Popular Post percy547389126yv Posted November 13, 2021 Popular Post Share Posted November 13, 2021 #981 Kizuna Kirameku Koi Iroha 6 Link to comment Share on other sites More sharing options...
Popular Post StraightVege Posted November 13, 2021 Popular Post Share Posted November 13, 2021 The whole story #278 8th Fastest Achiever (6 hours, 55 minutes) Zoink kinda snuck up on me in becoming one of more interesting developers out there. I first played their zany Stick It to the Man shortly after getting a PS4, followed by the adorable Fe just last year, having quite a good time with both. Flipping Death shares much in common with the former: in fact, it's practically a sequel to Stick It, since it appears to occur in the same universe, and features similar adventure-puzzle gameplay, quirky art direction, and that Double Fine-esque comedic tone, with the addition of some light platforming. In the end, it was rather flawed, yet a sufficiently charming puzzler to warrant the 7-hour playthrough. Penny is a young woman who adores the macabre and has theatrical flair, which gets her fired from her job at a funeral home. She plans to console herself by enjoying a nice movie night with her boyfriend, but unfortunately—or perhaps fortunately, considering her penchant for the morbid—Death himself is in dire need of a vacation, thus she meets an untimely demise on her trip home, chosen to fill in as the grim reaper's temporary replacement. Just like that, ghostly Penny is now capable of possessing living folks' bodies, awkwardly controlling their actions and hearing their innermost thoughts, which will prove vitally useful in fulfilling her new duties. To move on, she'll need to solve various conundrums for both the living and the dead, such as bringing a murdered bride's conniving husband to justice. Hmm, considering the job title, one would expect there to be more killing. Most of the kooky characters you assume command of have their own unique abilities, used by simply pointing the right analog stick and pressing R2. My favorite is probably Pokeman, a stretchy-armed supervillain who's inexplicably compelled to poke everyone and everything. Resources are necessary to possess them, however, in the form of various collectible souls. Grabbing these usually requires engaging with the very loose platforming, which only detracts from the game, sadly. To be blunt, the controls for this aspect are horrendous, and the key to avoiding a headache is to employ Penny's scythe teleportation ability as frequently as possible—she can fling her weapon through the air and instantly zip to it, which is by far a more efficient means of traversal than jumping. When she does invade a body, the paper cutout world literally flips over into the vibrant living side. I found this reversal disorientating at times, but it's a cool effect nonetheless. Because Penny hasn't quite gotten the knack of piloting people's corporeal forms, controlling them can be hilariously clunky, which occasionally irritated me, but was probably worth it for the gag. They all spout pretty amusing lines as they stumble around, too ("urge to poke... RISING!"). There's this whole mood system in Flipping Death as well, wherein your actions influence whether a character is happy or sad, and so forth, but it rarely has a noticeable impact on the gameplay, to my disappointment. Overall, the humor is a mixed bag, with a number of legitimately clever moments, but also lots of repeated meta-jokes beaten into the ground. Please, stop having characters laboriously point out whatever out wacky thing just occurred over and over, and enough with the "we're in a video game" fourth wall breaking. Sheesh, this stuff is why I didn't like the shopkeeper in The Messenger. Tighten up that writing. Honestly, not my favorite of Zoink's work so far, but how can I possibly hate a game with a cast like robot Elvis, a chainsaw-wielding mermaid, and a medieval jazz musician named Horneo? I intend to explore more of their delightfully peculiar library in the future. 8 Link to comment Share on other sites More sharing options...
Popular Post Strelok_CH Posted November 14, 2021 Popular Post Share Posted November 14, 2021 (edited) Super Meat Boy Super Meat Boy!Unlock all other trophies #151 Difficulty: 7/10 (for me) Obtaining this platinum was hard work. I want to thank all the people who upload recommendations on this forum and on Youtube. At the beginning I didn't dare to play this game directly on my main profile. That's why I spent a lot of extra hours training on another profile. + of 120 on this profile and + of 60 on my secondary profile. When you get the rhythm and the game mechanics, everything becomes more bearable. If you see this and want to go for the platinum. Do it without fear, it's not as hard as it seems. Edited November 14, 2021 by Strelok 17 Link to comment Share on other sites More sharing options...
AJ_Radio Posted November 14, 2021 Share Posted November 14, 2021 20 minutes ago, Strelok said: Super Meat Boy Super Meat Boy!Unlock all other trophies #151 Difficulty: 7/10 Obtaining this platinum was hard work. I want to thank all the people who upload recommendations on this forum and on Youtube. At the beginning I didn't dare to play this game directly on my main profile. That's why I spent a lot of extra hours training on another profile. + of 120 on this profile and + of 60 on my secondary profile. When you get the rhythm and the game mechanics, everything becomes more bearable. If you see this and want to go for the platinum. Do it without fear, it's not as hard as it seems. I've mostly stopped keeping track of those threads in the Super Meat Boy subforums after I obtained the platinum myself. But I still think this is an exceptionally difficult platinum, and will probably be my proudest platinum I ever obtained. What had me stumped for so long was the final no death worlds. Cotton Alley was no joke at all. Such precise precision to jump over those little gears, and the rhythm can take a very long time to get down. At first, I was dying constantly after doing a couple levels. Then I couldn't even do the magic pixel trick on 7-7X. I ended up spending over 100 hours on this game. Nowadays I would probably rate this a 7 out of 10 in difficulty because I already played thru it all and I know what to expect. But it's definitely not a 7 out of 10 for newcomers. It's easily a 9 out of 10 or 10 out of 10 for most. Granted, games like Crypt of the Necrodancer, Splasher, Cloudberry Kingdom, VVVVVV and Ikaruga are even more difficult. But I tend to think of Super Meat Boy as a truly "hardcore" game, belonging in that category of games including Necrodancer that only a very small number of people will ever finish. Very impressive. This game took me over two years to finally finish. 2 Link to comment Share on other sites More sharing options...
