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The worst collectibles trophy you've gone for


AJ_Radio

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I didn't think the Trine 2 exp was that bad. Hardcore mode is eluding me though. Chapter 11 RIP. Anyway, I think it would have to be TLoU since they glitched out me multiple times and had to play through the game to get specific ones.

 

Though, that might change to Final Fantasy 14 Triple Triad cards. you need 344 of them, currently at 183 or so, and lots of them only drop in 24-man raids, or randomly from clearing dungeons.

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Lost Odyssey’s Treasure Trove achievement on the Xbox 360 was probably the worst I ever did.  Basically had to pick up all the items in the game.  Chests in missable areas.  Easily missed Items hidden in the environment and also missable areas that you can’t go back too.  No way of tracking any of it in game.   All in a 50-60 hour jrpg.  I loved the game, and wish it would make it over to PlayStation to this day, but that achievement was garbage and can fuck off.

Edited by Mr_Stkrdknmiblz
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2 hours ago, AJ_Radio said:

I didn't find Assassin's Creed Rogue too bad honestly. Far more tolerable than those stupid chests in Assassin's Creed Unity. Like most other Assassin's Creed games, Rogue had a bunch of padding that was probably unnecessary, but I felt it didn't overstay its welcome. Got the platinum trophy by the 30 - 35 hour mark. Loved the naval gameplay and combat.

 

The game was good but the collectibles felt disconnected from the rest and felt worse than in Black Flag.

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Whatever. I'm counting animals in Red Dead Redemption 2 as a collectable.

 

152 animals randomly spawning across the entire map, and you have to study and skin each one. You will probably spend about 100+ hours on these, or like me, 200.

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Interesting topic indeed. This is a tough one for me because, for the most part, I don't mind collectibles. But... if I had to choose one, I would say it would be the "Gold Medalist" trophy from Virtua Tennis 2009 which requires you to unlock and collect all 50 in-game gold medals. Basically, each one has you doing "X" number of things "X" number of times (thankfully some of the medals are stackable in the sense that you can work on multiple simultaneously). It might sound quick and easy seeing as there are only 50 of them but let me tell you that you'd be wrong. The reason? Because this is the only trophy you're working towards. They could have taken out every other trophy in the list while just leaving this trophy and the platinum and the amount of time played and the struggle would still be close to the same. Almost every other trophy in the trophy list will be collected fairly easily and quickly which makes it seem like this trophy would be easy... but it isn't. Adding insult to injury... it's only a bronze. Below, I have included the unlock requirements in order to collect them. (This list was put together by SAS_Smithy_1986 in a PlayStationTrophies thread about the game - I think he summed it up nicely).  

 

Gold Medalist Unlock Every Gold Medal In The Game:

 

