just aching to play it again and make the plat my 20k trophy milestone. I had a blast playing it for a second time, this time going for nightmare difficulty right off the bat to finish everything in one playthrough, which was a nice challenge. Last time I played normal difficulty first then nightmare difficulty was a cakewalk with new game + I can't get over how much I love this game, everything from the story to the combat and exploration all feels so good and rewarding, nothing feels like a chore during the entire game even for the second time around haha cx 24 Link to comment Share on other sites More sharing options...
Popular Post Jelly Soup Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #123 - Bloodstained: Ritual of the Night Man, that too a while. The final item grind was no where near as cumbersome as I thought it would be. Really beautiful game and the OST is perfect. You can really feel the love and care that went in to this game. Very highly recommend. 12 Link to comment Share on other sites More sharing options...
Popular Post Davidov34 Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #35: Crysis 3 Difficulty: 2/10 Enjoyment: 8/10 This was a typical Crysis game: pretty cool! The singleplayer was easypeasy, even on supersoldier difficulty. Cloak ftw. The multiplayer had to be boosted, which I did with a group of people put together by Jeeves19831? 10 Link to comment Share on other sites More sharing options...
Popular Post Fr_0zt Posted July 25, 2020 Popular Post Share Posted July 25, 2020 #167 Ghost of Tsushima Living Legend Enyoyment = 10/10 Difficulty = 3/10 13 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted July 26, 2020 Popular Post Share Posted July 26, 2020 #197, 198 & 199: Uncharted The Nathan Drake Collection Just finished up all 3 Uncharted games, and like with most remasters, this is a must for anyone who hasn't played the original versions, and still provides good reasons to play these 3 great games again. The amount of work Bluepoint has done is unbelievable, all three games look stunning even by today's standards, especially UC3 which rivals most games released this gen, while maintaining 60fps most of the time which is very impressive. The entire series has some of the most gorgeous locations I've ever experienced in gaming, you go from one beautiful area to the next, and best of all you get to parkour all over it There are issues though, especially with Drake's Fortune that really didn't age all that well, the combat feels a bit wonky at times with bullets not registering properly, the melee combat feels very underwhelming, but Overall all three games are very good and well worth the purchase, especially if you've never played them on PS3 15 Link to comment Share on other sites More sharing options...
Popular Post BlinkWinkel Posted July 26, 2020 Popular Post Share Posted July 26, 2020 (edited) (post deleted) Edited June 22, 2022 by BlinkWinkel 15 Link to comment Share on other sites More sharing options...
RoxasOnFire Posted July 26, 2020 Share Posted July 26, 2020 Ghost of Tsushima #259 2 Link to comment Share on other sites More sharing options...
Popular Post darkwat3r Posted July 26, 2020 Popular Post Share Posted July 26, 2020 #53 By far the one plat that has taken me the longest time to get. I mean Dark souls 2, says it all. Different from the other souls/borne games. I kind of like it and dislike it at the same time. Playing through it all the way to NG++ is a complete waste, not much change from NG+ to ++. 5 Link to comment Share on other sites More sharing options...
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