Strelok_CH Posted November 14, 2021 Share Posted November 14, 2021 40 minutes ago, AJ_Radio said: La mayoría de las veces dejé de hacer un seguimiento de esos hilos en los subforos de Super Meat Boy después de que obtuve el platino yo mismo. Pero sigo pensando que este es un platino excepcionalmente difícil, y probablemente será el platino más orgulloso que haya obtenido. Lo que me había dejado perplejo durante tanto tiempo fue el mundo final sin muerte. Cotton Alley no fue una broma en absoluto. Tanta precisión para saltar sobre esos pequeños engranajes, y el ritmo puede tardar mucho en bajar. Al principio, me moría constantemente después de hacer un par de niveles. Entonces ni siquiera pude hacer el truco del píxel mágico en 7-7X. Terminé pasando más de 100 horas en este juego. Hoy en día probablemente calificaría esto con un 7 sobre 10 en dificultad porque ya jugué todo y sé qué esperar. Pero definitivamente no es un 7 de 10 para los recién llegados. Es fácilmente un 9 de 10 o un 10 de 10 para la mayoría. Por supuesto, juegos como Crypt of the Necrodancer, Splasher, Cloudberry Kingdom, VVVVVV e Ikaruga son aún más difíciles. Pero tiendo a pensar en Super Meat Boy como un juego verdaderamente "hardcore", que pertenece a esa categoría de juegos, incluido Necrodancer, que solo un número muy pequeño de personas terminará alguna vez. Muy impresionante. Este juego me tomó más de dos años para finalmente terminarlo. Thanks for your comment friend, and congratulations on getting the platinum. I should have put that for me the difficulty was 7/10. It's true that when you start it's hell ( 10/10 new gamers) Link to comment Share on other sites More sharing options...
StewartBros Posted November 14, 2021 Share Posted November 14, 2021 On 12/11/2021 at 6:00 PM, xxEliteCDxx said: Platinum # 95 - Ducati 90th Anniversary Well done. I cannot finish those damn Time Trials for love nor money. Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted November 14, 2021 Share Posted November 14, 2021 4 Link to comment Share on other sites More sharing options...
Popular Post Luckman Posted November 14, 2021 Popular Post Share Posted November 14, 2021 #437 - Tearaway Unfolded Perfectionist Difficulty: 4.5/10 Enjoyment: 9/10 Visual: 10/10 This was a fun and charming game I played so far, This game is the sequel to the original Tearaway on the Vita. I haven't played the first one so I have never experienced these types of games. After I experience it, I realize that it was outstanding. There was a lot of gameplay that involve more use of the controller such as Light Bar, Touchpad, and Motion Control. This means this game break the fourth wall a lot. All the mechanics are an essential part of this game. Also, everything you see in this game is papercraft and colorful, The devs did a great job on the art style in this game. For the platinum, I didn't have any trouble except for the Misplaced Gopher where you have to carry the Gopher to their home without the messenger or the Gopher dies. Some Chapters took me the first try, Some of them took me a few attempts because some of the chapters have Squirrels and Scraps that push and throw the gopher out the cliff. it was very tedious to encounter. For the Collectible, I use a guide provided here which was well done. Overall, If you are interested in a chill adventure game this is for you. 15 Link to comment Share on other sites More sharing options...
Wikkibur Posted November 14, 2021 Share Posted November 14, 2021 (edited) #429 & #430 Bowling: Breakthrough Gaming Arcade Edited November 14, 2021 by Wikkibur Wrong category 1 Link to comment Share on other sites More sharing options...
Popular Post Deluziion90 Posted November 14, 2021 Popular Post Share Posted November 14, 2021 #456 Call of Duty: Vanguard The Birth Of Special ForcesGet all Trophies in Call of Duty: Vanguard Fun: 8/10 Difficulty: 4/10 Overall time to platinum: 35hrs 6 Link to comment Share on other sites More sharing options...
XIIDoomsdayIIX Posted November 14, 2021 Share Posted November 14, 2021 - #114 - Civilization Revolution 2 Plus. 2 Link to comment Share on other sites More sharing options...