FULL CHECKLIST ALL 50 MEDALS BELOW

1 (G) Top Spin Expert: Reach 200 Points For Gold

2 (G) Top Spin Master: Reach 1000 Points For Gold

3 (G) Slice Shot Expert: Reach 200 Points For Gold

4 (G) Slice Shot Master: Reach 1000 Points For Gold

5 (G) Lob Shot Expert: Reach 50 Points For Gold

6 (G) Lob Shot Master: Reach 250 Points For Gold

7 (G) Drop Shot Expert: Reach 50 Points For Gold

8 (G) Drop Shot Master: Reach 250 Points For Gold

9 (G) Clay Court Specialist: Win 20 Matches On Clay For Gold

10 (G) Clay Court Legend: Win 100 Matches On Clay For Gold

11 (G) Grass Court Specialist: Win 20 Matches On Grass For Gold

12 (G) Grass Court Legend: Win 100 Matches On Grass For Gold

13 (G) Artificial Court Specialist: Win 20 Matches On Artificial Courts For Gold

14 (G) Artificial Court Legend: Win 100 Matches On Artificial Courts For Gold

15 (G) Fancy Dresser: Play 10 Fancy Dress Matches For Gold

16 (G) Dress Up Obsessive: Play 50 Matches In Fancy Dress For Gold

17 (G) Friendly Online Specialist: Win 50 Online Friendly Matches For Gold

18 (G) Friendly Online Legend: Win 250 Online Friendly Matches For Gold

19 (G) Ranked Online Specialist: Win 50 Online Ranked Matches For Gold

20 (G) Ranked Online Legend Win 250 Online Ranked Matches For Gold

21 (G) Long Distance Runner: Run 10 KMS For Gold

22 (G) Marathon Runner: Run 50 KMS For Gold

23 (G) Stylish Player: Unlock 20 Playstyles For Gold

24 (G) Highly Versatile: Unlock 20 Advanced Playstyles For Gold

25 (G) Tournament Player: Play 20 Tournaments In Play Mode For Gold

26 (G) Training Gamer: Play 20 Training Games In Play Mode For Gold

27 (G) Exhibitionist: Play 20 Exhibition Matches In Play Mode For Gold

28 (G) Online Touring Specialist: Win 20 Online Tour Events For Gold

29 (G) Online Touring Expert : Win 50 Online Tour Events For Gold

30 (G) Online Touring Legend: Win 150 Online Tour Events For Gold

31 (G) Feared Opponent: Beat All Famous Players For Gold

32 (G) Chameleon: Win As All Famous Players For Gold

33 (G) Early Training Days: Win 6 Different Training Games In World Tour For Gold

34 (G) Later Training Days: Win 8 Different Training Games In World Tour For Gold

35 (G) Career Trainer: Beat Level 8 On 4 Different Training Games In World Tour For Gold

36 (G) Career Gamer: Beat level 8 On 6 Different Training Games In World Tour For Gold

37 (G) Avid Shopper: Purchase 35 Items In The Tennis Store For Gold

38 (G) Big Spender: Purchase 100 Items In The Tennis Store For Gold

39 (G) Right Of Way: Purchase All Of The Court Passes In The Tennis Store For Gold

40 (G) Ambassador: Win 10 Davis Or Fed Cup Matches For Gold

41 (G) National Hero: Win 5 Davis Or Fed Cups For Gold

42 (G) Student Days: Complete All Academy Exercises For Gold

43 (G) Academic Excellence: Complete All The Academy Exercises With Gold medals For Gold Medal.

44 (G) Friendly Nature: Make 10 Friends In World Tour For Gold

45 (G) Nature Compelling Company: Make 25 Friends In World Tour For Gold

46 (G) Perfect Server: Win 50 Points With An Ace For Gold

47 (G) Smash Specialist: Win 20 Points With A Smash Shot For Gold

48 (G) Smash Master: Win 100 Points With A Smash Shot For Gold

49 (G) Clean Sheet Specialist: Win 25 Love Games For Gold

50 (G) Clean Sheet Expert: Win 100 Love Games For Gold

Edited by z99f
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As far as traditional style collectibles go, probably shadow of the colossus for PS3.  Getting all the lizard and fruit is extremely annoying and takes a very long time even with a guide that shows you where they are which is absolutely required.  It is still easy to miss some fruit due to it being hard to see on top of having to have basically maxed out stamina to finish it.  They are also mostly useless to go out of your way for because increasing life/stamina is easier by just defeating the colossi.

 

Runner up would probably be Amnesia Collection to get all those tinder boxes and notes.  That requirement ruined the entire experience.  The note trophy also was setup to track all the games in the collection which doesn't make sense.  Why not just have different trophies that way if it doesn't pop I don't have to try to figure out which game I missed a note in?

 

Most PS2/PS3 era open world games had bad collectibles though.  Not marking anything on the map and wasting the player's time was something that most devs seemed to just keep repeating across the genre.  LA Noire is another horrific one with the 50 gold film reels which aren't marked on the map, offer no reward and are completely a pointless waste of time outside of 1 trophy.  Prototype, AC 2 and Infamous are some more with a ton of collectibles that aren't marked on the map.  Infamous does have an echo location sort of mechanic but it hardly matters for many of the shards that are too high up or way off the beaten path.

 

Frankly, the trend was even a problem outside of open world games in the ps3/360 generation as well.  I recently did Alan Wake which was ported from that gen and the collectibles are just a dumpster fire.  It is a pretty significant reason that I consider PS3/360 gen one of my least favorite gens in gaming.

 

I just find it extremely disappointing when forced to use a guide for collectibles because it is probably one of my least favorite things to do in a game.  I find them to be an irritating way to increase the life of a game since following a guide just grinds the pace of the game to a halt.  For exploration to feel worth it, it has to actually be rewarding beyond just some useless trinket.  Metroidvania and Souls games give you actual character power and new tools to play with.  Traditional collectibles, on the other hand, just waste time.  They are only there to increase the length of a game and separate people who are willing to use a guide from those who aren't in the trophy statistics.