Popular Post cr1s Posted November 14, 2021 Popular Post Share Posted November 14, 2021 (edited) #582 & Trophy #26,000 - Arcana Heart 3: LOVE MAX!!!!! (JP PS3) それは、心をつなぐ、とある絆の物語。 アルカナハート3 LOVEMAX!!!!!を極めた。 [Threads of Fate Bind Us Together] [Conquered the beast that is Arcana Heart 3: LOVE MAX!!!!!] Game Enjoyment: 9/10 Platinum Difficulty: 5.5/10 Thanks to @Honor_Hand for the help with the online trophies in this stack! =D And with that, I've now platted every single Love Max stack! ^w^ What a fun journey that was! If I were to estimate how long it took, I'd say around 400 hours. My favorite character to use was Angelia because she's the cutest of the bunch and has the best cheese for almost everything. I say "almost" because I found Kira to have the best cheese for completing Story Mode on the hardest difficulty, as you can literally use her B attack in Simple Mode to grab your opponents as soon as they get up throughout the whole thing (except for Ragnarok obviously, but then again he's still easy to beat on the hardest difficulty) and take away around a third/fourth of their health bar each time. The platinum is quite grindy and can also be challenging depending (mostly) on how you fare against Parace L'Sia. Sure, there's Scharlachrot and Angelia in Trial Mode, Fiona in Time Attack, and Kamui in Survival Score Attack that can take several tries to beat, but Parace L'Sia is the toughest opponent in the game by far (even more so in the Japanese version) - and unlike Vanilla AH3, you can't reduce her health by constantly losing here. Angelia with the Metal Arcana is certainly the way to go against Parace. The hardest part is fully charging the Arcana Gauge (the move that Parace occasionally does where she heals herself helps you get there quicker) and having a decent amount of health left to be able to defeat her since she's aggressive and relentless with her spam and just doesn't let up. The rest of the fight becomes easier at that point since you can unleash Angelia's Critical Hearts on her and block otherwise, but she does blocks them every now and then and can still kill you off. This fight relies more on luck than skill but thankfully, I had excellent luck with it overall as the longest it took me to defeat her was 2 hours. But yeah, that was the hardest part. Everything else is definitely easier: Time Attack has a lenient requirement (10 minutes) and your Arcana Gauge fills up quicker there, Survival Score Attack lets you continue as much as you want and your Arcana Gauge carries over to the next fight (you'll always start with 3 bars after the second or third fight), and the rest of the trials are easy with Angelia and the Metal Arcana (and Time Arcana for a couple of trials). The rest of the trophy list consists of around a couple dozen Versus trophies and several grindy ones that range from a couple of hours to around 15 hours. There are a couple of combos you need to do for the platinum, but I barely struggled with them. Well, that pretty much sums up my experience with Love Max. Highly enjoyable, fairly challenging, and mighty cute - a perfect combination that has turned it into an unforgettable experience. Now, the question still remains: where's my Six Stars Xtend on PS4? I need more Arcana Heart in my life, dammit! X3 Seriously though, I do hope it gets released there eventually. There hasn't been any news or confirmation on it from Team Arcana, but I'm still holding my hopes up for an eventual PS4 release of that version. I'm not done with the series anyway as I still need to go back to Arcana Heart 3 and go for my last 2 trotrotrotrotrophies there. Edited November 15, 2021 by cr1s 13 Link to comment Share on other sites More sharing options...
DesmaBR Posted November 14, 2021 Share Posted November 14, 2021 9 hours ago, StewartBros said: Well done. I cannot finish those damn Time Trials for love nor money. turn off the auto steering and auto breaking Link to comment Share on other sites More sharing options...
Popular Post MrGarland Posted November 14, 2021 Popular Post Share Posted November 14, 2021 (edited) Platinum #122 Sky Force Reloaded Difficulty: 7/10 Enjoyment: 7/10 (excluding no damage runs and flaws) Want to hear something different for a change? If you thought that I played this because it looked interesting, wanted to challenge myself, etc, you're mistaken. I was actually asked by someone (whose name I shall keep anonymous) who I helped in Resogun if I could help him. In fact, I didn't even know anything about the game nor had I ever heard about it. So there. Before I chose to help the guy, I decided to play the game myself, just so I can learn everything the game has to offer. I only did that for sake. Did we succeed? It's currently in progress, but because we have to do it through Share Play, it's not going to be easy. In fact, I believe it's going to be impossible. I doubt playing it on the PS5 would make a difference. Shame the game doesn't have an online co-op. That'd make things much easier. I did manage to help him get the hardest trophy in Anniversary, though. If anything, I could pass some tips. Anyway, the game itself is good. Better than Anniversary, thanks to the improvements this game has. For example, you can now select from multiple different ships after you've collected all the parts and each one has their strengths and weak points. The game also looks much better than the first one. Finally, while there's more grinding involved, it wasn't that bad. Like the other games I've played, this one's not without flaws or some minor things, which I've listed below. Spoiler - Screen flashing when in low health. Whenever the health drops to around 25% or lower, the screen flashes red. I understand that it's important to tell me that I'm close to death, but is it really necessary to make the screen flash? It makes the one in the Uncharted games stand out. Another thing that I don't understand is that whenever you take damage, the health indicator disappears after a while. Why can it just stay there? On higher difficulties, this doesn't matter much since you die after a few hits, but on lower difficulties... - The music. It's alright, but the thing that bothers me is that they recycle the same music pieces in many of the Stages. For example, the one used in Stage 1 is also used in 5, 9 and 13. Because of this, I usually listen to something else. - Voice acting. Between the only characters this game has, I'd say Scarlett has the... not so good voice. I'm not mocking or anything, but they could've done a much better job. - Humor. The lines at the beginning are perhaps the lamest I've heard. Actually the only funny moment of the game was in Stage 12. You'll reach a large glass panel, with dinosaurs trapped in there. If you break them free, they'll help you destroy the enemies by... shooting lasers? The thing that makes this so amusing is when your commander breaks the 4th wall by asking if this is the same game. However, unlike the other one liners, you can ONLY hear this once. After you clear the Stage, it's not possible to see that. When it comes to platinum, it's tough. You have to clear all 13 Stages on Nightmare (hardest setting), which may not sound too bad. Except that you have to complete all the objectives. Otherwise, you get nothing. The good thing is that all the objectives are the same, regardless of the difficulty (with the exception of Stage 5). Not only that, but you don't have to clear all of them in one go. For example, if you can't get no damage run done when doing the other ones, no worries. You can do it later. If it wasn't for this, I'd say the platinum would be harder, as completing all of them in one run on Nightmare was pretty much impossible for me. So in case you're going to platinum this, be prepared. The local co-op might make it easier, but it's not guaranteed. Not unless both players know what they're doing. The hardest levels for me were: Spoiler - Stage 5 (Nightmare): No damage run went without issues, but saving all the humans and collecting all the stars was a pain in the ass. All the enemies are shooting projectiles, but there's also that annoying EMP missile to avoid. By the time I managed to reach the end, I got incredibly lucky and finished both objectives, even though my health was critical and had my weapons disabled. - Stage B1 (Insane): Getting past that electric gate area at the beginning is the only reason I list this. It took me a good while to learn how to get past that part and the enemies placed in there unharmed. Many of my attempts ended because I rushed and accidentally touched the gate. Using a shield won't save you, since it breaks instantly if you touch the gate. - Stage B2 (Insane): The no damage run was surprisingly easy, but destroying all the enemies wasn't. Mainly because of those nukes. Trying to get rid of them while focusing on other enemies and staying alive was far from easy. Bottom line, it's a good game, though somewhat challenging. It was also frustrating at times. With practice, patience and knowledge, I managed to get it done. One thing that made this platinum quite annoying to achieve was the fact that I had to constantly reload my backup save. The reason for that is because whenever I failed to clear the objective I was going for (Insane and Nightmare only), I had to reload the save. This was to prevent losing the stars I spent on power-ups at the beginning of each Stage and avoid regaining them through grinding. The exact amount of reloading is unknown, but it must be somewhere between 300-500. Next project: Spoiler Another game that someone asked me to play. This one, however, is nowhere as good as this. Quite the opposite. I don't want to say it, so I'll give hints instead. We've all been warned not to play this one, due to several reasons. I'll say only one thing. Something that I heard a long time ago and thought I'd say it here: Nine. Spell nine. Figured it out? If so, wish me luck. I'm going to need it. Edited November 20, 2021 by MrGarland 9 Link to comment Share on other sites More sharing options...
Popular Post TheArcadeKid Posted November 14, 2021 Popular Post Share Posted November 14, 2021 #245 - Hotline Miami I can't say too much about this one as I didn't actually play it for very long prior to getting the plat. I knocked out about 75% of the trophies eight years ago(!), and figured now was the time to mop up the rest. It was surprisingly easy - took me a single evening to knock out the "A+ all levels" trophy, plus some collectible-type trophies (which weren't nearly as annoying as I thought they'd be). In fact, it was over so quick, I really can't remember much about it. I'm grateful to my eight-year-younger self for making use of the cross-save feature, which probably saved me a lot of time and effort. Everything else I have to say about this game is based on what I remember all those years ago. It's an incredibly well-designed game, although the visuals, music and general aesthetic aren't always my cup of tea. Honestly, what I like most about Hotline Miami is the circumstances it was released in - what I consider the golden age of indies, with so many incredible games, and the wonderful PS Vita to play them on. I'm sure Hotline Miami wasn't the first, but it certainly feels like it ushered in all the rest of them. #246 - Hotline Miami 2 Now this. This I did spend a lot of time on recently. Again, I knocked out about 75% of the trophies several years ago - the biggest remaining challenges were finishing the game on Hard, and getting A+ on all levels. Both were exceptionally challenging, although things generally got easier the more I played. It was a satisfying experience - mostly - but it also highlights several design issues. Numerous runs were messed up because my character got caught on the scenery, and in later levels I had to actively anticipate this kind of nonsense ahead of time. It's also infuriating to try to pick up, say, a baseball bat on the floor, and your character picks up an empty gun instead - and then another empty gun, and then a glass bottle, and then throws it. When trying to get an A+, these moments almost had me screaming at the television. This game also has issues with enemies shooting you from off-screen. Is it possible to adapt? Absolutely, but it still feels poorly designed. But even if it's the worse game, I still prefer Hotline Miami 2 over the original. The levels are much more memorable (even if they don't always play better), and the soundtrack is just incredible. I can't think of any other game which packs so many great tunes all in one place (including the original, which IMO only had a few great songs). And the music isn't just the perfect accompaniment to the violence - although that's certainly true - but it also stands up in its own right. Great stuff, and worth dying to - again and again and again and again, as I did when getting the plat. 16 Link to comment Share on other sites More sharing options...