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Star Wars Bounty Hunter - Capture Every Secondary Bounty

 

There is a counter for all 150. That's not the problem. They have to be captured alive, and they like to run off platforms to their death. If you miss one, you have to Restart the Mission (not the checkpoint), because they ALL have to be captured alive IN ONE GO. You can die a few times per mission, so that helps.

 

Bounty 1 captured, go to 2

Bounty 2 captured, go to 3

Bounty 3 ran to his death - reload

Bounty 4 shot in the back by his buddy - reload

...

Bounty 15 in the boss room, killed by the boss - reload

 

Also with PS2 gameplay/controls. Good game though. Enjoyed playing it.

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The LA Noire car trophy is the one I recall getting frustrated at, due to the RNG elements. At least with things like AC Unity it's a finite, known amount of collectibles that show up on the map and you can systematically take care of them and see what's left even if it's boring to finish. Trying to find those last 2-3 cars that don't have regular, set spawn locations got under my skin. 

There's probably worse ones I've done, but that one I remember.

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1 hour ago, Elegy said:

Infamous does have an echo location sort of mechanic but it hardly matters for many of the shards that are too high up or way off the beaten path.

 

 

The Echo Location in that game is based on the height of Cole, so it must be like a Cube or Circle around his entire body.  If you are low like on the ground, it won't show you one's that are high up, however if you go high up it will show you one's high up, yet not one's on the ground or too low.  I noticed that while I was playing through it.  If any of the collection guides would have separated the shards by "high" shards and "low" shards, people would not have as many problems with that trophy.

 

--------------

 

Surprised no one has mentioned Need for Speed Most Wanted.  It wasn't horrible, yet the game is was made so poorly in relation to the collectibles.  The map in game only shows you things you've already completed like Jack Spots or Billboards, yet doesn't show you the ones you are missing.  I don't see how helpful that is, I guess process of elimination.  Additonally the security gates aren't on the in game map at all, its potentially glitched or so a few have said, and while there is a guide for those, several of us that watched the 45 minute video guide were missing 2 that showed up at 44:15 on the video.  There is this little alleyway near the very first race in the game that has 2 gates in it, you miss those and 100 gaming hours later you are going through the whole map trying to find those last 2 gates.  Nearly impossible collectables without a guide.

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5 hours ago, Gommes_ said:

If looking for all animals counts as collectibles then it is definitely RDR2. At least this one took the longest. Besides that it would be Assassin's Creed Rogue, since it just became a big slog fest.

Collectibles are always bad if they have no purpose in the game but only give you trophies imo.

i hated that trophy so much, i spent like a week on trying to find a female moose and a rare bird that has a low spawn rate

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4 hours ago, PraiseTheFluppi said:

If collecting puzzle pieces through getting endings counts, then definitely White Day: A Labyrinth named School.

White Day is a horror game. Depending on what dialogue options you take when talking to NPCs, you get a different ending. And getting one ending gives you a puzzle piece.
Now there are 10 different endings. This doesn't sound too bad - if you consider that you need to get all endings in all 5 difficulties. That's 50 different endings, tied to your dialogue options. You can get multiple endings in one playthrough if you know how to, or if you follow a guide, but one wrong decision and you have to do one more round. If you do exactly as the guide says, you only need to finish the game 20 times. ?

I like this game a lot, it's one of the scariest I've played (if you start on hard difficulty, some ghosts are difficulty tied) but having this kind of collectible in a horror game is the worst choice they could've made. I know every tiny little thing about this game: every jumpscare, every safespot, every item you can pickup - literally everything. I think I did around 30 playthroughs, and 27 of those were just running perfectly from one objective to the next, following the guide for dialogue options, scare factor = 0.

 

That trophy though is the only case I can think of that basically amounts to "train to be a speed runner". With that many runs of the game you start smashing out the runs so fast and effectively due to knowing what triggers enemy spawns, what despawn enemies, and all the rest that you start feeling like you're really good at this whole gaming business. 

 

3 hours ago, LegendExeter said:

This sounds like a goddamn nightmare.  That is so pointless.  I enjoy horror games or the macabre, and this would just ruin it for me.  50 endings...and what changes...perhaps 3 seconds of dialogue?  Maybe a different ending picture or 5 second cinematic?  That's just such a useless trophy to put in a game to, just deplorable creative team to have done that.

 

Well that ain't anything new for horror games. On replays you just breeze for them as you know when they'll be danger and when there isn't any.