Popular Post rjkclarke Posted November 14, 2021 Popular Post Share Posted November 14, 2021 (edited) Platinum #337 Oxenfree (PS4) Leave Possible? Collect all trophies. Oxenfree is one of those types of games that you could probably spend as much time trying to actually figure out exactly what type of game it is – than actually breaking down the important aspects of it. So to break with my usual tradition of – well, waffling like a ninny. I’ll try and cut out the part where I actually try and figure out what exactly the game is, and just tell you that it simply is an experience. An experience is probably the best way to think of a game like Oxenfree – that way you won’t get too bogged down with any preconceived ideas about what to expect before diving into it. If someone had a gun to my head and really forced me to make a snap assessment though, I’d say it is part interactive adventure, part audio drama with a smattering of horror and coming of age story. If you threw all of those things into the machine from the film The Fly, you’d probably get something close to Oxenfree come flying out. Conceptually at least – Oxenfree is a fairly simple premise. At least on the surface it is, in reality, it is incredibly layered and multi faceted. You play as Alex, as you, Jonas, Nona, Ren and Clarissa visit Edwards Island, for a weekend party. One that quickly goes awry – as you soon find the island is home to plenty of supernatural phenomena – oh and time loops, those are involved too. That’s about all I’m willing to say about the story, just to avoid spoilers, because the story itself is incredibly engaging, and that’s up to you to discover for yourself. In truth it would probably be best to get the easiest aspect of the game out of the way now, its gameplay – or you could say lack thereof. Which is fine – a game like this doesn’t need complex gameplay hooks to really hold your attention for long periods of time, at least not in my case – so I was perfectly happy to sacrifice deep and layered gameplay for a more satisfying story. Don’t get me wrong, there isn’t anything wrong with this games gameplay, it’s just a case of these things: Movement, three buttons to select dialogue, a button to open a map, and a button to work the radio. It’s really that simple. You can occasionally get caught on the environment, which slows your movement speed a bit, but it is hardly a game breaking thing, just a bit cumbersome. The gameplay’s real depth comes in the form of the dialogue system and probably most importantly, its atmosphere. A Dialogue system that contains the kind of depth and ease that Telltale could only dream of. Dialogue of which even after playing three full playthroughs was still revealing pieces of character development or aspects of the overarching story that I hadn’t quite picked up on, during previous playthroughs. What Oxenfree might lack in technical gameplay depth – it more than makes up for in building atmosphere. There’s an element of the time-loop aspect that made me want to still keep playing the game after attaining the platinum, just to find out even more nuggets of information through branching the dialogue even more, which is a pretty big endorsement from myself on the quality of the dialogue system. I can’t fault the visual design and art-style on display in Oxenfree. Whilst you don’t see any of the characters expressions or the characters themselves in too much detail. That is more than made up for with the voice acting – an area which honestly, is where the characters come to life the most. Oxenfree’s voice acting absolutely feels like the sort of thing you’d hear in a very well produced audio drama, and the chemistry between all of the characters, negative or positive is brought to life so effectively by the actors. Yet the watercolour art style is truly a thing of beauty, there’s a sort of unwritten rule in cinematography, that any good shot could be paused at any moment and look like a painting (stay with me this is relevant,) well – in Oxenfree’s case, you could look at the backdrop of almost any location on Edwards Island, and it’d believably look like something you might see sold as a hand painted postcard on Main Street in the gift shop of Edwards Island. The area of Oxenfree that I personally found one of the most interesting is in its use of sound. It’s something that is used absolutely expertly in this game. It’s funny really, because even knowing how most of the sound effects and the ways in which they manipulated the voices were crafted – they still absolutely terrified me on occasion. It’s a bit of a balancing act that they managed really successfully. It’d be too easy to just sound – well, generic demonic. I think there is a scene in The Fellowship of the Ring where Galadriel is tempted by the ring, and they modulated her voice far too much, to the point where it doesn’t really sound as threatening, as it probably should. Whereas in Oxenfree, modulation is used, but it’s also combined with some really unsettling distortion, and spliced with other voices too. It’s one of the finest examples I can think of in a recent video game where a malevolent or otherworldly presence actually does feel like a threat. Especially some of the audio on the second playthrough where you understand exponentially more than you did the first time through, so that unsettling vibe only really gets magnified. In much the same way the use of sound design is excellent – as is the soundtracks itself – elements of it feel appropriately atmospheric. There’s timelessness to it too, which is appropriate considering the time loop aspect to the game. There were even elements that reminded me of Final Fantasy VII in places – which I honestly never expected to find in a game like Oxenfree. For the most part, Night School Studio did a terrific job of writing believable dialogue for the teenage characters. Writing dialogue can be hard enough as it is, all it takes is just a few inconsistencies here and there – and you can destroy particular characters credibility without even meaning to. The fact that Night School Studio on the whole (with a few exceptions here and there,) manage to weave believable dialogue into almost every character is very impressive. Easily the strongest area of the game – is how the characters themselves are handled – it’s both an impressive indictment of both the writing and the voice performances by the various actors involved. All of the characters motivations feel real and believable – and the more you unravel of the story, the more you come to understand them. The character writing and the voice acting complement each other exceedingly well. Even down to the way characters that are less familiar with each other interact – there’s that inherent awkwardness that you’d expect from a first encounter, or that need to fill silence with small talk. On top of this – there’s the brilliant way in which the characters will react to you organically depending on your specific responses – it’s amazing the sides of the characters you only see when you play the game being negative towards everyone for example. This is where the game really shines, in its interplay between characters. Alex and Jonas’ relationship is particularly interesting. For some context they are step-brother and step-sister who are meeting for the first time that night. Yet – Jonas doesn’t know any of the other characters either. One of the things I appreciated the most was how authentic Jonas and Alex’s interactions felt. Jonas sort of follows Alex around wherever she goes, because she’s the only person he’s remotely connected to – which is almost exactly what happens when you are that age and you bring a friend with you to meet other friends, the friend only you know, tends to stay very close to you, just because that’s the thing that makes them the most comfortable. I thought that added a really nice layer of authenticity to it. Alex and a few of the other characters have certain aspects of their lives away from Edwards Island that haunt them on some level, which does get explored throughout the game too. If I was going to put on my over-analytical hat for a minute, then I’d probably argue that the time loop aspect itself you could argue is almost a metaphor for grief, and that unfortunate circle you can get stuck in where you just can’t quite let go of some of those lingering feelings. Unfortunately not every character is given the same amount of time to shine – which I think is a shame. Nona is a staggeringly underused character. To the point where on my first playthrough – I sort of forced the issue by having her come with me to find a key, because I wanted to talk to her a bit, and find out more of her character. She’s interesting too; she just gets the bare minimum of character development, which I thought was a slight oversight. I’ve got to be honest though – one aspect of Oxenfree that didn’t quite resonate with me the way I expected it to, was on an emotional level. I’d read plenty about Oxenfree before I played it (always a danger I know,) and one of the most prevalent things I had read about seemed to be peoples emotional response to the game. It’s not that I didn’t have any, I definitely did, it just wasn’t quite in the way I expected it to be. It can’t be the fact you can’t see subtle expressions on the characters faces, or anything like that – because, I found Everybody’s Gone to the Rapture, Dear Esther and Gone Home pretty emotional experiences, and that’s just from a singular perspective. If Oxenfree resonated with you, great – there was just something about it that didn’t quite give me the gut punch in the feelings I expected it might, but perhaps my expectation is actually the problem. Oxenfree has almost the perfect type of trophy list for a game like this. You’ll experience almost every single important element that the developers wanted you to. Your route to the platinum is actually pretty simple, play the game as a nice person (well only really for one section). Play the game as an ezel (an ass, that’s the only Dutch word I know off the top of my head, but Friends makes me use it all the time,) and another where you don’t say anything at all – and get some collectibles during one of them. All of that is pretty straight forward – and in all honesty, the only real advice I can give you is to play the game blind first. Just put trophies out of your head entirely and enjoy it for what it is. The game is very short, so it won’t set you back too much time, and I think it’ll be probably be a much more enjoyable experience than stringently following a guide from the offset. You can usually find Oxenfree for a very decent price – as it goes on sale quite often. Even if it isn’t on sale I’d still say it’s worth your time. It’s one of those incredibly unique video game experiences, that aren’t really like many others – so it’s a little tough to find a comparison point. That should work in its favour though, as I’m never going to complain about having more unique gaming experiences to play through. Edited November 15, 2021 by rjkclarke 16 Link to comment Share on other sites More sharing options...
Popular Post Mr_Wright95 Posted November 14, 2021 Popular Post Share Posted November 14, 2021 Platinum 90: Children of Morta Fun: 10/10 Difficulty 2/10 (Starts hard but gets quite easy) My first Platinum of my Platinum Challenge to try and get 100 Platinum's before Christmas. This game was my first experience in the roguelite / roguelike genre and I absolutely loved it. I cannot overstate how enjoyable I found playing this game and how well suited it was for couch co-op. My partner and I had so much fun playing this and the way the story is told was really captivating. Overall this was an awesome gaming experience that it seems many people have not yet had given the player base on this site. Link to Trophy Challenge Below (https://forum.psnprofiles.com/topic/114219-mrwright95-tackling-a-decade-of-backlog/) As for my trophy challenge, I have realised that Brilliant Diamond / Shining Pearl (Pokémon) comes out this weekend so I have one less weekend to grind as I will be pumping hours into this this weekend. Regardless I still think I have a chance so long as I can keep up the pace on the days I am able to play. What's Next: AFL Live Evolution 2 (1 Trophy Off Platinum, just grinding goals) The Inner World The Inner World Wind Monk Hades (Probably 40% or so towards the platinum) 9 Link to comment Share on other sites More sharing options...