 

It is pointless as it could have all been avoided if difficulties stacked. However, it sounds a lot scarier than it actually is. Game can be sped run really fast (as most horror games can be) and there are enough tricks in the game you can abuse so you are under no threat from the enemies. You can also save further time on the second run of a difficulty by keeping a save after beating the first boss so you skip the first area on the second run. 

 

3 hours ago, Beyondthegrave07 said:

Tomb Raider Underworld, and it's not even close....

 

Master treasure collector

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Collect all 179 treasures

 

Let me tell you why this collectable trophies is absolute dogshit. The game in general is very buggy. So buggy that sometimes the game does not register when you pick up a treasure and you can't pick it up again. Therefore, you are forced to save before every single treasure and have to check your stats after every single one you pick up, and re-save after it registers. If it doesn't register, you have to reload your game.

 

This forced me to play the game approximately 3.5 times collecting all of the collectables and was absolutely miserable. If I wasn't doing it for an event on PSNP, I would have deleted this game and never touched it again. I would rather re-do a 100-hour plat like Disgaea than redo Tomb Raider Underworld which can be done in like 10 hours.

 

 

Thanks for reminding me. I thought perhaps the Far Cry 2 diamonds might be the worst I've seen but this would beat that.

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The first one that springs to mind for me is in Mafia 2 Definitive edition:

Card Sharp
Find all of the Wanted Posters

Amounting to 189 posters in total and a bit of an ego massage on the developers point as each Wanted poster was a pic of a person that worked on the game. It's worse than the original because the original only houses 159 posters, the definitive edition added another 30 on top of that. 

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1 hour ago, Mesopithecus said:

I guess this counts as collectible, but getting every crown in MHW and Iceborne ranks up there - even though I had some decent luck, it was still a lot of loading up a mission and measuring monsters legs or tails to see if they were the one.

I was going to say this myself. Gold Crowns were a long and arduous task to finish.

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Most of the annoying ones I have done have been mentioned already (AC Unity, Infamous' shards, Witcher 3 Gwent cards) so it took some time to think of ones others have not already said.

 

Metal Gear Solid V - Collecting all animals, so much time going back and forth between maps and the chopper/ motherbase.

 

Watchdogs- getting all the soundtracks, last one took a while but thankfully I worked on it throughout my playthrough and not just post-game.

 

Batman Arkham series - Ok, this might be stretching "collectibles" but "collecting" 3 medals in a seemingly infinite number of challenges is a pain for sure.

 

Edited by da-Noob123
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1 hour ago, Mesopithecus said:

I guess this counts as collectible, but getting every crown in MHW and Iceborne ranks up there - even though I had some decent luck, it was still a lot of loading up a mission and measuring monsters legs or tails to see if they were the one.

 

You have to...measure monster tails?

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I almost always enjoy collectibles, there's something calming I find about just riding around the map, throwing some tunes on Spotify, sometimes I find somewhere cool that I haven't noticed. RDR2's collectibles were the most relaxing thing in the world...I miss that game.

 

GTAIV's piegons tho. I didn't mind it so much on Xbox since it was my first time but it completely killed my motivation to do it again on PS3, I felt like I couldn't be bothered the entire time. I mean, I did it again anyway with the greatest of reluctance, but I sped it up slightly after remembering I could use a chopper to get around the map, and a sniper rifle so I didn't have to run/climb places. 

Edited by FarSideOfSaturn
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13 hours ago, mizzcreed said:

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star ocean the last hope-collect 100%of the battle trophies. This trophy alone took me around 360 hours to get >.<

 

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same game this one is a close second there's tons of treasure you need to collect and a few areas you can never go back to.

 

 

This is the worst one, hands down.

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12 hours ago, Ghost Asset said:

I'm genuinely surprised nobody mentioned Uncharted 3's online only treasure collectibles. Me and a few online friends rushed to collect them all while the server closure drew nearer.

Neddless to say we were all exhausted in the end.


It’s a stain to see Uncharted 3 forever incomplete on my list. 
 

Once I heard the 100 hour time commitment and those RNG treasures you had to get, I was out.

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I would rather do a collectable clean up than a speed run. Some are tedious like Blanc vs zombies where it is rng heavy for no reason. Other ones where they are there just to add filler but dont really provide anything to the game are

by far the worst. For me that is the skittles in Until Dawn Rush of Blood. Multiple playthroughs on each level and you better not miss or you are starting over. 

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