Popular Post Golem25 Posted November 15, 2021 Popular Post Share Posted November 15, 2021 (edited) Hello, do you have 5 Euro / 5 Dollar / 4,49 Pounds to spare? Are you looking for your next game to play / your next Plat to unlock? American Fugitive (NA version) Justice Ain't Always Legal - Collect All Trophies 1,395 Owners - 126 Achievers for a percentage of 9.03% (average completion; 18.97%) 62 Owners reached 100% Completion (= 4.44%) Enjoyment; 8/10 Difficulty; 3/10 Trophies; 7/10 (a nice and diverse list, you can tell they put some thought into these) Using the train to outrun the cops; 10/10 I swear I'll try not to make this too much of a sales pitch. American Fugitive is an isometric action-adventure sandbox game from British developers Fallen Tree Games. With three PS4 stacks (NA/EU/JP), it has a combined 3,898 owners represented on the PSNProfiles leaderboards - although the actual number of owners will be far lower due to people stacking it across the regions. What's more important is the fact that American Fugitive is a bloody fantastic game that deserves a lot more love, but seems to have flown everyone's radar so far. A real shame, because it has an easy and fun Platinum that will take at most 20 hours to unlock. You could hardly ask for more considering you can get it for very, very little on sale on the PSN store. The following is me pleading the game's case and hopefully convincing you to give it a chance; American Fugitive is the story of one Will Riley, a petty criminal in Redrock County who is framed for the murder of his father and subsequently escapes prison to clear his name. His journey brings him across three distinct areas as pin down the person responsible, working (il)legal odd jobs for various shady characters along the way. You control Riley from a fixed bird's eye view as he brawls, shoots, drives, and sneaks his way through town. You generate income through missions which drive the narrative forward, but have the freedom to go out and explore on your - own burglarizing homes via very small minigame, holding up stores, beating time trials, and collecting hidden stashes of money dotted around the map. Worth noting is that you need tools for many basic actions - to enter a home/car you either need a lockpick for the door or a melee object to break a window - which encourages the player to engage in diligent resource management. Thankfully though, with how plentiful these items are you are never left scrounging around for them. As you progress, you gain upgrade points which together with increasing sums of money can be redeemed for upgrades; one-off buys like a collectable detector as well as progressive stat boosts like having higher maximum health and being more intimidating when confronting a store owner. With finite points to spend and so much to upgrade, you're challenged to carefully think about a build that suits your proclivities best. You can very much tell that American Fugitive was made on a budget as there are very few mechanics to meaningfully interact with, but by and large the game does well in hiding its straightforward nature by offering varied missions that make the most of what is on offer. And out in the sandbox, away from mission constraints something as simple as a running train is given an extra layer of depth by being a means of escape; run up to it and the player character automatically hangs onto one of its carriages, which is by far the easiest way to escape the police in the game as they have no hopes of catching up to something as quick as a moving train. Trophy-wise, you'll spend most of your time on the story and collectables with the only significant challenge coming from a handful of the time trials. These are quick and easy for developers to make (compared to most other activities in games) using their established sandbox, and American Fugitive has a couple of feisty ones. I've seen a few complaints claiming they are 5/10 or even 6/10, but I didn't need more than two or three tries even for the hardest ones so I don't get what all the fuss is about. The rest of the list is an assortment of random tasks, such as knocking out 5 people with a toilet brush within 60 seconds, or killing 10 people with a hearse in the same amount of time. There are no fewer than three Trophies dedicated to the super simple towing mechanic, which handily illustrates my point of the game making the most of its mechanics. There is also a free set of DLC Trophies revolving around military tanks (with a set of challenges of its own) which requires grinding out, but with proper planning you should still be able to get that 100% within 20 hours. Is American Fugitive perfect? No, certainly not; you are not going to get the depth or run-time of a modern AAA title, but there is just so much to love here from the classic GTA gameplay to good character art and an enjoyable open world at a bite-sized scale. And then you get a lovely, shiny Platinum for all your efforts to boot. I paid 5 USD for this game (to get the NA stack) and honestly, I couldn't have been more pleased for the amount of fun I got out of it. Check its listing on the PSN Store out (US store / UK store), and let me know if you ever decide to give it a go. Could do a lot worse for your money, and you support these indie developers as they continue building their next game (which will have you play on the other side of the law). Edited November 15, 2021 by Golem25 12 Link to comment Share on other sites More sharing options...
Popular Post Mirrors1118 Posted November 15, 2021 Popular Post Share Posted November 15, 2021 Platinum #232: Marvel's Guardians of the Galaxy Honestly didn't look forward to this game at all when the trailler first dropped. However after playing it I gotta say I like the story and the environment. The combat though isn't as fun as I expected. All the people talking about this game on Youtube before the game released makes the combat system feel like it's on par with FF7RE but it's nowhere near close to FF7RE. The enemies all feel like bullet sponges. Overall enjoyable experience. 17 Link to comment Share on other sites More sharing options...
Popular Post SoapMacTavish222 Posted November 15, 2021 Popular Post Share Posted November 15, 2021 #399 Hitman 3 for PS5. I have always been a fan of the Hitman Franchise and I feel like this one had an excellent ending to the series. The gameplay was great, some of the assassination challenges were just hilarious. The story overall was pretty solid. The only thing I am disappointed with is they didn't add any additional sniper assassin missions (I am sure they will eventually). Overall ?? 5 Link to comment Share on other sites More sharing options...
StewartBros Posted November 15, 2021 Share Posted November 15, 2021 12 hours ago, DesmaBR said: turn off the auto steering and auto breaking Did that. Still can't beat them ? Link to comment Share on other sites More sharing options...
percy547389126yv Posted November 15, 2021 Share Posted November 15, 2021 #982 Finger Fitness 2 Link to comment Share on other sites More sharing options...
Popular Post egg0r1337 Posted November 15, 2021 Popular Post Share Posted November 15, 2021 #63 - Life is Strange: True Colors Not the longest game, but I really enjoyed this one. 10 Link to comment Share on other sites More sharing options...
Popular Post IesuHado Posted November 15, 2021 Popular Post Share Posted November 15, 2021 Platinum #174 Medievil Savior of Gallowmere Unlock all trophies. Enjoyment: 7/10 Difficulty: 2/10 (Personal Opinion) Would I recommend it?: Yes it´s a fun and cool short 3D platformer remake from the gold era of cartoonish 3D platformer games. So if you are IN for this types of games, don´t miss this one. ? I never tried the original medievil neither the sequels. But I would loved to doit in that time cause I´m a big fan of 3D platfomers games and more when are with cartoon funny characters (I´m still a kid inside lol). This game is not a masterpiece and the remake voices in spanish sorry for the word but they really suck, awful job they did this time. But honestly the other things are minus and if you don´t play with spanish voices I´m pretty sure you will be okay. The trophies are really easy and fast to get but more important fun and not tedious. 20 Link to comment Share on other sites More sharing options...
Popular Post Darghel Posted November 15, 2021 Popular Post Share Posted November 15, 2021 (edited) #122 Dragon Keep Assaulted (Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure...damn that's a mouthful) Difficulty: Not exactly hard, but very time consuming Time to Complete: About 40+ hours (split among several characters) Recommended: Honestly? No Total score: 5/10 Before you jump on me for saying I'm being harsh, let me be clear: the dlc itself is fine, it's a great dlc and it's definitely worth your time. I'm specifically bashing THIS version, the stand-alone one, because it's really not well done, it's frustrating, it's too short and too expensive for what it gives. Which is not much, and considering I 100% BL2 not too long ago, I have a fresh enough mind to say something about this! Huge wall of rant so thread carefully. Spoiler I would love to speak about the positives but let's be real: if you played the original DLC, you've played this stand-alone game already, so the positives start and finish from there. The only major differences that exist between this and the dlc version (platinum trophy aside), is that you have 35 levels instead of 80, you gain 2 points each level (for a total of 68 points), and the challenges are cut in half, for the most part. Other than that, it's a downgrade in almost every way. The loot table is drastically inferior: you aren't really allowed to experiment much since it's very small (and you have less points too), and there's a lot of gear that is not present (I wanted a Rough Rider so bad, or even a Bee Shield, but all i could find was a Whisky Tango Foxtrot...), but unfortunately it's missing a lot of features. I wouldn't say it's too small, but it's missing some good legendaries and epics that would've made the game much more fun, plus a lot of the loot is locked behind quest bosses, so you'll have to do double the work for some of these! I think this is the loot availble in the game, so take a look Spoiler And EVEN if you manage to find a doable set for this...then what are you going to do? The campaign is about 2 hours, give or take, and there are only 2 difficulties (no UVHM), meaning that loot won't scale to your current level and the only worthwhile way to get loot is to use the catapult. It's 10 eridium but it's 100% scaled to your level! The raid bosses, the dragons, are okay to do on a group but you'll most likely save the eridium for the lootapult for better scaled and faster gear, since even the dragon boss loot is scaled to 30 or around there. Why even make the max level 35 at this point?! Oh and I forgot about Eridium and Seraphic Crystals: they're lame. It takes very little to cap your stats and it's worse than before (max inventory space is 27 instead of the original 39, and so on) and Seraphic Gear is good for levelling but it has the fatal flaw of having very small selection (1 assault rifle, 1 smg, 1 shield) and they scale to max level 30: by the end of the game I had over 900 crystals, since they're practically worthless at later levels and can't be transferred to an alt. Which would've helped but alas, that won't do. At least it's easy to gather Eridium this time around! Wish it was that easy in the original game without abusing the dragon raid! And lastly, but totally not the least, the trophy list itself: it's practically copied from the base game, with some obvious exceptions but it's practically there. Challenge Trophy? Check. Max level Trophy? Check. Arena Trophy (GRRRRRR), Check! Class Specific Trophy? Check-a-mundo! Chubby trophy?! FREAKING...CHECK?!!?!?! And this one alone is what'll be the bane of your existence (oh, the bane quest is also back!), because it's pure RNG nightmare. I played the game for 3 days, at a pretty decent pace, and I've never found a single Chubby up until now, and it took me at least a full day of farm + this morning. Of all the trophies they could've removed, why this one?! In the main game at least you have ways to get a better rate (I myself killed a lot of chubbies in my main playthrough), but in the DLC? It's nightmare! I'm sorry for being so negative, I wish there was more I could say, but really what can I say this version does that the main game doesn't? All the things you can do in this stand-alone game, you can do in the main game. "But what if the player doesn't want to experience all the game?". You can boost with the last BL2 dlc, and literally go through the dlc, with much better gear too. "But the main game is too expensive!" It's literally going on sale on psn (as of this post) for 10 euros, the same price this stand-alone game asks. And even then it can't be that expensive nowadays and considering the amount of content it has, 30 euros isn't a lot (and it constantly goes on sale) "Stop complaining, why did you buy this too?!" I didn't, I wanted to play with my friends, but even they admit this "stand-alone" dlc is too expensive for what little it gives. And I think that's the problem: it's too expensive for what little it offers. On EGS it's going FOR FREE right now, which how it should've been, but everywhere else is going for 10 euros. And that's the issue: if it was free I wouldn't care, it's free and a nice platinum. But as it is? It's just not worth it. I'm sorry, I know I'm being super harsh, and some might call me a hater or whiner, but I have to be truly honest: this stand-alone dlc isn't worth 10 bucks. 5 bucks? a huge maybe. Free? totally. The only reason I could recommend this - THE.ONLY.REASON. - is that you want a relatively quick and short platinum. That's it. And even then you'll have to deal with the RNG nightmare of Chubby spawns. Sorry for the long wall fo RANT, but it had to be said. I like Borderlands, bl1 is still my favorite game of all time, but this is just a cash grab. TL;DR: don't bother Edited November 15, 2021 by Darghel 9 Link to comment Share on other sites More sharing options...
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